2015-07-08 18:27:25 +02:00
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// ImGui SDL2 binding with OpenGL
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// https://github.com/ocornut/imgui
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2015-07-08 18:10:54 +02:00
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struct SDL_Window;
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typedef union SDL_Event SDL_Event;
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2015-05-25 09:40:58 +02:00
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bool ImGui_ImplSdl_Init(SDL_Window *window);
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void ImGui_ImplSdl_Shutdown();
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2015-07-08 18:10:54 +02:00
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void ImGui_ImplSdl_NewFrame(SDL_Window *window);
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2015-07-08 19:42:43 +02:00
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bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
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2015-05-25 09:40:58 +02:00
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2015-07-08 18:27:25 +02:00
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// Use if you want to reset your rendering device without losing ImGui state.
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2015-05-25 09:40:58 +02:00
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void ImGui_ImplSdl_InvalidateDeviceObjects();
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bool ImGui_ImplSdl_CreateDeviceObjects();
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