2015-03-09 12:25:15 +01:00
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// ImGui - standalone example application for Glfw + OpenGL 2, using fixed pipeline
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2015-11-29 12:25:15 +01:00
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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2014-12-03 19:29:46 +01:00
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2015-03-09 12:25:15 +01:00
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#include <imgui.h>
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#include "imgui_impl_glfw.h"
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2015-01-09 00:35:01 +01:00
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#include <stdio.h>
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2014-09-25 15:54:19 +02:00
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#include <GLFW/glfw3.h>
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2014-09-30 10:57:44 +02:00
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2015-03-09 12:25:15 +01:00
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static void error_callback(int error, const char* description)
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2014-08-10 23:02:33 +02:00
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{
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2015-03-14 11:41:42 +01:00
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fprintf(stderr, "Error %d: %s\n", error, description);
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2014-08-10 23:02:33 +02:00
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}
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2015-03-14 11:41:42 +01:00
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int main(int, char**)
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2014-08-10 23:02:33 +02:00
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{
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2015-03-09 14:02:32 +01:00
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// Setup window
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2015-03-09 12:25:15 +01:00
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glfwSetErrorCallback(error_callback);
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2014-08-19 13:09:13 +02:00
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if (!glfwInit())
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2015-11-13 17:08:54 +01:00
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return 1;
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2015-03-09 12:25:15 +01:00
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
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2014-08-19 13:09:13 +02:00
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glfwMakeContextCurrent(window);
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2014-08-11 16:02:33 +02:00
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2015-03-09 14:02:32 +01:00
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// Setup ImGui binding
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2015-03-09 12:25:15 +01:00
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ImGui_ImplGlfw_Init(window, true);
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2015-07-15 17:05:17 +02:00
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// Load Fonts
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2015-11-29 12:11:03 +01:00
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// (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details)
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2015-03-09 12:25:15 +01:00
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//ImGuiIO& io = ImGui::GetIO();
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2015-07-15 15:05:34 +02:00
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//io.Fonts->AddFontDefault();
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2015-07-15 22:56:29 +02:00
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f);
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2015-07-15 15:05:34 +02:00
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f);
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//io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f);
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//io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
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2014-08-19 13:09:13 +02:00
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2015-01-15 10:59:18 +01:00
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bool show_test_window = true;
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bool show_another_window = false;
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2015-03-09 12:25:15 +01:00
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ImVec4 clear_color = ImColor(114, 144, 154);
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2015-01-15 10:59:18 +01:00
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2015-03-09 14:02:32 +01:00
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// Main loop
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2014-08-19 13:09:13 +02:00
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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2015-03-09 12:25:15 +01:00
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ImGui_ImplGlfw_NewFrame();
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2014-08-19 13:09:13 +02:00
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2014-09-30 11:09:44 +02:00
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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2014-08-19 13:09:13 +02:00
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{
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2015-04-03 13:11:41 +02:00
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static float f = 0.0f;
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2014-09-30 11:09:44 +02:00
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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2015-03-09 12:25:15 +01:00
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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2015-01-15 10:59:18 +01:00
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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2015-02-11 19:28:17 +01:00
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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2014-08-19 13:09:13 +02:00
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}
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2014-09-30 11:09:44 +02:00
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// 2. Show another simple window, this time using an explicit Begin/End pair
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2014-08-19 13:09:13 +02:00
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if (show_another_window)
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{
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2015-03-16 12:53:36 +01:00
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ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
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ImGui::Begin("Another Window", &show_another_window);
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2014-08-19 13:09:13 +02:00
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ImGui::Text("Hello");
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ImGui::End();
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}
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2014-09-30 11:09:44 +02:00
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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{
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2015-02-27 10:51:11 +01:00
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
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2014-09-30 11:09:44 +02:00
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ImGui::ShowTestWindow(&show_test_window);
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}
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2014-08-19 13:09:13 +02:00
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// Rendering
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2015-08-27 20:51:02 +02:00
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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2015-03-09 12:25:15 +01:00
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glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
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2014-08-19 13:09:13 +02:00
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glClear(GL_COLOR_BUFFER_BIT);
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2017-07-23 09:57:39 +02:00
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//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
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2014-08-19 13:09:13 +02:00
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ImGui::Render();
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glfwSwapBuffers(window);
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}
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2014-12-03 19:46:13 +01:00
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// Cleanup
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2015-03-09 12:25:15 +01:00
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ImGui_ImplGlfw_Shutdown();
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2014-08-19 13:09:13 +02:00
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glfwTerminate();
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2014-12-03 19:40:28 +01:00
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2014-12-03 19:46:13 +01:00
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return 0;
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2014-08-10 23:02:33 +02:00
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}
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