Jennifer Taylor
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3b10423955
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Add hue/saturation/lightness shift support to AFP renderer to fix neo generator seven boss animation rendering.
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2022-10-17 02:35:15 +00:00 |
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Jennifer Taylor
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25e162042a
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Format code with black, include wrapper script to handle that, update linter checks to accomodate, fix a few miscelaneous type errors.
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2022-10-15 18:56:30 +00:00 |
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Jennifer Taylor
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2664237026
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Merge overlay blend mode fix from ARCHVILE.
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2021-10-24 15:51:08 +00:00 |
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Jennifer Taylor
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6569925b18
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Implement (incorrect) version of blend mode 13.
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2021-09-20 18:22:56 +00:00 |
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Jennifer Taylor
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ac707e767b
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Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms.
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2021-08-10 23:36:18 +00:00 |
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Jennifer Taylor
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d80c6a5ccd
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No longer take "blank pixels" outside of the screen into consideration for rendering SSAA.
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2021-08-09 20:20:26 +00:00 |
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Jennifer Taylor
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41a1114469
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Fix multiply blending mode.
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2021-08-09 20:20:09 +00:00 |
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Jennifer Taylor
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73a36e17c2
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Fix anti-aliasing of rectangles so that they are always crisp.
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2021-08-09 19:09:00 +00:00 |
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Jennifer Taylor
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7e70c6dad1
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Fix clipping entirely off screen perspective quads.
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2021-08-05 17:37:30 +00:00 |
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Jennifer Taylor
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48f1196f06
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Disable bilinear interpolation for perspective transforms to fix aliasing quality.
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2021-08-05 17:34:33 +00:00 |
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Jennifer Taylor
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ed7fe542ec
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Fix clipping calculations when textures come through the camera.
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2021-08-05 17:33:30 +00:00 |
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Jennifer Taylor
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53f69c0eca
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Fix wiggling textures in perspective mode due to premature rounding.
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2021-08-05 17:33:09 +00:00 |
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Jennifer Taylor
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74838e698d
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Switch perspective engine to using existing blitter with correct perspective-based texture mapping.
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2021-08-05 17:32:20 +00:00 |
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Jennifer Taylor
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b9b85bf146
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Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues.
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2021-08-03 17:04:20 +00:00 |
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Jennifer Taylor
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de3f9107cd
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Address newest crop of lint issue with new flake8 tool.
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2021-07-06 22:29:41 +00:00 |
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Jennifer Taylor
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debc7b3aac
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Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before.
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2021-07-06 21:58:32 +00:00 |
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Jennifer Taylor
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092c4b6972
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Implement bilinear AA for scaled up sprites to get rid of boxy artifacting.
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2021-06-13 18:24:18 +00:00 |
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Jennifer Taylor
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8e8fa77d36
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Slight optimization for AA passes.
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2021-06-13 16:46:22 +00:00 |
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Jennifer Taylor
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f8c3f75883
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Fix issue with anti-aliasing artifacts around borders with transparent pixels.
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2021-06-13 03:15:03 +00:00 |
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Jennifer Taylor
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535a2c872e
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Properly calculate scaling for AA sampling, fixing several artifacting errors and improving AA for many small sprites.
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2021-06-12 17:17:26 +00:00 |
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Jennifer Taylor
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7809ff360f
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More type changes for correctness in order to compile with mypyc in the future.
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2021-05-31 18:13:43 +00:00 |
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Jennifer Taylor
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630263dd8d
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Refactor pure-python blend implementation to reduce duplicated code.
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2021-05-30 17:56:02 +00:00 |
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Jennifer Taylor
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e6ffc983f7
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Add simple anti-aliasing to texture renderer functions.
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2021-05-30 04:16:25 +00:00 |
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Jennifer Taylor
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4785b01132
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Juggle around some imports a little bit after the massive refactor.
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2021-05-30 04:16:08 +00:00 |
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Jennifer Taylor
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b864148c3e
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Refactor/reorganization of C++ modules.
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2021-05-29 22:11:15 +00:00 |
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