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// dear imgui, v1.91.1 WIP
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// (drawing and font code)
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/*
Index of this file :
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// [SECTION] STB libraries implementation
// [SECTION] Style functions
// [SECTION] ImDrawList
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// [SECTION] ImTriangulator, ImDrawList concave polygon fill
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// [SECTION] ImDrawListSplitter
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// [SECTION] ImDrawData
// [SECTION] Helpers ShadeVertsXXX functions
// [SECTION] ImFontConfig
// [SECTION] ImFontAtlas
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// [SECTION] ImFontAtlas glyph ranges helpers
// [SECTION] ImFontGlyphRangesBuilder
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// [SECTION] ImFont
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// [SECTION] ImGui Internal Render Helpers
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// [SECTION] Decompression code
// [SECTION] Default font data (ProggyClean.ttf)
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*/
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# if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
# define _CRT_SECURE_NO_WARNINGS
# endif
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# ifndef IMGUI_DEFINE_MATH_OPERATORS
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# define IMGUI_DEFINE_MATH_OPERATORS
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# endif
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# include "imgui.h"
# ifndef IMGUI_DISABLE
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# include "imgui_internal.h"
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# ifdef IMGUI_ENABLE_FREETYPE
# include "misc/freetype/imgui_freetype.h"
# endif
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# include <stdio.h> // vsnprintf, sscanf, printf
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// Visual Studio warnings
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# ifdef _MSC_VER
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# pragma warning (disable: 4127) // condition expression is constant
# pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
# pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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# pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
# pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
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# endif
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// Clang/GCC warnings with -Weverything
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# if defined(__clang__)
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# if __has_warning("-Wunknown-warning-option")
# pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
# endif
# pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
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# pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
# pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
# pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
# pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
# pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
# pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
# pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
# pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
# pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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# pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
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# pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
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# elif defined(__GNUC__)
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# pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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# pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
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# pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
# pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
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# pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
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# pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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# endif
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//-------------------------------------------------------------------------
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// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
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//-------------------------------------------------------------------------
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// Compile time options:
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//#define IMGUI_STB_NAMESPACE ImStb
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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# ifdef IMGUI_STB_NAMESPACE
namespace IMGUI_STB_NAMESPACE
{
# endif
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# ifdef _MSC_VER
# pragma warning (push)
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# pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
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# pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
# pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
# pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
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# endif
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# if defined(__clang__)
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# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wunused-function"
# pragma clang diagnostic ignored "-Wmissing-prototypes"
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# pragma clang diagnostic ignored "-Wimplicit-fallthrough"
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# pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
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# endif
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# if defined(__GNUC__)
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# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
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# pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
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# endif
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# ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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# ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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# define STBRP_STATIC
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# define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
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# define STBRP_SORT ImQsort
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# define STB_RECT_PACK_IMPLEMENTATION
# endif
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# ifdef IMGUI_STB_RECT_PACK_FILENAME
# include IMGUI_STB_RECT_PACK_FILENAME
# else
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# include "imstb_rectpack.h"
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# endif
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# endif
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# ifdef IMGUI_ENABLE_STB_TRUETYPE
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# ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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# ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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# define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
# define STBTT_free(x,u) ((void)(u), IM_FREE(x))
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# define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
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# define STBTT_fmod(x,y) ImFmod(x,y)
# define STBTT_sqrt(x) ImSqrt(x)
# define STBTT_pow(x,y) ImPow(x,y)
# define STBTT_fabs(x) ImFabs(x)
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# define STBTT_ifloor(x) ((int)ImFloor(x))
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# define STBTT_iceil(x) ((int)ImCeil(x))
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# define STBTT_STATIC
# define STB_TRUETYPE_IMPLEMENTATION
# else
# define STBTT_DEF extern
# endif
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# ifdef IMGUI_STB_TRUETYPE_FILENAME
# include IMGUI_STB_TRUETYPE_FILENAME
# else
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# include "imstb_truetype.h"
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# endif
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# endif
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# endif // IMGUI_ENABLE_STB_TRUETYPE
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# if defined(__GNUC__)
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# pragma GCC diagnostic pop
# endif
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# if defined(__clang__)
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# pragma clang diagnostic pop
# endif
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# if defined(_MSC_VER)
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# pragma warning (pop)
# endif
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# ifdef IMGUI_STB_NAMESPACE
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} // namespace ImStb
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using namespace IMGUI_STB_NAMESPACE ;
# endif
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//-----------------------------------------------------------------------------
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// [SECTION] Style functions
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//-----------------------------------------------------------------------------
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void ImGui : : StyleColorsDark ( ImGuiStyle * dst )
{
ImGuiStyle * style = dst ? dst : & ImGui : : GetStyle ( ) ;
ImVec4 * colors = style - > Colors ;
colors [ ImGuiCol_Text ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 1.00f ) ;
colors [ ImGuiCol_TextDisabled ] = ImVec4 ( 0.50f , 0.50f , 0.50f , 1.00f ) ;
colors [ ImGuiCol_WindowBg ] = ImVec4 ( 0.06f , 0.06f , 0.06f , 0.94f ) ;
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colors [ ImGuiCol_ChildBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f ) ;
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colors [ ImGuiCol_PopupBg ] = ImVec4 ( 0.08f , 0.08f , 0.08f , 0.94f ) ;
colors [ ImGuiCol_Border ] = ImVec4 ( 0.43f , 0.43f , 0.50f , 0.50f ) ;
colors [ ImGuiCol_BorderShadow ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f ) ;
colors [ ImGuiCol_FrameBg ] = ImVec4 ( 0.16f , 0.29f , 0.48f , 0.54f ) ;
colors [ ImGuiCol_FrameBgHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f ) ;
colors [ ImGuiCol_FrameBgActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f ) ;
colors [ ImGuiCol_TitleBg ] = ImVec4 ( 0.04f , 0.04f , 0.04f , 1.00f ) ;
colors [ ImGuiCol_TitleBgActive ] = ImVec4 ( 0.16f , 0.29f , 0.48f , 1.00f ) ;
colors [ ImGuiCol_TitleBgCollapsed ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.51f ) ;
colors [ ImGuiCol_MenuBarBg ] = ImVec4 ( 0.14f , 0.14f , 0.14f , 1.00f ) ;
colors [ ImGuiCol_ScrollbarBg ] = ImVec4 ( 0.02f , 0.02f , 0.02f , 0.53f ) ;
colors [ ImGuiCol_ScrollbarGrab ] = ImVec4 ( 0.31f , 0.31f , 0.31f , 1.00f ) ;
colors [ ImGuiCol_ScrollbarGrabHovered ] = ImVec4 ( 0.41f , 0.41f , 0.41f , 1.00f ) ;
colors [ ImGuiCol_ScrollbarGrabActive ] = ImVec4 ( 0.51f , 0.51f , 0.51f , 1.00f ) ;
colors [ ImGuiCol_CheckMark ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f ) ;
colors [ ImGuiCol_SliderGrab ] = ImVec4 ( 0.24f , 0.52f , 0.88f , 1.00f ) ;
colors [ ImGuiCol_SliderGrabActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f ) ;
colors [ ImGuiCol_Button ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f ) ;
colors [ ImGuiCol_ButtonHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f ) ;
colors [ ImGuiCol_ButtonActive ] = ImVec4 ( 0.06f , 0.53f , 0.98f , 1.00f ) ;
colors [ ImGuiCol_Header ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.31f ) ;
colors [ ImGuiCol_HeaderHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.80f ) ;
colors [ ImGuiCol_HeaderActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f ) ;
colors [ ImGuiCol_Separator ] = colors [ ImGuiCol_Border ] ;
colors [ ImGuiCol_SeparatorHovered ] = ImVec4 ( 0.10f , 0.40f , 0.75f , 0.78f ) ;
colors [ ImGuiCol_SeparatorActive ] = ImVec4 ( 0.10f , 0.40f , 0.75f , 1.00f ) ;
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colors [ ImGuiCol_ResizeGrip ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.20f ) ;
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colors [ ImGuiCol_ResizeGripHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f ) ;
colors [ ImGuiCol_ResizeGripActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.95f ) ;
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colors [ ImGuiCol_TabHovered ] = colors [ ImGuiCol_HeaderHovered ] ;
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colors [ ImGuiCol_Tab ] = ImLerp ( colors [ ImGuiCol_Header ] , colors [ ImGuiCol_TitleBgActive ] , 0.80f ) ;
colors [ ImGuiCol_TabSelected ] = ImLerp ( colors [ ImGuiCol_HeaderActive ] , colors [ ImGuiCol_TitleBgActive ] , 0.60f ) ;
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colors [ ImGuiCol_TabSelectedOverline ] = colors [ ImGuiCol_HeaderActive ] ;
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colors [ ImGuiCol_TabDimmed ] = ImLerp ( colors [ ImGuiCol_Tab ] , colors [ ImGuiCol_TitleBg ] , 0.80f ) ;
colors [ ImGuiCol_TabDimmedSelected ] = ImLerp ( colors [ ImGuiCol_TabSelected ] , colors [ ImGuiCol_TitleBg ] , 0.40f ) ;
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colors [ ImGuiCol_TabDimmedSelectedOverline ] = ImVec4 ( 0.50f , 0.50f , 0.50f , 1.00f ) ;
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colors [ ImGuiCol_PlotLines ] = ImVec4 ( 0.61f , 0.61f , 0.61f , 1.00f ) ;
colors [ ImGuiCol_PlotLinesHovered ] = ImVec4 ( 1.00f , 0.43f , 0.35f , 1.00f ) ;
colors [ ImGuiCol_PlotHistogram ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f ) ;
colors [ ImGuiCol_PlotHistogramHovered ] = ImVec4 ( 1.00f , 0.60f , 0.00f , 1.00f ) ;
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colors [ ImGuiCol_TableHeaderBg ] = ImVec4 ( 0.19f , 0.19f , 0.20f , 1.00f ) ;
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colors [ ImGuiCol_TableBorderStrong ] = ImVec4 ( 0.31f , 0.31f , 0.35f , 1.00f ) ; // Prefer using Alpha=1.0 here
colors [ ImGuiCol_TableBorderLight ] = ImVec4 ( 0.23f , 0.23f , 0.25f , 1.00f ) ; // Prefer using Alpha=1.0 here
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colors [ ImGuiCol_TableRowBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f ) ;
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colors [ ImGuiCol_TableRowBgAlt ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.06f ) ;
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colors [ ImGuiCol_TextLink ] = colors [ ImGuiCol_HeaderActive ] ;
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colors [ ImGuiCol_TextSelectedBg ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.35f ) ;
colors [ ImGuiCol_DragDropTarget ] = ImVec4 ( 1.00f , 1.00f , 0.00f , 0.90f ) ;
colors [ ImGuiCol_NavHighlight ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f ) ;
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colors [ ImGuiCol_NavWindowingHighlight ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.70f ) ;
colors [ ImGuiCol_NavWindowingDimBg ] = ImVec4 ( 0.80f , 0.80f , 0.80f , 0.20f ) ;
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colors [ ImGuiCol_ModalWindowDimBg ] = ImVec4 ( 0.80f , 0.80f , 0.80f , 0.35f ) ;
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}
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void ImGui : : StyleColorsClassic ( ImGuiStyle * dst )
{
ImGuiStyle * style = dst ? dst : & ImGui : : GetStyle ( ) ;
ImVec4 * colors = style - > Colors ;
colors [ ImGuiCol_Text ] = ImVec4 ( 0.90f , 0.90f , 0.90f , 1.00f ) ;
colors [ ImGuiCol_TextDisabled ] = ImVec4 ( 0.60f , 0.60f , 0.60f , 1.00f ) ;
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colors [ ImGuiCol_WindowBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.85f ) ;
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colors [ ImGuiCol_ChildBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f ) ;
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colors [ ImGuiCol_PopupBg ] = ImVec4 ( 0.11f , 0.11f , 0.14f , 0.92f ) ;
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colors [ ImGuiCol_Border ] = ImVec4 ( 0.50f , 0.50f , 0.50f , 0.50f ) ;
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colors [ ImGuiCol_BorderShadow ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f ) ;
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colors [ ImGuiCol_FrameBg ] = ImVec4 ( 0.43f , 0.43f , 0.43f , 0.39f ) ;
colors [ ImGuiCol_FrameBgHovered ] = ImVec4 ( 0.47f , 0.47f , 0.69f , 0.40f ) ;
colors [ ImGuiCol_FrameBgActive ] = ImVec4 ( 0.42f , 0.41f , 0.64f , 0.69f ) ;
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colors [ ImGuiCol_TitleBg ] = ImVec4 ( 0.27f , 0.27f , 0.54f , 0.83f ) ;
colors [ ImGuiCol_TitleBgActive ] = ImVec4 ( 0.32f , 0.32f , 0.63f , 0.87f ) ;
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colors [ ImGuiCol_TitleBgCollapsed ] = ImVec4 ( 0.40f , 0.40f , 0.80f , 0.20f ) ;
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colors [ ImGuiCol_MenuBarBg ] = ImVec4 ( 0.40f , 0.40f , 0.55f , 0.80f ) ;
colors [ ImGuiCol_ScrollbarBg ] = ImVec4 ( 0.20f , 0.25f , 0.30f , 0.60f ) ;
colors [ ImGuiCol_ScrollbarGrab ] = ImVec4 ( 0.40f , 0.40f , 0.80f , 0.30f ) ;
colors [ ImGuiCol_ScrollbarGrabHovered ] = ImVec4 ( 0.40f , 0.40f , 0.80f , 0.40f ) ;
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colors [ ImGuiCol_ScrollbarGrabActive ] = ImVec4 ( 0.41f , 0.39f , 0.80f , 0.60f ) ;
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colors [ ImGuiCol_CheckMark ] = ImVec4 ( 0.90f , 0.90f , 0.90f , 0.50f ) ;
colors [ ImGuiCol_SliderGrab ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.30f ) ;
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colors [ ImGuiCol_SliderGrabActive ] = ImVec4 ( 0.41f , 0.39f , 0.80f , 0.60f ) ;
colors [ ImGuiCol_Button ] = ImVec4 ( 0.35f , 0.40f , 0.61f , 0.62f ) ;
colors [ ImGuiCol_ButtonHovered ] = ImVec4 ( 0.40f , 0.48f , 0.71f , 0.79f ) ;
colors [ ImGuiCol_ButtonActive ] = ImVec4 ( 0.46f , 0.54f , 0.80f , 1.00f ) ;
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colors [ ImGuiCol_Header ] = ImVec4 ( 0.40f , 0.40f , 0.90f , 0.45f ) ;
colors [ ImGuiCol_HeaderHovered ] = ImVec4 ( 0.45f , 0.45f , 0.90f , 0.80f ) ;
colors [ ImGuiCol_HeaderActive ] = ImVec4 ( 0.53f , 0.53f , 0.87f , 0.80f ) ;
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colors [ ImGuiCol_Separator ] = ImVec4 ( 0.50f , 0.50f , 0.50f , 0.60f ) ;
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colors [ ImGuiCol_SeparatorHovered ] = ImVec4 ( 0.60f , 0.60f , 0.70f , 1.00f ) ;
colors [ ImGuiCol_SeparatorActive ] = ImVec4 ( 0.70f , 0.70f , 0.90f , 1.00f ) ;
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colors [ ImGuiCol_ResizeGrip ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.10f ) ;
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colors [ ImGuiCol_ResizeGripHovered ] = ImVec4 ( 0.78f , 0.82f , 1.00f , 0.60f ) ;
colors [ ImGuiCol_ResizeGripActive ] = ImVec4 ( 0.78f , 0.82f , 1.00f , 0.90f ) ;
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colors [ ImGuiCol_TabHovered ] = colors [ ImGuiCol_HeaderHovered ] ;
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colors [ ImGuiCol_Tab ] = ImLerp ( colors [ ImGuiCol_Header ] , colors [ ImGuiCol_TitleBgActive ] , 0.80f ) ;
colors [ ImGuiCol_TabSelected ] = ImLerp ( colors [ ImGuiCol_HeaderActive ] , colors [ ImGuiCol_TitleBgActive ] , 0.60f ) ;
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colors [ ImGuiCol_TabSelectedOverline ] = colors [ ImGuiCol_HeaderActive ] ;
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colors [ ImGuiCol_TabDimmed ] = ImLerp ( colors [ ImGuiCol_Tab ] , colors [ ImGuiCol_TitleBg ] , 0.80f ) ;
colors [ ImGuiCol_TabDimmedSelected ] = ImLerp ( colors [ ImGuiCol_TabSelected ] , colors [ ImGuiCol_TitleBg ] , 0.40f ) ;
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colors [ ImGuiCol_TabDimmedSelectedOverline ] = colors [ ImGuiCol_HeaderActive ] ;
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colors [ ImGuiCol_PlotLines ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 1.00f ) ;
colors [ ImGuiCol_PlotLinesHovered ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f ) ;
colors [ ImGuiCol_PlotHistogram ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f ) ;
colors [ ImGuiCol_PlotHistogramHovered ] = ImVec4 ( 1.00f , 0.60f , 0.00f , 1.00f ) ;
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colors [ ImGuiCol_TableHeaderBg ] = ImVec4 ( 0.27f , 0.27f , 0.38f , 1.00f ) ;
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colors [ ImGuiCol_TableBorderStrong ] = ImVec4 ( 0.31f , 0.31f , 0.45f , 1.00f ) ; // Prefer using Alpha=1.0 here
colors [ ImGuiCol_TableBorderLight ] = ImVec4 ( 0.26f , 0.26f , 0.28f , 1.00f ) ; // Prefer using Alpha=1.0 here
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colors [ ImGuiCol_TableRowBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f ) ;
colors [ ImGuiCol_TableRowBgAlt ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.07f ) ;
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colors [ ImGuiCol_TextLink ] = colors [ ImGuiCol_HeaderActive ] ;
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colors [ ImGuiCol_TextSelectedBg ] = ImVec4 ( 0.00f , 0.00f , 1.00f , 0.35f ) ;
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colors [ ImGuiCol_DragDropTarget ] = ImVec4 ( 1.00f , 1.00f , 0.00f , 0.90f ) ;
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colors [ ImGuiCol_NavHighlight ] = colors [ ImGuiCol_HeaderHovered ] ;
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colors [ ImGuiCol_NavWindowingHighlight ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.70f ) ;
colors [ ImGuiCol_NavWindowingDimBg ] = ImVec4 ( 0.80f , 0.80f , 0.80f , 0.20f ) ;
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colors [ ImGuiCol_ModalWindowDimBg ] = ImVec4 ( 0.20f , 0.20f , 0.20f , 0.35f ) ;
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}
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// Those light colors are better suited with a thicker font than the default one + FrameBorder
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void ImGui : : StyleColorsLight ( ImGuiStyle * dst )
{
ImGuiStyle * style = dst ? dst : & ImGui : : GetStyle ( ) ;
ImVec4 * colors = style - > Colors ;
colors [ ImGuiCol_Text ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 1.00f ) ;
colors [ ImGuiCol_TextDisabled ] = ImVec4 ( 0.60f , 0.60f , 0.60f , 1.00f ) ;
colors [ ImGuiCol_WindowBg ] = ImVec4 ( 0.94f , 0.94f , 0.94f , 1.00f ) ;
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colors [ ImGuiCol_ChildBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f ) ;
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colors [ ImGuiCol_PopupBg ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.98f ) ;
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colors [ ImGuiCol_Border ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.30f ) ;
colors [ ImGuiCol_BorderShadow ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f ) ;
colors [ ImGuiCol_FrameBg ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 1.00f ) ;
colors [ ImGuiCol_FrameBgHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f ) ;
colors [ ImGuiCol_FrameBgActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f ) ;
colors [ ImGuiCol_TitleBg ] = ImVec4 ( 0.96f , 0.96f , 0.96f , 1.00f ) ;
colors [ ImGuiCol_TitleBgActive ] = ImVec4 ( 0.82f , 0.82f , 0.82f , 1.00f ) ;
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colors [ ImGuiCol_TitleBgCollapsed ] = ImVec4 ( 1.00f , 1.00f , 1.00f , 0.51f ) ;
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colors [ ImGuiCol_MenuBarBg ] = ImVec4 ( 0.86f , 0.86f , 0.86f , 1.00f ) ;
colors [ ImGuiCol_ScrollbarBg ] = ImVec4 ( 0.98f , 0.98f , 0.98f , 0.53f ) ;
colors [ ImGuiCol_ScrollbarGrab ] = ImVec4 ( 0.69f , 0.69f , 0.69f , 0.80f ) ;
colors [ ImGuiCol_ScrollbarGrabHovered ] = ImVec4 ( 0.49f , 0.49f , 0.49f , 0.80f ) ;
colors [ ImGuiCol_ScrollbarGrabActive ] = ImVec4 ( 0.49f , 0.49f , 0.49f , 1.00f ) ;
colors [ ImGuiCol_CheckMark ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f ) ;
colors [ ImGuiCol_SliderGrab ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.78f ) ;
colors [ ImGuiCol_SliderGrabActive ] = ImVec4 ( 0.46f , 0.54f , 0.80f , 0.60f ) ;
colors [ ImGuiCol_Button ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.40f ) ;
colors [ ImGuiCol_ButtonHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f ) ;
colors [ ImGuiCol_ButtonActive ] = ImVec4 ( 0.06f , 0.53f , 0.98f , 1.00f ) ;
colors [ ImGuiCol_Header ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.31f ) ;
colors [ ImGuiCol_HeaderHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.80f ) ;
colors [ ImGuiCol_HeaderActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 1.00f ) ;
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colors [ ImGuiCol_Separator ] = ImVec4 ( 0.39f , 0.39f , 0.39f , 0.62f ) ;
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colors [ ImGuiCol_SeparatorHovered ] = ImVec4 ( 0.14f , 0.44f , 0.80f , 0.78f ) ;
colors [ ImGuiCol_SeparatorActive ] = ImVec4 ( 0.14f , 0.44f , 0.80f , 1.00f ) ;
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colors [ ImGuiCol_ResizeGrip ] = ImVec4 ( 0.35f , 0.35f , 0.35f , 0.17f ) ;
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colors [ ImGuiCol_ResizeGripHovered ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.67f ) ;
colors [ ImGuiCol_ResizeGripActive ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.95f ) ;
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colors [ ImGuiCol_TabHovered ] = colors [ ImGuiCol_HeaderHovered ] ;
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colors [ ImGuiCol_Tab ] = ImLerp ( colors [ ImGuiCol_Header ] , colors [ ImGuiCol_TitleBgActive ] , 0.90f ) ;
colors [ ImGuiCol_TabSelected ] = ImLerp ( colors [ ImGuiCol_HeaderActive ] , colors [ ImGuiCol_TitleBgActive ] , 0.60f ) ;
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colors [ ImGuiCol_TabSelectedOverline ] = colors [ ImGuiCol_HeaderActive ] ;
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colors [ ImGuiCol_TabDimmed ] = ImLerp ( colors [ ImGuiCol_Tab ] , colors [ ImGuiCol_TitleBg ] , 0.80f ) ;
colors [ ImGuiCol_TabDimmedSelected ] = ImLerp ( colors [ ImGuiCol_TabSelected ] , colors [ ImGuiCol_TitleBg ] , 0.40f ) ;
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colors [ ImGuiCol_TabDimmedSelectedOverline ] = ImVec4 ( 0.26f , 0.59f , 1.00f , 1.00f ) ;
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colors [ ImGuiCol_PlotLines ] = ImVec4 ( 0.39f , 0.39f , 0.39f , 1.00f ) ;
colors [ ImGuiCol_PlotLinesHovered ] = ImVec4 ( 1.00f , 0.43f , 0.35f , 1.00f ) ;
colors [ ImGuiCol_PlotHistogram ] = ImVec4 ( 0.90f , 0.70f , 0.00f , 1.00f ) ;
colors [ ImGuiCol_PlotHistogramHovered ] = ImVec4 ( 1.00f , 0.45f , 0.00f , 1.00f ) ;
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colors [ ImGuiCol_TableHeaderBg ] = ImVec4 ( 0.78f , 0.87f , 0.98f , 1.00f ) ;
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colors [ ImGuiCol_TableBorderStrong ] = ImVec4 ( 0.57f , 0.57f , 0.64f , 1.00f ) ; // Prefer using Alpha=1.0 here
colors [ ImGuiCol_TableBorderLight ] = ImVec4 ( 0.68f , 0.68f , 0.74f , 1.00f ) ; // Prefer using Alpha=1.0 here
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colors [ ImGuiCol_TableRowBg ] = ImVec4 ( 0.00f , 0.00f , 0.00f , 0.00f ) ;
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colors [ ImGuiCol_TableRowBgAlt ] = ImVec4 ( 0.30f , 0.30f , 0.30f , 0.09f ) ;
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colors [ ImGuiCol_TextLink ] = colors [ ImGuiCol_HeaderActive ] ;
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colors [ ImGuiCol_TextSelectedBg ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.35f ) ;
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colors [ ImGuiCol_DragDropTarget ] = ImVec4 ( 0.26f , 0.59f , 0.98f , 0.95f ) ;
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colors [ ImGuiCol_NavHighlight ] = colors [ ImGuiCol_HeaderHovered ] ;
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colors [ ImGuiCol_NavWindowingHighlight ] = ImVec4 ( 0.70f , 0.70f , 0.70f , 0.70f ) ;
colors [ ImGuiCol_NavWindowingDimBg ] = ImVec4 ( 0.20f , 0.20f , 0.20f , 0.20f ) ;
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colors [ ImGuiCol_ModalWindowDimBg ] = ImVec4 ( 0.20f , 0.20f , 0.20f , 0.35f ) ;
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ImDrawList
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//-----------------------------------------------------------------------------
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ImDrawListSharedData : : ImDrawListSharedData ( )
{
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memset ( this , 0 , sizeof ( * this ) ) ;
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for ( int i = 0 ; i < IM_ARRAYSIZE ( ArcFastVtx ) ; i + + )
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{
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const float a = ( ( float ) i * 2 * IM_PI ) / ( float ) IM_ARRAYSIZE ( ArcFastVtx ) ;
ArcFastVtx [ i ] = ImVec2 ( ImCos ( a ) , ImSin ( a ) ) ;
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}
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ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R ( IM_DRAWLIST_ARCFAST_SAMPLE_MAX , CircleSegmentMaxError ) ;
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}
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void ImDrawListSharedData : : SetCircleTessellationMaxError ( float max_error )
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{
if ( CircleSegmentMaxError = = max_error )
return ;
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IM_ASSERT ( max_error > 0.0f ) ;
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CircleSegmentMaxError = max_error ;
for ( int i = 0 ; i < IM_ARRAYSIZE ( CircleSegmentCounts ) ; i + + )
{
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const float radius = ( float ) i ;
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CircleSegmentCounts [ i ] = ( ImU8 ) ( ( i > 0 ) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC ( radius , CircleSegmentMaxError ) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX ) ;
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}
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ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R ( IM_DRAWLIST_ARCFAST_SAMPLE_MAX , CircleSegmentMaxError ) ;
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}
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// Initialize before use in a new frame. We always have a command ready in the buffer.
Windows, Internal: added experimental SkipRefresh mode. (#3515, #4763, #7556, #5116 , #4076, #2749, #2268)
currently: ImGui::SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags_TryToAvoidRefresh);
- This is NOT meant to replace frame-wide/app-wide idle mode.
- This is another tool: the idea that a given window could avoid refresh and reuse last frame contents.
- I think it needs to be backed by a careful and smart design overall (refresh policy, load balancing, making it easy and obvious to user).
- It's not there yet, this is currently a toy for experimenting.
My other issues with this:
- It appears to be very simple, but skipping most of Begin() logic will inevitably lead to tricky/confusing bugs. Let's see how it goes.
- I don't like very much that this opens a door to varying inconsistencies
- I don't like very much that it can lead us to situation where the lazy refresh gets disabled in bulk due to some reason (e.g. resizing a dock space) and we get sucked in the temptation to update for idle rather than update for dynamism.
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// In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
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void ImDrawList : : _ResetForNewFrame ( )
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{
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// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
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IM_STATIC_ASSERT ( offsetof ( ImDrawCmd , ClipRect ) = = 0 ) ;
IM_STATIC_ASSERT ( offsetof ( ImDrawCmd , TextureId ) = = sizeof ( ImVec4 ) ) ;
IM_STATIC_ASSERT ( offsetof ( ImDrawCmd , VtxOffset ) = = sizeof ( ImVec4 ) + sizeof ( ImTextureID ) ) ;
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if ( _Splitter . _Count > 1 )
_Splitter . Merge ( this ) ;
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CmdBuffer . resize ( 0 ) ;
IdxBuffer . resize ( 0 ) ;
VtxBuffer . resize ( 0 ) ;
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Flags = _Data - > InitialFlags ;
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memset ( & _CmdHeader , 0 , sizeof ( _CmdHeader ) ) ;
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_VtxCurrentIdx = 0 ;
_VtxWritePtr = NULL ;
_IdxWritePtr = NULL ;
_ClipRectStack . resize ( 0 ) ;
_TextureIdStack . resize ( 0 ) ;
_Path . resize ( 0 ) ;
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_Splitter . Clear ( ) ;
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CmdBuffer . push_back ( ImDrawCmd ( ) ) ;
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_FringeScale = 1.0f ;
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}
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void ImDrawList : : _ClearFreeMemory ( )
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{
CmdBuffer . clear ( ) ;
IdxBuffer . clear ( ) ;
VtxBuffer . clear ( ) ;
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Flags = ImDrawListFlags_None ;
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_VtxCurrentIdx = 0 ;
_VtxWritePtr = NULL ;
_IdxWritePtr = NULL ;
_ClipRectStack . clear ( ) ;
_TextureIdStack . clear ( ) ;
_Path . clear ( ) ;
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_Splitter . ClearFreeMemory ( ) ;
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}
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ImDrawList * ImDrawList : : CloneOutput ( ) const
{
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ImDrawList * dst = IM_NEW ( ImDrawList ( _Data ) ) ;
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dst - > CmdBuffer = CmdBuffer ;
dst - > IdxBuffer = IdxBuffer ;
dst - > VtxBuffer = VtxBuffer ;
dst - > Flags = Flags ;
return dst ;
}
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void ImDrawList : : AddDrawCmd ( )
{
ImDrawCmd draw_cmd ;
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draw_cmd . ClipRect = _CmdHeader . ClipRect ; // Same as calling ImDrawCmd_HeaderCopy()
draw_cmd . TextureId = _CmdHeader . TextureId ;
draw_cmd . VtxOffset = _CmdHeader . VtxOffset ;
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draw_cmd . IdxOffset = IdxBuffer . Size ;
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IM_ASSERT ( draw_cmd . ClipRect . x < = draw_cmd . ClipRect . z & & draw_cmd . ClipRect . y < = draw_cmd . ClipRect . w ) ;
CmdBuffer . push_back ( draw_cmd ) ;
}
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// Pop trailing draw command (used before merging or presenting to user)
// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
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void ImDrawList : : _PopUnusedDrawCmd ( )
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{
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while ( CmdBuffer . Size > 0 )
{
ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ] ;
if ( curr_cmd - > ElemCount ! = 0 | | curr_cmd - > UserCallback ! = NULL )
return ; // break;
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CmdBuffer . pop_back ( ) ;
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}
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}
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void ImDrawList : : AddCallback ( ImDrawCallback callback , void * callback_data )
{
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IM_ASSERT_PARANOID ( CmdBuffer . Size > 0 ) ;
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ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ] ;
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IM_ASSERT ( curr_cmd - > UserCallback = = NULL ) ;
if ( curr_cmd - > ElemCount ! = 0 )
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{
AddDrawCmd ( ) ;
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curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ] ;
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}
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curr_cmd - > UserCallback = callback ;
curr_cmd - > UserCallbackData = callback_data ;
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AddDrawCmd ( ) ; // Force a new command after us (see comment below)
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}
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// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
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# define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
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# define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
# define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
# define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
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// Try to merge two last draw commands
void ImDrawList : : _TryMergeDrawCmds ( )
{
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IM_ASSERT_PARANOID ( CmdBuffer . Size > 0 ) ;
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ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ] ;
ImDrawCmd * prev_cmd = curr_cmd - 1 ;
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if ( ImDrawCmd_HeaderCompare ( curr_cmd , prev_cmd ) = = 0 & & ImDrawCmd_AreSequentialIdxOffset ( prev_cmd , curr_cmd ) & & curr_cmd - > UserCallback = = NULL & & prev_cmd - > UserCallback = = NULL )
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{
prev_cmd - > ElemCount + = curr_cmd - > ElemCount ;
CmdBuffer . pop_back ( ) ;
}
}
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// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
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void ImDrawList : : _OnChangedClipRect ( )
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{
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// If current command is used with different settings we need to add a new command
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IM_ASSERT_PARANOID ( CmdBuffer . Size > 0 ) ;
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ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ] ;
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if ( curr_cmd - > ElemCount ! = 0 & & memcmp ( & curr_cmd - > ClipRect , & _CmdHeader . ClipRect , sizeof ( ImVec4 ) ) ! = 0 )
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{
AddDrawCmd ( ) ;
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return ;
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}
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IM_ASSERT ( curr_cmd - > UserCallback = = NULL ) ;
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd * prev_cmd = curr_cmd - 1 ;
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if ( curr_cmd - > ElemCount = = 0 & & CmdBuffer . Size > 1 & & ImDrawCmd_HeaderCompare ( & _CmdHeader , prev_cmd ) = = 0 & & ImDrawCmd_AreSequentialIdxOffset ( prev_cmd , curr_cmd ) & & prev_cmd - > UserCallback = = NULL )
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{
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CmdBuffer . pop_back ( ) ;
return ;
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}
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curr_cmd - > ClipRect = _CmdHeader . ClipRect ;
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}
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void ImDrawList : : _OnChangedTextureID ( )
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{
// If current command is used with different settings we need to add a new command
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IM_ASSERT_PARANOID ( CmdBuffer . Size > 0 ) ;
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ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ] ;
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if ( curr_cmd - > ElemCount ! = 0 & & curr_cmd - > TextureId ! = _CmdHeader . TextureId )
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{
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AddDrawCmd ( ) ;
return ;
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}
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IM_ASSERT ( curr_cmd - > UserCallback = = NULL ) ;
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd * prev_cmd = curr_cmd - 1 ;
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if ( curr_cmd - > ElemCount = = 0 & & CmdBuffer . Size > 1 & & ImDrawCmd_HeaderCompare ( & _CmdHeader , prev_cmd ) = = 0 & & ImDrawCmd_AreSequentialIdxOffset ( prev_cmd , curr_cmd ) & & prev_cmd - > UserCallback = = NULL )
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{
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CmdBuffer . pop_back ( ) ;
return ;
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}
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curr_cmd - > TextureId = _CmdHeader . TextureId ;
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}
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void ImDrawList : : _OnChangedVtxOffset ( )
{
// We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
_VtxCurrentIdx = 0 ;
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IM_ASSERT_PARANOID ( CmdBuffer . Size > 0 ) ;
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ImDrawCmd * curr_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ] ;
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//IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
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if ( curr_cmd - > ElemCount ! = 0 )
{
AddDrawCmd ( ) ;
return ;
}
IM_ASSERT ( curr_cmd - > UserCallback = = NULL ) ;
curr_cmd - > VtxOffset = _CmdHeader . VtxOffset ;
}
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int ImDrawList : : _CalcCircleAutoSegmentCount ( float radius ) const
{
// Automatic segment count
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const int radius_idx = ( int ) ( radius + 0.999999f ) ; // ceil to never reduce accuracy
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if ( radius_idx > = 0 & & radius_idx < IM_ARRAYSIZE ( _Data - > CircleSegmentCounts ) )
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return _Data - > CircleSegmentCounts [ radius_idx ] ; // Use cached value
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else
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return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC ( radius , _Data - > CircleSegmentMaxError ) ;
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}
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// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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void ImDrawList : : PushClipRect ( const ImVec2 & cr_min , const ImVec2 & cr_max , bool intersect_with_current_clip_rect )
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{
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ImVec4 cr ( cr_min . x , cr_min . y , cr_max . x , cr_max . y ) ;
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if ( intersect_with_current_clip_rect )
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{
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ImVec4 current = _CmdHeader . ClipRect ;
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if ( cr . x < current . x ) cr . x = current . x ;
if ( cr . y < current . y ) cr . y = current . y ;
if ( cr . z > current . z ) cr . z = current . z ;
if ( cr . w > current . w ) cr . w = current . w ;
}
cr . z = ImMax ( cr . x , cr . z ) ;
cr . w = ImMax ( cr . y , cr . w ) ;
_ClipRectStack . push_back ( cr ) ;
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_CmdHeader . ClipRect = cr ;
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_OnChangedClipRect ( ) ;
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}
void ImDrawList : : PushClipRectFullScreen ( )
{
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PushClipRect ( ImVec2 ( _Data - > ClipRectFullscreen . x , _Data - > ClipRectFullscreen . y ) , ImVec2 ( _Data - > ClipRectFullscreen . z , _Data - > ClipRectFullscreen . w ) ) ;
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}
void ImDrawList : : PopClipRect ( )
{
_ClipRectStack . pop_back ( ) ;
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_CmdHeader . ClipRect = ( _ClipRectStack . Size = = 0 ) ? _Data - > ClipRectFullscreen : _ClipRectStack . Data [ _ClipRectStack . Size - 1 ] ;
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_OnChangedClipRect ( ) ;
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}
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void ImDrawList : : PushTextureID ( ImTextureID texture_id )
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{
_TextureIdStack . push_back ( texture_id ) ;
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_CmdHeader . TextureId = texture_id ;
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_OnChangedTextureID ( ) ;
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}
void ImDrawList : : PopTextureID ( )
{
_TextureIdStack . pop_back ( ) ;
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_CmdHeader . TextureId = ( _TextureIdStack . Size = = 0 ) ? ( ImTextureID ) NULL : _TextureIdStack . Data [ _TextureIdStack . Size - 1 ] ;
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_OnChangedTextureID ( ) ;
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}
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// Reserve space for a number of vertices and indices.
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// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
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// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
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void ImDrawList : : PrimReserve ( int idx_count , int vtx_count )
{
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// Large mesh support (when enabled)
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IM_ASSERT_PARANOID ( idx_count > = 0 & & vtx_count > = 0 ) ;
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if ( sizeof ( ImDrawIdx ) = = 2 & & ( _VtxCurrentIdx + vtx_count > = ( 1 < < 16 ) ) & & ( Flags & ImDrawListFlags_AllowVtxOffset ) )
{
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// FIXME: In theory we should be testing that vtx_count <64k here.
// In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
// to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
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_CmdHeader . VtxOffset = VtxBuffer . Size ;
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_OnChangedVtxOffset ( ) ;
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}
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ImDrawCmd * draw_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ] ;
draw_cmd - > ElemCount + = idx_count ;
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int vtx_buffer_old_size = VtxBuffer . Size ;
VtxBuffer . resize ( vtx_buffer_old_size + vtx_count ) ;
_VtxWritePtr = VtxBuffer . Data + vtx_buffer_old_size ;
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int idx_buffer_old_size = IdxBuffer . Size ;
IdxBuffer . resize ( idx_buffer_old_size + idx_count ) ;
_IdxWritePtr = IdxBuffer . Data + idx_buffer_old_size ;
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}
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// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
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void ImDrawList : : PrimUnreserve ( int idx_count , int vtx_count )
{
IM_ASSERT_PARANOID ( idx_count > = 0 & & vtx_count > = 0 ) ;
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ImDrawCmd * draw_cmd = & CmdBuffer . Data [ CmdBuffer . Size - 1 ] ;
draw_cmd - > ElemCount - = idx_count ;
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VtxBuffer . shrink ( VtxBuffer . Size - vtx_count ) ;
IdxBuffer . shrink ( IdxBuffer . Size - idx_count ) ;
}
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// Fully unrolled with inline call to keep our debug builds decently fast.
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void ImDrawList : : PrimRect ( const ImVec2 & a , const ImVec2 & c , ImU32 col )
{
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ImVec2 b ( c . x , a . y ) , d ( a . x , c . y ) , uv ( _Data - > TexUvWhitePixel ) ;
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ImDrawIdx idx = ( ImDrawIdx ) _VtxCurrentIdx ;
_IdxWritePtr [ 0 ] = idx ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( idx + 1 ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( idx + 2 ) ;
_IdxWritePtr [ 3 ] = idx ; _IdxWritePtr [ 4 ] = ( ImDrawIdx ) ( idx + 2 ) ; _IdxWritePtr [ 5 ] = ( ImDrawIdx ) ( idx + 3 ) ;
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_VtxWritePtr [ 0 ] . pos = a ; _VtxWritePtr [ 0 ] . uv = uv ; _VtxWritePtr [ 0 ] . col = col ;
_VtxWritePtr [ 1 ] . pos = b ; _VtxWritePtr [ 1 ] . uv = uv ; _VtxWritePtr [ 1 ] . col = col ;
_VtxWritePtr [ 2 ] . pos = c ; _VtxWritePtr [ 2 ] . uv = uv ; _VtxWritePtr [ 2 ] . col = col ;
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_VtxWritePtr [ 3 ] . pos = d ; _VtxWritePtr [ 3 ] . uv = uv ; _VtxWritePtr [ 3 ] . col = col ;
_VtxWritePtr + = 4 ;
_VtxCurrentIdx + = 4 ;
_IdxWritePtr + = 6 ;
}
void ImDrawList : : PrimRectUV ( const ImVec2 & a , const ImVec2 & c , const ImVec2 & uv_a , const ImVec2 & uv_c , ImU32 col )
{
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ImVec2 b ( c . x , a . y ) , d ( a . x , c . y ) , uv_b ( uv_c . x , uv_a . y ) , uv_d ( uv_a . x , uv_c . y ) ;
ImDrawIdx idx = ( ImDrawIdx ) _VtxCurrentIdx ;
_IdxWritePtr [ 0 ] = idx ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( idx + 1 ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( idx + 2 ) ;
_IdxWritePtr [ 3 ] = idx ; _IdxWritePtr [ 4 ] = ( ImDrawIdx ) ( idx + 2 ) ; _IdxWritePtr [ 5 ] = ( ImDrawIdx ) ( idx + 3 ) ;
_VtxWritePtr [ 0 ] . pos = a ; _VtxWritePtr [ 0 ] . uv = uv_a ; _VtxWritePtr [ 0 ] . col = col ;
_VtxWritePtr [ 1 ] . pos = b ; _VtxWritePtr [ 1 ] . uv = uv_b ; _VtxWritePtr [ 1 ] . col = col ;
_VtxWritePtr [ 2 ] . pos = c ; _VtxWritePtr [ 2 ] . uv = uv_c ; _VtxWritePtr [ 2 ] . col = col ;
_VtxWritePtr [ 3 ] . pos = d ; _VtxWritePtr [ 3 ] . uv = uv_d ; _VtxWritePtr [ 3 ] . col = col ;
_VtxWritePtr + = 4 ;
_VtxCurrentIdx + = 4 ;
_IdxWritePtr + = 6 ;
}
void ImDrawList : : PrimQuadUV ( const ImVec2 & a , const ImVec2 & b , const ImVec2 & c , const ImVec2 & d , const ImVec2 & uv_a , const ImVec2 & uv_b , const ImVec2 & uv_c , const ImVec2 & uv_d , ImU32 col )
{
ImDrawIdx idx = ( ImDrawIdx ) _VtxCurrentIdx ;
_IdxWritePtr [ 0 ] = idx ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( idx + 1 ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( idx + 2 ) ;
_IdxWritePtr [ 3 ] = idx ; _IdxWritePtr [ 4 ] = ( ImDrawIdx ) ( idx + 2 ) ; _IdxWritePtr [ 5 ] = ( ImDrawIdx ) ( idx + 3 ) ;
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_VtxWritePtr [ 0 ] . pos = a ; _VtxWritePtr [ 0 ] . uv = uv_a ; _VtxWritePtr [ 0 ] . col = col ;
_VtxWritePtr [ 1 ] . pos = b ; _VtxWritePtr [ 1 ] . uv = uv_b ; _VtxWritePtr [ 1 ] . col = col ;
_VtxWritePtr [ 2 ] . pos = c ; _VtxWritePtr [ 2 ] . uv = uv_c ; _VtxWritePtr [ 2 ] . col = col ;
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_VtxWritePtr [ 3 ] . pos = d ; _VtxWritePtr [ 3 ] . uv = uv_d ; _VtxWritePtr [ 3 ] . col = col ;
_VtxWritePtr + = 4 ;
_VtxCurrentIdx + = 4 ;
_IdxWritePtr + = 6 ;
}
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// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
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// - Those macros expects l-values and need to be used as their own statement.
// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
# define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
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# define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
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# define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
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// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
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// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
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void ImDrawList : : AddPolyline ( const ImVec2 * points , const int points_count , ImU32 col , ImDrawFlags flags , float thickness )
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{
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if ( points_count < 2 | | ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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const bool closed = ( flags & ImDrawFlags_Closed ) ! = 0 ;
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const ImVec2 opaque_uv = _Data - > TexUvWhitePixel ;
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const int count = closed ? points_count : points_count - 1 ; // The number of line segments we need to draw
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const bool thick_line = ( thickness > _FringeScale ) ;
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if ( Flags & ImDrawListFlags_AntiAliasedLines )
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{
// Anti-aliased stroke
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const float AA_SIZE = _FringeScale ;
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const ImU32 col_trans = col & ~ IM_COL32_A_MASK ;
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// Thicknesses <1.0 should behave like thickness 1.0
thickness = ImMax ( thickness , 1.0f ) ;
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const int integer_thickness = ( int ) thickness ;
const float fractional_thickness = thickness - integer_thickness ;
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// Do we want to draw this line using a texture?
// - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
// - If AA_SIZE is not 1.0f we cannot use the texture path.
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const bool use_texture = ( Flags & ImDrawListFlags_AntiAliasedLinesUseTex ) & & ( integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX ) & & ( fractional_thickness < = 0.00001f ) & & ( AA_SIZE = = 1.0f ) ;
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// We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
IM_ASSERT_PARANOID ( ! use_texture | | ! ( _Data - > Font - > ContainerAtlas - > Flags & ImFontAtlasFlags_NoBakedLines ) ) ;
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const int idx_count = use_texture ? ( count * 6 ) : ( thick_line ? count * 18 : count * 12 ) ;
const int vtx_count = use_texture ? ( points_count * 2 ) : ( thick_line ? points_count * 4 : points_count * 3 ) ;
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PrimReserve ( idx_count , vtx_count ) ;
// Temporary buffer
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// The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
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_Data - > TempBuffer . reserve_discard ( points_count * ( ( use_texture | | ! thick_line ) ? 3 : 5 ) ) ;
ImVec2 * temp_normals = _Data - > TempBuffer . Data ;
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ImVec2 * temp_points = temp_normals + points_count ;
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// Calculate normals (tangents) for each line segment
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for ( int i1 = 0 ; i1 < count ; i1 + + )
{
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const int i2 = ( i1 + 1 ) = = points_count ? 0 : i1 + 1 ;
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float dx = points [ i2 ] . x - points [ i1 ] . x ;
float dy = points [ i2 ] . y - points [ i1 ] . y ;
IM_NORMALIZE2F_OVER_ZERO ( dx , dy ) ;
temp_normals [ i1 ] . x = dy ;
temp_normals [ i1 ] . y = - dx ;
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}
if ( ! closed )
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temp_normals [ points_count - 1 ] = temp_normals [ points_count - 2 ] ;
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// If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
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if ( use_texture | | ! thick_line )
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{
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// [PATH 1] Texture-based lines (thick or non-thick)
// [PATH 2] Non texture-based lines (non-thick)
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// The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
// - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
// (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
// - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
// allow scaling geometry while preserving one-screen-pixel AA fringe).
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const float half_draw_size = use_texture ? ( ( thickness * 0.5f ) + 1 ) : AA_SIZE ;
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// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
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if ( ! closed )
{
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temp_points [ 0 ] = points [ 0 ] + temp_normals [ 0 ] * half_draw_size ;
temp_points [ 1 ] = points [ 0 ] - temp_normals [ 0 ] * half_draw_size ;
temp_points [ ( points_count - 1 ) * 2 + 0 ] = points [ points_count - 1 ] + temp_normals [ points_count - 1 ] * half_draw_size ;
temp_points [ ( points_count - 1 ) * 2 + 1 ] = points [ points_count - 1 ] - temp_normals [ points_count - 1 ] * half_draw_size ;
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}
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// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
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// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
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unsigned int idx1 = _VtxCurrentIdx ; // Vertex index for start of line segment
for ( int i1 = 0 ; i1 < count ; i1 + + ) // i1 is the first point of the line segment
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{
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const int i2 = ( i1 + 1 ) = = points_count ? 0 : i1 + 1 ; // i2 is the second point of the line segment
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const unsigned int idx2 = ( ( i1 + 1 ) = = points_count ) ? _VtxCurrentIdx : ( idx1 + ( use_texture ? 2 : 3 ) ) ; // Vertex index for end of segment
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// Average normals
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float dm_x = ( temp_normals [ i1 ] . x + temp_normals [ i2 ] . x ) * 0.5f ;
float dm_y = ( temp_normals [ i1 ] . y + temp_normals [ i2 ] . y ) * 0.5f ;
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IM_FIXNORMAL2F ( dm_x , dm_y ) ;
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dm_x * = half_draw_size ; // dm_x, dm_y are offset to the outer edge of the AA area
dm_y * = half_draw_size ;
2019-01-08 17:37:22 +01:00
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// Add temporary vertexes for the outer edges
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ImVec2 * out_vtx = & temp_points [ i2 * 2 ] ;
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out_vtx [ 0 ] . x = points [ i2 ] . x + dm_x ;
out_vtx [ 0 ] . y = points [ i2 ] . y + dm_y ;
out_vtx [ 1 ] . x = points [ i2 ] . x - dm_x ;
out_vtx [ 1 ] . y = points [ i2 ] . y - dm_y ;
2015-07-31 05:37:59 +02:00
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if ( use_texture )
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{
// Add indices for two triangles
_IdxWritePtr [ 0 ] = ( ImDrawIdx ) ( idx2 + 0 ) ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( idx1 + 0 ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( idx1 + 1 ) ; // Right tri
_IdxWritePtr [ 3 ] = ( ImDrawIdx ) ( idx2 + 1 ) ; _IdxWritePtr [ 4 ] = ( ImDrawIdx ) ( idx1 + 1 ) ; _IdxWritePtr [ 5 ] = ( ImDrawIdx ) ( idx2 + 0 ) ; // Left tri
_IdxWritePtr + = 6 ;
}
else
{
// Add indexes for four triangles
_IdxWritePtr [ 0 ] = ( ImDrawIdx ) ( idx2 + 0 ) ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( idx1 + 0 ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( idx1 + 2 ) ; // Right tri 1
_IdxWritePtr [ 3 ] = ( ImDrawIdx ) ( idx1 + 2 ) ; _IdxWritePtr [ 4 ] = ( ImDrawIdx ) ( idx2 + 2 ) ; _IdxWritePtr [ 5 ] = ( ImDrawIdx ) ( idx2 + 0 ) ; // Right tri 2
_IdxWritePtr [ 6 ] = ( ImDrawIdx ) ( idx2 + 1 ) ; _IdxWritePtr [ 7 ] = ( ImDrawIdx ) ( idx1 + 1 ) ; _IdxWritePtr [ 8 ] = ( ImDrawIdx ) ( idx1 + 0 ) ; // Left tri 1
_IdxWritePtr [ 9 ] = ( ImDrawIdx ) ( idx1 + 0 ) ; _IdxWritePtr [ 10 ] = ( ImDrawIdx ) ( idx2 + 0 ) ; _IdxWritePtr [ 11 ] = ( ImDrawIdx ) ( idx2 + 1 ) ; // Left tri 2
_IdxWritePtr + = 12 ;
}
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idx1 = idx2 ;
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}
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// Add vertexes for each point on the line
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if ( use_texture )
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{
// If we're using textures we only need to emit the left/right edge vertices
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ImVec4 tex_uvs = _Data - > TexUvLines [ integer_thickness ] ;
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/*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
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{
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const ImVec4 tex_uvs_1 = _Data - > TexUvLines [ integer_thickness + 1 ] ;
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tex_uvs . x = tex_uvs . x + ( tex_uvs_1 . x - tex_uvs . x ) * fractional_thickness ; // inlined ImLerp()
tex_uvs . y = tex_uvs . y + ( tex_uvs_1 . y - tex_uvs . y ) * fractional_thickness ;
tex_uvs . z = tex_uvs . z + ( tex_uvs_1 . z - tex_uvs . z ) * fractional_thickness ;
tex_uvs . w = tex_uvs . w + ( tex_uvs_1 . w - tex_uvs . w ) * fractional_thickness ;
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} */
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ImVec2 tex_uv0 ( tex_uvs . x , tex_uvs . y ) ;
ImVec2 tex_uv1 ( tex_uvs . z , tex_uvs . w ) ;
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for ( int i = 0 ; i < points_count ; i + + )
{
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_VtxWritePtr [ 0 ] . pos = temp_points [ i * 2 + 0 ] ; _VtxWritePtr [ 0 ] . uv = tex_uv0 ; _VtxWritePtr [ 0 ] . col = col ; // Left-side outer edge
_VtxWritePtr [ 1 ] . pos = temp_points [ i * 2 + 1 ] ; _VtxWritePtr [ 1 ] . uv = tex_uv1 ; _VtxWritePtr [ 1 ] . col = col ; // Right-side outer edge
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_VtxWritePtr + = 2 ;
}
}
else
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{
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// If we're not using a texture, we need the center vertex as well
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for ( int i = 0 ; i < points_count ; i + + )
{
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_VtxWritePtr [ 0 ] . pos = points [ i ] ; _VtxWritePtr [ 0 ] . uv = opaque_uv ; _VtxWritePtr [ 0 ] . col = col ; // Center of line
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_VtxWritePtr [ 1 ] . pos = temp_points [ i * 2 + 0 ] ; _VtxWritePtr [ 1 ] . uv = opaque_uv ; _VtxWritePtr [ 1 ] . col = col_trans ; // Left-side outer edge
_VtxWritePtr [ 2 ] . pos = temp_points [ i * 2 + 1 ] ; _VtxWritePtr [ 2 ] . uv = opaque_uv ; _VtxWritePtr [ 2 ] . col = col_trans ; // Right-side outer edge
_VtxWritePtr + = 3 ;
}
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}
}
else
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{
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// [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
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const float half_inner_thickness = ( thickness - AA_SIZE ) * 0.5f ;
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// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
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if ( ! closed )
{
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const int points_last = points_count - 1 ;
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temp_points [ 0 ] = points [ 0 ] + temp_normals [ 0 ] * ( half_inner_thickness + AA_SIZE ) ;
temp_points [ 1 ] = points [ 0 ] + temp_normals [ 0 ] * ( half_inner_thickness ) ;
temp_points [ 2 ] = points [ 0 ] - temp_normals [ 0 ] * ( half_inner_thickness ) ;
temp_points [ 3 ] = points [ 0 ] - temp_normals [ 0 ] * ( half_inner_thickness + AA_SIZE ) ;
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temp_points [ points_last * 4 + 0 ] = points [ points_last ] + temp_normals [ points_last ] * ( half_inner_thickness + AA_SIZE ) ;
temp_points [ points_last * 4 + 1 ] = points [ points_last ] + temp_normals [ points_last ] * ( half_inner_thickness ) ;
temp_points [ points_last * 4 + 2 ] = points [ points_last ] - temp_normals [ points_last ] * ( half_inner_thickness ) ;
temp_points [ points_last * 4 + 3 ] = points [ points_last ] - temp_normals [ points_last ] * ( half_inner_thickness + AA_SIZE ) ;
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}
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// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
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// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
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unsigned int idx1 = _VtxCurrentIdx ; // Vertex index for start of line segment
for ( int i1 = 0 ; i1 < count ; i1 + + ) // i1 is the first point of the line segment
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{
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const int i2 = ( i1 + 1 ) = = points_count ? 0 : ( i1 + 1 ) ; // i2 is the second point of the line segment
const unsigned int idx2 = ( i1 + 1 ) = = points_count ? _VtxCurrentIdx : ( idx1 + 4 ) ; // Vertex index for end of segment
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// Average normals
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float dm_x = ( temp_normals [ i1 ] . x + temp_normals [ i2 ] . x ) * 0.5f ;
float dm_y = ( temp_normals [ i1 ] . y + temp_normals [ i2 ] . y ) * 0.5f ;
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IM_FIXNORMAL2F ( dm_x , dm_y ) ;
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float dm_out_x = dm_x * ( half_inner_thickness + AA_SIZE ) ;
float dm_out_y = dm_y * ( half_inner_thickness + AA_SIZE ) ;
float dm_in_x = dm_x * half_inner_thickness ;
float dm_in_y = dm_y * half_inner_thickness ;
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// Add temporary vertices
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ImVec2 * out_vtx = & temp_points [ i2 * 4 ] ;
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out_vtx [ 0 ] . x = points [ i2 ] . x + dm_out_x ;
out_vtx [ 0 ] . y = points [ i2 ] . y + dm_out_y ;
out_vtx [ 1 ] . x = points [ i2 ] . x + dm_in_x ;
out_vtx [ 1 ] . y = points [ i2 ] . y + dm_in_y ;
out_vtx [ 2 ] . x = points [ i2 ] . x - dm_in_x ;
out_vtx [ 2 ] . y = points [ i2 ] . y - dm_in_y ;
out_vtx [ 3 ] . x = points [ i2 ] . x - dm_out_x ;
out_vtx [ 3 ] . y = points [ i2 ] . y - dm_out_y ;
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// Add indexes
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_IdxWritePtr [ 0 ] = ( ImDrawIdx ) ( idx2 + 1 ) ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( idx1 + 1 ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( idx1 + 2 ) ;
_IdxWritePtr [ 3 ] = ( ImDrawIdx ) ( idx1 + 2 ) ; _IdxWritePtr [ 4 ] = ( ImDrawIdx ) ( idx2 + 2 ) ; _IdxWritePtr [ 5 ] = ( ImDrawIdx ) ( idx2 + 1 ) ;
_IdxWritePtr [ 6 ] = ( ImDrawIdx ) ( idx2 + 1 ) ; _IdxWritePtr [ 7 ] = ( ImDrawIdx ) ( idx1 + 1 ) ; _IdxWritePtr [ 8 ] = ( ImDrawIdx ) ( idx1 + 0 ) ;
_IdxWritePtr [ 9 ] = ( ImDrawIdx ) ( idx1 + 0 ) ; _IdxWritePtr [ 10 ] = ( ImDrawIdx ) ( idx2 + 0 ) ; _IdxWritePtr [ 11 ] = ( ImDrawIdx ) ( idx2 + 1 ) ;
_IdxWritePtr [ 12 ] = ( ImDrawIdx ) ( idx2 + 2 ) ; _IdxWritePtr [ 13 ] = ( ImDrawIdx ) ( idx1 + 2 ) ; _IdxWritePtr [ 14 ] = ( ImDrawIdx ) ( idx1 + 3 ) ;
_IdxWritePtr [ 15 ] = ( ImDrawIdx ) ( idx1 + 3 ) ; _IdxWritePtr [ 16 ] = ( ImDrawIdx ) ( idx2 + 3 ) ; _IdxWritePtr [ 17 ] = ( ImDrawIdx ) ( idx2 + 2 ) ;
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_IdxWritePtr + = 18 ;
idx1 = idx2 ;
}
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// Add vertices
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for ( int i = 0 ; i < points_count ; i + + )
{
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_VtxWritePtr [ 0 ] . pos = temp_points [ i * 4 + 0 ] ; _VtxWritePtr [ 0 ] . uv = opaque_uv ; _VtxWritePtr [ 0 ] . col = col_trans ;
_VtxWritePtr [ 1 ] . pos = temp_points [ i * 4 + 1 ] ; _VtxWritePtr [ 1 ] . uv = opaque_uv ; _VtxWritePtr [ 1 ] . col = col ;
_VtxWritePtr [ 2 ] . pos = temp_points [ i * 4 + 2 ] ; _VtxWritePtr [ 2 ] . uv = opaque_uv ; _VtxWritePtr [ 2 ] . col = col ;
_VtxWritePtr [ 3 ] . pos = temp_points [ i * 4 + 3 ] ; _VtxWritePtr [ 3 ] . uv = opaque_uv ; _VtxWritePtr [ 3 ] . col = col_trans ;
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_VtxWritePtr + = 4 ;
}
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}
_VtxCurrentIdx + = ( ImDrawIdx ) vtx_count ;
}
else
{
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// [PATH 4] Non texture-based, Non anti-aliased lines
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const int idx_count = count * 6 ;
const int vtx_count = count * 4 ; // FIXME-OPT: Not sharing edges
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PrimReserve ( idx_count , vtx_count ) ;
for ( int i1 = 0 ; i1 < count ; i1 + + )
{
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const int i2 = ( i1 + 1 ) = = points_count ? 0 : i1 + 1 ;
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const ImVec2 & p1 = points [ i1 ] ;
const ImVec2 & p2 = points [ i2 ] ;
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float dx = p2 . x - p1 . x ;
float dy = p2 . y - p1 . y ;
IM_NORMALIZE2F_OVER_ZERO ( dx , dy ) ;
dx * = ( thickness * 0.5f ) ;
dy * = ( thickness * 0.5f ) ;
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_VtxWritePtr [ 0 ] . pos . x = p1 . x + dy ; _VtxWritePtr [ 0 ] . pos . y = p1 . y - dx ; _VtxWritePtr [ 0 ] . uv = opaque_uv ; _VtxWritePtr [ 0 ] . col = col ;
_VtxWritePtr [ 1 ] . pos . x = p2 . x + dy ; _VtxWritePtr [ 1 ] . pos . y = p2 . y - dx ; _VtxWritePtr [ 1 ] . uv = opaque_uv ; _VtxWritePtr [ 1 ] . col = col ;
_VtxWritePtr [ 2 ] . pos . x = p2 . x - dy ; _VtxWritePtr [ 2 ] . pos . y = p2 . y + dx ; _VtxWritePtr [ 2 ] . uv = opaque_uv ; _VtxWritePtr [ 2 ] . col = col ;
_VtxWritePtr [ 3 ] . pos . x = p1 . x - dy ; _VtxWritePtr [ 3 ] . pos . y = p1 . y + dx ; _VtxWritePtr [ 3 ] . uv = opaque_uv ; _VtxWritePtr [ 3 ] . col = col ;
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_VtxWritePtr + = 4 ;
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_IdxWritePtr [ 0 ] = ( ImDrawIdx ) ( _VtxCurrentIdx ) ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( _VtxCurrentIdx + 1 ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( _VtxCurrentIdx + 2 ) ;
_IdxWritePtr [ 3 ] = ( ImDrawIdx ) ( _VtxCurrentIdx ) ; _IdxWritePtr [ 4 ] = ( ImDrawIdx ) ( _VtxCurrentIdx + 2 ) ; _IdxWritePtr [ 5 ] = ( ImDrawIdx ) ( _VtxCurrentIdx + 3 ) ;
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_IdxWritePtr + = 6 ;
_VtxCurrentIdx + = 4 ;
}
}
}
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// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
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void ImDrawList : : AddConvexPolyFilled ( const ImVec2 * points , const int points_count , ImU32 col )
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{
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if ( points_count < 3 | | ( col & IM_COL32_A_MASK ) = = 0 )
2018-09-21 10:00:26 +02:00
return ;
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const ImVec2 uv = _Data - > TexUvWhitePixel ;
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2017-12-21 19:48:51 +01:00
if ( Flags & ImDrawListFlags_AntiAliasedFill )
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{
// Anti-aliased Fill
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const float AA_SIZE = _FringeScale ;
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const ImU32 col_trans = col & ~ IM_COL32_A_MASK ;
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const int idx_count = ( points_count - 2 ) * 3 + points_count * 6 ;
const int vtx_count = ( points_count * 2 ) ;
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PrimReserve ( idx_count , vtx_count ) ;
// Add indexes for fill
unsigned int vtx_inner_idx = _VtxCurrentIdx ;
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unsigned int vtx_outer_idx = _VtxCurrentIdx + 1 ;
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for ( int i = 2 ; i < points_count ; i + + )
{
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_IdxWritePtr [ 0 ] = ( ImDrawIdx ) ( vtx_inner_idx ) ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( vtx_inner_idx + ( ( i - 1 ) < < 1 ) ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( vtx_inner_idx + ( i < < 1 ) ) ;
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_IdxWritePtr + = 3 ;
}
// Compute normals
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_Data - > TempBuffer . reserve_discard ( points_count ) ;
ImVec2 * temp_normals = _Data - > TempBuffer . Data ;
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for ( int i0 = points_count - 1 , i1 = 0 ; i1 < points_count ; i0 = i1 + + )
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{
const ImVec2 & p0 = points [ i0 ] ;
const ImVec2 & p1 = points [ i1 ] ;
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float dx = p1 . x - p0 . x ;
float dy = p1 . y - p0 . y ;
IM_NORMALIZE2F_OVER_ZERO ( dx , dy ) ;
temp_normals [ i0 ] . x = dy ;
temp_normals [ i0 ] . y = - dx ;
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}
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for ( int i0 = points_count - 1 , i1 = 0 ; i1 < points_count ; i0 = i1 + + )
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{
// Average normals
const ImVec2 & n0 = temp_normals [ i0 ] ;
const ImVec2 & n1 = temp_normals [ i1 ] ;
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float dm_x = ( n0 . x + n1 . x ) * 0.5f ;
float dm_y = ( n0 . y + n1 . y ) * 0.5f ;
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IM_FIXNORMAL2F ( dm_x , dm_y ) ;
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dm_x * = AA_SIZE * 0.5f ;
dm_y * = AA_SIZE * 0.5f ;
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// Add vertices
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_VtxWritePtr [ 0 ] . pos . x = ( points [ i1 ] . x - dm_x ) ; _VtxWritePtr [ 0 ] . pos . y = ( points [ i1 ] . y - dm_y ) ; _VtxWritePtr [ 0 ] . uv = uv ; _VtxWritePtr [ 0 ] . col = col ; // Inner
_VtxWritePtr [ 1 ] . pos . x = ( points [ i1 ] . x + dm_x ) ; _VtxWritePtr [ 1 ] . pos . y = ( points [ i1 ] . y + dm_y ) ; _VtxWritePtr [ 1 ] . uv = uv ; _VtxWritePtr [ 1 ] . col = col_trans ; // Outer
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_VtxWritePtr + = 2 ;
// Add indexes for fringes
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_IdxWritePtr [ 0 ] = ( ImDrawIdx ) ( vtx_inner_idx + ( i1 < < 1 ) ) ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( vtx_inner_idx + ( i0 < < 1 ) ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( vtx_outer_idx + ( i0 < < 1 ) ) ;
_IdxWritePtr [ 3 ] = ( ImDrawIdx ) ( vtx_outer_idx + ( i0 < < 1 ) ) ; _IdxWritePtr [ 4 ] = ( ImDrawIdx ) ( vtx_outer_idx + ( i1 < < 1 ) ) ; _IdxWritePtr [ 5 ] = ( ImDrawIdx ) ( vtx_inner_idx + ( i1 < < 1 ) ) ;
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_IdxWritePtr + = 6 ;
}
_VtxCurrentIdx + = ( ImDrawIdx ) vtx_count ;
}
else
{
// Non Anti-aliased Fill
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const int idx_count = ( points_count - 2 ) * 3 ;
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const int vtx_count = points_count ;
PrimReserve ( idx_count , vtx_count ) ;
for ( int i = 0 ; i < vtx_count ; i + + )
{
_VtxWritePtr [ 0 ] . pos = points [ i ] ; _VtxWritePtr [ 0 ] . uv = uv ; _VtxWritePtr [ 0 ] . col = col ;
_VtxWritePtr + + ;
}
for ( int i = 2 ; i < points_count ; i + + )
{
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_IdxWritePtr [ 0 ] = ( ImDrawIdx ) ( _VtxCurrentIdx ) ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( _VtxCurrentIdx + i - 1 ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( _VtxCurrentIdx + i ) ;
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_IdxWritePtr + = 3 ;
}
_VtxCurrentIdx + = ( ImDrawIdx ) vtx_count ;
}
}
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void ImDrawList : : _PathArcToFastEx ( const ImVec2 & center , float radius , int a_min_sample , int a_max_sample , int a_step )
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{
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if ( radius < 0.5f )
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{
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_Path . push_back ( center ) ;
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return ;
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}
2020-03-03 19:26:27 +01:00
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// Calculate arc auto segment step size
if ( a_step < = 0 )
a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount ( radius ) ;
// Make sure we never do steps larger than one quarter of the circle
a_step = ImClamp ( a_step , 1 , IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4 ) ;
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const int sample_range = ImAbs ( a_max_sample - a_min_sample ) ;
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const int a_next_step = a_step ;
int samples = sample_range + 1 ;
bool extra_max_sample = false ;
if ( a_step > 1 )
{
samples = sample_range / a_step + 1 ;
const int overstep = sample_range % a_step ;
if ( overstep > 0 )
{
extra_max_sample = true ;
samples + + ;
2020-03-03 19:26:27 +01:00
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// When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
// distribute first step range evenly between them by reducing first step size.
if ( sample_range > 0 )
a_step - = ( a_step - overstep ) / 2 ;
}
}
_Path . resize ( _Path . Size + samples ) ;
ImVec2 * out_ptr = _Path . Data + ( _Path . Size - samples ) ;
int sample_index = a_min_sample ;
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if ( sample_index < 0 | | sample_index > = IM_DRAWLIST_ARCFAST_SAMPLE_MAX )
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{
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sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
if ( sample_index < 0 )
sample_index + = IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
}
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if ( a_max_sample > = a_min_sample )
{
for ( int a = a_min_sample ; a < = a_max_sample ; a + = a_step , sample_index + = a_step , a_step = a_next_step )
{
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
if ( sample_index > = IM_DRAWLIST_ARCFAST_SAMPLE_MAX )
sample_index - = IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
const ImVec2 s = _Data - > ArcFastVtx [ sample_index ] ;
out_ptr - > x = center . x + s . x * radius ;
out_ptr - > y = center . y + s . y * radius ;
out_ptr + + ;
}
}
else
{
for ( int a = a_min_sample ; a > = a_max_sample ; a - = a_step , sample_index - = a_step , a_step = a_next_step )
{
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
if ( sample_index < 0 )
sample_index + = IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
const ImVec2 s = _Data - > ArcFastVtx [ sample_index ] ;
out_ptr - > x = center . x + s . x * radius ;
out_ptr - > y = center . y + s . y * radius ;
out_ptr + + ;
}
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}
if ( extra_max_sample )
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{
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int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
if ( normalized_max_sample < 0 )
normalized_max_sample + = IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
const ImVec2 s = _Data - > ArcFastVtx [ normalized_max_sample ] ;
out_ptr - > x = center . x + s . x * radius ;
out_ptr - > y = center . y + s . y * radius ;
out_ptr + + ;
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}
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IM_ASSERT_PARANOID ( _Path . Data + _Path . Size = = out_ptr ) ;
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}
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void ImDrawList : : _PathArcToN ( const ImVec2 & center , float radius , float a_min , float a_max , int num_segments )
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{
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if ( radius < 0.5f )
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{
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_Path . push_back ( center ) ;
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return ;
}
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// Note that we are adding a point at both a_min and a_max.
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// If you are trying to draw a full closed circle you don't want the overlapping points!
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_Path . reserve ( _Path . Size + ( num_segments + 1 ) ) ;
for ( int i = 0 ; i < = num_segments ; i + + )
{
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const float a = a_min + ( ( float ) i / ( float ) num_segments ) * ( a_max - a_min ) ;
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_Path . push_back ( ImVec2 ( center . x + ImCos ( a ) * radius , center . y + ImSin ( a ) * radius ) ) ;
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}
}
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// 0: East, 3: South, 6: West, 9: North, 12: East
void ImDrawList : : PathArcToFast ( const ImVec2 & center , float radius , int a_min_of_12 , int a_max_of_12 )
{
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if ( radius < 0.5f )
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{
_Path . push_back ( center ) ;
return ;
}
_PathArcToFastEx ( center , radius , a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12 , a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12 , 0 ) ;
}
void ImDrawList : : PathArcTo ( const ImVec2 & center , float radius , float a_min , float a_max , int num_segments )
{
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if ( radius < 0.5f )
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{
_Path . push_back ( center ) ;
return ;
}
if ( num_segments > 0 )
{
_PathArcToN ( center , radius , a_min , a_max , num_segments ) ;
return ;
}
// Automatic segment count
if ( radius < = _Data - > ArcFastRadiusCutoff )
{
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const bool a_is_reverse = a_max < a_min ;
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// We are going to use precomputed values for mid samples.
// Determine first and last sample in lookup table that belong to the arc.
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const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / ( IM_PI * 2.0f ) ;
const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / ( IM_PI * 2.0f ) ;
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const int a_min_sample = a_is_reverse ? ( int ) ImFloor ( a_min_sample_f ) : ( int ) ImCeil ( a_min_sample_f ) ;
const int a_max_sample = a_is_reverse ? ( int ) ImCeil ( a_max_sample_f ) : ( int ) ImFloor ( a_max_sample_f ) ;
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const int a_mid_samples = a_is_reverse ? ImMax ( a_min_sample - a_max_sample , 0 ) : ImMax ( a_max_sample - a_min_sample , 0 ) ;
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const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX ;
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const bool a_emit_start = ImAbs ( a_min_segment_angle - a_min ) > = 1e-5 f ;
const bool a_emit_end = ImAbs ( a_max - a_max_segment_angle ) > = 1e-5 f ;
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_Path . reserve ( _Path . Size + ( a_mid_samples + 1 + ( a_emit_start ? 1 : 0 ) + ( a_emit_end ? 1 : 0 ) ) ) ;
if ( a_emit_start )
_Path . push_back ( ImVec2 ( center . x + ImCos ( a_min ) * radius , center . y + ImSin ( a_min ) * radius ) ) ;
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if ( a_mid_samples > 0 )
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_PathArcToFastEx ( center , radius , a_min_sample , a_max_sample , 0 ) ;
if ( a_emit_end )
_Path . push_back ( ImVec2 ( center . x + ImCos ( a_max ) * radius , center . y + ImSin ( a_max ) * radius ) ) ;
}
else
{
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const float arc_length = ImAbs ( a_max - a_min ) ;
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const int circle_segment_count = _CalcCircleAutoSegmentCount ( radius ) ;
const int arc_segment_count = ImMax ( ( int ) ImCeil ( circle_segment_count * arc_length / ( IM_PI * 2.0f ) ) , ( int ) ( 2.0f * IM_PI / arc_length ) ) ;
_PathArcToN ( center , radius , a_min , a_max , arc_segment_count ) ;
}
}
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void ImDrawList : : PathEllipticalArcTo ( const ImVec2 & center , const ImVec2 & radius , float rot , float a_min , float a_max , int num_segments )
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{
if ( num_segments < = 0 )
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num_segments = _CalcCircleAutoSegmentCount ( ImMax ( radius . x , radius . y ) ) ; // A bit pessimistic, maybe there's a better computation to do here.
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_Path . reserve ( _Path . Size + ( num_segments + 1 ) ) ;
const float cos_rot = ImCos ( rot ) ;
const float sin_rot = ImSin ( rot ) ;
for ( int i = 0 ; i < = num_segments ; i + + )
{
const float a = a_min + ( ( float ) i / ( float ) num_segments ) * ( a_max - a_min ) ;
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ImVec2 point ( ImCos ( a ) * radius . x , ImSin ( a ) * radius . y ) ;
const ImVec2 rel ( ( point . x * cos_rot ) - ( point . y * sin_rot ) , ( point . x * sin_rot ) + ( point . y * cos_rot ) ) ;
point . x = rel . x + center . x ;
point . y = rel . y + center . y ;
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_Path . push_back ( point ) ;
}
}
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ImVec2 ImBezierCubicCalc ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , float t )
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{
float u = 1.0f - t ;
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float w1 = u * u * u ;
float w2 = 3 * u * u * t ;
float w3 = 3 * u * t * t ;
float w4 = t * t * t ;
return ImVec2 ( w1 * p1 . x + w2 * p2 . x + w3 * p3 . x + w4 * p4 . x , w1 * p1 . y + w2 * p2 . y + w3 * p3 . y + w4 * p4 . y ) ;
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}
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ImVec2 ImBezierQuadraticCalc ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , float t )
{
float u = 1.0f - t ;
float w1 = u * u ;
float w2 = 2 * u * t ;
float w3 = t * t ;
return ImVec2 ( w1 * p1 . x + w2 * p2 . x + w3 * p3 . x , w1 * p1 . y + w2 * p2 . y + w3 * p3 . y ) ;
}
// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
static void PathBezierCubicCurveToCasteljau ( ImVector < ImVec2 > * path , float x1 , float y1 , float x2 , float y2 , float x3 , float y3 , float x4 , float y4 , float tess_tol , int level )
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{
float dx = x4 - x1 ;
float dy = y4 - y1 ;
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float d2 = ( x2 - x4 ) * dy - ( y2 - y4 ) * dx ;
float d3 = ( x3 - x4 ) * dy - ( y3 - y4 ) * dx ;
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d2 = ( d2 > = 0 ) ? d2 : - d2 ;
d3 = ( d3 > = 0 ) ? d3 : - d3 ;
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if ( ( d2 + d3 ) * ( d2 + d3 ) < tess_tol * ( dx * dx + dy * dy ) )
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{
path - > push_back ( ImVec2 ( x4 , y4 ) ) ;
}
else if ( level < 10 )
{
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float x12 = ( x1 + x2 ) * 0.5f , y12 = ( y1 + y2 ) * 0.5f ;
float x23 = ( x2 + x3 ) * 0.5f , y23 = ( y2 + y3 ) * 0.5f ;
float x34 = ( x3 + x4 ) * 0.5f , y34 = ( y3 + y4 ) * 0.5f ;
float x123 = ( x12 + x23 ) * 0.5f , y123 = ( y12 + y23 ) * 0.5f ;
float x234 = ( x23 + x34 ) * 0.5f , y234 = ( y23 + y34 ) * 0.5f ;
float x1234 = ( x123 + x234 ) * 0.5f , y1234 = ( y123 + y234 ) * 0.5f ;
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PathBezierCubicCurveToCasteljau ( path , x1 , y1 , x12 , y12 , x123 , y123 , x1234 , y1234 , tess_tol , level + 1 ) ;
PathBezierCubicCurveToCasteljau ( path , x1234 , y1234 , x234 , y234 , x34 , y34 , x4 , y4 , tess_tol , level + 1 ) ;
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}
}
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static void PathBezierQuadraticCurveToCasteljau ( ImVector < ImVec2 > * path , float x1 , float y1 , float x2 , float y2 , float x3 , float y3 , float tess_tol , int level )
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{
float dx = x3 - x1 , dy = y3 - y1 ;
float det = ( x2 - x3 ) * dy - ( y2 - y3 ) * dx ;
if ( det * det * 4.0f < tess_tol * ( dx * dx + dy * dy ) )
{
path - > push_back ( ImVec2 ( x3 , y3 ) ) ;
}
else if ( level < 10 )
{
float x12 = ( x1 + x2 ) * 0.5f , y12 = ( y1 + y2 ) * 0.5f ;
float x23 = ( x2 + x3 ) * 0.5f , y23 = ( y2 + y3 ) * 0.5f ;
float x123 = ( x12 + x23 ) * 0.5f , y123 = ( y12 + y23 ) * 0.5f ;
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PathBezierQuadraticCurveToCasteljau ( path , x1 , y1 , x12 , y12 , x123 , y123 , tess_tol , level + 1 ) ;
PathBezierQuadraticCurveToCasteljau ( path , x123 , y123 , x23 , y23 , x3 , y3 , tess_tol , level + 1 ) ;
}
}
void ImDrawList : : PathBezierCubicCurveTo ( const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , int num_segments )
{
ImVec2 p1 = _Path . back ( ) ;
if ( num_segments = = 0 )
{
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IM_ASSERT ( _Data - > CurveTessellationTol > 0.0f ) ;
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PathBezierCubicCurveToCasteljau ( & _Path , p1 . x , p1 . y , p2 . x , p2 . y , p3 . x , p3 . y , p4 . x , p4 . y , _Data - > CurveTessellationTol , 0 ) ; // Auto-tessellated
}
else
{
float t_step = 1.0f / ( float ) num_segments ;
for ( int i_step = 1 ; i_step < = num_segments ; i_step + + )
_Path . push_back ( ImBezierCubicCalc ( p1 , p2 , p3 , p4 , t_step * i_step ) ) ;
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}
}
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void ImDrawList : : PathBezierQuadraticCurveTo ( const ImVec2 & p2 , const ImVec2 & p3 , int num_segments )
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{
ImVec2 p1 = _Path . back ( ) ;
if ( num_segments = = 0 )
{
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IM_ASSERT ( _Data - > CurveTessellationTol > 0.0f ) ;
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PathBezierQuadraticCurveToCasteljau ( & _Path , p1 . x , p1 . y , p2 . x , p2 . y , p3 . x , p3 . y , _Data - > CurveTessellationTol , 0 ) ; // Auto-tessellated
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}
else
{
float t_step = 1.0f / ( float ) num_segments ;
for ( int i_step = 1 ; i_step < = num_segments ; i_step + + )
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_Path . push_back ( ImBezierQuadraticCalc ( p1 , p2 , p3 , t_step * i_step ) ) ;
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}
}
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static inline ImDrawFlags FixRectCornerFlags ( ImDrawFlags flags )
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{
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/*
IM_STATIC_ASSERT ( ImDrawFlags_RoundCornersTopLeft = = ( 1 < < 4 ) ) ;
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# ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
// - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
if ( flags = = ~ 0 ) { return ImDrawFlags_RoundCornersAll ; }
// - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
if ( flags > = 0x01 & & flags < = 0x0F ) { return ( flags < < 4 ) ; }
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// We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
# endif
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*/
// If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
// See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
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IM_ASSERT ( ( flags & 0x0F ) = = 0 & & " Misuse of legacy hardcoded ImDrawCornerFlags values! " ) ;
if ( ( flags & ImDrawFlags_RoundCornersMask_ ) = = 0 )
flags | = ImDrawFlags_RoundCornersAll ;
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return flags ;
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}
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void ImDrawList : : PathRect ( const ImVec2 & a , const ImVec2 & b , float rounding , ImDrawFlags flags )
{
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if ( rounding > = 0.5f )
{
flags = FixRectCornerFlags ( flags ) ;
rounding = ImMin ( rounding , ImFabs ( b . x - a . x ) * ( ( ( flags & ImDrawFlags_RoundCornersTop ) = = ImDrawFlags_RoundCornersTop ) | | ( ( flags & ImDrawFlags_RoundCornersBottom ) = = ImDrawFlags_RoundCornersBottom ) ? 0.5f : 1.0f ) - 1.0f ) ;
rounding = ImMin ( rounding , ImFabs ( b . y - a . y ) * ( ( ( flags & ImDrawFlags_RoundCornersLeft ) = = ImDrawFlags_RoundCornersLeft ) | | ( ( flags & ImDrawFlags_RoundCornersRight ) = = ImDrawFlags_RoundCornersRight ) ? 0.5f : 1.0f ) - 1.0f ) ;
}
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if ( rounding < 0.5f | | ( flags & ImDrawFlags_RoundCornersMask_ ) = = ImDrawFlags_RoundCornersNone )
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{
PathLineTo ( a ) ;
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PathLineTo ( ImVec2 ( b . x , a . y ) ) ;
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PathLineTo ( b ) ;
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PathLineTo ( ImVec2 ( a . x , b . y ) ) ;
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}
else
{
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const float rounding_tl = ( flags & ImDrawFlags_RoundCornersTopLeft ) ? rounding : 0.0f ;
const float rounding_tr = ( flags & ImDrawFlags_RoundCornersTopRight ) ? rounding : 0.0f ;
const float rounding_br = ( flags & ImDrawFlags_RoundCornersBottomRight ) ? rounding : 0.0f ;
const float rounding_bl = ( flags & ImDrawFlags_RoundCornersBottomLeft ) ? rounding : 0.0f ;
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PathArcToFast ( ImVec2 ( a . x + rounding_tl , a . y + rounding_tl ) , rounding_tl , 6 , 9 ) ;
PathArcToFast ( ImVec2 ( b . x - rounding_tr , a . y + rounding_tr ) , rounding_tr , 9 , 12 ) ;
PathArcToFast ( ImVec2 ( b . x - rounding_br , b . y - rounding_br ) , rounding_br , 0 , 3 ) ;
PathArcToFast ( ImVec2 ( a . x + rounding_bl , b . y - rounding_bl ) , rounding_bl , 3 , 6 ) ;
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}
}
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void ImDrawList : : AddLine ( const ImVec2 & p1 , const ImVec2 & p2 , ImU32 col , float thickness )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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PathLineTo ( p1 + ImVec2 ( 0.5f , 0.5f ) ) ;
PathLineTo ( p2 + ImVec2 ( 0.5f , 0.5f ) ) ;
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PathStroke ( col , 0 , thickness ) ;
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}
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// p_min = upper-left, p_max = lower-right
// Note we don't render 1 pixels sized rectangles properly.
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void ImDrawList : : AddRect ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col , float rounding , ImDrawFlags flags , float thickness )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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if ( Flags & ImDrawListFlags_AntiAliasedLines )
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PathRect ( p_min + ImVec2 ( 0.50f , 0.50f ) , p_max - ImVec2 ( 0.50f , 0.50f ) , rounding , flags ) ;
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else
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PathRect ( p_min + ImVec2 ( 0.50f , 0.50f ) , p_max - ImVec2 ( 0.49f , 0.49f ) , rounding , flags ) ; // Better looking lower-right corner and rounded non-AA shapes.
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PathStroke ( col , ImDrawFlags_Closed , thickness ) ;
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}
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void ImDrawList : : AddRectFilled ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col , float rounding , ImDrawFlags flags )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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if ( rounding < 0.5f | | ( flags & ImDrawFlags_RoundCornersMask_ ) = = ImDrawFlags_RoundCornersNone )
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{
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PrimReserve ( 6 , 4 ) ;
PrimRect ( p_min , p_max , col ) ;
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}
else
{
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PathRect ( p_min , p_max , rounding , flags ) ;
PathFillConvex ( col ) ;
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}
}
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// p_min = upper-left, p_max = lower-right
void ImDrawList : : AddRectFilledMultiColor ( const ImVec2 & p_min , const ImVec2 & p_max , ImU32 col_upr_left , ImU32 col_upr_right , ImU32 col_bot_right , ImU32 col_bot_left )
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{
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if ( ( ( col_upr_left | col_upr_right | col_bot_right | col_bot_left ) & IM_COL32_A_MASK ) = = 0 )
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return ;
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const ImVec2 uv = _Data - > TexUvWhitePixel ;
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PrimReserve ( 6 , 4 ) ;
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PrimWriteIdx ( ( ImDrawIdx ) ( _VtxCurrentIdx ) ) ; PrimWriteIdx ( ( ImDrawIdx ) ( _VtxCurrentIdx + 1 ) ) ; PrimWriteIdx ( ( ImDrawIdx ) ( _VtxCurrentIdx + 2 ) ) ;
PrimWriteIdx ( ( ImDrawIdx ) ( _VtxCurrentIdx ) ) ; PrimWriteIdx ( ( ImDrawIdx ) ( _VtxCurrentIdx + 2 ) ) ; PrimWriteIdx ( ( ImDrawIdx ) ( _VtxCurrentIdx + 3 ) ) ;
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PrimWriteVtx ( p_min , uv , col_upr_left ) ;
PrimWriteVtx ( ImVec2 ( p_max . x , p_min . y ) , uv , col_upr_right ) ;
PrimWriteVtx ( p_max , uv , col_bot_right ) ;
PrimWriteVtx ( ImVec2 ( p_min . x , p_max . y ) , uv , col_bot_left ) ;
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}
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void ImDrawList : : AddQuad ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , ImU32 col , float thickness )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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PathLineTo ( p1 ) ;
PathLineTo ( p2 ) ;
PathLineTo ( p3 ) ;
PathLineTo ( p4 ) ;
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PathStroke ( col , ImDrawFlags_Closed , thickness ) ;
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}
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void ImDrawList : : AddQuadFilled ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , ImU32 col )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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PathLineTo ( p1 ) ;
PathLineTo ( p2 ) ;
PathLineTo ( p3 ) ;
PathLineTo ( p4 ) ;
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PathFillConvex ( col ) ;
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}
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void ImDrawList : : AddTriangle ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , ImU32 col , float thickness )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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PathLineTo ( p1 ) ;
PathLineTo ( p2 ) ;
PathLineTo ( p3 ) ;
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PathStroke ( col , ImDrawFlags_Closed , thickness ) ;
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}
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void ImDrawList : : AddTriangleFilled ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , ImU32 col )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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PathLineTo ( p1 ) ;
PathLineTo ( p2 ) ;
PathLineTo ( p3 ) ;
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PathFillConvex ( col ) ;
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}
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void ImDrawList : : AddCircle ( const ImVec2 & center , float radius , ImU32 col , int num_segments , float thickness )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 | | radius < 0.5f )
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return ;
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if ( num_segments < = 0 )
{
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// Use arc with automatic segment count
_PathArcToFastEx ( center , radius - 0.5f , 0 , IM_DRAWLIST_ARCFAST_SAMPLE_MAX , 0 ) ;
_Path . Size - - ;
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}
else
{
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
num_segments = ImClamp ( num_segments , 3 , IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX ) ;
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// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = ( IM_PI * 2.0f ) * ( ( float ) num_segments - 1.0f ) / ( float ) num_segments ;
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PathArcTo ( center , radius - 0.5f , 0.0f , a_max , num_segments - 1 ) ;
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}
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PathStroke ( col , ImDrawFlags_Closed , thickness ) ;
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}
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void ImDrawList : : AddCircleFilled ( const ImVec2 & center , float radius , ImU32 col , int num_segments )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 | | radius < 0.5f )
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return ;
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if ( num_segments < = 0 )
{
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// Use arc with automatic segment count
_PathArcToFastEx ( center , radius , 0 , IM_DRAWLIST_ARCFAST_SAMPLE_MAX , 0 ) ;
_Path . Size - - ;
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}
else
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{
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
num_segments = ImClamp ( num_segments , 3 , IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX ) ;
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// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = ( IM_PI * 2.0f ) * ( ( float ) num_segments - 1.0f ) / ( float ) num_segments ;
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PathArcTo ( center , radius , 0.0f , a_max , num_segments - 1 ) ;
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}
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PathFillConvex ( col ) ;
}
// Guaranteed to honor 'num_segments'
void ImDrawList : : AddNgon ( const ImVec2 & center , float radius , ImU32 col , int num_segments , float thickness )
{
if ( ( col & IM_COL32_A_MASK ) = = 0 | | num_segments < = 2 )
return ;
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = ( IM_PI * 2.0f ) * ( ( float ) num_segments - 1.0f ) / ( float ) num_segments ;
PathArcTo ( center , radius - 0.5f , 0.0f , a_max , num_segments - 1 ) ;
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PathStroke ( col , ImDrawFlags_Closed , thickness ) ;
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}
// Guaranteed to honor 'num_segments'
void ImDrawList : : AddNgonFilled ( const ImVec2 & center , float radius , ImU32 col , int num_segments )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 | | num_segments < = 2 )
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return ;
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// Because we are filling a closed shape we remove 1 from the count of segments/points
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const float a_max = ( IM_PI * 2.0f ) * ( ( float ) num_segments - 1.0f ) / ( float ) num_segments ;
PathArcTo ( center , radius , 0.0f , a_max , num_segments - 1 ) ;
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PathFillConvex ( col ) ;
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}
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// Ellipse
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void ImDrawList : : AddEllipse ( const ImVec2 & center , const ImVec2 & radius , ImU32 col , float rot , int num_segments , float thickness )
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{
if ( ( col & IM_COL32_A_MASK ) = = 0 )
return ;
if ( num_segments < = 0 )
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num_segments = _CalcCircleAutoSegmentCount ( ImMax ( radius . x , radius . y ) ) ; // A bit pessimistic, maybe there's a better computation to do here.
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// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = IM_PI * 2.0f * ( ( float ) num_segments - 1.0f ) / ( float ) num_segments ;
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PathEllipticalArcTo ( center , radius , rot , 0.0f , a_max , num_segments - 1 ) ;
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PathStroke ( col , true , thickness ) ;
}
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void ImDrawList : : AddEllipseFilled ( const ImVec2 & center , const ImVec2 & radius , ImU32 col , float rot , int num_segments )
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{
if ( ( col & IM_COL32_A_MASK ) = = 0 )
return ;
if ( num_segments < = 0 )
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num_segments = _CalcCircleAutoSegmentCount ( ImMax ( radius . x , radius . y ) ) ; // A bit pessimistic, maybe there's a better computation to do here.
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// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = IM_PI * 2.0f * ( ( float ) num_segments - 1.0f ) / ( float ) num_segments ;
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PathEllipticalArcTo ( center , radius , rot , 0.0f , a_max , num_segments - 1 ) ;
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PathFillConvex ( col ) ;
}
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// Cubic Bezier takes 4 controls points
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void ImDrawList : : AddBezierCubic ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , ImU32 col , float thickness , int num_segments )
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{
if ( ( col & IM_COL32_A_MASK ) = = 0 )
return ;
PathLineTo ( p1 ) ;
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PathBezierCubicCurveTo ( p2 , p3 , p4 , num_segments ) ;
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PathStroke ( col , 0 , thickness ) ;
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}
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// Quadratic Bezier takes 3 controls points
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void ImDrawList : : AddBezierQuadratic ( const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , ImU32 col , float thickness , int num_segments )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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PathLineTo ( p1 ) ;
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PathBezierQuadraticCurveTo ( p2 , p3 , num_segments ) ;
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PathStroke ( col , 0 , thickness ) ;
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}
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void ImDrawList : : AddText ( const ImFont * font , float font_size , const ImVec2 & pos , ImU32 col , const char * text_begin , const char * text_end , float wrap_width , const ImVec4 * cpu_fine_clip_rect )
{
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if ( ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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// Accept null ranges
if ( text_begin = = text_end | | text_begin [ 0 ] = = 0 )
return ;
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if ( text_end = = NULL )
text_end = text_begin + strlen ( text_begin ) ;
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// Pull default font/size from the shared ImDrawListSharedData instance
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if ( font = = NULL )
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font = _Data - > Font ;
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if ( font_size = = 0.0f )
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font_size = _Data - > FontSize ;
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IM_ASSERT ( font - > ContainerAtlas - > TexID = = _CmdHeader . TextureId ) ; // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
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ImVec4 clip_rect = _CmdHeader . ClipRect ;
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if ( cpu_fine_clip_rect )
{
clip_rect . x = ImMax ( clip_rect . x , cpu_fine_clip_rect - > x ) ;
clip_rect . y = ImMax ( clip_rect . y , cpu_fine_clip_rect - > y ) ;
clip_rect . z = ImMin ( clip_rect . z , cpu_fine_clip_rect - > z ) ;
clip_rect . w = ImMin ( clip_rect . w , cpu_fine_clip_rect - > w ) ;
}
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font - > RenderText ( this , font_size , pos , col , clip_rect , text_begin , text_end , wrap_width , cpu_fine_clip_rect ! = NULL ) ;
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}
void ImDrawList : : AddText ( const ImVec2 & pos , ImU32 col , const char * text_begin , const char * text_end )
{
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AddText ( NULL , 0.0f , pos , col , text_begin , text_end ) ;
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}
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void ImDrawList : : AddImage ( ImTextureID user_texture_id , const ImVec2 & p_min , const ImVec2 & p_max , const ImVec2 & uv_min , const ImVec2 & uv_max , ImU32 col )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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const bool push_texture_id = user_texture_id ! = _CmdHeader . TextureId ;
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if ( push_texture_id )
PushTextureID ( user_texture_id ) ;
PrimReserve ( 6 , 4 ) ;
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PrimRectUV ( p_min , p_max , uv_min , uv_max , col ) ;
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if ( push_texture_id )
PopTextureID ( ) ;
}
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void ImDrawList : : AddImageQuad ( ImTextureID user_texture_id , const ImVec2 & p1 , const ImVec2 & p2 , const ImVec2 & p3 , const ImVec2 & p4 , const ImVec2 & uv1 , const ImVec2 & uv2 , const ImVec2 & uv3 , const ImVec2 & uv4 , ImU32 col )
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{
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if ( ( col & IM_COL32_A_MASK ) = = 0 )
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return ;
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const bool push_texture_id = user_texture_id ! = _CmdHeader . TextureId ;
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if ( push_texture_id )
PushTextureID ( user_texture_id ) ;
PrimReserve ( 6 , 4 ) ;
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PrimQuadUV ( p1 , p2 , p3 , p4 , uv1 , uv2 , uv3 , uv4 , col ) ;
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if ( push_texture_id )
PopTextureID ( ) ;
}
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void ImDrawList : : AddImageRounded ( ImTextureID user_texture_id , const ImVec2 & p_min , const ImVec2 & p_max , const ImVec2 & uv_min , const ImVec2 & uv_max , ImU32 col , float rounding , ImDrawFlags flags )
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{
if ( ( col & IM_COL32_A_MASK ) = = 0 )
return ;
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flags = FixRectCornerFlags ( flags ) ;
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if ( rounding < 0.5f | | ( flags & ImDrawFlags_RoundCornersMask_ ) = = ImDrawFlags_RoundCornersNone )
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{
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AddImage ( user_texture_id , p_min , p_max , uv_min , uv_max , col ) ;
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return ;
}
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const bool push_texture_id = user_texture_id ! = _CmdHeader . TextureId ;
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if ( push_texture_id )
PushTextureID ( user_texture_id ) ;
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int vert_start_idx = VtxBuffer . Size ;
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PathRect ( p_min , p_max , rounding , flags ) ;
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PathFillConvex ( col ) ;
int vert_end_idx = VtxBuffer . Size ;
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ImGui : : ShadeVertsLinearUV ( this , vert_start_idx , vert_end_idx , p_min , p_max , uv_min , uv_max , true ) ;
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if ( push_texture_id )
PopTextureID ( ) ;
}
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//-----------------------------------------------------------------------------
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// [SECTION] ImTriangulator, ImDrawList concave polygon fill
//-----------------------------------------------------------------------------
// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
// Provided as a convenience for user but not used by main library.
//-----------------------------------------------------------------------------
// - ImTriangulator [Internal]
// - AddConcavePolyFilled()
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//-----------------------------------------------------------------------------
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enum ImTriangulatorNodeType
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{
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ImTriangulatorNodeType_Convex ,
ImTriangulatorNodeType_Ear ,
ImTriangulatorNodeType_Reflex
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} ;
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struct ImTriangulatorNode
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{
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ImTriangulatorNodeType Type ;
int Index ;
ImVec2 Pos ;
ImTriangulatorNode * Next ;
ImTriangulatorNode * Prev ;
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void Unlink ( ) { Next - > Prev = Prev ; Prev - > Next = Next ; }
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} ;
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struct ImTriangulatorNodeSpan
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{
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ImTriangulatorNode * * Data = NULL ;
int Size = 0 ;
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void push_back ( ImTriangulatorNode * node ) { Data [ Size + + ] = node ; }
void find_erase_unsorted ( int idx ) { for ( int i = Size - 1 ; i > = 0 ; i - - ) if ( Data [ i ] - > Index = = idx ) { Data [ i ] = Data [ Size - 1 ] ; Size - - ; return ; } }
} ;
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struct ImTriangulator
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{
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static int EstimateTriangleCount ( int points_count ) { return ( points_count < 3 ) ? 0 : points_count - 2 ; }
static int EstimateScratchBufferSize ( int points_count ) { return sizeof ( ImTriangulatorNode ) * points_count + sizeof ( ImTriangulatorNode * ) * points_count * 2 ; }
void Init ( const ImVec2 * points , int points_count , void * scratch_buffer ) ;
void GetNextTriangle ( unsigned int out_triangle [ 3 ] ) ; // Return relative indexes for next triangle
// Internal functions
void BuildNodes ( const ImVec2 * points , int points_count ) ;
void BuildReflexes ( ) ;
void BuildEars ( ) ;
void FlipNodeList ( ) ;
bool IsEar ( int i0 , int i1 , int i2 , const ImVec2 & v0 , const ImVec2 & v1 , const ImVec2 & v2 ) const ;
void ReclassifyNode ( ImTriangulatorNode * node ) ;
// Internal members
int _TrianglesLeft = 0 ;
ImTriangulatorNode * _Nodes = NULL ;
ImTriangulatorNodeSpan _Ears ;
ImTriangulatorNodeSpan _Reflexes ;
} ;
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// Distribute storage for nodes, ears and reflexes.
// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
// (this would require first building reflexes to bail to convex if empty, without even building nodes)
void ImTriangulator : : Init ( const ImVec2 * points , int points_count , void * scratch_buffer )
{
IM_ASSERT ( scratch_buffer ! = NULL & & points_count > = 3 ) ;
_TrianglesLeft = EstimateTriangleCount ( points_count ) ;
_Nodes = ( ImTriangulatorNode * ) scratch_buffer ; // points_count x Node
_Ears . Data = ( ImTriangulatorNode * * ) ( _Nodes + points_count ) ; // points_count x Node*
_Reflexes . Data = ( ImTriangulatorNode * * ) ( _Nodes + points_count ) + points_count ; // points_count x Node*
BuildNodes ( points , points_count ) ;
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BuildReflexes ( ) ;
BuildEars ( ) ;
}
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void ImTriangulator : : BuildNodes ( const ImVec2 * points , int points_count )
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{
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for ( int i = 0 ; i < points_count ; i + + )
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{
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_Nodes [ i ] . Type = ImTriangulatorNodeType_Convex ;
_Nodes [ i ] . Index = i ;
_Nodes [ i ] . Pos = points [ i ] ;
_Nodes [ i ] . Next = _Nodes + i + 1 ;
_Nodes [ i ] . Prev = _Nodes + i - 1 ;
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}
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_Nodes [ 0 ] . Prev = _Nodes + points_count - 1 ;
_Nodes [ points_count - 1 ] . Next = _Nodes ;
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}
void ImTriangulator : : BuildReflexes ( )
{
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ImTriangulatorNode * n1 = _Nodes ;
for ( int i = _TrianglesLeft ; i > = 0 ; i - - , n1 = n1 - > Next )
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{
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if ( ImTriangleIsClockwise ( n1 - > Prev - > Pos , n1 - > Pos , n1 - > Next - > Pos ) )
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continue ;
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n1 - > Type = ImTriangulatorNodeType_Reflex ;
_Reflexes . push_back ( n1 ) ;
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}
}
void ImTriangulator : : BuildEars ( )
{
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ImTriangulatorNode * n1 = _Nodes ;
for ( int i = _TrianglesLeft ; i > = 0 ; i - - , n1 = n1 - > Next )
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{
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if ( n1 - > Type ! = ImTriangulatorNodeType_Convex )
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continue ;
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if ( ! IsEar ( n1 - > Prev - > Index , n1 - > Index , n1 - > Next - > Index , n1 - > Prev - > Pos , n1 - > Pos , n1 - > Next - > Pos ) )
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continue ;
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n1 - > Type = ImTriangulatorNodeType_Ear ;
_Ears . push_back ( n1 ) ;
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}
}
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void ImTriangulator : : GetNextTriangle ( unsigned int out_triangle [ 3 ] )
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{
if ( _Ears . Size = = 0 )
{
FlipNodeList ( ) ;
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ImTriangulatorNode * node = _Nodes ;
for ( int i = _TrianglesLeft ; i > = 0 ; i - - , node = node - > Next )
node - > Type = ImTriangulatorNodeType_Convex ;
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_Reflexes . Size = 0 ;
BuildReflexes ( ) ;
BuildEars ( ) ;
// If we still don't have ears, it means geometry is degenerated.
if ( _Ears . Size = = 0 )
{
// Return first triangle available, mimicking the behavior of convex fill.
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IM_ASSERT ( _TrianglesLeft > 0 ) ; // Geometry is degenerated
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_Ears . Data [ 0 ] = _Nodes ;
_Ears . Size = 1 ;
}
}
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ImTriangulatorNode * ear = _Ears . Data [ - - _Ears . Size ] ;
out_triangle [ 0 ] = ear - > Prev - > Index ;
out_triangle [ 1 ] = ear - > Index ;
out_triangle [ 2 ] = ear - > Next - > Index ;
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ear - > Unlink ( ) ;
if ( ear = = _Nodes )
_Nodes = ear - > Next ;
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ReclassifyNode ( ear - > Prev ) ;
ReclassifyNode ( ear - > Next ) ;
_TrianglesLeft - - ;
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}
void ImTriangulator : : FlipNodeList ( )
{
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ImTriangulatorNode * prev = _Nodes ;
ImTriangulatorNode * temp = _Nodes ;
ImTriangulatorNode * current = _Nodes - > Next ;
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prev - > Next = prev ;
prev - > Prev = prev ;
while ( current ! = _Nodes )
{
temp = current - > Next ;
current - > Next = prev ;
prev - > Prev = current ;
_Nodes - > Next = current ;
current - > Prev = _Nodes ;
prev = current ;
current = temp ;
}
_Nodes = prev ;
}
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// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
bool ImTriangulator : : IsEar ( int i0 , int i1 , int i2 , const ImVec2 & v0 , const ImVec2 & v1 , const ImVec2 & v2 ) const
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{
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ImTriangulatorNode * * p_end = _Reflexes . Data + _Reflexes . Size ;
for ( ImTriangulatorNode * * p = _Reflexes . Data ; p < p_end ; p + + )
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{
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ImTriangulatorNode * reflex = * p ;
if ( reflex - > Index ! = i0 & & reflex - > Index ! = i1 & & reflex - > Index ! = i2 )
if ( ImTriangleContainsPoint ( v0 , v1 , v2 , reflex - > Pos ) )
return false ;
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}
return true ;
}
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void ImTriangulator : : ReclassifyNode ( ImTriangulatorNode * n1 )
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{
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// Classify node
ImTriangulatorNodeType type ;
const ImTriangulatorNode * n0 = n1 - > Prev ;
const ImTriangulatorNode * n2 = n1 - > Next ;
if ( ! ImTriangleIsClockwise ( n0 - > Pos , n1 - > Pos , n2 - > Pos ) )
type = ImTriangulatorNodeType_Reflex ;
else if ( IsEar ( n0 - > Index , n1 - > Index , n2 - > Index , n0 - > Pos , n1 - > Pos , n2 - > Pos ) )
type = ImTriangulatorNodeType_Ear ;
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else
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type = ImTriangulatorNodeType_Convex ;
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// Update lists when a type changes
if ( type = = n1 - > Type )
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return ;
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if ( n1 - > Type = = ImTriangulatorNodeType_Reflex )
_Reflexes . find_erase_unsorted ( n1 - > Index ) ;
else if ( n1 - > Type = = ImTriangulatorNodeType_Ear )
_Ears . find_erase_unsorted ( n1 - > Index ) ;
if ( type = = ImTriangulatorNodeType_Reflex )
_Reflexes . push_back ( n1 ) ;
else if ( type = = ImTriangulatorNodeType_Ear )
_Ears . push_back ( n1 ) ;
n1 - > Type = type ;
}
// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
// It is up to caller to ensure not making costly calls that will be outside of visible area.
// As concave fill is noticeably more expensive than other primitives, be mindful of this...
// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
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void ImDrawList : : AddConcavePolyFilled ( const ImVec2 * points , const int points_count , ImU32 col )
{
if ( points_count < 3 | | ( col & IM_COL32_A_MASK ) = = 0 )
return ;
const ImVec2 uv = _Data - > TexUvWhitePixel ;
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ImTriangulator triangulator ;
unsigned int triangle [ 3 ] ;
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if ( Flags & ImDrawListFlags_AntiAliasedFill )
{
// Anti-aliased Fill
const float AA_SIZE = _FringeScale ;
const ImU32 col_trans = col & ~ IM_COL32_A_MASK ;
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const int idx_count = ( points_count - 2 ) * 3 + points_count * 6 ;
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const int vtx_count = ( points_count * 2 ) ;
PrimReserve ( idx_count , vtx_count ) ;
// Add indexes for fill
unsigned int vtx_inner_idx = _VtxCurrentIdx ;
unsigned int vtx_outer_idx = _VtxCurrentIdx + 1 ;
_Data - > TempBuffer . reserve_discard ( ( ImTriangulator : : EstimateScratchBufferSize ( points_count ) + sizeof ( ImVec2 ) ) / sizeof ( ImVec2 ) ) ;
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triangulator . Init ( points , points_count , _Data - > TempBuffer . Data ) ;
while ( triangulator . _TrianglesLeft > 0 )
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{
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triangulator . GetNextTriangle ( triangle ) ;
_IdxWritePtr [ 0 ] = ( ImDrawIdx ) ( vtx_inner_idx + ( triangle [ 0 ] < < 1 ) ) ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( vtx_inner_idx + ( triangle [ 1 ] < < 1 ) ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( vtx_inner_idx + ( triangle [ 2 ] < < 1 ) ) ;
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_IdxWritePtr + = 3 ;
}
// Compute normals
_Data - > TempBuffer . reserve_discard ( points_count ) ;
ImVec2 * temp_normals = _Data - > TempBuffer . Data ;
for ( int i0 = points_count - 1 , i1 = 0 ; i1 < points_count ; i0 = i1 + + )
{
const ImVec2 & p0 = points [ i0 ] ;
const ImVec2 & p1 = points [ i1 ] ;
float dx = p1 . x - p0 . x ;
float dy = p1 . y - p0 . y ;
IM_NORMALIZE2F_OVER_ZERO ( dx , dy ) ;
temp_normals [ i0 ] . x = dy ;
temp_normals [ i0 ] . y = - dx ;
}
for ( int i0 = points_count - 1 , i1 = 0 ; i1 < points_count ; i0 = i1 + + )
{
// Average normals
const ImVec2 & n0 = temp_normals [ i0 ] ;
const ImVec2 & n1 = temp_normals [ i1 ] ;
float dm_x = ( n0 . x + n1 . x ) * 0.5f ;
float dm_y = ( n0 . y + n1 . y ) * 0.5f ;
IM_FIXNORMAL2F ( dm_x , dm_y ) ;
dm_x * = AA_SIZE * 0.5f ;
dm_y * = AA_SIZE * 0.5f ;
// Add vertices
_VtxWritePtr [ 0 ] . pos . x = ( points [ i1 ] . x - dm_x ) ; _VtxWritePtr [ 0 ] . pos . y = ( points [ i1 ] . y - dm_y ) ; _VtxWritePtr [ 0 ] . uv = uv ; _VtxWritePtr [ 0 ] . col = col ; // Inner
_VtxWritePtr [ 1 ] . pos . x = ( points [ i1 ] . x + dm_x ) ; _VtxWritePtr [ 1 ] . pos . y = ( points [ i1 ] . y + dm_y ) ; _VtxWritePtr [ 1 ] . uv = uv ; _VtxWritePtr [ 1 ] . col = col_trans ; // Outer
_VtxWritePtr + = 2 ;
// Add indexes for fringes
_IdxWritePtr [ 0 ] = ( ImDrawIdx ) ( vtx_inner_idx + ( i1 < < 1 ) ) ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( vtx_inner_idx + ( i0 < < 1 ) ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( vtx_outer_idx + ( i0 < < 1 ) ) ;
_IdxWritePtr [ 3 ] = ( ImDrawIdx ) ( vtx_outer_idx + ( i0 < < 1 ) ) ; _IdxWritePtr [ 4 ] = ( ImDrawIdx ) ( vtx_outer_idx + ( i1 < < 1 ) ) ; _IdxWritePtr [ 5 ] = ( ImDrawIdx ) ( vtx_inner_idx + ( i1 < < 1 ) ) ;
_IdxWritePtr + = 6 ;
}
_VtxCurrentIdx + = ( ImDrawIdx ) vtx_count ;
}
else
{
// Non Anti-aliased Fill
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const int idx_count = ( points_count - 2 ) * 3 ;
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const int vtx_count = points_count ;
PrimReserve ( idx_count , vtx_count ) ;
for ( int i = 0 ; i < vtx_count ; i + + )
{
_VtxWritePtr [ 0 ] . pos = points [ i ] ; _VtxWritePtr [ 0 ] . uv = uv ; _VtxWritePtr [ 0 ] . col = col ;
_VtxWritePtr + + ;
}
_Data - > TempBuffer . reserve_discard ( ( ImTriangulator : : EstimateScratchBufferSize ( points_count ) + sizeof ( ImVec2 ) ) / sizeof ( ImVec2 ) ) ;
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triangulator . Init ( points , points_count , _Data - > TempBuffer . Data ) ;
while ( triangulator . _TrianglesLeft > 0 )
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{
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triangulator . GetNextTriangle ( triangle ) ;
_IdxWritePtr [ 0 ] = ( ImDrawIdx ) ( _VtxCurrentIdx + triangle [ 0 ] ) ; _IdxWritePtr [ 1 ] = ( ImDrawIdx ) ( _VtxCurrentIdx + triangle [ 1 ] ) ; _IdxWritePtr [ 2 ] = ( ImDrawIdx ) ( _VtxCurrentIdx + triangle [ 2 ] ) ;
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_IdxWritePtr + = 3 ;
}
_VtxCurrentIdx + = ( ImDrawIdx ) vtx_count ;
}
}
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//-----------------------------------------------------------------------------
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// [SECTION] ImDrawListSplitter
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//-----------------------------------------------------------------------------
// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
//-----------------------------------------------------------------------------
void ImDrawListSplitter : : ClearFreeMemory ( )
{
for ( int i = 0 ; i < _Channels . Size ; i + + )
{
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if ( i = = _Current )
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memset ( & _Channels [ i ] , 0 , sizeof ( _Channels [ i ] ) ) ; // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
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_Channels [ i ] . _CmdBuffer . clear ( ) ;
_Channels [ i ] . _IdxBuffer . clear ( ) ;
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}
_Current = 0 ;
_Count = 1 ;
_Channels . clear ( ) ;
}
void ImDrawListSplitter : : Split ( ImDrawList * draw_list , int channels_count )
{
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IM_UNUSED ( draw_list ) ;
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IM_ASSERT ( _Current = = 0 & & _Count < = 1 & & " Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter. " ) ;
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int old_channels_count = _Channels . Size ;
if ( old_channels_count < channels_count )
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{
_Channels . reserve ( channels_count ) ; // Avoid over reserving since this is likely to stay stable
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_Channels . resize ( channels_count ) ;
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}
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_Count = channels_count ;
// Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
// The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
// When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
memset ( & _Channels [ 0 ] , 0 , sizeof ( ImDrawChannel ) ) ;
for ( int i = 1 ; i < channels_count ; i + + )
{
if ( i > = old_channels_count )
{
IM_PLACEMENT_NEW ( & _Channels [ i ] ) ImDrawChannel ( ) ;
}
else
{
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_Channels [ i ] . _CmdBuffer . resize ( 0 ) ;
_Channels [ i ] . _IdxBuffer . resize ( 0 ) ;
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}
}
}
void ImDrawListSplitter : : Merge ( ImDrawList * draw_list )
{
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// Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
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if ( _Count < = 1 )
return ;
SetCurrentChannel ( draw_list , 0 ) ;
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draw_list - > _PopUnusedDrawCmd ( ) ;
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// Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
int new_cmd_buffer_count = 0 ;
int new_idx_buffer_count = 0 ;
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ImDrawCmd * last_cmd = ( _Count > 0 & & draw_list - > CmdBuffer . Size > 0 ) ? & draw_list - > CmdBuffer . back ( ) : NULL ;
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int idx_offset = last_cmd ? last_cmd - > IdxOffset + last_cmd - > ElemCount : 0 ;
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for ( int i = 1 ; i < _Count ; i + + )
{
ImDrawChannel & ch = _Channels [ i ] ;
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if ( ch . _CmdBuffer . Size > 0 & & ch . _CmdBuffer . back ( ) . ElemCount = = 0 & & ch . _CmdBuffer . back ( ) . UserCallback = = NULL ) // Equivalent of PopUnusedDrawCmd()
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ch . _CmdBuffer . pop_back ( ) ;
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if ( ch . _CmdBuffer . Size > 0 & & last_cmd ! = NULL )
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{
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// Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
// Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
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ImDrawCmd * next_cmd = & ch . _CmdBuffer [ 0 ] ;
if ( ImDrawCmd_HeaderCompare ( last_cmd , next_cmd ) = = 0 & & last_cmd - > UserCallback = = NULL & & next_cmd - > UserCallback = = NULL )
{
// Merge previous channel last draw command with current channel first draw command if matching.
last_cmd - > ElemCount + = next_cmd - > ElemCount ;
idx_offset + = next_cmd - > ElemCount ;
ch . _CmdBuffer . erase ( ch . _CmdBuffer . Data ) ; // FIXME-OPT: Improve for multiple merges.
}
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}
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if ( ch . _CmdBuffer . Size > 0 )
last_cmd = & ch . _CmdBuffer . back ( ) ;
new_cmd_buffer_count + = ch . _CmdBuffer . Size ;
new_idx_buffer_count + = ch . _IdxBuffer . Size ;
for ( int cmd_n = 0 ; cmd_n < ch . _CmdBuffer . Size ; cmd_n + + )
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{
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ch . _CmdBuffer . Data [ cmd_n ] . IdxOffset = idx_offset ;
idx_offset + = ch . _CmdBuffer . Data [ cmd_n ] . ElemCount ;
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}
}
draw_list - > CmdBuffer . resize ( draw_list - > CmdBuffer . Size + new_cmd_buffer_count ) ;
draw_list - > IdxBuffer . resize ( draw_list - > IdxBuffer . Size + new_idx_buffer_count ) ;
// Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
ImDrawCmd * cmd_write = draw_list - > CmdBuffer . Data + draw_list - > CmdBuffer . Size - new_cmd_buffer_count ;
ImDrawIdx * idx_write = draw_list - > IdxBuffer . Data + draw_list - > IdxBuffer . Size - new_idx_buffer_count ;
for ( int i = 1 ; i < _Count ; i + + )
{
ImDrawChannel & ch = _Channels [ i ] ;
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if ( int sz = ch . _CmdBuffer . Size ) { memcpy ( cmd_write , ch . _CmdBuffer . Data , sz * sizeof ( ImDrawCmd ) ) ; cmd_write + = sz ; }
if ( int sz = ch . _IdxBuffer . Size ) { memcpy ( idx_write , ch . _IdxBuffer . Data , sz * sizeof ( ImDrawIdx ) ) ; idx_write + = sz ; }
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}
draw_list - > _IdxWritePtr = idx_write ;
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// Ensure there's always a non-callback draw command trailing the command-buffer
if ( draw_list - > CmdBuffer . Size = = 0 | | draw_list - > CmdBuffer . back ( ) . UserCallback ! = NULL )
draw_list - > AddDrawCmd ( ) ;
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// If current command is used with different settings we need to add a new command
ImDrawCmd * curr_cmd = & draw_list - > CmdBuffer . Data [ draw_list - > CmdBuffer . Size - 1 ] ;
if ( curr_cmd - > ElemCount = = 0 )
ImDrawCmd_HeaderCopy ( curr_cmd , & draw_list - > _CmdHeader ) ; // Copy ClipRect, TextureId, VtxOffset
else if ( ImDrawCmd_HeaderCompare ( curr_cmd , & draw_list - > _CmdHeader ) ! = 0 )
draw_list - > AddDrawCmd ( ) ;
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_Count = 1 ;
}
void ImDrawListSplitter : : SetCurrentChannel ( ImDrawList * draw_list , int idx )
{
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IM_ASSERT ( idx > = 0 & & idx < _Count ) ;
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if ( _Current = = idx )
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return ;
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// Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
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memcpy ( & _Channels . Data [ _Current ] . _CmdBuffer , & draw_list - > CmdBuffer , sizeof ( draw_list - > CmdBuffer ) ) ;
memcpy ( & _Channels . Data [ _Current ] . _IdxBuffer , & draw_list - > IdxBuffer , sizeof ( draw_list - > IdxBuffer ) ) ;
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_Current = idx ;
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memcpy ( & draw_list - > CmdBuffer , & _Channels . Data [ idx ] . _CmdBuffer , sizeof ( draw_list - > CmdBuffer ) ) ;
memcpy ( & draw_list - > IdxBuffer , & _Channels . Data [ idx ] . _IdxBuffer , sizeof ( draw_list - > IdxBuffer ) ) ;
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draw_list - > _IdxWritePtr = draw_list - > IdxBuffer . Data + draw_list - > IdxBuffer . Size ;
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// If current command is used with different settings we need to add a new command
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ImDrawCmd * curr_cmd = ( draw_list - > CmdBuffer . Size = = 0 ) ? NULL : & draw_list - > CmdBuffer . Data [ draw_list - > CmdBuffer . Size - 1 ] ;
if ( curr_cmd = = NULL )
draw_list - > AddDrawCmd ( ) ;
else if ( curr_cmd - > ElemCount = = 0 )
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ImDrawCmd_HeaderCopy ( curr_cmd , & draw_list - > _CmdHeader ) ; // Copy ClipRect, TextureId, VtxOffset
else if ( ImDrawCmd_HeaderCompare ( curr_cmd , & draw_list - > _CmdHeader ) ! = 0 )
draw_list - > AddDrawCmd ( ) ;
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ImDrawData
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//-----------------------------------------------------------------------------
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void ImDrawData : : Clear ( )
{
Valid = false ;
CmdListsCount = TotalIdxCount = TotalVtxCount = 0 ;
CmdLists . resize ( 0 ) ; // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
DisplayPos = DisplaySize = FramebufferScale = ImVec2 ( 0.0f , 0.0f ) ;
OwnerViewport = NULL ;
}
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// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
void ImGui : : AddDrawListToDrawDataEx ( ImDrawData * draw_data , ImVector < ImDrawList * > * out_list , ImDrawList * draw_list )
{
if ( draw_list - > CmdBuffer . Size = = 0 )
return ;
if ( draw_list - > CmdBuffer . Size = = 1 & & draw_list - > CmdBuffer [ 0 ] . ElemCount = = 0 & & draw_list - > CmdBuffer [ 0 ] . UserCallback = = NULL )
return ;
// Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
// May trigger for you if you are using PrimXXX functions incorrectly.
IM_ASSERT ( draw_list - > VtxBuffer . Size = = 0 | | draw_list - > _VtxWritePtr = = draw_list - > VtxBuffer . Data + draw_list - > VtxBuffer . Size ) ;
IM_ASSERT ( draw_list - > IdxBuffer . Size = = 0 | | draw_list - > _IdxWritePtr = = draw_list - > IdxBuffer . Data + draw_list - > IdxBuffer . Size ) ;
if ( ! ( draw_list - > Flags & ImDrawListFlags_AllowVtxOffset ) )
IM_ASSERT ( ( int ) draw_list - > _VtxCurrentIdx = = draw_list - > VtxBuffer . Size ) ;
// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
// If this assert triggers because you are drawing lots of stuff manually:
// - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
// Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
// - If you want large meshes with more than 64K vertices, you can either:
// (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
// Most example backends already support this from 1.71. Pre-1.71 backends won't.
// Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
// (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
// Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
// glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
// Your own engine or render API may use different parameters or function calls to specify index sizes.
// 2 and 4 bytes indices are generally supported by most graphics API.
// - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
// the 64K limit to split your draw commands in multiple draw lists.
if ( sizeof ( ImDrawIdx ) = = 2 )
IM_ASSERT ( draw_list - > _VtxCurrentIdx < ( 1 < < 16 ) & & " Too many vertices in ImDrawList using 16-bit indices. Read comment above " ) ;
// Add to output list + records state in ImDrawData
out_list - > push_back ( draw_list ) ;
draw_data - > CmdListsCount + + ;
draw_data - > TotalVtxCount + = draw_list - > VtxBuffer . Size ;
draw_data - > TotalIdxCount + = draw_list - > IdxBuffer . Size ;
}
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void ImDrawData : : AddDrawList ( ImDrawList * draw_list )
{
IM_ASSERT ( CmdLists . Size = = CmdListsCount ) ;
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draw_list - > _PopUnusedDrawCmd ( ) ;
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ImGui : : AddDrawListToDrawDataEx ( this , & CmdLists , draw_list ) ;
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}
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// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
void ImDrawData : : DeIndexAllBuffers ( )
{
ImVector < ImDrawVert > new_vtx_buffer ;
TotalVtxCount = TotalIdxCount = 0 ;
for ( int i = 0 ; i < CmdListsCount ; i + + )
{
ImDrawList * cmd_list = CmdLists [ i ] ;
if ( cmd_list - > IdxBuffer . empty ( ) )
continue ;
new_vtx_buffer . resize ( cmd_list - > IdxBuffer . Size ) ;
for ( int j = 0 ; j < cmd_list - > IdxBuffer . Size ; j + + )
new_vtx_buffer [ j ] = cmd_list - > VtxBuffer [ cmd_list - > IdxBuffer [ j ] ] ;
cmd_list - > VtxBuffer . swap ( new_vtx_buffer ) ;
cmd_list - > IdxBuffer . resize ( 0 ) ;
TotalVtxCount + = cmd_list - > VtxBuffer . Size ;
}
}
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// Helper to scale the ClipRect field of each ImDrawCmd.
// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
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// or if there is a difference between your window resolution and framebuffer resolution.
void ImDrawData : : ScaleClipRects ( const ImVec2 & fb_scale )
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{
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for ( ImDrawList * draw_list : CmdLists )
for ( ImDrawCmd & cmd : draw_list - > CmdBuffer )
cmd . ClipRect = ImVec4 ( cmd . ClipRect . x * fb_scale . x , cmd . ClipRect . y * fb_scale . y , cmd . ClipRect . z * fb_scale . x , cmd . ClipRect . w * fb_scale . y ) ;
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}
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//-----------------------------------------------------------------------------
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// [SECTION] Helpers ShadeVertsXXX functions
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//-----------------------------------------------------------------------------
// Generic linear color gradient, write to RGB fields, leave A untouched.
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void ImGui : : ShadeVertsLinearColorGradientKeepAlpha ( ImDrawList * draw_list , int vert_start_idx , int vert_end_idx , ImVec2 gradient_p0 , ImVec2 gradient_p1 , ImU32 col0 , ImU32 col1 )
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{
ImVec2 gradient_extent = gradient_p1 - gradient_p0 ;
float gradient_inv_length2 = 1.0f / ImLengthSqr ( gradient_extent ) ;
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ImDrawVert * vert_start = draw_list - > VtxBuffer . Data + vert_start_idx ;
ImDrawVert * vert_end = draw_list - > VtxBuffer . Data + vert_end_idx ;
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const int col0_r = ( int ) ( col0 > > IM_COL32_R_SHIFT ) & 0xFF ;
const int col0_g = ( int ) ( col0 > > IM_COL32_G_SHIFT ) & 0xFF ;
const int col0_b = ( int ) ( col0 > > IM_COL32_B_SHIFT ) & 0xFF ;
const int col_delta_r = ( ( int ) ( col1 > > IM_COL32_R_SHIFT ) & 0xFF ) - col0_r ;
const int col_delta_g = ( ( int ) ( col1 > > IM_COL32_G_SHIFT ) & 0xFF ) - col0_g ;
const int col_delta_b = ( ( int ) ( col1 > > IM_COL32_B_SHIFT ) & 0xFF ) - col0_b ;
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for ( ImDrawVert * vert = vert_start ; vert < vert_end ; vert + + )
{
float d = ImDot ( vert - > pos - gradient_p0 , gradient_extent ) ;
float t = ImClamp ( d * gradient_inv_length2 , 0.0f , 1.0f ) ;
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int r = ( int ) ( col0_r + col_delta_r * t ) ;
int g = ( int ) ( col0_g + col_delta_g * t ) ;
int b = ( int ) ( col0_b + col_delta_b * t ) ;
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vert - > col = ( r < < IM_COL32_R_SHIFT ) | ( g < < IM_COL32_G_SHIFT ) | ( b < < IM_COL32_B_SHIFT ) | ( vert - > col & IM_COL32_A_MASK ) ;
}
}
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// Distribute UV over (a, b) rectangle
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void ImGui : : ShadeVertsLinearUV ( ImDrawList * draw_list , int vert_start_idx , int vert_end_idx , const ImVec2 & a , const ImVec2 & b , const ImVec2 & uv_a , const ImVec2 & uv_b , bool clamp )
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{
const ImVec2 size = b - a ;
const ImVec2 uv_size = uv_b - uv_a ;
const ImVec2 scale = ImVec2 (
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size . x ! = 0.0f ? ( uv_size . x / size . x ) : 0.0f ,
size . y ! = 0.0f ? ( uv_size . y / size . y ) : 0.0f ) ;
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ImDrawVert * vert_start = draw_list - > VtxBuffer . Data + vert_start_idx ;
ImDrawVert * vert_end = draw_list - > VtxBuffer . Data + vert_end_idx ;
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if ( clamp )
{
const ImVec2 min = ImMin ( uv_a , uv_b ) ;
const ImVec2 max = ImMax ( uv_a , uv_b ) ;
for ( ImDrawVert * vertex = vert_start ; vertex < vert_end ; + + vertex )
vertex - > uv = ImClamp ( uv_a + ImMul ( ImVec2 ( vertex - > pos . x , vertex - > pos . y ) - a , scale ) , min , max ) ;
}
else
{
for ( ImDrawVert * vertex = vert_start ; vertex < vert_end ; + + vertex )
vertex - > uv = uv_a + ImMul ( ImVec2 ( vertex - > pos . x , vertex - > pos . y ) - a , scale ) ;
}
}
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void ImGui : : ShadeVertsTransformPos ( ImDrawList * draw_list , int vert_start_idx , int vert_end_idx , const ImVec2 & pivot_in , float cos_a , float sin_a , const ImVec2 & pivot_out )
{
ImDrawVert * vert_start = draw_list - > VtxBuffer . Data + vert_start_idx ;
ImDrawVert * vert_end = draw_list - > VtxBuffer . Data + vert_end_idx ;
for ( ImDrawVert * vertex = vert_start ; vertex < vert_end ; + + vertex )
vertex - > pos = ImRotate ( vertex - > pos - pivot_in , cos_a , sin_a ) + pivot_out ;
}
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//-----------------------------------------------------------------------------
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// [SECTION] ImFontConfig
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//-----------------------------------------------------------------------------
ImFontConfig : : ImFontConfig ( )
{
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memset ( this , 0 , sizeof ( * this ) ) ;
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FontDataOwnedByAtlas = true ;
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OversampleH = 2 ;
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OversampleV = 1 ;
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GlyphMaxAdvanceX = FLT_MAX ;
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RasterizerMultiply = 1.0f ;
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RasterizerDensity = 1.0f ;
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EllipsisChar = ( ImWchar ) - 1 ;
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ImFontAtlas
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//-----------------------------------------------------------------------------
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// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
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// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
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// (This is used when io.MouseDrawCursor = true)
const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122 ; // Actual texture will be 2 times that + 1 spacing.
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const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27 ;
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS [ FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1 ] =
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{
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" ..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
" ..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X "
" --- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X "
" X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
" XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
" X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
" X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
" X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
" X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
" X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
" X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
" X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
" X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X "
" X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X "
" X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
" X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X-------------- "
" X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
" X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
" X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
" XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
" X..X - - X...X - X...X - X..X X..X - - X........X - "
" XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
" ------------- - X - X -X.....................X- ------------------- "
" ----------------------------------- X...XXXXXXXXXXXXX...X - "
" - X..X X..X - "
" - X.X X.X - "
" - XX XX - "
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} ;
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static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ ImGuiMouseCursor_COUNT ] [ 3 ] =
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{
// Pos ........ Size ......... Offset ......
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{ ImVec2 ( 0 , 3 ) , ImVec2 ( 12 , 19 ) , ImVec2 ( 0 , 0 ) } , // ImGuiMouseCursor_Arrow
{ ImVec2 ( 13 , 0 ) , ImVec2 ( 7 , 16 ) , ImVec2 ( 1 , 8 ) } , // ImGuiMouseCursor_TextInput
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{ ImVec2 ( 31 , 0 ) , ImVec2 ( 23 , 23 ) , ImVec2 ( 11 , 11 ) } , // ImGuiMouseCursor_ResizeAll
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{ ImVec2 ( 21 , 0 ) , ImVec2 ( 9 , 23 ) , ImVec2 ( 4 , 11 ) } , // ImGuiMouseCursor_ResizeNS
{ ImVec2 ( 55 , 18 ) , ImVec2 ( 23 , 9 ) , ImVec2 ( 11 , 4 ) } , // ImGuiMouseCursor_ResizeEW
{ ImVec2 ( 73 , 0 ) , ImVec2 ( 17 , 17 ) , ImVec2 ( 8 , 8 ) } , // ImGuiMouseCursor_ResizeNESW
{ ImVec2 ( 55 , 0 ) , ImVec2 ( 17 , 17 ) , ImVec2 ( 8 , 8 ) } , // ImGuiMouseCursor_ResizeNWSE
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{ ImVec2 ( 91 , 0 ) , ImVec2 ( 17 , 22 ) , ImVec2 ( 5 , 0 ) } , // ImGuiMouseCursor_Hand
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{ ImVec2 ( 109 , 0 ) , ImVec2 ( 13 , 15 ) , ImVec2 ( 6 , 7 ) } , // ImGuiMouseCursor_NotAllowed
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} ;
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ImFontAtlas : : ImFontAtlas ( )
{
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memset ( this , 0 , sizeof ( * this ) ) ;
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TexGlyphPadding = 1 ;
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PackIdMouseCursors = PackIdLines = - 1 ;
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}
ImFontAtlas : : ~ ImFontAtlas ( )
{
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IM_ASSERT ( ! Locked & & " Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()! " ) ;
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Clear ( ) ;
}
void ImFontAtlas : : ClearInputData ( )
{
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IM_ASSERT ( ! Locked & & " Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()! " ) ;
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for ( ImFontConfig & font_cfg : ConfigData )
if ( font_cfg . FontData & & font_cfg . FontDataOwnedByAtlas )
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{
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IM_FREE ( font_cfg . FontData ) ;
font_cfg . FontData = NULL ;
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}
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// When clearing this we lose access to the font name and other information used to build the font.
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for ( ImFont * font : Fonts )
if ( font - > ConfigData > = ConfigData . Data & & font - > ConfigData < ConfigData . Data + ConfigData . Size )
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{
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font - > ConfigData = NULL ;
font - > ConfigDataCount = 0 ;
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}
ConfigData . clear ( ) ;
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CustomRects . clear ( ) ;
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PackIdMouseCursors = PackIdLines = - 1 ;
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// Important: we leave TexReady untouched
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}
void ImFontAtlas : : ClearTexData ( )
{
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IM_ASSERT ( ! Locked & & " Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()! " ) ;
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if ( TexPixelsAlpha8 )
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IM_FREE ( TexPixelsAlpha8 ) ;
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if ( TexPixelsRGBA32 )
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IM_FREE ( TexPixelsRGBA32 ) ;
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TexPixelsAlpha8 = NULL ;
TexPixelsRGBA32 = NULL ;
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TexPixelsUseColors = false ;
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// Important: we leave TexReady untouched
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}
void ImFontAtlas : : ClearFonts ( )
{
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IM_ASSERT ( ! Locked & & " Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()! " ) ;
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Fonts . clear_delete ( ) ;
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TexReady = false ;
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}
void ImFontAtlas : : Clear ( )
{
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ClearInputData ( ) ;
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ClearTexData ( ) ;
ClearFonts ( ) ;
}
void ImFontAtlas : : GetTexDataAsAlpha8 ( unsigned char * * out_pixels , int * out_width , int * out_height , int * out_bytes_per_pixel )
{
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// Build atlas on demand
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if ( TexPixelsAlpha8 = = NULL )
Build ( ) ;
* out_pixels = TexPixelsAlpha8 ;
if ( out_width ) * out_width = TexWidth ;
if ( out_height ) * out_height = TexHeight ;
if ( out_bytes_per_pixel ) * out_bytes_per_pixel = 1 ;
}
void ImFontAtlas : : GetTexDataAsRGBA32 ( unsigned char * * out_pixels , int * out_width , int * out_height , int * out_bytes_per_pixel )
{
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// Convert to RGBA32 format on demand
// Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
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if ( ! TexPixelsRGBA32 )
{
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unsigned char * pixels = NULL ;
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GetTexDataAsAlpha8 ( & pixels , NULL , NULL ) ;
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if ( pixels )
{
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TexPixelsRGBA32 = ( unsigned int * ) IM_ALLOC ( ( size_t ) TexWidth * ( size_t ) TexHeight * 4 ) ;
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const unsigned char * src = pixels ;
unsigned int * dst = TexPixelsRGBA32 ;
for ( int n = TexWidth * TexHeight ; n > 0 ; n - - )
* dst + + = IM_COL32 ( 255 , 255 , 255 , ( unsigned int ) ( * src + + ) ) ;
}
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}
* out_pixels = ( unsigned char * ) TexPixelsRGBA32 ;
if ( out_width ) * out_width = TexWidth ;
if ( out_height ) * out_height = TexHeight ;
if ( out_bytes_per_pixel ) * out_bytes_per_pixel = 4 ;
}
ImFont * ImFontAtlas : : AddFont ( const ImFontConfig * font_cfg )
{
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IM_ASSERT ( ! Locked & & " Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()! " ) ;
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IM_ASSERT ( font_cfg - > FontData ! = NULL & & font_cfg - > FontDataSize > 0 ) ;
IM_ASSERT ( font_cfg - > SizePixels > 0.0f ) ;
// Create new font
if ( ! font_cfg - > MergeMode )
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Fonts . push_back ( IM_NEW ( ImFont ) ) ;
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else
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IM_ASSERT ( ! Fonts . empty ( ) & & " Cannot use MergeMode for the first font " ) ; // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
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ConfigData . push_back ( * font_cfg ) ;
ImFontConfig & new_font_cfg = ConfigData . back ( ) ;
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if ( new_font_cfg . DstFont = = NULL )
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new_font_cfg . DstFont = Fonts . back ( ) ;
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if ( ! new_font_cfg . FontDataOwnedByAtlas )
{
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new_font_cfg . FontData = IM_ALLOC ( new_font_cfg . FontDataSize ) ;
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new_font_cfg . FontDataOwnedByAtlas = true ;
memcpy ( new_font_cfg . FontData , font_cfg - > FontData , ( size_t ) new_font_cfg . FontDataSize ) ;
}
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if ( new_font_cfg . DstFont - > EllipsisChar = = ( ImWchar ) - 1 )
new_font_cfg . DstFont - > EllipsisChar = font_cfg - > EllipsisChar ;
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ImFontAtlasUpdateConfigDataPointers ( this ) ;
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// Invalidate texture
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TexReady = false ;
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ClearTexData ( ) ;
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return new_font_cfg . DstFont ;
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}
2018-01-31 16:00:07 +01:00
// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
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static unsigned int stb_decompress_length ( const unsigned char * input ) ;
static unsigned int stb_decompress ( unsigned char * output , const unsigned char * input , unsigned int length ) ;
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static const char * GetDefaultCompressedFontDataTTFBase85 ( ) ;
static unsigned int Decode85Byte ( char c ) { return c > = ' \\ ' ? c - 36 : c - 35 ; }
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static void Decode85 ( const unsigned char * src , unsigned char * dst )
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{
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while ( * src )
{
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unsigned int tmp = Decode85Byte ( src [ 0 ] ) + 85 * ( Decode85Byte ( src [ 1 ] ) + 85 * ( Decode85Byte ( src [ 2 ] ) + 85 * ( Decode85Byte ( src [ 3 ] ) + 85 * Decode85Byte ( src [ 4 ] ) ) ) ) ;
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dst [ 0 ] = ( ( tmp > > 0 ) & 0xFF ) ; dst [ 1 ] = ( ( tmp > > 8 ) & 0xFF ) ; dst [ 2 ] = ( ( tmp > > 16 ) & 0xFF ) ; dst [ 3 ] = ( ( tmp > > 24 ) & 0xFF ) ; // We can't assume little-endianness.
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src + = 5 ;
dst + = 4 ;
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}
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}
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// Load embedded ProggyClean.ttf at size 13, disable oversampling
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ImFont * ImFontAtlas : : AddFontDefault ( const ImFontConfig * font_cfg_template )
{
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ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ( ) ;
if ( ! font_cfg_template )
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{
font_cfg . OversampleH = font_cfg . OversampleV = 1 ;
font_cfg . PixelSnapH = true ;
}
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if ( font_cfg . SizePixels < = 0.0f )
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font_cfg . SizePixels = 13.0f * 1.0f ;
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if ( font_cfg . Name [ 0 ] = = ' \0 ' )
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ImFormatString ( font_cfg . Name , IM_ARRAYSIZE ( font_cfg . Name ) , " ProggyClean.ttf, %dpx " , ( int ) font_cfg . SizePixels ) ;
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font_cfg . EllipsisChar = ( ImWchar ) 0x0085 ;
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font_cfg . GlyphOffset . y = 1.0f * IM_TRUNC ( font_cfg . SizePixels / 13.0f ) ; // Add +1 offset per 13 units
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const char * ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85 ( ) ;
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const ImWchar * glyph_ranges = font_cfg . GlyphRanges ! = NULL ? font_cfg . GlyphRanges : GetGlyphRangesDefault ( ) ;
ImFont * font = AddFontFromMemoryCompressedBase85TTF ( ttf_compressed_base85 , font_cfg . SizePixels , & font_cfg , glyph_ranges ) ;
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return font ;
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}
ImFont * ImFontAtlas : : AddFontFromFileTTF ( const char * filename , float size_pixels , const ImFontConfig * font_cfg_template , const ImWchar * glyph_ranges )
{
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IM_ASSERT ( ! Locked & & " Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()! " ) ;
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size_t data_size = 0 ;
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void * data = ImFileLoadToMemory ( filename , " rb " , & data_size , 0 ) ;
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if ( ! data )
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{
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IM_ASSERT_USER_ERROR ( 0 , " Could not load font file! " ) ;
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return NULL ;
}
ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ( ) ;
if ( font_cfg . Name [ 0 ] = = ' \0 ' )
{
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// Store a short copy of filename into into the font name for convenience
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const char * p ;
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for ( p = filename + strlen ( filename ) ; p > filename & & p [ - 1 ] ! = ' / ' & & p [ - 1 ] ! = ' \\ ' ; p - - ) { }
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ImFormatString ( font_cfg . Name , IM_ARRAYSIZE ( font_cfg . Name ) , " %s, %.0fpx " , p , size_pixels ) ;
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}
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return AddFontFromMemoryTTF ( data , ( int ) data_size , size_pixels , & font_cfg , glyph_ranges ) ;
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}
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// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
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ImFont * ImFontAtlas : : AddFontFromMemoryTTF ( void * font_data , int font_data_size , float size_pixels , const ImFontConfig * font_cfg_template , const ImWchar * glyph_ranges )
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{
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IM_ASSERT ( ! Locked & & " Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()! " ) ;
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ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ( ) ;
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IM_ASSERT ( font_cfg . FontData = = NULL ) ;
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IM_ASSERT ( font_data_size > 100 & & " Incorrect value for font_data_size! " ) ; // Heuristic to prevent accidentally passing a wrong value to font_data_size.
font_cfg . FontData = font_data ;
font_cfg . FontDataSize = font_data_size ;
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font_cfg . SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg . SizePixels ;
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if ( glyph_ranges )
font_cfg . GlyphRanges = glyph_ranges ;
return AddFont ( & font_cfg ) ;
}
ImFont * ImFontAtlas : : AddFontFromMemoryCompressedTTF ( const void * compressed_ttf_data , int compressed_ttf_size , float size_pixels , const ImFontConfig * font_cfg_template , const ImWchar * glyph_ranges )
{
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const unsigned int buf_decompressed_size = stb_decompress_length ( ( const unsigned char * ) compressed_ttf_data ) ;
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unsigned char * buf_decompressed_data = ( unsigned char * ) IM_ALLOC ( buf_decompressed_size ) ;
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stb_decompress ( buf_decompressed_data , ( const unsigned char * ) compressed_ttf_data , ( unsigned int ) compressed_ttf_size ) ;
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ImFontConfig font_cfg = font_cfg_template ? * font_cfg_template : ImFontConfig ( ) ;
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IM_ASSERT ( font_cfg . FontData = = NULL ) ;
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font_cfg . FontDataOwnedByAtlas = true ;
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return AddFontFromMemoryTTF ( buf_decompressed_data , ( int ) buf_decompressed_size , size_pixels , & font_cfg , glyph_ranges ) ;
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}
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ImFont * ImFontAtlas : : AddFontFromMemoryCompressedBase85TTF ( const char * compressed_ttf_data_base85 , float size_pixels , const ImFontConfig * font_cfg , const ImWchar * glyph_ranges )
{
int compressed_ttf_size = ( ( ( int ) strlen ( compressed_ttf_data_base85 ) + 4 ) / 5 ) * 4 ;
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void * compressed_ttf = IM_ALLOC ( ( size_t ) compressed_ttf_size ) ;
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Decode85 ( ( const unsigned char * ) compressed_ttf_data_base85 , ( unsigned char * ) compressed_ttf ) ;
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ImFont * font = AddFontFromMemoryCompressedTTF ( compressed_ttf , compressed_ttf_size , size_pixels , font_cfg , glyph_ranges ) ;
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IM_FREE ( compressed_ttf ) ;
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return font ;
}
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int ImFontAtlas : : AddCustomRectRegular ( int width , int height )
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{
IM_ASSERT ( width > 0 & & width < = 0xFFFF ) ;
IM_ASSERT ( height > 0 & & height < = 0xFFFF ) ;
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ImFontAtlasCustomRect r ;
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r . Width = ( unsigned short ) width ;
r . Height = ( unsigned short ) height ;
CustomRects . push_back ( r ) ;
return CustomRects . Size - 1 ; // Return index
}
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int ImFontAtlas : : AddCustomRectFontGlyph ( ImFont * font , ImWchar id , int width , int height , float advance_x , const ImVec2 & offset )
{
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# ifdef IMGUI_USE_WCHAR32
IM_ASSERT ( id < = IM_UNICODE_CODEPOINT_MAX ) ;
# endif
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IM_ASSERT ( font ! = NULL ) ;
IM_ASSERT ( width > 0 & & width < = 0xFFFF ) ;
IM_ASSERT ( height > 0 & & height < = 0xFFFF ) ;
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ImFontAtlasCustomRect r ;
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r . Width = ( unsigned short ) width ;
r . Height = ( unsigned short ) height ;
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r . GlyphID = id ;
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r . GlyphAdvanceX = advance_x ;
r . GlyphOffset = offset ;
r . Font = font ;
CustomRects . push_back ( r ) ;
return CustomRects . Size - 1 ; // Return index
}
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void ImFontAtlas : : CalcCustomRectUV ( const ImFontAtlasCustomRect * rect , ImVec2 * out_uv_min , ImVec2 * out_uv_max ) const
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{
IM_ASSERT ( TexWidth > 0 & & TexHeight > 0 ) ; // Font atlas needs to be built before we can calculate UV coordinates
IM_ASSERT ( rect - > IsPacked ( ) ) ; // Make sure the rectangle has been packed
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* out_uv_min = ImVec2 ( ( float ) rect - > X * TexUvScale . x , ( float ) rect - > Y * TexUvScale . y ) ;
* out_uv_max = ImVec2 ( ( float ) ( rect - > X + rect - > Width ) * TexUvScale . x , ( float ) ( rect - > Y + rect - > Height ) * TexUvScale . y ) ;
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}
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bool ImFontAtlas : : GetMouseCursorTexData ( ImGuiMouseCursor cursor_type , ImVec2 * out_offset , ImVec2 * out_size , ImVec2 out_uv_border [ 2 ] , ImVec2 out_uv_fill [ 2 ] )
{
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if ( cursor_type < = ImGuiMouseCursor_None | | cursor_type > = ImGuiMouseCursor_COUNT )
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return false ;
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if ( Flags & ImFontAtlasFlags_NoMouseCursors )
return false ;
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IM_ASSERT ( PackIdMouseCursors ! = - 1 ) ;
ImFontAtlasCustomRect * r = GetCustomRectByIndex ( PackIdMouseCursors ) ;
ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ cursor_type ] [ 0 ] + ImVec2 ( ( float ) r - > X , ( float ) r - > Y ) ;
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ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ cursor_type ] [ 1 ] ;
* out_size = size ;
* out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA [ cursor_type ] [ 2 ] ;
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out_uv_border [ 0 ] = ( pos ) * TexUvScale ;
out_uv_border [ 1 ] = ( pos + size ) * TexUvScale ;
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pos . x + = FONT_ATLAS_DEFAULT_TEX_DATA_W + 1 ;
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out_uv_fill [ 0 ] = ( pos ) * TexUvScale ;
out_uv_fill [ 1 ] = ( pos + size ) * TexUvScale ;
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return true ;
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}
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bool ImFontAtlas : : Build ( )
{
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IM_ASSERT ( ! Locked & & " Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()! " ) ;
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// Default font is none are specified
if ( ConfigData . Size = = 0 )
AddFontDefault ( ) ;
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// Select builder
// - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
// may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
// using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
// and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
const ImFontBuilderIO * builder_io = FontBuilderIO ;
if ( builder_io = = NULL )
{
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# ifdef IMGUI_ENABLE_FREETYPE
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builder_io = ImGuiFreeType : : GetBuilderForFreeType ( ) ;
# elif defined(IMGUI_ENABLE_STB_TRUETYPE)
builder_io = ImFontAtlasGetBuilderForStbTruetype ( ) ;
# else
IM_ASSERT ( 0 ) ; // Invalid Build function
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# endif
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}
// Build
return builder_io - > FontBuilder_Build ( this ) ;
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}
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void ImFontAtlasBuildMultiplyCalcLookupTable ( unsigned char out_table [ 256 ] , float in_brighten_factor )
{
for ( unsigned int i = 0 ; i < 256 ; i + + )
{
unsigned int value = ( unsigned int ) ( i * in_brighten_factor ) ;
out_table [ i ] = value > 255 ? 255 : ( value & 0xFF ) ;
}
}
void ImFontAtlasBuildMultiplyRectAlpha8 ( const unsigned char table [ 256 ] , unsigned char * pixels , int x , int y , int w , int h , int stride )
{
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IM_ASSERT_PARANOID ( w < = stride ) ;
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unsigned char * data = pixels + x + y * stride ;
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for ( int j = h ; j > 0 ; j - - , data + = stride - w )
for ( int i = w ; i > 0 ; i - - , data + + )
* data = table [ * data ] ;
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}
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# ifdef IMGUI_ENABLE_STB_TRUETYPE
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// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
struct ImFontBuildSrcData
{
stbtt_fontinfo FontInfo ;
stbtt_pack_range PackRange ; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
stbrp_rect * Rects ; // Rectangle to pack. We first fill in their size and the packer will give us their position.
stbtt_packedchar * PackedChars ; // Output glyphs
const ImWchar * SrcRanges ; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
int DstIndex ; // Index into atlas->Fonts[] and dst_tmp_array[]
int GlyphsHighest ; // Highest requested codepoint
int GlyphsCount ; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
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ImBitVector GlyphsSet ; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImVector < int > GlyphsList ; // Glyph codepoints list (flattened version of GlyphsSet)
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} ;
// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
struct ImFontBuildDstData
{
int SrcCount ; // Number of source fonts targeting this destination font.
int GlyphsHighest ;
int GlyphsCount ;
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ImBitVector GlyphsSet ; // This is used to resolve collision when multiple sources are merged into a same destination font.
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} ;
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static void UnpackBitVectorToFlatIndexList ( const ImBitVector * in , ImVector < int > * out )
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{
IM_ASSERT ( sizeof ( in - > Storage . Data [ 0 ] ) = = sizeof ( int ) ) ;
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const ImU32 * it_begin = in - > Storage . begin ( ) ;
const ImU32 * it_end = in - > Storage . end ( ) ;
for ( const ImU32 * it = it_begin ; it < it_end ; it + + )
if ( ImU32 entries_32 = * it )
for ( ImU32 bit_n = 0 ; bit_n < 32 ; bit_n + + )
if ( entries_32 & ( ( ImU32 ) 1 < < bit_n ) )
out - > push_back ( ( int ) ( ( ( it - it_begin ) < < 5 ) + bit_n ) ) ;
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}
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static bool ImFontAtlasBuildWithStbTruetype ( ImFontAtlas * atlas )
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{
IM_ASSERT ( atlas - > ConfigData . Size > 0 ) ;
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ImFontAtlasBuildInit ( atlas ) ;
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// Clear atlas
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atlas - > TexID = ( ImTextureID ) NULL ;
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atlas - > TexWidth = atlas - > TexHeight = 0 ;
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atlas - > TexUvScale = ImVec2 ( 0.0f , 0.0f ) ;
atlas - > TexUvWhitePixel = ImVec2 ( 0.0f , 0.0f ) ;
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atlas - > ClearTexData ( ) ;
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// Temporary storage for building
ImVector < ImFontBuildSrcData > src_tmp_array ;
ImVector < ImFontBuildDstData > dst_tmp_array ;
src_tmp_array . resize ( atlas - > ConfigData . Size ) ;
dst_tmp_array . resize ( atlas - > Fonts . Size ) ;
memset ( src_tmp_array . Data , 0 , ( size_t ) src_tmp_array . size_in_bytes ( ) ) ;
memset ( dst_tmp_array . Data , 0 , ( size_t ) dst_tmp_array . size_in_bytes ( ) ) ;
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// 1. Initialize font loading structure, check font data validity
for ( int src_i = 0 ; src_i < atlas - > ConfigData . Size ; src_i + + )
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{
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ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ] ;
ImFontConfig & cfg = atlas - > ConfigData [ src_i ] ;
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IM_ASSERT ( cfg . DstFont & & ( ! cfg . DstFont - > IsLoaded ( ) | | cfg . DstFont - > ContainerAtlas = = atlas ) ) ;
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// Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
src_tmp . DstIndex = - 1 ;
for ( int output_i = 0 ; output_i < atlas - > Fonts . Size & & src_tmp . DstIndex = = - 1 ; output_i + + )
if ( cfg . DstFont = = atlas - > Fonts [ output_i ] )
src_tmp . DstIndex = output_i ;
if ( src_tmp . DstIndex = = - 1 )
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{
IM_ASSERT ( src_tmp . DstIndex ! = - 1 ) ; // cfg.DstFont not pointing within atlas->Fonts[] array?
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return false ;
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}
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// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
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const int font_offset = stbtt_GetFontOffsetForIndex ( ( unsigned char * ) cfg . FontData , cfg . FontNo ) ;
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IM_ASSERT ( font_offset > = 0 & & " FontData is incorrect, or FontNo cannot be found. " ) ;
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if ( ! stbtt_InitFont ( & src_tmp . FontInfo , ( unsigned char * ) cfg . FontData , font_offset ) )
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{
IM_ASSERT ( 0 & & " stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize. " ) ;
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return false ;
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}
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// Measure highest codepoints
ImFontBuildDstData & dst_tmp = dst_tmp_array [ src_tmp . DstIndex ] ;
src_tmp . SrcRanges = cfg . GlyphRanges ? cfg . GlyphRanges : atlas - > GetGlyphRangesDefault ( ) ;
for ( const ImWchar * src_range = src_tmp . SrcRanges ; src_range [ 0 ] & & src_range [ 1 ] ; src_range + = 2 )
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{
// Check for valid range. This may also help detect *some* dangling pointers, because a common
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// user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent,
// or to forget to zero-terminate the glyph range array.
IM_ASSERT ( src_range [ 0 ] < = src_range [ 1 ] & & " Invalid range: is your glyph range array persistent? it is zero-terminated? " ) ;
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src_tmp . GlyphsHighest = ImMax ( src_tmp . GlyphsHighest , ( int ) src_range [ 1 ] ) ;
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}
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dst_tmp . SrcCount + + ;
dst_tmp . GlyphsHighest = ImMax ( dst_tmp . GlyphsHighest , src_tmp . GlyphsHighest ) ;
}
// 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
int total_glyphs_count = 0 ;
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i + + )
{
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ] ;
ImFontBuildDstData & dst_tmp = dst_tmp_array [ src_tmp . DstIndex ] ;
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src_tmp . GlyphsSet . Create ( src_tmp . GlyphsHighest + 1 ) ;
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if ( dst_tmp . GlyphsSet . Storage . empty ( ) )
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dst_tmp . GlyphsSet . Create ( dst_tmp . GlyphsHighest + 1 ) ;
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for ( const ImWchar * src_range = src_tmp . SrcRanges ; src_range [ 0 ] & & src_range [ 1 ] ; src_range + = 2 )
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for ( unsigned int codepoint = src_range [ 0 ] ; codepoint < = src_range [ 1 ] ; codepoint + + )
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{
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if ( dst_tmp . GlyphsSet . TestBit ( codepoint ) ) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
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continue ;
if ( ! stbtt_FindGlyphIndex ( & src_tmp . FontInfo , codepoint ) ) // It is actually in the font?
continue ;
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// Add to avail set/counters
src_tmp . GlyphsCount + + ;
dst_tmp . GlyphsCount + + ;
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src_tmp . GlyphsSet . SetBit ( codepoint ) ;
dst_tmp . GlyphsSet . SetBit ( codepoint ) ;
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total_glyphs_count + + ;
}
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}
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// 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i + + )
{
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ] ;
src_tmp . GlyphsList . reserve ( src_tmp . GlyphsCount ) ;
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UnpackBitVectorToFlatIndexList ( & src_tmp . GlyphsSet , & src_tmp . GlyphsList ) ;
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src_tmp . GlyphsSet . Clear ( ) ;
IM_ASSERT ( src_tmp . GlyphsList . Size = = src_tmp . GlyphsCount ) ;
}
for ( int dst_i = 0 ; dst_i < dst_tmp_array . Size ; dst_i + + )
dst_tmp_array [ dst_i ] . GlyphsSet . Clear ( ) ;
dst_tmp_array . clear ( ) ;
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// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
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// (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
ImVector < stbrp_rect > buf_rects ;
ImVector < stbtt_packedchar > buf_packedchars ;
buf_rects . resize ( total_glyphs_count ) ;
buf_packedchars . resize ( total_glyphs_count ) ;
memset ( buf_rects . Data , 0 , ( size_t ) buf_rects . size_in_bytes ( ) ) ;
memset ( buf_packedchars . Data , 0 , ( size_t ) buf_packedchars . size_in_bytes ( ) ) ;
// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
int total_surface = 0 ;
int buf_rects_out_n = 0 ;
int buf_packedchars_out_n = 0 ;
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i + + )
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{
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ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ] ;
if ( src_tmp . GlyphsCount = = 0 )
continue ;
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src_tmp . Rects = & buf_rects [ buf_rects_out_n ] ;
src_tmp . PackedChars = & buf_packedchars [ buf_packedchars_out_n ] ;
buf_rects_out_n + = src_tmp . GlyphsCount ;
buf_packedchars_out_n + = src_tmp . GlyphsCount ;
// Convert our ranges in the format stb_truetype wants
ImFontConfig & cfg = atlas - > ConfigData [ src_i ] ;
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src_tmp . PackRange . font_size = cfg . SizePixels * cfg . RasterizerDensity ;
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src_tmp . PackRange . first_unicode_codepoint_in_range = 0 ;
src_tmp . PackRange . array_of_unicode_codepoints = src_tmp . GlyphsList . Data ;
src_tmp . PackRange . num_chars = src_tmp . GlyphsList . Size ;
src_tmp . PackRange . chardata_for_range = src_tmp . PackedChars ;
src_tmp . PackRange . h_oversample = ( unsigned char ) cfg . OversampleH ;
src_tmp . PackRange . v_oversample = ( unsigned char ) cfg . OversampleV ;
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
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const float scale = ( cfg . SizePixels > 0.0f ) ? stbtt_ScaleForPixelHeight ( & src_tmp . FontInfo , cfg . SizePixels * cfg . RasterizerDensity ) : stbtt_ScaleForMappingEmToPixels ( & src_tmp . FontInfo , - cfg . SizePixels * cfg . RasterizerDensity ) ;
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const int padding = atlas - > TexGlyphPadding ;
for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsList . Size ; glyph_i + + )
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{
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int x0 , y0 , x1 , y1 ;
const int glyph_index_in_font = stbtt_FindGlyphIndex ( & src_tmp . FontInfo , src_tmp . GlyphsList [ glyph_i ] ) ;
IM_ASSERT ( glyph_index_in_font ! = 0 ) ;
stbtt_GetGlyphBitmapBoxSubpixel ( & src_tmp . FontInfo , glyph_index_in_font , scale * cfg . OversampleH , scale * cfg . OversampleV , 0 , 0 , & x0 , & y0 , & x1 , & y1 ) ;
src_tmp . Rects [ glyph_i ] . w = ( stbrp_coord ) ( x1 - x0 + padding + cfg . OversampleH - 1 ) ;
src_tmp . Rects [ glyph_i ] . h = ( stbrp_coord ) ( y1 - y0 + padding + cfg . OversampleV - 1 ) ;
total_surface + = src_tmp . Rects [ glyph_i ] . w * src_tmp . Rects [ glyph_i ] . h ;
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}
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}
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// We need a width for the skyline algorithm, any width!
// The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
// User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
const int surface_sqrt = ( int ) ImSqrt ( ( float ) total_surface ) + 1 ;
atlas - > TexHeight = 0 ;
if ( atlas - > TexDesiredWidth > 0 )
atlas - > TexWidth = atlas - > TexDesiredWidth ;
else
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atlas - > TexWidth = ( surface_sqrt > = 4096 * 0.7f ) ? 4096 : ( surface_sqrt > = 2048 * 0.7f ) ? 2048 : ( surface_sqrt > = 1024 * 0.7f ) ? 1024 : 512 ;
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// 5. Start packing
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
const int TEX_HEIGHT_MAX = 1024 * 32 ;
stbtt_pack_context spc = { } ;
stbtt_PackBegin ( & spc , NULL , atlas - > TexWidth , TEX_HEIGHT_MAX , 0 , atlas - > TexGlyphPadding , NULL ) ;
ImFontAtlasBuildPackCustomRects ( atlas , spc . pack_info ) ;
// 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i + + )
{
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ] ;
if ( src_tmp . GlyphsCount = = 0 )
continue ;
stbrp_pack_rects ( ( stbrp_context * ) spc . pack_info , src_tmp . Rects , src_tmp . GlyphsCount ) ;
// Extend texture height and mark missing glyphs as non-packed so we won't render them.
// FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsCount ; glyph_i + + )
if ( src_tmp . Rects [ glyph_i ] . was_packed )
atlas - > TexHeight = ImMax ( atlas - > TexHeight , src_tmp . Rects [ glyph_i ] . y + src_tmp . Rects [ glyph_i ] . h ) ;
}
// 7. Allocate texture
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atlas - > TexHeight = ( atlas - > Flags & ImFontAtlasFlags_NoPowerOfTwoHeight ) ? ( atlas - > TexHeight + 1 ) : ImUpperPowerOfTwo ( atlas - > TexHeight ) ;
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atlas - > TexUvScale = ImVec2 ( 1.0f / atlas - > TexWidth , 1.0f / atlas - > TexHeight ) ;
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atlas - > TexPixelsAlpha8 = ( unsigned char * ) IM_ALLOC ( atlas - > TexWidth * atlas - > TexHeight ) ;
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memset ( atlas - > TexPixelsAlpha8 , 0 , atlas - > TexWidth * atlas - > TexHeight ) ;
spc . pixels = atlas - > TexPixelsAlpha8 ;
spc . height = atlas - > TexHeight ;
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// 8. Render/rasterize font characters into the texture
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i + + )
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{
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ImFontConfig & cfg = atlas - > ConfigData [ src_i ] ;
ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ] ;
if ( src_tmp . GlyphsCount = = 0 )
continue ;
stbtt_PackFontRangesRenderIntoRects ( & spc , & src_tmp . FontInfo , & src_tmp . PackRange , 1 , src_tmp . Rects ) ;
// Apply multiply operator
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if ( cfg . RasterizerMultiply ! = 1.0f )
{
unsigned char multiply_table [ 256 ] ;
ImFontAtlasBuildMultiplyCalcLookupTable ( multiply_table , cfg . RasterizerMultiply ) ;
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stbrp_rect * r = & src_tmp . Rects [ 0 ] ;
for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsCount ; glyph_i + + , r + + )
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if ( r - > was_packed )
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ImFontAtlasBuildMultiplyRectAlpha8 ( multiply_table , atlas - > TexPixelsAlpha8 , r - > x , r - > y , r - > w , r - > h , atlas - > TexWidth * 1 ) ;
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}
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src_tmp . Rects = NULL ;
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}
// End packing
stbtt_PackEnd ( & spc ) ;
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buf_rects . clear ( ) ;
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// 9. Setup ImFont and glyphs for runtime
for ( int src_i = 0 ; src_i < src_tmp_array . Size ; src_i + + )
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{
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// When merging fonts with MergeMode=true:
// - We can have multiple input fonts writing into a same destination font.
// - dst_font->ConfigData is != from cfg which is our source configuration.
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ImFontBuildSrcData & src_tmp = src_tmp_array [ src_i ] ;
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ImFontConfig & cfg = atlas - > ConfigData [ src_i ] ;
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ImFont * dst_font = cfg . DstFont ;
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const float font_scale = stbtt_ScaleForPixelHeight ( & src_tmp . FontInfo , cfg . SizePixels ) ;
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int unscaled_ascent , unscaled_descent , unscaled_line_gap ;
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stbtt_GetFontVMetrics ( & src_tmp . FontInfo , & unscaled_ascent , & unscaled_descent , & unscaled_line_gap ) ;
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const float ascent = ImCeil ( unscaled_ascent * font_scale ) ;
const float descent = ImFloor ( unscaled_descent * font_scale ) ;
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ImFontAtlasBuildSetupFont ( atlas , dst_font , & cfg , ascent , descent ) ;
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const float font_off_x = cfg . GlyphOffset . x ;
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const float font_off_y = cfg . GlyphOffset . y + IM_ROUND ( dst_font - > Ascent ) ;
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const float inv_rasterization_scale = 1.0f / cfg . RasterizerDensity ;
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for ( int glyph_i = 0 ; glyph_i < src_tmp . GlyphsCount ; glyph_i + + )
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{
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// Register glyph
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const int codepoint = src_tmp . GlyphsList [ glyph_i ] ;
const stbtt_packedchar & pc = src_tmp . PackedChars [ glyph_i ] ;
stbtt_aligned_quad q ;
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float unused_x = 0.0f , unused_y = 0.0f ;
stbtt_GetPackedQuad ( src_tmp . PackedChars , atlas - > TexWidth , atlas - > TexHeight , glyph_i , & unused_x , & unused_y , & q , 0 ) ;
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float x0 = q . x0 * inv_rasterization_scale + font_off_x ;
float y0 = q . y0 * inv_rasterization_scale + font_off_y ;
float x1 = q . x1 * inv_rasterization_scale + font_off_x ;
float y1 = q . y1 * inv_rasterization_scale + font_off_y ;
dst_font - > AddGlyph ( & cfg , ( ImWchar ) codepoint , x0 , y0 , x1 , y1 , q . s0 , q . t0 , q . s1 , q . t1 , pc . xadvance * inv_rasterization_scale ) ;
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}
}
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// Cleanup
src_tmp_array . clear_destruct ( ) ;
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ImFontAtlasBuildFinish ( atlas ) ;
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return true ;
}
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const ImFontBuilderIO * ImFontAtlasGetBuilderForStbTruetype ( )
{
static ImFontBuilderIO io ;
io . FontBuilder_Build = ImFontAtlasBuildWithStbTruetype ;
return & io ;
}
# endif // IMGUI_ENABLE_STB_TRUETYPE
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void ImFontAtlasUpdateConfigDataPointers ( ImFontAtlas * atlas )
{
for ( ImFontConfig & font_cfg : atlas - > ConfigData )
{
ImFont * font = font_cfg . DstFont ;
if ( ! font_cfg . MergeMode )
{
font - > ConfigData = & font_cfg ;
font - > ConfigDataCount = 0 ;
}
font - > ConfigDataCount + + ;
}
}
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void ImFontAtlasBuildSetupFont ( ImFontAtlas * atlas , ImFont * font , ImFontConfig * font_config , float ascent , float descent )
{
if ( ! font_config - > MergeMode )
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{
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font - > ClearOutputData ( ) ;
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font - > FontSize = font_config - > SizePixels ;
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IM_ASSERT ( font - > ConfigData = = font_config ) ;
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font - > ContainerAtlas = atlas ;
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font - > Ascent = ascent ;
font - > Descent = descent ;
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}
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}
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void ImFontAtlasBuildPackCustomRects ( ImFontAtlas * atlas , void * stbrp_context_opaque )
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{
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stbrp_context * pack_context = ( stbrp_context * ) stbrp_context_opaque ;
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IM_ASSERT ( pack_context ! = NULL ) ;
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ImVector < ImFontAtlasCustomRect > & user_rects = atlas - > CustomRects ;
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IM_ASSERT ( user_rects . Size > = 1 ) ; // We expect at least the default custom rects to be registered, else something went wrong.
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# ifdef __GNUC__
if ( user_rects . Size < 1 ) { __builtin_unreachable ( ) ; } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
# endif
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ImVector < stbrp_rect > pack_rects ;
pack_rects . resize ( user_rects . Size ) ;
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memset ( pack_rects . Data , 0 , ( size_t ) pack_rects . size_in_bytes ( ) ) ;
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for ( int i = 0 ; i < user_rects . Size ; i + + )
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{
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pack_rects [ i ] . w = user_rects [ i ] . Width ;
pack_rects [ i ] . h = user_rects [ i ] . Height ;
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}
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stbrp_pack_rects ( pack_context , & pack_rects [ 0 ] , pack_rects . Size ) ;
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for ( int i = 0 ; i < pack_rects . Size ; i + + )
if ( pack_rects [ i ] . was_packed )
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{
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user_rects [ i ] . X = ( unsigned short ) pack_rects [ i ] . x ;
user_rects [ i ] . Y = ( unsigned short ) pack_rects [ i ] . y ;
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IM_ASSERT ( pack_rects [ i ] . w = = user_rects [ i ] . Width & & pack_rects [ i ] . h = = user_rects [ i ] . Height ) ;
atlas - > TexHeight = ImMax ( atlas - > TexHeight , pack_rects [ i ] . y + pack_rects [ i ] . h ) ;
}
}
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void ImFontAtlasBuildRender8bppRectFromString ( ImFontAtlas * atlas , int x , int y , int w , int h , const char * in_str , char in_marker_char , unsigned char in_marker_pixel_value )
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{
IM_ASSERT ( x > = 0 & & x + w < = atlas - > TexWidth ) ;
IM_ASSERT ( y > = 0 & & y + h < = atlas - > TexHeight ) ;
unsigned char * out_pixel = atlas - > TexPixelsAlpha8 + x + ( y * atlas - > TexWidth ) ;
for ( int off_y = 0 ; off_y < h ; off_y + + , out_pixel + = atlas - > TexWidth , in_str + = w )
for ( int off_x = 0 ; off_x < w ; off_x + + )
out_pixel [ off_x ] = ( in_str [ off_x ] = = in_marker_char ) ? in_marker_pixel_value : 0x00 ;
}
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void ImFontAtlasBuildRender32bppRectFromString ( ImFontAtlas * atlas , int x , int y , int w , int h , const char * in_str , char in_marker_char , unsigned int in_marker_pixel_value )
{
IM_ASSERT ( x > = 0 & & x + w < = atlas - > TexWidth ) ;
IM_ASSERT ( y > = 0 & & y + h < = atlas - > TexHeight ) ;
unsigned int * out_pixel = atlas - > TexPixelsRGBA32 + x + ( y * atlas - > TexWidth ) ;
for ( int off_y = 0 ; off_y < h ; off_y + + , out_pixel + = atlas - > TexWidth , in_str + = w )
for ( int off_x = 0 ; off_x < w ; off_x + + )
out_pixel [ off_x ] = ( in_str [ off_x ] = = in_marker_char ) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS ;
}
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static void ImFontAtlasBuildRenderDefaultTexData ( ImFontAtlas * atlas )
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{
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ImFontAtlasCustomRect * r = atlas - > GetCustomRectByIndex ( atlas - > PackIdMouseCursors ) ;
IM_ASSERT ( r - > IsPacked ( ) ) ;
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const int w = atlas - > TexWidth ;
if ( ! ( atlas - > Flags & ImFontAtlasFlags_NoMouseCursors ) )
{
// Render/copy pixels
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IM_ASSERT ( r - > Width = = FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 & & r - > Height = = FONT_ATLAS_DEFAULT_TEX_DATA_H ) ;
const int x_for_white = r - > X ;
const int x_for_black = r - > X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1 ;
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if ( atlas - > TexPixelsAlpha8 ! = NULL )
{
ImFontAtlasBuildRender8bppRectFromString ( atlas , x_for_white , r - > Y , FONT_ATLAS_DEFAULT_TEX_DATA_W , FONT_ATLAS_DEFAULT_TEX_DATA_H , FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS , ' . ' , 0xFF ) ;
ImFontAtlasBuildRender8bppRectFromString ( atlas , x_for_black , r - > Y , FONT_ATLAS_DEFAULT_TEX_DATA_W , FONT_ATLAS_DEFAULT_TEX_DATA_H , FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS , ' X ' , 0xFF ) ;
}
else
{
ImFontAtlasBuildRender32bppRectFromString ( atlas , x_for_white , r - > Y , FONT_ATLAS_DEFAULT_TEX_DATA_W , FONT_ATLAS_DEFAULT_TEX_DATA_H , FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS , ' . ' , IM_COL32_WHITE ) ;
ImFontAtlasBuildRender32bppRectFromString ( atlas , x_for_black , r - > Y , FONT_ATLAS_DEFAULT_TEX_DATA_W , FONT_ATLAS_DEFAULT_TEX_DATA_H , FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS , ' X ' , IM_COL32_WHITE ) ;
}
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}
else
{
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// Render 4 white pixels
IM_ASSERT ( r - > Width = = 2 & & r - > Height = = 2 ) ;
const int offset = ( int ) r - > X + ( int ) r - > Y * w ;
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if ( atlas - > TexPixelsAlpha8 ! = NULL )
{
atlas - > TexPixelsAlpha8 [ offset ] = atlas - > TexPixelsAlpha8 [ offset + 1 ] = atlas - > TexPixelsAlpha8 [ offset + w ] = atlas - > TexPixelsAlpha8 [ offset + w + 1 ] = 0xFF ;
}
else
{
atlas - > TexPixelsRGBA32 [ offset ] = atlas - > TexPixelsRGBA32 [ offset + 1 ] = atlas - > TexPixelsRGBA32 [ offset + w ] = atlas - > TexPixelsRGBA32 [ offset + w + 1 ] = IM_COL32_WHITE ;
}
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}
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atlas - > TexUvWhitePixel = ImVec2 ( ( r - > X + 0.5f ) * atlas - > TexUvScale . x , ( r - > Y + 0.5f ) * atlas - > TexUvScale . y ) ;
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}
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static void ImFontAtlasBuildRenderLinesTexData ( ImFontAtlas * atlas )
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{
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if ( atlas - > Flags & ImFontAtlasFlags_NoBakedLines )
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return ;
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// This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
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ImFontAtlasCustomRect * r = atlas - > GetCustomRectByIndex ( atlas - > PackIdLines ) ;
IM_ASSERT ( r - > IsPacked ( ) ) ;
for ( unsigned int n = 0 ; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1 ; n + + ) // +1 because of the zero-width row
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{
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// Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
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unsigned int y = n ;
unsigned int line_width = n ;
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unsigned int pad_left = ( r - > Width - line_width ) / 2 ;
unsigned int pad_right = r - > Width - ( pad_left + line_width ) ;
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// Write each slice
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IM_ASSERT ( pad_left + line_width + pad_right = = r - > Width & & y < r - > Height ) ; // Make sure we're inside the texture bounds before we start writing pixels
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if ( atlas - > TexPixelsAlpha8 ! = NULL )
{
unsigned char * write_ptr = & atlas - > TexPixelsAlpha8 [ r - > X + ( ( r - > Y + y ) * atlas - > TexWidth ) ] ;
for ( unsigned int i = 0 ; i < pad_left ; i + + )
* ( write_ptr + i ) = 0x00 ;
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for ( unsigned int i = 0 ; i < line_width ; i + + )
* ( write_ptr + pad_left + i ) = 0xFF ;
for ( unsigned int i = 0 ; i < pad_right ; i + + )
* ( write_ptr + pad_left + line_width + i ) = 0x00 ;
}
else
{
unsigned int * write_ptr = & atlas - > TexPixelsRGBA32 [ r - > X + ( ( r - > Y + y ) * atlas - > TexWidth ) ] ;
for ( unsigned int i = 0 ; i < pad_left ; i + + )
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* ( write_ptr + i ) = IM_COL32 ( 255 , 255 , 255 , 0 ) ;
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for ( unsigned int i = 0 ; i < line_width ; i + + )
* ( write_ptr + pad_left + i ) = IM_COL32_WHITE ;
for ( unsigned int i = 0 ; i < pad_right ; i + + )
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* ( write_ptr + pad_left + line_width + i ) = IM_COL32 ( 255 , 255 , 255 , 0 ) ;
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}
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// Calculate UVs for this line
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ImVec2 uv0 = ImVec2 ( ( float ) ( r - > X + pad_left - 1 ) , ( float ) ( r - > Y + y ) ) * atlas - > TexUvScale ;
ImVec2 uv1 = ImVec2 ( ( float ) ( r - > X + pad_left + line_width + 1 ) , ( float ) ( r - > Y + y + 1 ) ) * atlas - > TexUvScale ;
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float half_v = ( uv0 . y + uv1 . y ) * 0.5f ; // Calculate a constant V in the middle of the row to avoid sampling artifacts
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atlas - > TexUvLines [ n ] = ImVec4 ( uv0 . x , half_v , uv1 . x , half_v ) ;
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}
}
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// Note: this is called / shared by both the stb_truetype and the FreeType builder
void ImFontAtlasBuildInit ( ImFontAtlas * atlas )
{
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// Round font size
// - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
// - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
// - We may support it better later and remove this rounding.
for ( ImFontConfig & cfg : atlas - > ConfigData )
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cfg . SizePixels = ImTrunc ( cfg . SizePixels ) ;
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// Register texture region for mouse cursors or standard white pixels
if ( atlas - > PackIdMouseCursors < 0 )
{
if ( ! ( atlas - > Flags & ImFontAtlasFlags_NoMouseCursors ) )
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atlas - > PackIdMouseCursors = atlas - > AddCustomRectRegular ( FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 , FONT_ATLAS_DEFAULT_TEX_DATA_H ) ;
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else
atlas - > PackIdMouseCursors = atlas - > AddCustomRectRegular ( 2 , 2 ) ;
}
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// Register texture region for thick lines
// The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
if ( atlas - > PackIdLines < 0 )
{
if ( ! ( atlas - > Flags & ImFontAtlasFlags_NoBakedLines ) )
atlas - > PackIdLines = atlas - > AddCustomRectRegular ( IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2 , IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1 ) ;
}
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}
// This is called/shared by both the stb_truetype and the FreeType builder.
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void ImFontAtlasBuildFinish ( ImFontAtlas * atlas )
{
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// Render into our custom data blocks
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IM_ASSERT ( atlas - > TexPixelsAlpha8 ! = NULL | | atlas - > TexPixelsRGBA32 ! = NULL ) ;
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ImFontAtlasBuildRenderDefaultTexData ( atlas ) ;
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ImFontAtlasBuildRenderLinesTexData ( atlas ) ;
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// Register custom rectangle glyphs
for ( int i = 0 ; i < atlas - > CustomRects . Size ; i + + )
{
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const ImFontAtlasCustomRect * r = & atlas - > CustomRects [ i ] ;
if ( r - > Font = = NULL | | r - > GlyphID = = 0 )
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continue ;
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// Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
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IM_ASSERT ( r - > Font - > ContainerAtlas = = atlas ) ;
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ImVec2 uv0 , uv1 ;
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atlas - > CalcCustomRectUV ( r , & uv0 , & uv1 ) ;
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r - > Font - > AddGlyph ( NULL , ( ImWchar ) r - > GlyphID , r - > GlyphOffset . x , r - > GlyphOffset . y , r - > GlyphOffset . x + r - > Width , r - > GlyphOffset . y + r - > Height , uv0 . x , uv0 . y , uv1 . x , uv1 . y , r - > GlyphAdvanceX ) ;
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}
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// Build all fonts lookup tables
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for ( ImFont * font : atlas - > Fonts )
if ( font - > DirtyLookupTables )
font - > BuildLookupTable ( ) ;
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atlas - > TexReady = true ;
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}
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// Retrieve list of range (2 int per range, values are inclusive)
const ImWchar * ImFontAtlas : : GetGlyphRangesDefault ( )
{
static const ImWchar ranges [ ] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0 ,
} ;
return & ranges [ 0 ] ;
}
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const ImWchar * ImFontAtlas : : GetGlyphRangesGreek ( )
{
static const ImWchar ranges [ ] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0x0370 , 0x03FF , // Greek and Coptic
0 ,
} ;
return & ranges [ 0 ] ;
}
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const ImWchar * ImFontAtlas : : GetGlyphRangesKorean ( )
{
static const ImWchar ranges [ ] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0x3131 , 0x3163 , // Korean alphabets
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0xAC00 , 0xD7A3 , // Korean characters
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0xFFFD , 0xFFFD , // Invalid
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0 ,
} ;
return & ranges [ 0 ] ;
}
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const ImWchar * ImFontAtlas : : GetGlyphRangesChineseFull ( )
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{
static const ImWchar ranges [ ] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
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0x2000 , 0x206F , // General Punctuation
0x3000 , 0x30FF , // CJK Symbols and Punctuations, Hiragana, Katakana
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0x31F0 , 0x31FF , // Katakana Phonetic Extensions
0xFF00 , 0xFFEF , // Half-width characters
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0xFFFD , 0xFFFD , // Invalid
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0x4e00 , 0x9FAF , // CJK Ideograms
0 ,
} ;
return & ranges [ 0 ] ;
}
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static void UnpackAccumulativeOffsetsIntoRanges ( int base_codepoint , const short * accumulative_offsets , int accumulative_offsets_count , ImWchar * out_ranges )
{
for ( int n = 0 ; n < accumulative_offsets_count ; n + + , out_ranges + = 2 )
{
out_ranges [ 0 ] = out_ranges [ 1 ] = ( ImWchar ) ( base_codepoint + accumulative_offsets [ n ] ) ;
base_codepoint + = accumulative_offsets [ n ] ;
}
out_ranges [ 0 ] = 0 ;
}
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//-------------------------------------------------------------------------
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// [SECTION] ImFontAtlas glyph ranges helpers
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//-------------------------------------------------------------------------
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const ImWchar * ImFontAtlas : : GetGlyphRangesChineseSimplifiedCommon ( )
{
// Store 2500 regularly used characters for Simplified Chinese.
// Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
// This table covers 97.97% of all characters used during the month in July, 1987.
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// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
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// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
static const short accumulative_offsets_from_0x4E00 [ ] =
{
0 , 1 , 2 , 4 , 1 , 1 , 1 , 1 , 2 , 1 , 3 , 2 , 1 , 2 , 2 , 1 , 1 , 1 , 1 , 1 , 5 , 2 , 1 , 2 , 3 , 3 , 3 , 2 , 2 , 4 , 1 , 1 , 1 , 2 , 1 , 5 , 2 , 3 , 1 , 2 , 1 , 2 , 1 , 1 , 2 , 1 , 1 , 2 , 2 , 1 , 4 , 1 , 1 , 1 , 1 , 5 , 10 , 1 , 2 , 19 , 2 , 1 , 2 , 1 , 2 , 1 , 2 , 1 , 2 ,
1 , 5 , 1 , 6 , 3 , 2 , 1 , 2 , 2 , 1 , 1 , 1 , 4 , 8 , 5 , 1 , 1 , 4 , 1 , 1 , 3 , 1 , 2 , 1 , 5 , 1 , 2 , 1 , 1 , 1 , 10 , 1 , 1 , 5 , 2 , 4 , 6 , 1 , 4 , 2 , 2 , 2 , 12 , 2 , 1 , 1 , 6 , 1 , 1 , 1 , 4 , 1 , 1 , 4 , 6 , 5 , 1 , 4 , 2 , 2 , 4 , 10 , 7 , 1 , 1 , 4 , 2 , 4 ,
2 , 1 , 4 , 3 , 6 , 10 , 12 , 5 , 7 , 2 , 14 , 2 , 9 , 1 , 1 , 6 , 7 , 10 , 4 , 7 , 13 , 1 , 5 , 4 , 8 , 4 , 1 , 1 , 2 , 28 , 5 , 6 , 1 , 1 , 5 , 2 , 5 , 20 , 2 , 2 , 9 , 8 , 11 , 2 , 9 , 17 , 1 , 8 , 6 , 8 , 27 , 4 , 6 , 9 , 20 , 11 , 27 , 6 , 68 , 2 , 2 , 1 , 1 ,
1 , 2 , 1 , 2 , 2 , 7 , 6 , 11 , 3 , 3 , 1 , 1 , 3 , 1 , 2 , 1 , 1 , 1 , 1 , 1 , 3 , 1 , 1 , 8 , 3 , 4 , 1 , 5 , 7 , 2 , 1 , 4 , 4 , 8 , 4 , 2 , 1 , 2 , 1 , 1 , 4 , 5 , 6 , 3 , 6 , 2 , 12 , 3 , 1 , 3 , 9 , 2 , 4 , 3 , 4 , 1 , 5 , 3 , 3 , 1 , 3 , 7 , 1 , 5 , 1 , 1 , 1 , 1 , 2 ,
3 , 4 , 5 , 2 , 3 , 2 , 6 , 1 , 1 , 2 , 1 , 7 , 1 , 7 , 3 , 4 , 5 , 15 , 2 , 2 , 1 , 5 , 3 , 22 , 19 , 2 , 1 , 1 , 1 , 1 , 2 , 5 , 1 , 1 , 1 , 6 , 1 , 1 , 12 , 8 , 2 , 9 , 18 , 22 , 4 , 1 , 1 , 5 , 1 , 16 , 1 , 2 , 7 , 10 , 15 , 1 , 1 , 6 , 2 , 4 , 1 , 2 , 4 , 1 , 6 ,
1 , 1 , 3 , 2 , 4 , 1 , 6 , 4 , 5 , 1 , 2 , 1 , 1 , 2 , 1 , 10 , 3 , 1 , 3 , 2 , 1 , 9 , 3 , 2 , 5 , 7 , 2 , 19 , 4 , 3 , 6 , 1 , 1 , 1 , 1 , 1 , 4 , 3 , 2 , 1 , 1 , 1 , 2 , 5 , 3 , 1 , 1 , 1 , 2 , 2 , 1 , 1 , 2 , 1 , 1 , 2 , 1 , 3 , 1 , 1 , 1 , 3 , 7 , 1 , 4 , 1 , 1 , 2 , 1 ,
1 , 2 , 1 , 2 , 4 , 4 , 3 , 8 , 1 , 1 , 1 , 2 , 1 , 3 , 5 , 1 , 3 , 1 , 3 , 4 , 6 , 2 , 2 , 14 , 4 , 6 , 6 , 11 , 9 , 1 , 15 , 3 , 1 , 28 , 5 , 2 , 5 , 5 , 3 , 1 , 3 , 4 , 5 , 4 , 6 , 14 , 3 , 2 , 3 , 5 , 21 , 2 , 7 , 20 , 10 , 1 , 2 , 19 , 2 , 4 , 28 , 28 , 2 , 3 ,
2 , 1 , 14 , 4 , 1 , 26 , 28 , 42 , 12 , 40 , 3 , 52 , 79 , 5 , 14 , 17 , 3 , 2 , 2 , 11 , 3 , 4 , 6 , 3 , 1 , 8 , 2 , 23 , 4 , 5 , 8 , 10 , 4 , 2 , 7 , 3 , 5 , 1 , 1 , 6 , 3 , 1 , 2 , 2 , 2 , 5 , 28 , 1 , 1 , 7 , 7 , 20 , 5 , 3 , 29 , 3 , 17 , 26 , 1 , 8 , 4 ,
27 , 3 , 6 , 11 , 23 , 5 , 3 , 4 , 6 , 13 , 24 , 16 , 6 , 5 , 10 , 25 , 35 , 7 , 3 , 2 , 3 , 3 , 14 , 3 , 6 , 2 , 6 , 1 , 4 , 2 , 3 , 8 , 2 , 1 , 1 , 3 , 3 , 3 , 4 , 1 , 1 , 13 , 2 , 2 , 4 , 5 , 2 , 1 , 14 , 14 , 1 , 2 , 2 , 1 , 4 , 5 , 2 , 3 , 1 , 14 , 3 , 12 ,
3 , 17 , 2 , 16 , 5 , 1 , 2 , 1 , 8 , 9 , 3 , 19 , 4 , 2 , 2 , 4 , 17 , 25 , 21 , 20 , 28 , 75 , 1 , 10 , 29 , 103 , 4 , 1 , 2 , 1 , 1 , 4 , 2 , 4 , 1 , 2 , 3 , 24 , 2 , 2 , 2 , 1 , 1 , 2 , 1 , 3 , 8 , 1 , 1 , 1 , 2 , 1 , 1 , 3 , 1 , 1 , 1 , 6 , 1 , 5 , 3 , 1 , 1 ,
1 , 3 , 4 , 1 , 1 , 5 , 2 , 1 , 5 , 6 , 13 , 9 , 16 , 1 , 1 , 1 , 1 , 3 , 2 , 3 , 2 , 4 , 5 , 2 , 5 , 2 , 2 , 3 , 7 , 13 , 7 , 2 , 2 , 1 , 1 , 1 , 1 , 2 , 3 , 3 , 2 , 1 , 6 , 4 , 9 , 2 , 1 , 14 , 2 , 14 , 2 , 1 , 18 , 3 , 4 , 14 , 4 , 11 , 41 , 15 , 23 , 15 , 23 ,
176 , 1 , 3 , 4 , 1 , 1 , 1 , 1 , 5 , 3 , 1 , 2 , 3 , 7 , 3 , 1 , 1 , 2 , 1 , 2 , 4 , 4 , 6 , 2 , 4 , 1 , 9 , 7 , 1 , 10 , 5 , 8 , 16 , 29 , 1 , 1 , 2 , 2 , 3 , 1 , 3 , 5 , 2 , 4 , 5 , 4 , 1 , 1 , 2 , 2 , 3 , 3 , 7 , 1 , 6 , 10 , 1 , 17 , 1 , 44 , 4 , 6 , 2 , 1 , 1 , 6 ,
5 , 4 , 2 , 10 , 1 , 6 , 9 , 2 , 8 , 1 , 24 , 1 , 2 , 13 , 7 , 8 , 8 , 2 , 1 , 4 , 1 , 3 , 1 , 3 , 3 , 5 , 2 , 5 , 10 , 9 , 4 , 9 , 12 , 2 , 1 , 6 , 1 , 10 , 1 , 1 , 7 , 7 , 4 , 10 , 8 , 3 , 1 , 13 , 4 , 3 , 1 , 6 , 1 , 3 , 5 , 2 , 1 , 2 , 17 , 16 , 5 , 2 , 16 , 6 ,
1 , 4 , 2 , 1 , 3 , 3 , 6 , 8 , 5 , 11 , 11 , 1 , 3 , 3 , 2 , 4 , 6 , 10 , 9 , 5 , 7 , 4 , 7 , 4 , 7 , 1 , 1 , 4 , 2 , 1 , 3 , 6 , 8 , 7 , 1 , 6 , 11 , 5 , 5 , 3 , 24 , 9 , 4 , 2 , 7 , 13 , 5 , 1 , 8 , 82 , 16 , 61 , 1 , 1 , 1 , 4 , 2 , 2 , 16 , 10 , 3 , 8 , 1 , 1 ,
6 , 4 , 2 , 1 , 3 , 1 , 1 , 1 , 4 , 3 , 8 , 4 , 2 , 2 , 1 , 1 , 1 , 1 , 1 , 6 , 3 , 5 , 1 , 1 , 4 , 6 , 9 , 2 , 1 , 1 , 1 , 2 , 1 , 7 , 2 , 1 , 6 , 1 , 5 , 4 , 4 , 3 , 1 , 8 , 1 , 3 , 3 , 1 , 3 , 2 , 2 , 2 , 2 , 3 , 1 , 6 , 1 , 2 , 1 , 2 , 1 , 3 , 7 , 1 , 8 , 2 , 1 , 2 , 1 , 5 ,
2 , 5 , 3 , 5 , 10 , 1 , 2 , 1 , 1 , 3 , 2 , 5 , 11 , 3 , 9 , 3 , 5 , 1 , 1 , 5 , 9 , 1 , 2 , 1 , 5 , 7 , 9 , 9 , 8 , 1 , 3 , 3 , 3 , 6 , 8 , 2 , 3 , 2 , 1 , 1 , 32 , 6 , 1 , 2 , 15 , 9 , 3 , 7 , 13 , 1 , 3 , 10 , 13 , 2 , 14 , 1 , 13 , 10 , 2 , 1 , 3 , 10 , 4 , 15 ,
2 , 15 , 15 , 10 , 1 , 3 , 9 , 6 , 9 , 32 , 25 , 26 , 47 , 7 , 3 , 2 , 3 , 1 , 6 , 3 , 4 , 3 , 2 , 8 , 5 , 4 , 1 , 9 , 4 , 2 , 2 , 19 , 10 , 6 , 2 , 3 , 8 , 1 , 2 , 2 , 4 , 2 , 1 , 9 , 4 , 4 , 4 , 6 , 4 , 8 , 9 , 2 , 3 , 1 , 1 , 1 , 1 , 3 , 5 , 5 , 1 , 3 , 8 , 4 , 6 ,
2 , 1 , 4 , 12 , 1 , 5 , 3 , 7 , 13 , 2 , 5 , 8 , 1 , 6 , 1 , 2 , 5 , 14 , 6 , 1 , 5 , 2 , 4 , 8 , 15 , 5 , 1 , 23 , 6 , 62 , 2 , 10 , 1 , 1 , 8 , 1 , 2 , 2 , 10 , 4 , 2 , 2 , 9 , 2 , 1 , 1 , 3 , 2 , 3 , 1 , 5 , 3 , 3 , 2 , 1 , 3 , 8 , 1 , 1 , 1 , 11 , 3 , 1 , 1 , 4 ,
3 , 7 , 1 , 14 , 1 , 2 , 3 , 12 , 5 , 2 , 5 , 1 , 6 , 7 , 5 , 7 , 14 , 11 , 1 , 3 , 1 , 8 , 9 , 12 , 2 , 1 , 11 , 8 , 4 , 4 , 2 , 6 , 10 , 9 , 13 , 1 , 1 , 3 , 1 , 5 , 1 , 3 , 2 , 4 , 4 , 1 , 18 , 2 , 3 , 14 , 11 , 4 , 29 , 4 , 2 , 7 , 1 , 3 , 13 , 9 , 2 , 2 , 5 ,
3 , 5 , 20 , 7 , 16 , 8 , 5 , 72 , 34 , 6 , 4 , 22 , 12 , 12 , 28 , 45 , 36 , 9 , 7 , 39 , 9 , 191 , 1 , 1 , 1 , 4 , 11 , 8 , 4 , 9 , 2 , 3 , 22 , 1 , 1 , 1 , 1 , 4 , 17 , 1 , 7 , 7 , 1 , 11 , 31 , 10 , 2 , 4 , 8 , 2 , 3 , 2 , 1 , 4 , 2 , 16 , 4 , 32 , 2 ,
3 , 19 , 13 , 4 , 9 , 1 , 5 , 2 , 14 , 8 , 1 , 1 , 3 , 6 , 19 , 6 , 5 , 1 , 16 , 6 , 2 , 10 , 8 , 5 , 1 , 2 , 3 , 1 , 5 , 5 , 1 , 11 , 6 , 6 , 1 , 3 , 3 , 2 , 6 , 3 , 8 , 1 , 1 , 4 , 10 , 7 , 5 , 7 , 7 , 5 , 8 , 9 , 2 , 1 , 3 , 4 , 1 , 1 , 3 , 1 , 3 , 3 , 2 , 6 , 16 ,
1 , 4 , 6 , 3 , 1 , 10 , 6 , 1 , 3 , 15 , 2 , 9 , 2 , 10 , 25 , 13 , 9 , 16 , 6 , 2 , 2 , 10 , 11 , 4 , 3 , 9 , 1 , 2 , 6 , 6 , 5 , 4 , 30 , 40 , 1 , 10 , 7 , 12 , 14 , 33 , 6 , 3 , 6 , 7 , 3 , 1 , 3 , 1 , 11 , 14 , 4 , 9 , 5 , 12 , 11 , 49 , 18 , 51 , 31 ,
140 , 31 , 2 , 2 , 1 , 5 , 1 , 8 , 1 , 10 , 1 , 4 , 4 , 3 , 24 , 1 , 10 , 1 , 3 , 6 , 6 , 16 , 3 , 4 , 5 , 2 , 1 , 4 , 2 , 57 , 10 , 6 , 22 , 2 , 22 , 3 , 7 , 22 , 6 , 10 , 11 , 36 , 18 , 16 , 33 , 36 , 2 , 5 , 5 , 1 , 1 , 1 , 4 , 10 , 1 , 4 , 13 , 2 , 7 ,
5 , 2 , 9 , 3 , 4 , 1 , 7 , 43 , 3 , 7 , 3 , 9 , 14 , 7 , 9 , 1 , 11 , 1 , 1 , 3 , 7 , 4 , 18 , 13 , 1 , 14 , 1 , 3 , 6 , 10 , 73 , 2 , 2 , 30 , 6 , 1 , 11 , 18 , 19 , 13 , 22 , 3 , 46 , 42 , 37 , 89 , 7 , 3 , 16 , 34 , 2 , 2 , 3 , 9 , 1 , 7 , 1 , 1 , 1 , 2 ,
2 , 4 , 10 , 7 , 3 , 10 , 3 , 9 , 5 , 28 , 9 , 2 , 6 , 13 , 7 , 3 , 1 , 3 , 10 , 2 , 7 , 2 , 11 , 3 , 6 , 21 , 54 , 85 , 2 , 1 , 4 , 2 , 2 , 1 , 39 , 3 , 21 , 2 , 2 , 5 , 1 , 1 , 1 , 4 , 1 , 1 , 3 , 4 , 15 , 1 , 3 , 2 , 4 , 4 , 2 , 3 , 8 , 2 , 20 , 1 , 8 , 7 , 13 ,
4 , 1 , 26 , 6 , 2 , 9 , 34 , 4 , 21 , 52 , 10 , 4 , 4 , 1 , 5 , 12 , 2 , 11 , 1 , 7 , 2 , 30 , 12 , 44 , 2 , 30 , 1 , 1 , 3 , 6 , 16 , 9 , 17 , 39 , 82 , 2 , 2 , 24 , 7 , 1 , 7 , 3 , 16 , 9 , 14 , 44 , 2 , 1 , 2 , 1 , 2 , 3 , 5 , 2 , 4 , 1 , 6 , 7 , 5 , 3 ,
2 , 6 , 1 , 11 , 5 , 11 , 2 , 1 , 18 , 19 , 8 , 1 , 3 , 24 , 29 , 2 , 1 , 3 , 5 , 2 , 2 , 1 , 13 , 6 , 5 , 1 , 46 , 11 , 3 , 5 , 1 , 1 , 5 , 8 , 2 , 10 , 6 , 12 , 6 , 3 , 7 , 11 , 2 , 4 , 16 , 13 , 2 , 5 , 1 , 1 , 2 , 2 , 5 , 2 , 28 , 5 , 2 , 23 , 10 , 8 , 4 ,
4 , 22 , 39 , 95 , 38 , 8 , 14 , 9 , 5 , 1 , 13 , 5 , 4 , 3 , 13 , 12 , 11 , 1 , 9 , 1 , 27 , 37 , 2 , 5 , 4 , 4 , 63 , 211 , 95 , 2 , 2 , 2 , 1 , 3 , 5 , 2 , 1 , 1 , 2 , 2 , 1 , 1 , 1 , 3 , 2 , 4 , 1 , 2 , 1 , 1 , 5 , 2 , 2 , 1 , 1 , 2 , 3 , 1 , 3 , 1 , 1 , 1 ,
3 , 1 , 4 , 2 , 1 , 3 , 6 , 1 , 1 , 3 , 7 , 15 , 5 , 3 , 2 , 5 , 3 , 9 , 11 , 4 , 2 , 22 , 1 , 6 , 3 , 8 , 7 , 1 , 4 , 28 , 4 , 16 , 3 , 3 , 25 , 4 , 4 , 27 , 27 , 1 , 4 , 1 , 2 , 2 , 7 , 1 , 3 , 5 , 2 , 28 , 8 , 2 , 14 , 1 , 8 , 6 , 16 , 25 , 3 , 3 , 3 , 14 , 3 ,
3 , 1 , 1 , 2 , 1 , 4 , 6 , 3 , 8 , 4 , 1 , 1 , 1 , 2 , 3 , 6 , 10 , 6 , 2 , 3 , 18 , 3 , 2 , 5 , 5 , 4 , 3 , 1 , 5 , 2 , 5 , 4 , 23 , 7 , 6 , 12 , 6 , 4 , 17 , 11 , 9 , 5 , 1 , 1 , 10 , 5 , 12 , 1 , 1 , 11 , 26 , 33 , 7 , 3 , 6 , 1 , 17 , 7 , 1 , 5 , 12 , 1 , 11 ,
2 , 4 , 1 , 8 , 14 , 17 , 23 , 1 , 2 , 1 , 7 , 8 , 16 , 11 , 9 , 6 , 5 , 2 , 6 , 4 , 16 , 2 , 8 , 14 , 1 , 11 , 8 , 9 , 1 , 1 , 1 , 9 , 25 , 4 , 11 , 19 , 7 , 2 , 15 , 2 , 12 , 8 , 52 , 7 , 5 , 19 , 2 , 16 , 4 , 36 , 8 , 1 , 16 , 8 , 24 , 26 , 4 , 6 , 2 , 9 ,
5 , 4 , 36 , 3 , 28 , 12 , 25 , 15 , 37 , 27 , 17 , 12 , 59 , 38 , 5 , 32 , 127 , 1 , 2 , 9 , 17 , 14 , 4 , 1 , 2 , 1 , 1 , 8 , 11 , 50 , 4 , 14 , 2 , 19 , 16 , 4 , 17 , 5 , 4 , 5 , 26 , 12 , 45 , 2 , 23 , 45 , 104 , 30 , 12 , 8 , 3 , 10 , 2 , 2 ,
3 , 3 , 1 , 4 , 20 , 7 , 2 , 9 , 6 , 15 , 2 , 20 , 1 , 3 , 16 , 4 , 11 , 15 , 6 , 134 , 2 , 5 , 59 , 1 , 2 , 2 , 2 , 1 , 9 , 17 , 3 , 26 , 137 , 10 , 211 , 59 , 1 , 2 , 4 , 1 , 4 , 1 , 1 , 1 , 2 , 6 , 2 , 3 , 1 , 1 , 2 , 3 , 2 , 3 , 1 , 3 , 4 , 4 , 2 , 3 , 3 ,
1 , 4 , 3 , 1 , 7 , 2 , 2 , 3 , 1 , 2 , 1 , 3 , 3 , 3 , 2 , 2 , 3 , 2 , 1 , 3 , 14 , 6 , 1 , 3 , 2 , 9 , 6 , 15 , 27 , 9 , 34 , 145 , 1 , 1 , 2 , 1 , 1 , 1 , 1 , 2 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 3 , 1 , 2 , 1 , 1 , 1 , 2 , 3 , 5 , 8 , 3 , 5 , 2 , 4 , 1 , 3 , 2 , 2 , 2 , 12 ,
4 , 1 , 1 , 1 , 10 , 4 , 5 , 1 , 20 , 4 , 16 , 1 , 15 , 9 , 5 , 12 , 2 , 9 , 2 , 5 , 4 , 2 , 26 , 19 , 7 , 1 , 26 , 4 , 30 , 12 , 15 , 42 , 1 , 6 , 8 , 172 , 1 , 1 , 4 , 2 , 1 , 1 , 11 , 2 , 2 , 4 , 2 , 1 , 2 , 1 , 10 , 8 , 1 , 2 , 1 , 4 , 5 , 1 , 2 , 5 , 1 , 8 ,
4 , 1 , 3 , 4 , 2 , 1 , 6 , 2 , 1 , 3 , 4 , 1 , 2 , 1 , 1 , 1 , 1 , 12 , 5 , 7 , 2 , 4 , 3 , 1 , 1 , 1 , 3 , 3 , 6 , 1 , 2 , 2 , 3 , 3 , 3 , 2 , 1 , 2 , 12 , 14 , 11 , 6 , 6 , 4 , 12 , 2 , 8 , 1 , 7 , 10 , 1 , 35 , 7 , 4 , 13 , 15 , 4 , 3 , 23 , 21 , 28 , 52 , 5 ,
26 , 5 , 6 , 1 , 7 , 10 , 2 , 7 , 53 , 3 , 2 , 1 , 1 , 1 , 2 , 163 , 532 , 1 , 10 , 11 , 1 , 3 , 3 , 4 , 8 , 2 , 8 , 6 , 2 , 2 , 23 , 22 , 4 , 2 , 2 , 4 , 2 , 1 , 3 , 1 , 3 , 3 , 5 , 9 , 8 , 2 , 1 , 2 , 8 , 1 , 10 , 2 , 12 , 21 , 20 , 15 , 105 , 2 , 3 , 1 , 1 ,
3 , 2 , 3 , 1 , 1 , 2 , 5 , 1 , 4 , 15 , 11 , 19 , 1 , 1 , 1 , 1 , 5 , 4 , 5 , 1 , 1 , 2 , 5 , 3 , 5 , 12 , 1 , 2 , 5 , 1 , 11 , 1 , 1 , 15 , 9 , 1 , 4 , 5 , 3 , 26 , 8 , 2 , 1 , 3 , 1 , 1 , 15 , 19 , 2 , 12 , 1 , 2 , 5 , 2 , 7 , 2 , 19 , 2 , 20 , 6 , 26 , 7 , 5 ,
2 , 2 , 7 , 34 , 21 , 13 , 70 , 2 , 128 , 1 , 1 , 2 , 1 , 1 , 2 , 1 , 1 , 3 , 2 , 2 , 2 , 15 , 1 , 4 , 1 , 3 , 4 , 42 , 10 , 6 , 1 , 49 , 85 , 8 , 1 , 2 , 1 , 1 , 4 , 4 , 2 , 3 , 6 , 1 , 5 , 7 , 4 , 3 , 211 , 4 , 1 , 2 , 1 , 2 , 5 , 1 , 2 , 4 , 2 , 2 , 6 , 5 , 6 ,
10 , 3 , 4 , 48 , 100 , 6 , 2 , 16 , 296 , 5 , 27 , 387 , 2 , 2 , 3 , 7 , 16 , 8 , 5 , 38 , 15 , 39 , 21 , 9 , 10 , 3 , 7 , 59 , 13 , 27 , 21 , 47 , 5 , 21 , 6
} ;
static ImWchar base_ranges [ ] = // not zero-terminated
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
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0x2000 , 0x206F , // General Punctuation
0x3000 , 0x30FF , // CJK Symbols and Punctuations, Hiragana, Katakana
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0x31F0 , 0x31FF , // Katakana Phonetic Extensions
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0xFF00 , 0xFFEF , // Half-width characters
0xFFFD , 0xFFFD // Invalid
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} ;
static ImWchar full_ranges [ IM_ARRAYSIZE ( base_ranges ) + IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ) * 2 + 1 ] = { 0 } ;
if ( ! full_ranges [ 0 ] )
{
memcpy ( full_ranges , base_ranges , sizeof ( base_ranges ) ) ;
UnpackAccumulativeOffsetsIntoRanges ( 0x4E00 , accumulative_offsets_from_0x4E00 , IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ) , full_ranges + IM_ARRAYSIZE ( base_ranges ) ) ;
}
return & full_ranges [ 0 ] ;
}
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const ImWchar * ImFontAtlas : : GetGlyphRangesJapanese ( )
{
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// 2999 ideograms code points for Japanese
// - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
// - 863 Jinmeiyo (meaning "for personal name") Kanji code points
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// - Sourced from official information provided by the government agencies of Japan:
// - List of Joyo Kanji by the Agency for Cultural Affairs
// - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
// - List of Jinmeiyo Kanji by the Ministry of Justice
// - http://www.moj.go.jp/MINJI/minji86.html
// - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
// - https://creativecommons.org/licenses/by/4.0/legalcode
// - You can generate this code by the script at:
// - https://github.com/vaiorabbit/everyday_use_kanji
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// - References:
// - List of Joyo Kanji
// - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
// - List of Jinmeiyo Kanji
// - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
// - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
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// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
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// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
static const short accumulative_offsets_from_0x4E00 [ ] =
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{
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0 , 1 , 2 , 4 , 1 , 1 , 1 , 1 , 2 , 1 , 3 , 3 , 2 , 2 , 1 , 5 , 3 , 5 , 7 , 5 , 6 , 1 , 2 , 1 , 7 , 2 , 6 , 3 , 1 , 8 , 1 , 1 , 4 , 1 , 1 , 18 , 2 , 11 , 2 , 6 , 2 , 1 , 2 , 1 , 5 , 1 , 2 , 1 , 3 , 1 , 2 , 1 , 2 , 3 , 3 , 1 , 1 , 2 , 3 , 1 , 1 , 1 , 12 , 7 , 9 , 1 , 4 , 5 , 1 ,
1 , 2 , 1 , 10 , 1 , 1 , 9 , 2 , 2 , 4 , 5 , 6 , 9 , 3 , 1 , 1 , 1 , 1 , 9 , 3 , 18 , 5 , 2 , 2 , 2 , 2 , 1 , 6 , 3 , 7 , 1 , 1 , 1 , 1 , 2 , 2 , 4 , 2 , 1 , 23 , 2 , 10 , 4 , 3 , 5 , 2 , 4 , 10 , 2 , 4 , 13 , 1 , 6 , 1 , 9 , 3 , 1 , 1 , 6 , 6 , 7 , 6 , 3 , 1 , 2 , 11 , 3 ,
2 , 2 , 3 , 2 , 15 , 2 , 2 , 5 , 4 , 3 , 6 , 4 , 1 , 2 , 5 , 2 , 12 , 16 , 6 , 13 , 9 , 13 , 2 , 1 , 1 , 7 , 16 , 4 , 7 , 1 , 19 , 1 , 5 , 1 , 2 , 2 , 7 , 7 , 8 , 2 , 6 , 5 , 4 , 9 , 18 , 7 , 4 , 5 , 9 , 13 , 11 , 8 , 15 , 2 , 1 , 1 , 1 , 2 , 1 , 2 , 2 , 1 , 2 , 2 , 8 ,
2 , 9 , 3 , 3 , 1 , 1 , 4 , 4 , 1 , 1 , 1 , 4 , 9 , 1 , 4 , 3 , 5 , 5 , 2 , 7 , 5 , 3 , 4 , 8 , 2 , 1 , 13 , 2 , 3 , 3 , 1 , 14 , 1 , 1 , 4 , 5 , 1 , 3 , 6 , 1 , 5 , 2 , 1 , 1 , 3 , 3 , 3 , 3 , 1 , 1 , 2 , 7 , 6 , 6 , 7 , 1 , 4 , 7 , 6 , 1 , 1 , 1 , 1 , 1 , 12 , 3 , 3 , 9 , 5 ,
2 , 6 , 1 , 5 , 6 , 1 , 2 , 3 , 18 , 2 , 4 , 14 , 4 , 1 , 3 , 6 , 1 , 1 , 6 , 3 , 5 , 5 , 3 , 2 , 2 , 2 , 2 , 12 , 3 , 1 , 4 , 2 , 3 , 2 , 3 , 11 , 1 , 7 , 4 , 1 , 2 , 1 , 3 , 17 , 1 , 9 , 1 , 24 , 1 , 1 , 4 , 2 , 2 , 4 , 1 , 2 , 7 , 1 , 1 , 1 , 3 , 1 , 2 , 2 , 4 , 15 , 1 ,
1 , 2 , 1 , 1 , 2 , 1 , 5 , 2 , 5 , 20 , 2 , 5 , 9 , 1 , 10 , 8 , 7 , 6 , 1 , 1 , 1 , 1 , 1 , 1 , 6 , 2 , 1 , 2 , 8 , 1 , 1 , 1 , 1 , 5 , 1 , 1 , 3 , 1 , 1 , 1 , 1 , 3 , 1 , 1 , 12 , 4 , 1 , 3 , 1 , 1 , 1 , 1 , 1 , 10 , 3 , 1 , 7 , 5 , 13 , 1 , 2 , 3 , 4 , 6 , 1 , 1 , 30 ,
2 , 9 , 9 , 1 , 15 , 38 , 11 , 3 , 1 , 8 , 24 , 7 , 1 , 9 , 8 , 10 , 2 , 1 , 9 , 31 , 2 , 13 , 6 , 2 , 9 , 4 , 49 , 5 , 2 , 15 , 2 , 1 , 10 , 2 , 1 , 1 , 1 , 2 , 2 , 6 , 15 , 30 , 35 , 3 , 14 , 18 , 8 , 1 , 16 , 10 , 28 , 12 , 19 , 45 , 38 , 1 , 3 , 2 , 3 ,
13 , 2 , 1 , 7 , 3 , 6 , 5 , 3 , 4 , 3 , 1 , 5 , 7 , 8 , 1 , 5 , 3 , 18 , 5 , 3 , 6 , 1 , 21 , 4 , 24 , 9 , 24 , 40 , 3 , 14 , 3 , 21 , 3 , 2 , 1 , 2 , 4 , 2 , 3 , 1 , 15 , 15 , 6 , 5 , 1 , 1 , 3 , 1 , 5 , 6 , 1 , 9 , 7 , 3 , 3 , 2 , 1 , 4 , 3 , 8 , 21 , 5 , 16 , 4 ,
5 , 2 , 10 , 11 , 11 , 3 , 6 , 3 , 2 , 9 , 3 , 6 , 13 , 1 , 2 , 1 , 1 , 1 , 1 , 11 , 12 , 6 , 6 , 1 , 4 , 2 , 6 , 5 , 2 , 1 , 1 , 3 , 3 , 6 , 13 , 3 , 1 , 1 , 5 , 1 , 2 , 3 , 3 , 14 , 2 , 1 , 2 , 2 , 2 , 5 , 1 , 9 , 5 , 1 , 1 , 6 , 12 , 3 , 12 , 3 , 4 , 13 , 2 , 14 ,
2 , 8 , 1 , 17 , 5 , 1 , 16 , 4 , 2 , 2 , 21 , 8 , 9 , 6 , 23 , 20 , 12 , 25 , 19 , 9 , 38 , 8 , 3 , 21 , 40 , 25 , 33 , 13 , 4 , 3 , 1 , 4 , 1 , 2 , 4 , 1 , 2 , 5 , 26 , 2 , 1 , 1 , 2 , 1 , 3 , 6 , 2 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 3 , 1 , 1 , 1 , 9 , 2 , 3 , 1 , 1 ,
1 , 3 , 6 , 3 , 2 , 1 , 1 , 6 , 6 , 1 , 8 , 2 , 2 , 2 , 1 , 4 , 1 , 2 , 3 , 2 , 7 , 3 , 2 , 4 , 1 , 2 , 1 , 2 , 2 , 1 , 1 , 1 , 1 , 1 , 3 , 1 , 2 , 5 , 4 , 10 , 9 , 4 , 9 , 1 , 1 , 1 , 1 , 1 , 1 , 5 , 3 , 2 , 1 , 6 , 4 , 9 , 6 , 1 , 10 , 2 , 31 , 17 , 8 , 3 , 7 , 5 , 40 , 1 ,
7 , 7 , 1 , 6 , 5 , 2 , 10 , 7 , 8 , 4 , 15 , 39 , 25 , 6 , 28 , 47 , 18 , 10 , 7 , 1 , 3 , 1 , 1 , 2 , 1 , 1 , 1 , 3 , 3 , 3 , 1 , 1 , 1 , 3 , 4 , 2 , 1 , 4 , 1 , 3 , 6 , 10 , 7 , 8 , 6 , 2 , 2 , 1 , 3 , 3 , 2 , 5 , 8 , 7 , 9 , 12 , 2 , 15 , 1 , 1 , 4 , 1 , 2 , 1 , 1 ,
1 , 3 , 2 , 1 , 3 , 3 , 5 , 6 , 2 , 3 , 2 , 10 , 1 , 4 , 2 , 8 , 1 , 1 , 1 , 11 , 6 , 1 , 21 , 4 , 16 , 3 , 1 , 3 , 1 , 4 , 2 , 3 , 6 , 5 , 1 , 3 , 1 , 1 , 3 , 3 , 4 , 6 , 1 , 1 , 10 , 4 , 2 , 7 , 10 , 4 , 7 , 4 , 2 , 9 , 4 , 3 , 1 , 1 , 1 , 4 , 1 , 8 , 3 , 4 , 1 , 3 , 1 ,
6 , 1 , 4 , 2 , 1 , 4 , 7 , 2 , 1 , 8 , 1 , 4 , 5 , 1 , 1 , 2 , 2 , 4 , 6 , 2 , 7 , 1 , 10 , 1 , 1 , 3 , 4 , 11 , 10 , 8 , 21 , 4 , 6 , 1 , 3 , 5 , 2 , 1 , 2 , 28 , 5 , 5 , 2 , 3 , 13 , 1 , 2 , 3 , 1 , 4 , 2 , 1 , 5 , 20 , 3 , 8 , 11 , 1 , 3 , 3 , 3 , 1 , 8 , 10 , 9 , 2 ,
10 , 9 , 2 , 3 , 1 , 1 , 2 , 4 , 1 , 8 , 3 , 6 , 1 , 7 , 8 , 6 , 11 , 1 , 4 , 29 , 8 , 4 , 3 , 1 , 2 , 7 , 13 , 1 , 4 , 1 , 6 , 2 , 6 , 12 , 12 , 2 , 20 , 3 , 2 , 3 , 6 , 4 , 8 , 9 , 2 , 7 , 34 , 5 , 1 , 18 , 6 , 1 , 1 , 4 , 4 , 5 , 7 , 9 , 1 , 2 , 2 , 4 , 3 , 4 , 1 , 7 ,
2 , 2 , 2 , 6 , 2 , 3 , 25 , 5 , 3 , 6 , 1 , 4 , 6 , 7 , 4 , 2 , 1 , 4 , 2 , 13 , 6 , 4 , 4 , 3 , 1 , 5 , 3 , 4 , 4 , 3 , 2 , 1 , 1 , 4 , 1 , 2 , 1 , 1 , 3 , 1 , 11 , 1 , 6 , 3 , 1 , 7 , 3 , 6 , 2 , 8 , 8 , 6 , 9 , 3 , 4 , 11 , 3 , 2 , 10 , 12 , 2 , 5 , 11 , 1 , 6 , 4 , 5 ,
3 , 1 , 8 , 5 , 4 , 6 , 6 , 3 , 5 , 1 , 1 , 3 , 2 , 1 , 2 , 2 , 6 , 17 , 12 , 1 , 10 , 1 , 6 , 12 , 1 , 6 , 6 , 19 , 9 , 6 , 16 , 1 , 13 , 4 , 4 , 15 , 7 , 17 , 6 , 11 , 9 , 15 , 12 , 6 , 7 , 2 , 1 , 2 , 2 , 15 , 9 , 3 , 21 , 4 , 6 , 49 , 18 , 7 , 3 , 2 , 3 , 1 ,
6 , 8 , 2 , 2 , 6 , 2 , 9 , 1 , 3 , 6 , 4 , 4 , 1 , 2 , 16 , 2 , 5 , 2 , 1 , 6 , 2 , 3 , 5 , 3 , 1 , 2 , 5 , 1 , 2 , 1 , 9 , 3 , 1 , 8 , 6 , 4 , 8 , 11 , 3 , 1 , 1 , 1 , 1 , 3 , 1 , 13 , 8 , 4 , 1 , 3 , 2 , 2 , 1 , 4 , 1 , 11 , 1 , 5 , 2 , 1 , 5 , 2 , 5 , 8 , 6 , 1 , 1 , 7 ,
4 , 3 , 8 , 3 , 2 , 7 , 2 , 1 , 5 , 1 , 5 , 2 , 4 , 7 , 6 , 2 , 8 , 5 , 1 , 11 , 4 , 5 , 3 , 6 , 18 , 1 , 2 , 13 , 3 , 3 , 1 , 21 , 1 , 1 , 4 , 1 , 4 , 1 , 1 , 1 , 8 , 1 , 2 , 2 , 7 , 1 , 2 , 4 , 2 , 2 , 9 , 2 , 1 , 1 , 1 , 4 , 3 , 6 , 3 , 12 , 5 , 1 , 1 , 1 , 5 , 6 , 3 , 2 ,
4 , 8 , 2 , 2 , 4 , 2 , 7 , 1 , 8 , 9 , 5 , 2 , 3 , 2 , 1 , 3 , 2 , 13 , 7 , 14 , 6 , 5 , 1 , 1 , 2 , 1 , 4 , 2 , 23 , 2 , 1 , 1 , 6 , 3 , 1 , 4 , 1 , 15 , 3 , 1 , 7 , 3 , 9 , 14 , 1 , 3 , 1 , 4 , 1 , 1 , 5 , 8 , 1 , 3 , 8 , 3 , 8 , 15 , 11 , 4 , 14 , 4 , 4 , 2 , 5 , 5 ,
1 , 7 , 1 , 6 , 14 , 7 , 7 , 8 , 5 , 15 , 4 , 8 , 6 , 5 , 6 , 2 , 1 , 13 , 1 , 20 , 15 , 11 , 9 , 2 , 5 , 6 , 2 , 11 , 2 , 6 , 2 , 5 , 1 , 5 , 8 , 4 , 13 , 19 , 25 , 4 , 1 , 1 , 11 , 1 , 34 , 2 , 5 , 9 , 14 , 6 , 2 , 2 , 6 , 1 , 1 , 14 , 1 , 3 , 14 , 13 , 1 , 6 ,
12 , 21 , 14 , 14 , 6 , 32 , 17 , 8 , 32 , 9 , 28 , 1 , 2 , 4 , 11 , 8 , 3 , 1 , 14 , 2 , 5 , 15 , 1 , 1 , 1 , 1 , 3 , 6 , 4 , 1 , 3 , 4 , 11 , 3 , 1 , 1 , 11 , 30 , 1 , 5 , 1 , 4 , 1 , 5 , 8 , 1 , 1 , 3 , 2 , 4 , 3 , 17 , 35 , 2 , 6 , 12 , 17 , 3 , 1 , 6 , 2 ,
1 , 1 , 12 , 2 , 7 , 3 , 3 , 2 , 1 , 16 , 2 , 8 , 3 , 6 , 5 , 4 , 7 , 3 , 3 , 8 , 1 , 9 , 8 , 5 , 1 , 2 , 1 , 3 , 2 , 8 , 1 , 2 , 9 , 12 , 1 , 1 , 2 , 3 , 8 , 3 , 24 , 12 , 4 , 3 , 7 , 5 , 8 , 3 , 3 , 3 , 3 , 3 , 3 , 1 , 23 , 10 , 3 , 1 , 2 , 2 , 6 , 3 , 1 , 16 , 1 , 16 ,
22 , 3 , 10 , 4 , 11 , 6 , 9 , 7 , 7 , 3 , 6 , 2 , 2 , 2 , 4 , 10 , 2 , 1 , 1 , 2 , 8 , 7 , 1 , 6 , 4 , 1 , 3 , 3 , 3 , 5 , 10 , 12 , 12 , 2 , 3 , 12 , 8 , 15 , 1 , 1 , 16 , 6 , 6 , 1 , 5 , 9 , 11 , 4 , 11 , 4 , 2 , 6 , 12 , 1 , 17 , 5 , 13 , 1 , 4 , 9 , 5 , 1 , 11 ,
2 , 1 , 8 , 1 , 5 , 7 , 28 , 8 , 3 , 5 , 10 , 2 , 17 , 3 , 38 , 22 , 1 , 2 , 18 , 12 , 10 , 4 , 38 , 18 , 1 , 4 , 44 , 19 , 4 , 1 , 8 , 4 , 1 , 12 , 1 , 4 , 31 , 12 , 1 , 14 , 7 , 75 , 7 , 5 , 10 , 6 , 6 , 13 , 3 , 2 , 11 , 11 , 3 , 2 , 5 , 28 , 15 , 6 , 18 ,
18 , 5 , 6 , 4 , 3 , 16 , 1 , 7 , 18 , 7 , 36 , 3 , 5 , 3 , 1 , 7 , 1 , 9 , 1 , 10 , 7 , 2 , 4 , 2 , 6 , 2 , 9 , 7 , 4 , 3 , 32 , 12 , 3 , 7 , 10 , 2 , 23 , 16 , 3 , 1 , 12 , 3 , 31 , 4 , 11 , 1 , 3 , 8 , 9 , 5 , 1 , 30 , 15 , 6 , 12 , 3 , 2 , 2 , 11 , 19 , 9 ,
14 , 2 , 6 , 2 , 3 , 19 , 13 , 17 , 5 , 3 , 3 , 25 , 3 , 14 , 1 , 1 , 1 , 36 , 1 , 3 , 2 , 19 , 3 , 13 , 36 , 9 , 13 , 31 , 6 , 4 , 16 , 34 , 2 , 5 , 4 , 2 , 3 , 3 , 5 , 1 , 1 , 1 , 4 , 3 , 1 , 17 , 3 , 2 , 3 , 5 , 3 , 1 , 3 , 2 , 3 , 5 , 6 , 3 , 12 , 11 , 1 , 3 ,
1 , 2 , 26 , 7 , 12 , 7 , 2 , 14 , 3 , 3 , 7 , 7 , 11 , 25 , 25 , 28 , 16 , 4 , 36 , 1 , 2 , 1 , 6 , 2 , 1 , 9 , 3 , 27 , 17 , 4 , 3 , 4 , 13 , 4 , 1 , 3 , 2 , 2 , 1 , 10 , 4 , 2 , 4 , 6 , 3 , 8 , 2 , 1 , 18 , 1 , 1 , 24 , 2 , 2 , 4 , 33 , 2 , 3 , 63 , 7 , 1 , 6 ,
40 , 7 , 3 , 4 , 4 , 2 , 4 , 15 , 18 , 1 , 16 , 1 , 1 , 11 , 2 , 41 , 14 , 1 , 3 , 18 , 13 , 3 , 2 , 4 , 16 , 2 , 17 , 7 , 15 , 24 , 7 , 18 , 13 , 44 , 2 , 2 , 3 , 6 , 1 , 1 , 7 , 5 , 1 , 7 , 1 , 4 , 3 , 3 , 5 , 10 , 8 , 2 , 3 , 1 , 8 , 1 , 1 , 27 , 4 , 2 , 1 ,
12 , 1 , 2 , 1 , 10 , 6 , 1 , 6 , 7 , 5 , 2 , 3 , 7 , 11 , 5 , 11 , 3 , 6 , 6 , 2 , 3 , 15 , 4 , 9 , 1 , 1 , 2 , 1 , 2 , 11 , 2 , 8 , 12 , 8 , 5 , 4 , 2 , 3 , 1 , 5 , 2 , 2 , 1 , 14 , 1 , 12 , 11 , 4 , 1 , 11 , 17 , 17 , 4 , 3 , 2 , 5 , 5 , 7 , 3 , 1 , 5 , 9 , 9 , 8 ,
2 , 5 , 6 , 6 , 13 , 13 , 2 , 1 , 2 , 6 , 1 , 2 , 2 , 49 , 4 , 9 , 1 , 2 , 10 , 16 , 7 , 8 , 4 , 3 , 2 , 23 , 4 , 58 , 3 , 29 , 1 , 14 , 19 , 19 , 11 , 11 , 2 , 7 , 5 , 1 , 3 , 4 , 6 , 2 , 18 , 5 , 12 , 12 , 17 , 17 , 3 , 3 , 2 , 4 , 1 , 6 , 2 , 3 , 4 , 3 , 1 ,
1 , 1 , 1 , 5 , 1 , 1 , 9 , 1 , 3 , 1 , 3 , 6 , 1 , 8 , 1 , 1 , 2 , 6 , 4 , 14 , 3 , 1 , 4 , 11 , 4 , 1 , 3 , 32 , 1 , 2 , 4 , 13 , 4 , 1 , 2 , 4 , 2 , 1 , 3 , 1 , 11 , 1 , 4 , 2 , 1 , 4 , 4 , 6 , 3 , 5 , 1 , 6 , 5 , 7 , 6 , 3 , 23 , 3 , 5 , 3 , 5 , 3 , 3 , 13 , 3 , 9 , 10 ,
1 , 12 , 10 , 2 , 3 , 18 , 13 , 7 , 160 , 52 , 4 , 2 , 2 , 3 , 2 , 14 , 5 , 4 , 12 , 4 , 6 , 4 , 1 , 20 , 4 , 11 , 6 , 2 , 12 , 27 , 1 , 4 , 1 , 2 , 2 , 7 , 4 , 5 , 2 , 28 , 3 , 7 , 25 , 8 , 3 , 19 , 3 , 6 , 10 , 2 , 2 , 1 , 10 , 2 , 5 , 4 , 1 , 3 , 4 , 1 , 5 ,
3 , 2 , 6 , 9 , 3 , 6 , 2 , 16 , 3 , 3 , 16 , 4 , 5 , 5 , 3 , 2 , 1 , 2 , 16 , 15 , 8 , 2 , 6 , 21 , 2 , 4 , 1 , 22 , 5 , 8 , 1 , 1 , 21 , 11 , 2 , 1 , 11 , 11 , 19 , 13 , 12 , 4 , 2 , 3 , 2 , 3 , 6 , 1 , 8 , 11 , 1 , 4 , 2 , 9 , 5 , 2 , 1 , 11 , 2 , 9 , 1 , 1 , 2 ,
14 , 31 , 9 , 3 , 4 , 21 , 14 , 4 , 8 , 1 , 7 , 2 , 2 , 2 , 5 , 1 , 4 , 20 , 3 , 3 , 4 , 10 , 1 , 11 , 9 , 8 , 2 , 1 , 4 , 5 , 14 , 12 , 14 , 2 , 17 , 9 , 6 , 31 , 4 , 14 , 1 , 20 , 13 , 26 , 5 , 2 , 7 , 3 , 6 , 13 , 2 , 4 , 2 , 19 , 6 , 2 , 2 , 18 , 9 , 3 , 5 ,
12 , 12 , 14 , 4 , 6 , 2 , 3 , 6 , 9 , 5 , 22 , 4 , 5 , 25 , 6 , 4 , 8 , 5 , 2 , 6 , 27 , 2 , 35 , 2 , 16 , 3 , 7 , 8 , 8 , 6 , 6 , 5 , 9 , 17 , 2 , 20 , 6 , 19 , 2 , 13 , 3 , 1 , 1 , 1 , 4 , 17 , 12 , 2 , 14 , 7 , 1 , 4 , 18 , 12 , 38 , 33 , 2 , 10 , 1 , 1 ,
2 , 13 , 14 , 17 , 11 , 50 , 6 , 33 , 20 , 26 , 74 , 16 , 23 , 45 , 50 , 13 , 38 , 33 , 6 , 6 , 7 , 4 , 4 , 2 , 1 , 3 , 2 , 5 , 8 , 7 , 8 , 9 , 3 , 11 , 21 , 9 , 13 , 1 , 3 , 10 , 6 , 7 , 1 , 2 , 2 , 18 , 5 , 5 , 1 , 9 , 9 , 2 , 68 , 9 , 19 , 13 , 2 , 5 ,
1 , 4 , 4 , 7 , 4 , 13 , 3 , 9 , 10 , 21 , 17 , 3 , 26 , 2 , 1 , 5 , 2 , 4 , 5 , 4 , 1 , 7 , 4 , 7 , 3 , 4 , 2 , 1 , 6 , 1 , 1 , 20 , 4 , 1 , 9 , 2 , 2 , 1 , 3 , 3 , 2 , 3 , 2 , 1 , 1 , 1 , 20 , 2 , 3 , 1 , 6 , 2 , 3 , 6 , 2 , 4 , 8 , 1 , 3 , 2 , 10 , 3 , 5 , 3 , 4 , 4 ,
3 , 4 , 16 , 1 , 6 , 1 , 10 , 2 , 4 , 2 , 1 , 1 , 2 , 10 , 11 , 2 , 2 , 3 , 1 , 24 , 31 , 4 , 10 , 10 , 2 , 5 , 12 , 16 , 164 , 15 , 4 , 16 , 7 , 9 , 15 , 19 , 17 , 1 , 2 , 1 , 1 , 5 , 1 , 1 , 1 , 1 , 1 , 3 , 1 , 4 , 3 , 1 , 3 , 1 , 3 , 1 , 2 , 1 , 1 , 3 , 3 , 7 ,
2 , 8 , 1 , 2 , 2 , 2 , 1 , 3 , 4 , 3 , 7 , 8 , 12 , 92 , 2 , 10 , 3 , 1 , 3 , 14 , 5 , 25 , 16 , 42 , 4 , 7 , 7 , 4 , 2 , 21 , 5 , 27 , 26 , 27 , 21 , 25 , 30 , 31 , 2 , 1 , 5 , 13 , 3 , 22 , 5 , 6 , 6 , 11 , 9 , 12 , 1 , 5 , 9 , 7 , 5 , 5 , 22 , 60 , 3 , 5 ,
13 , 1 , 1 , 8 , 1 , 1 , 3 , 3 , 2 , 1 , 9 , 3 , 3 , 18 , 4 , 1 , 2 , 3 , 7 , 6 , 3 , 1 , 2 , 3 , 9 , 1 , 3 , 1 , 3 , 2 , 1 , 3 , 1 , 1 , 1 , 2 , 1 , 11 , 3 , 1 , 6 , 9 , 1 , 3 , 2 , 3 , 1 , 2 , 1 , 5 , 1 , 1 , 4 , 3 , 4 , 1 , 2 , 2 , 4 , 4 , 1 , 7 , 2 , 1 , 2 , 2 , 3 , 5 , 13 ,
18 , 3 , 4 , 14 , 9 , 9 , 4 , 16 , 3 , 7 , 5 , 8 , 2 , 6 , 48 , 28 , 3 , 1 , 1 , 4 , 2 , 14 , 8 , 2 , 9 , 2 , 1 , 15 , 2 , 4 , 3 , 2 , 10 , 16 , 12 , 8 , 7 , 1 , 1 , 3 , 1 , 1 , 1 , 2 , 7 , 4 , 1 , 6 , 4 , 38 , 39 , 16 , 23 , 7 , 15 , 15 , 3 , 2 , 12 , 7 , 21 ,
37 , 27 , 6 , 5 , 4 , 8 , 2 , 10 , 8 , 8 , 6 , 5 , 1 , 2 , 1 , 3 , 24 , 1 , 16 , 17 , 9 , 23 , 10 , 17 , 6 , 1 , 51 , 55 , 44 , 13 , 294 , 9 , 3 , 6 , 2 , 4 , 2 , 2 , 15 , 1 , 1 , 1 , 13 , 21 , 17 , 68 , 14 , 8 , 9 , 4 , 1 , 4 , 9 , 3 , 11 , 7 , 1 , 1 , 1 ,
5 , 6 , 3 , 2 , 1 , 1 , 1 , 2 , 3 , 8 , 1 , 2 , 2 , 4 , 1 , 5 , 5 , 2 , 1 , 4 , 3 , 7 , 13 , 4 , 1 , 4 , 1 , 3 , 1 , 1 , 1 , 5 , 5 , 10 , 1 , 6 , 1 , 5 , 2 , 1 , 5 , 2 , 4 , 1 , 4 , 5 , 7 , 3 , 18 , 2 , 9 , 11 , 32 , 4 , 3 , 3 , 2 , 4 , 7 , 11 , 16 , 9 , 11 , 8 , 13 , 38 ,
32 , 8 , 4 , 2 , 1 , 1 , 2 , 1 , 2 , 4 , 4 , 1 , 1 , 1 , 4 , 1 , 21 , 3 , 11 , 1 , 16 , 1 , 1 , 6 , 1 , 3 , 2 , 4 , 9 , 8 , 57 , 7 , 44 , 1 , 3 , 3 , 13 , 3 , 10 , 1 , 1 , 7 , 5 , 2 , 7 , 21 , 47 , 63 , 3 , 15 , 4 , 7 , 1 , 16 , 1 , 1 , 2 , 8 , 2 , 3 , 42 , 15 , 4 ,
1 , 29 , 7 , 22 , 10 , 3 , 78 , 16 , 12 , 20 , 18 , 4 , 67 , 11 , 5 , 1 , 3 , 15 , 6 , 21 , 31 , 32 , 27 , 18 , 13 , 71 , 35 , 5 , 142 , 4 , 10 , 1 , 2 , 50 , 19 , 33 , 16 , 35 , 37 , 16 , 19 , 27 , 7 , 1 , 133 , 19 , 1 , 4 , 8 , 7 , 20 , 1 , 4 ,
4 , 1 , 10 , 3 , 1 , 6 , 1 , 2 , 51 , 5 , 40 , 15 , 24 , 43 , 22928 , 11 , 1 , 13 , 154 , 70 , 3 , 1 , 1 , 7 , 4 , 10 , 1 , 2 , 1 , 1 , 2 , 1 , 2 , 1 , 2 , 2 , 1 , 1 , 2 , 1 , 1 , 1 , 1 , 1 , 2 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 1 , 1 , 1 ,
3 , 2 , 1 , 1 , 1 , 1 , 2 , 1 , 1 ,
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} ;
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static ImWchar base_ranges [ ] = // not zero-terminated
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{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
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0x3000 , 0x30FF , // CJK Symbols and Punctuations, Hiragana, Katakana
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0x31F0 , 0x31FF , // Katakana Phonetic Extensions
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0xFF00 , 0xFFEF , // Half-width characters
0xFFFD , 0xFFFD // Invalid
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} ;
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static ImWchar full_ranges [ IM_ARRAYSIZE ( base_ranges ) + IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ) * 2 + 1 ] = { 0 } ;
if ( ! full_ranges [ 0 ] )
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{
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memcpy ( full_ranges , base_ranges , sizeof ( base_ranges ) ) ;
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UnpackAccumulativeOffsetsIntoRanges ( 0x4E00 , accumulative_offsets_from_0x4E00 , IM_ARRAYSIZE ( accumulative_offsets_from_0x4E00 ) , full_ranges + IM_ARRAYSIZE ( base_ranges ) ) ;
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}
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return & full_ranges [ 0 ] ;
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}
const ImWchar * ImFontAtlas : : GetGlyphRangesCyrillic ( )
{
static const ImWchar ranges [ ] =
{
0x0020 , 0x00FF , // Basic Latin + Latin Supplement
0x0400 , 0x052F , // Cyrillic + Cyrillic Supplement
0x2DE0 , 0x2DFF , // Cyrillic Extended-A
0xA640 , 0xA69F , // Cyrillic Extended-B
0 ,
} ;
return & ranges [ 0 ] ;
}
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const ImWchar * ImFontAtlas : : GetGlyphRangesThai ( )
{
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static const ImWchar ranges [ ] =
{
0x0020 , 0x00FF , // Basic Latin
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0x2010 , 0x205E , // Punctuations
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0x0E00 , 0x0E7F , // Thai
0 ,
} ;
return & ranges [ 0 ] ;
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}
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const ImWchar * ImFontAtlas : : GetGlyphRangesVietnamese ( )
{
static const ImWchar ranges [ ] =
{
0x0020 , 0x00FF , // Basic Latin
0x0102 , 0x0103 ,
0x0110 , 0x0111 ,
0x0128 , 0x0129 ,
0x0168 , 0x0169 ,
0x01A0 , 0x01A1 ,
0x01AF , 0x01B0 ,
0x1EA0 , 0x1EF9 ,
0 ,
} ;
return & ranges [ 0 ] ;
}
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//-----------------------------------------------------------------------------
// [SECTION] ImFontGlyphRangesBuilder
//-----------------------------------------------------------------------------
void ImFontGlyphRangesBuilder : : AddText ( const char * text , const char * text_end )
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{
while ( text_end ? ( text < text_end ) : * text )
{
unsigned int c = 0 ;
int c_len = ImTextCharFromUtf8 ( & c , text , text_end ) ;
text + = c_len ;
if ( c_len = = 0 )
break ;
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AddChar ( ( ImWchar ) c ) ;
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}
}
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void ImFontGlyphRangesBuilder : : AddRanges ( const ImWchar * ranges )
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{
for ( ; ranges [ 0 ] ; ranges + = 2 )
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for ( unsigned int c = ranges [ 0 ] ; c < = ranges [ 1 ] & & c < = IM_UNICODE_CODEPOINT_MAX ; c + + ) //-V560
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AddChar ( ( ImWchar ) c ) ;
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}
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void ImFontGlyphRangesBuilder : : BuildRanges ( ImVector < ImWchar > * out_ranges )
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{
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const int max_codepoint = IM_UNICODE_CODEPOINT_MAX ;
for ( int n = 0 ; n < = max_codepoint ; n + + )
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if ( GetBit ( n ) )
{
out_ranges - > push_back ( ( ImWchar ) n ) ;
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while ( n < max_codepoint & & GetBit ( n + 1 ) )
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n + + ;
out_ranges - > push_back ( ( ImWchar ) n ) ;
}
out_ranges - > push_back ( 0 ) ;
}
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//-----------------------------------------------------------------------------
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// [SECTION] ImFont
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//-----------------------------------------------------------------------------
ImFont : : ImFont ( )
{
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FontSize = 0.0f ;
FallbackAdvanceX = 0.0f ;
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FallbackChar = ( ImWchar ) - 1 ;
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EllipsisChar = ( ImWchar ) - 1 ;
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EllipsisWidth = EllipsisCharStep = 0.0f ;
EllipsisCharCount = 0 ;
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FallbackGlyph = NULL ;
ContainerAtlas = NULL ;
ConfigData = NULL ;
ConfigDataCount = 0 ;
DirtyLookupTables = false ;
Scale = 1.0f ;
Ascent = Descent = 0.0f ;
MetricsTotalSurface = 0 ;
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memset ( Used4kPagesMap , 0 , sizeof ( Used4kPagesMap ) ) ;
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}
ImFont : : ~ ImFont ( )
{
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ClearOutputData ( ) ;
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}
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void ImFont : : ClearOutputData ( )
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{
FontSize = 0.0f ;
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FallbackAdvanceX = 0.0f ;
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Glyphs . clear ( ) ;
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IndexAdvanceX . clear ( ) ;
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IndexLookup . clear ( ) ;
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FallbackGlyph = NULL ;
ContainerAtlas = NULL ;
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DirtyLookupTables = true ;
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Ascent = Descent = 0.0f ;
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MetricsTotalSurface = 0 ;
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}
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static ImWchar FindFirstExistingGlyph ( ImFont * font , const ImWchar * candidate_chars , int candidate_chars_count )
{
for ( int n = 0 ; n < candidate_chars_count ; n + + )
if ( font - > FindGlyphNoFallback ( candidate_chars [ n ] ) ! = NULL )
return candidate_chars [ n ] ;
return ( ImWchar ) - 1 ;
}
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void ImFont : : BuildLookupTable ( )
{
int max_codepoint = 0 ;
for ( int i = 0 ; i ! = Glyphs . Size ; i + + )
max_codepoint = ImMax ( max_codepoint , ( int ) Glyphs [ i ] . Codepoint ) ;
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// Build lookup table
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IM_ASSERT ( Glyphs . Size > 0 & & " Font has not loaded glyph! " ) ;
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IM_ASSERT ( Glyphs . Size < 0xFFFF ) ; // -1 is reserved
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IndexAdvanceX . clear ( ) ;
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IndexLookup . clear ( ) ;
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DirtyLookupTables = false ;
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memset ( Used4kPagesMap , 0 , sizeof ( Used4kPagesMap ) ) ;
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GrowIndex ( max_codepoint + 1 ) ;
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for ( int i = 0 ; i < Glyphs . Size ; i + + )
{
int codepoint = ( int ) Glyphs [ i ] . Codepoint ;
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IndexAdvanceX [ codepoint ] = Glyphs [ i ] . AdvanceX ;
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IndexLookup [ codepoint ] = ( ImWchar ) i ;
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// Mark 4K page as used
const int page_n = codepoint / 4096 ;
Used4kPagesMap [ page_n > > 3 ] | = 1 < < ( page_n & 7 ) ;
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}
// Create a glyph to handle TAB
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// FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
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if ( FindGlyph ( ( ImWchar ) ' ' ) )
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{
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if ( Glyphs . back ( ) . Codepoint ! = ' \t ' ) // So we can call this function multiple times (FIXME: Flaky)
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Glyphs . resize ( Glyphs . Size + 1 ) ;
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ImFontGlyph & tab_glyph = Glyphs . back ( ) ;
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tab_glyph = * FindGlyph ( ( ImWchar ) ' ' ) ;
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tab_glyph . Codepoint = ' \t ' ;
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tab_glyph . AdvanceX * = IM_TABSIZE ;
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IndexAdvanceX [ ( int ) tab_glyph . Codepoint ] = ( float ) tab_glyph . AdvanceX ;
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IndexLookup [ ( int ) tab_glyph . Codepoint ] = ( ImWchar ) ( Glyphs . Size - 1 ) ;
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}
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// Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
SetGlyphVisible ( ( ImWchar ) ' ' , false ) ;
SetGlyphVisible ( ( ImWchar ) ' \t ' , false ) ;
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// Setup Fallback character
const ImWchar fallback_chars [ ] = { ( ImWchar ) IM_UNICODE_CODEPOINT_INVALID , ( ImWchar ) ' ? ' , ( ImWchar ) ' ' } ;
FallbackGlyph = FindGlyphNoFallback ( FallbackChar ) ;
if ( FallbackGlyph = = NULL )
{
FallbackChar = FindFirstExistingGlyph ( this , fallback_chars , IM_ARRAYSIZE ( fallback_chars ) ) ;
FallbackGlyph = FindGlyphNoFallback ( FallbackChar ) ;
if ( FallbackGlyph = = NULL )
{
FallbackGlyph = & Glyphs . back ( ) ;
FallbackChar = ( ImWchar ) FallbackGlyph - > Codepoint ;
}
}
FallbackAdvanceX = FallbackGlyph - > AdvanceX ;
for ( int i = 0 ; i < max_codepoint + 1 ; i + + )
if ( IndexAdvanceX [ i ] < 0.0f )
IndexAdvanceX [ i ] = FallbackAdvanceX ;
// Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
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// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
// FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
const ImWchar ellipsis_chars [ ] = { ( ImWchar ) 0x2026 , ( ImWchar ) 0x0085 } ;
const ImWchar dots_chars [ ] = { ( ImWchar ) ' . ' , ( ImWchar ) 0xFF0E } ;
if ( EllipsisChar = = ( ImWchar ) - 1 )
EllipsisChar = FindFirstExistingGlyph ( this , ellipsis_chars , IM_ARRAYSIZE ( ellipsis_chars ) ) ;
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const ImWchar dot_char = FindFirstExistingGlyph ( this , dots_chars , IM_ARRAYSIZE ( dots_chars ) ) ;
if ( EllipsisChar ! = ( ImWchar ) - 1 )
{
EllipsisCharCount = 1 ;
EllipsisWidth = EllipsisCharStep = FindGlyph ( EllipsisChar ) - > X1 ;
}
else if ( dot_char ! = ( ImWchar ) - 1 )
{
const ImFontGlyph * glyph = FindGlyph ( dot_char ) ;
EllipsisChar = dot_char ;
EllipsisCharCount = 3 ;
EllipsisCharStep = ( glyph - > X1 - glyph - > X0 ) + 1.0f ;
EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f ;
}
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}
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// API is designed this way to avoid exposing the 4K page size
// e.g. use with IsGlyphRangeUnused(0, 255)
bool ImFont : : IsGlyphRangeUnused ( unsigned int c_begin , unsigned int c_last )
{
unsigned int page_begin = ( c_begin / 4096 ) ;
unsigned int page_last = ( c_last / 4096 ) ;
for ( unsigned int page_n = page_begin ; page_n < = page_last ; page_n + + )
if ( ( page_n > > 3 ) < sizeof ( Used4kPagesMap ) )
if ( Used4kPagesMap [ page_n > > 3 ] & ( 1 < < ( page_n & 7 ) ) )
return false ;
return true ;
}
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void ImFont : : SetGlyphVisible ( ImWchar c , bool visible )
{
if ( ImFontGlyph * glyph = ( ImFontGlyph * ) ( void * ) FindGlyph ( ( ImWchar ) c ) )
glyph - > Visible = visible ? 1 : 0 ;
}
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void ImFont : : GrowIndex ( int new_size )
{
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IM_ASSERT ( IndexAdvanceX . Size = = IndexLookup . Size ) ;
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if ( new_size < = IndexLookup . Size )
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return ;
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IndexAdvanceX . resize ( new_size , - 1.0f ) ;
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IndexLookup . resize ( new_size , ( ImWchar ) - 1 ) ;
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}
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// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
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// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
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void ImFont : : AddGlyph ( const ImFontConfig * cfg , ImWchar codepoint , float x0 , float y0 , float x1 , float y1 , float u0 , float v0 , float u1 , float v1 , float advance_x )
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{
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if ( cfg ! = NULL )
{
// Clamp & recenter if needed
const float advance_x_original = advance_x ;
advance_x = ImClamp ( advance_x , cfg - > GlyphMinAdvanceX , cfg - > GlyphMaxAdvanceX ) ;
if ( advance_x ! = advance_x_original )
{
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float char_off_x = cfg - > PixelSnapH ? ImTrunc ( ( advance_x - advance_x_original ) * 0.5f ) : ( advance_x - advance_x_original ) * 0.5f ;
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x0 + = char_off_x ;
x1 + = char_off_x ;
}
// Snap to pixel
if ( cfg - > PixelSnapH )
advance_x = IM_ROUND ( advance_x ) ;
// Bake spacing
advance_x + = cfg - > GlyphExtraSpacing . x ;
}
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Glyphs . resize ( Glyphs . Size + 1 ) ;
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ImFontGlyph & glyph = Glyphs . back ( ) ;
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glyph . Codepoint = ( unsigned int ) codepoint ;
glyph . Visible = ( x0 ! = x1 ) & & ( y0 ! = y1 ) ;
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glyph . Colored = false ;
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glyph . X0 = x0 ;
glyph . Y0 = y0 ;
glyph . X1 = x1 ;
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glyph . Y1 = y1 ;
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glyph . U0 = u0 ;
glyph . V0 = v0 ;
glyph . U1 = u1 ;
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glyph . V1 = v1 ;
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glyph . AdvanceX = advance_x ;
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// Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
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// We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
float pad = ContainerAtlas - > TexGlyphPadding + 0.99f ;
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DirtyLookupTables = true ;
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MetricsTotalSurface + = ( int ) ( ( glyph . U1 - glyph . U0 ) * ContainerAtlas - > TexWidth + pad ) * ( int ) ( ( glyph . V1 - glyph . V0 ) * ContainerAtlas - > TexHeight + pad ) ;
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}
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void ImFont : : AddRemapChar ( ImWchar dst , ImWchar src , bool overwrite_dst )
{
IM_ASSERT ( IndexLookup . Size > 0 ) ; // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
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unsigned int index_size = ( unsigned int ) IndexLookup . Size ;
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if ( dst < index_size & & IndexLookup . Data [ dst ] = = ( ImWchar ) - 1 & & ! overwrite_dst ) // 'dst' already exists
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return ;
if ( src > = index_size & & dst > = index_size ) // both 'dst' and 'src' don't exist -> no-op
return ;
GrowIndex ( dst + 1 ) ;
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IndexLookup [ dst ] = ( src < index_size ) ? IndexLookup . Data [ src ] : ( ImWchar ) - 1 ;
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IndexAdvanceX [ dst ] = ( src < index_size ) ? IndexAdvanceX . Data [ src ] : 1.0f ;
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}
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const ImFontGlyph * ImFont : : FindGlyph ( ImWchar c ) const
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{
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if ( c > = ( size_t ) IndexLookup . Size )
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return FallbackGlyph ;
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const ImWchar i = IndexLookup . Data [ c ] ;
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if ( i = = ( ImWchar ) - 1 )
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return FallbackGlyph ;
return & Glyphs . Data [ i ] ;
}
const ImFontGlyph * ImFont : : FindGlyphNoFallback ( ImWchar c ) const
{
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if ( c > = ( size_t ) IndexLookup . Size )
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return NULL ;
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const ImWchar i = IndexLookup . Data [ c ] ;
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if ( i = = ( ImWchar ) - 1 )
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return NULL ;
return & Glyphs . Data [ i ] ;
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}
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// Wrapping skips upcoming blanks
static inline const char * CalcWordWrapNextLineStartA ( const char * text , const char * text_end )
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{
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while ( text < text_end & & ImCharIsBlankA ( * text ) )
text + + ;
if ( * text = = ' \n ' )
text + + ;
return text ;
}
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// Simple word-wrapping for English, not full-featured. Please submit failing cases!
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
const char * ImFont : : CalcWordWrapPositionA ( float scale , const char * text , const char * text_end , float wrap_width ) const
{
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// For references, possible wrap point marked with ^
// "aaa bbb, ccc,ddd. eee fff. ggg!"
// ^ ^ ^ ^ ^__ ^ ^
// List of hardcoded separators: .,;!?'"
// Skip extra blanks after a line returns (that includes not counting them in width computation)
// e.g. "Hello world" --> "Hello" "World"
// Cut words that cannot possibly fit within one line.
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
float line_width = 0.0f ;
float word_width = 0.0f ;
float blank_width = 0.0f ;
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wrap_width / = scale ; // We work with unscaled widths to avoid scaling every characters
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const char * word_end = text ;
const char * prev_word_end = NULL ;
bool inside_word = true ;
const char * s = text ;
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IM_ASSERT ( text_end ! = NULL ) ;
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while ( s < text_end )
{
unsigned int c = ( unsigned int ) * s ;
const char * next_s ;
if ( c < 0x80 )
next_s = s + 1 ;
else
next_s = s + ImTextCharFromUtf8 ( & c , s , text_end ) ;
if ( c < 32 )
{
if ( c = = ' \n ' )
{
line_width = word_width = blank_width = 0.0f ;
inside_word = true ;
s = next_s ;
continue ;
}
if ( c = = ' \r ' )
{
s = next_s ;
continue ;
}
}
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const float char_width = ( ( int ) c < IndexAdvanceX . Size ? IndexAdvanceX . Data [ c ] : FallbackAdvanceX ) ;
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if ( ImCharIsBlankW ( c ) )
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{
if ( inside_word )
{
line_width + = blank_width ;
blank_width = 0.0f ;
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word_end = s ;
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}
blank_width + = char_width ;
inside_word = false ;
}
else
{
word_width + = char_width ;
if ( inside_word )
{
word_end = next_s ;
}
else
{
prev_word_end = word_end ;
line_width + = word_width + blank_width ;
word_width = blank_width = 0.0f ;
}
// Allow wrapping after punctuation.
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inside_word = ( c ! = ' . ' & & c ! = ' , ' & & c ! = ' ; ' & & c ! = ' ! ' & & c ! = ' ? ' & & c ! = ' \" ' ) ;
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}
// We ignore blank width at the end of the line (they can be skipped)
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if ( line_width + word_width > wrap_width )
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{
// Words that cannot possibly fit within an entire line will be cut anywhere.
if ( word_width < wrap_width )
s = prev_word_end ? prev_word_end : word_end ;
break ;
}
s = next_s ;
}
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// Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
// +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
if ( s = = text & & text < text_end )
return s + 1 ;
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return s ;
}
ImVec2 ImFont : : CalcTextSizeA ( float size , float max_width , float wrap_width , const char * text_begin , const char * text_end , const char * * remaining ) const
{
if ( ! text_end )
text_end = text_begin + strlen ( text_begin ) ; // FIXME-OPT: Need to avoid this.
const float line_height = size ;
const float scale = size / FontSize ;
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ImVec2 text_size = ImVec2 ( 0 , 0 ) ;
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float line_width = 0.0f ;
const bool word_wrap_enabled = ( wrap_width > 0.0f ) ;
const char * word_wrap_eol = NULL ;
const char * s = text_begin ;
while ( s < text_end )
{
if ( word_wrap_enabled )
{
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
if ( ! word_wrap_eol )
word_wrap_eol = CalcWordWrapPositionA ( scale , s , text_end , wrap_width - line_width ) ;
if ( s > = word_wrap_eol )
{
if ( text_size . x < line_width )
text_size . x = line_width ;
text_size . y + = line_height ;
line_width = 0.0f ;
word_wrap_eol = NULL ;
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s = CalcWordWrapNextLineStartA ( s , text_end ) ; // Wrapping skips upcoming blanks
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continue ;
}
}
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// Decode and advance source
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const char * prev_s = s ;
unsigned int c = ( unsigned int ) * s ;
if ( c < 0x80 )
s + = 1 ;
else
s + = ImTextCharFromUtf8 ( & c , s , text_end ) ;
if ( c < 32 )
{
if ( c = = ' \n ' )
{
text_size . x = ImMax ( text_size . x , line_width ) ;
text_size . y + = line_height ;
line_width = 0.0f ;
continue ;
}
if ( c = = ' \r ' )
continue ;
}
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const float char_width = ( ( int ) c < IndexAdvanceX . Size ? IndexAdvanceX . Data [ c ] : FallbackAdvanceX ) * scale ;
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if ( line_width + char_width > = max_width )
{
s = prev_s ;
break ;
}
line_width + = char_width ;
}
if ( text_size . x < line_width )
text_size . x = line_width ;
if ( line_width > 0 | | text_size . y = = 0.0f )
text_size . y + = line_height ;
if ( remaining )
* remaining = s ;
return text_size ;
}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont : : RenderChar ( ImDrawList * draw_list , float size , const ImVec2 & pos , ImU32 col , ImWchar c ) const
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{
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const ImFontGlyph * glyph = FindGlyph ( c ) ;
if ( ! glyph | | ! glyph - > Visible )
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return ;
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if ( glyph - > Colored )
col | = ~ IM_COL32_A_MASK ;
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float scale = ( size > = 0.0f ) ? ( size / FontSize ) : 1.0f ;
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float x = IM_TRUNC ( pos . x ) ;
float y = IM_TRUNC ( pos . y ) ;
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draw_list - > PrimReserve ( 6 , 4 ) ;
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draw_list - > PrimRectUV ( ImVec2 ( x + glyph - > X0 * scale , y + glyph - > Y0 * scale ) , ImVec2 ( x + glyph - > X1 * scale , y + glyph - > Y1 * scale ) , ImVec2 ( glyph - > U0 , glyph - > V0 ) , ImVec2 ( glyph - > U1 , glyph - > V1 ) , col ) ;
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont : : RenderText ( ImDrawList * draw_list , float size , const ImVec2 & pos , ImU32 col , const ImVec4 & clip_rect , const char * text_begin , const char * text_end , float wrap_width , bool cpu_fine_clip ) const
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{
if ( ! text_end )
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text_end = text_begin + strlen ( text_begin ) ; // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
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// Align to be pixel perfect
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float x = IM_TRUNC ( pos . x ) ;
float y = IM_TRUNC ( pos . y ) ;
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if ( y > clip_rect . w )
return ;
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const float start_x = x ;
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const float scale = size / FontSize ;
const float line_height = FontSize * scale ;
const bool word_wrap_enabled = ( wrap_width > 0.0f ) ;
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// Fast-forward to first visible line
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const char * s = text_begin ;
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if ( y + line_height < clip_rect . y )
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while ( y + line_height < clip_rect . y & & s < text_end )
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{
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const char * line_end = ( const char * ) memchr ( s , ' \n ' , text_end - s ) ;
if ( word_wrap_enabled )
{
// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
// If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
// However it is still better than nothing performing the fast-forward!
2023-01-31 14:39:45 +01:00
s = CalcWordWrapPositionA ( scale , s , line_end ? line_end : text_end , wrap_width ) ;
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s = CalcWordWrapNextLineStartA ( s , text_end ) ;
}
else
{
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s = line_end ? line_end + 1 : text_end ;
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}
2018-08-21 22:34:16 +02:00
y + = line_height ;
}
2016-04-23 11:09:56 +02:00
2018-08-21 23:00:40 +02:00
// For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
// Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
if ( text_end - s > 10000 & & ! word_wrap_enabled )
{
const char * s_end = s ;
float y_end = y ;
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while ( y_end < clip_rect . w & & s_end < text_end )
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{
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s_end = ( const char * ) memchr ( s_end , ' \n ' , text_end - s_end ) ;
2018-11-30 23:47:23 +01:00
s_end = s_end ? s_end + 1 : text_end ;
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y_end + = line_height ;
}
text_end = s_end ;
}
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if ( s = = text_end )
return ;
2018-08-21 23:00:40 +02:00
2016-04-23 11:09:56 +02:00
// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
const int vtx_count_max = ( int ) ( text_end - s ) * 4 ;
const int idx_count_max = ( int ) ( text_end - s ) * 6 ;
const int idx_expected_size = draw_list - > IdxBuffer . Size + idx_count_max ;
draw_list - > PrimReserve ( idx_count_max , vtx_count_max ) ;
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ImDrawVert * vtx_write = draw_list - > _VtxWritePtr ;
ImDrawIdx * idx_write = draw_list - > _IdxWritePtr ;
unsigned int vtx_index = draw_list - > _VtxCurrentIdx ;
2016-04-23 11:09:56 +02:00
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const ImU32 col_untinted = col | ~ IM_COL32_A_MASK ;
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const char * word_wrap_eol = NULL ;
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2015-07-22 01:00:28 +02:00
while ( s < text_end )
{
if ( word_wrap_enabled )
{
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
if ( ! word_wrap_eol )
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word_wrap_eol = CalcWordWrapPositionA ( scale , s , text_end , wrap_width - ( x - start_x ) ) ;
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if ( s > = word_wrap_eol )
{
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x = start_x ;
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y + = line_height ;
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if ( y > clip_rect . w )
break ; // break out of main loop
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word_wrap_eol = NULL ;
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s = CalcWordWrapNextLineStartA ( s , text_end ) ; // Wrapping skips upcoming blanks
2015-07-22 01:00:28 +02:00
continue ;
}
}
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// Decode and advance source
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unsigned int c = ( unsigned int ) * s ;
if ( c < 0x80 )
s + = 1 ;
else
s + = ImTextCharFromUtf8 ( & c , s , text_end ) ;
if ( c < 32 )
{
if ( c = = ' \n ' )
{
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x = start_x ;
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y + = line_height ;
if ( y > clip_rect . w )
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break ; // break out of main loop
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continue ;
}
if ( c = = ' \r ' )
continue ;
}
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const ImFontGlyph * glyph = FindGlyph ( ( ImWchar ) c ) ;
if ( glyph = = NULL )
continue ;
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2020-02-11 18:53:57 +01:00
float char_width = glyph - > AdvanceX * scale ;
if ( glyph - > Visible )
{
// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
float x1 = x + glyph - > X0 * scale ;
float x2 = x + glyph - > X1 * scale ;
float y1 = y + glyph - > Y0 * scale ;
float y2 = y + glyph - > Y1 * scale ;
if ( x1 < = clip_rect . z & & x2 > = clip_rect . x )
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{
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// Render a character
float u1 = glyph - > U0 ;
float v1 = glyph - > V0 ;
float u2 = glyph - > U1 ;
float v2 = glyph - > V1 ;
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
if ( cpu_fine_clip )
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{
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if ( x1 < clip_rect . x )
2015-07-22 01:00:28 +02:00
{
2020-02-11 18:53:57 +01:00
u1 = u1 + ( 1.0f - ( x2 - clip_rect . x ) / ( x2 - x1 ) ) * ( u2 - u1 ) ;
x1 = clip_rect . x ;
2015-07-22 01:00:28 +02:00
}
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if ( y1 < clip_rect . y )
{
v1 = v1 + ( 1.0f - ( y2 - clip_rect . y ) / ( y2 - y1 ) ) * ( v2 - v1 ) ;
y1 = clip_rect . y ;
}
if ( x2 > clip_rect . z )
2015-07-22 01:00:28 +02:00
{
2020-02-11 18:53:57 +01:00
u2 = u1 + ( ( clip_rect . z - x1 ) / ( x2 - x1 ) ) * ( u2 - u1 ) ;
x2 = clip_rect . z ;
}
if ( y2 > clip_rect . w )
{
v2 = v1 + ( ( clip_rect . w - y1 ) / ( y2 - y1 ) ) * ( v2 - v1 ) ;
y2 = clip_rect . w ;
}
if ( y1 > = y2 )
{
x + = char_width ;
continue ;
2015-07-22 01:00:28 +02:00
}
}
2020-02-11 18:53:57 +01:00
2021-01-28 17:26:41 +01:00
// Support for untinted glyphs
ImU32 glyph_col = glyph - > Colored ? col_untinted : col ;
2020-02-11 18:53:57 +01:00
// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
{
2021-01-28 17:26:41 +01:00
vtx_write [ 0 ] . pos . x = x1 ; vtx_write [ 0 ] . pos . y = y1 ; vtx_write [ 0 ] . col = glyph_col ; vtx_write [ 0 ] . uv . x = u1 ; vtx_write [ 0 ] . uv . y = v1 ;
vtx_write [ 1 ] . pos . x = x2 ; vtx_write [ 1 ] . pos . y = y1 ; vtx_write [ 1 ] . col = glyph_col ; vtx_write [ 1 ] . uv . x = u2 ; vtx_write [ 1 ] . uv . y = v1 ;
vtx_write [ 2 ] . pos . x = x2 ; vtx_write [ 2 ] . pos . y = y2 ; vtx_write [ 2 ] . col = glyph_col ; vtx_write [ 2 ] . uv . x = u2 ; vtx_write [ 2 ] . uv . y = v2 ;
vtx_write [ 3 ] . pos . x = x1 ; vtx_write [ 3 ] . pos . y = y2 ; vtx_write [ 3 ] . col = glyph_col ; vtx_write [ 3 ] . uv . x = u1 ; vtx_write [ 3 ] . uv . y = v2 ;
2023-01-17 16:04:52 +01:00
idx_write [ 0 ] = ( ImDrawIdx ) ( vtx_index ) ; idx_write [ 1 ] = ( ImDrawIdx ) ( vtx_index + 1 ) ; idx_write [ 2 ] = ( ImDrawIdx ) ( vtx_index + 2 ) ;
idx_write [ 3 ] = ( ImDrawIdx ) ( vtx_index ) ; idx_write [ 4 ] = ( ImDrawIdx ) ( vtx_index + 2 ) ; idx_write [ 5 ] = ( ImDrawIdx ) ( vtx_index + 3 ) ;
2020-02-11 18:53:57 +01:00
vtx_write + = 4 ;
2023-01-17 16:04:52 +01:00
vtx_index + = 4 ;
2020-02-11 18:53:57 +01:00
idx_write + = 6 ;
}
2015-07-22 01:00:28 +02:00
}
}
x + = char_width ;
}
2019-11-22 10:56:23 +01:00
// Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
draw_list - > VtxBuffer . Size = ( int ) ( vtx_write - draw_list - > VtxBuffer . Data ) ; // Same as calling shrink()
draw_list - > IdxBuffer . Size = ( int ) ( idx_write - draw_list - > IdxBuffer . Data ) ;
2020-06-30 15:31:54 +02:00
draw_list - > CmdBuffer [ draw_list - > CmdBuffer . Size - 1 ] . ElemCount - = ( idx_expected_size - draw_list - > IdxBuffer . Size ) ;
2015-07-22 01:00:28 +02:00
draw_list - > _VtxWritePtr = vtx_write ;
draw_list - > _IdxWritePtr = idx_write ;
2023-01-17 16:04:52 +01:00
draw_list - > _VtxCurrentIdx = vtx_index ;
2015-07-22 01:00:28 +02:00
}
2017-08-29 09:22:30 +02:00
//-----------------------------------------------------------------------------
2020-03-18 22:36:51 +01:00
// [SECTION] ImGui Internal Render Helpers
2017-08-29 09:22:30 +02:00
//-----------------------------------------------------------------------------
2020-03-18 22:36:51 +01:00
// Vaguely redesigned to stop accessing ImGui global state:
// - RenderArrow()
// - RenderBullet()
// - RenderCheckMark()
2018-09-06 11:35:13 +02:00
// - RenderArrowPointingAt()
// - RenderRectFilledRangeH()
2021-06-29 14:35:30 +02:00
// - RenderRectFilledWithHole()
2018-08-09 18:07:49 +02:00
//-----------------------------------------------------------------------------
2020-03-18 22:36:51 +01:00
// Function in need of a redesign (legacy mess)
2020-03-18 22:46:12 +01:00
// - RenderColorRectWithAlphaCheckerboard()
2020-03-18 22:36:51 +01:00
//-----------------------------------------------------------------------------
// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
void ImGui : : RenderArrow ( ImDrawList * draw_list , ImVec2 pos , ImU32 col , ImGuiDir dir , float scale )
{
const float h = draw_list - > _Data - > FontSize * 1.00f ;
float r = h * 0.40f * scale ;
ImVec2 center = pos + ImVec2 ( h * 0.50f , h * 0.50f * scale ) ;
ImVec2 a , b , c ;
switch ( dir )
{
case ImGuiDir_Up :
case ImGuiDir_Down :
if ( dir = = ImGuiDir_Up ) r = - r ;
a = ImVec2 ( + 0.000f , + 0.750f ) * r ;
b = ImVec2 ( - 0.866f , - 0.750f ) * r ;
c = ImVec2 ( + 0.866f , - 0.750f ) * r ;
break ;
case ImGuiDir_Left :
case ImGuiDir_Right :
if ( dir = = ImGuiDir_Left ) r = - r ;
a = ImVec2 ( + 0.750f , + 0.000f ) * r ;
b = ImVec2 ( - 0.750f , + 0.866f ) * r ;
c = ImVec2 ( - 0.750f , - 0.866f ) * r ;
break ;
case ImGuiDir_None :
case ImGuiDir_COUNT :
IM_ASSERT ( 0 ) ;
break ;
}
draw_list - > AddTriangleFilled ( center + a , center + b , center + c , col ) ;
}
void ImGui : : RenderBullet ( ImDrawList * draw_list , ImVec2 pos , ImU32 col )
{
2023-03-21 17:38:32 +01:00
// FIXME-OPT: This should be baked in font.
2020-03-18 22:36:51 +01:00
draw_list - > AddCircleFilled ( pos , draw_list - > _Data - > FontSize * 0.20f , col , 8 ) ;
}
void ImGui : : RenderCheckMark ( ImDrawList * draw_list , ImVec2 pos , ImU32 col , float sz )
{
float thickness = ImMax ( sz / 5.0f , 1.0f ) ;
sz - = thickness * 0.5f ;
pos + = ImVec2 ( thickness * 0.25f , thickness * 0.25f ) ;
float third = sz / 3.0f ;
float bx = pos . x + third ;
float by = pos . y + sz - third * 0.5f ;
draw_list - > PathLineTo ( ImVec2 ( bx - third , by - third ) ) ;
draw_list - > PathLineTo ( ImVec2 ( bx , by ) ) ;
draw_list - > PathLineTo ( ImVec2 ( bx + third * 2.0f , by - third * 2.0f ) ) ;
2021-03-09 09:28:14 +01:00
draw_list - > PathStroke ( col , 0 , thickness ) ;
2020-03-18 22:36:51 +01:00
}
2018-08-09 18:07:49 +02:00
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
void ImGui : : RenderArrowPointingAt ( ImDrawList * draw_list , ImVec2 pos , ImVec2 half_sz , ImGuiDir direction , ImU32 col )
{
switch ( direction )
{
case ImGuiDir_Left : draw_list - > AddTriangleFilled ( ImVec2 ( pos . x + half_sz . x , pos . y - half_sz . y ) , ImVec2 ( pos . x + half_sz . x , pos . y + half_sz . y ) , pos , col ) ; return ;
case ImGuiDir_Right : draw_list - > AddTriangleFilled ( ImVec2 ( pos . x - half_sz . x , pos . y + half_sz . y ) , ImVec2 ( pos . x - half_sz . x , pos . y - half_sz . y ) , pos , col ) ; return ;
case ImGuiDir_Up : draw_list - > AddTriangleFilled ( ImVec2 ( pos . x + half_sz . x , pos . y + half_sz . y ) , ImVec2 ( pos . x - half_sz . x , pos . y + half_sz . y ) , pos , col ) ; return ;
case ImGuiDir_Down : draw_list - > AddTriangleFilled ( ImVec2 ( pos . x - half_sz . x , pos . y - half_sz . y ) , ImVec2 ( pos . x + half_sz . x , pos . y - half_sz . y ) , pos , col ) ; return ;
case ImGuiDir_None : case ImGuiDir_COUNT : break ; // Fix warnings
}
}
2017-08-29 09:22:30 +02:00
static inline float ImAcos01 ( float x )
{
if ( x < = 0.0f ) return IM_PI * 0.5f ;
if ( x > = 1.0f ) return 0.0f ;
2018-05-13 21:30:10 +02:00
return ImAcos ( x ) ;
2017-08-29 09:25:05 +02:00
//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
2017-08-29 09:22:30 +02:00
}
// FIXME: Cleanup and move code to ImDrawList.
void ImGui : : RenderRectFilledRangeH ( ImDrawList * draw_list , const ImRect & rect , ImU32 col , float x_start_norm , float x_end_norm , float rounding )
{
if ( x_end_norm = = x_start_norm )
return ;
if ( x_start_norm > x_end_norm )
ImSwap ( x_start_norm , x_end_norm ) ;
ImVec2 p0 = ImVec2 ( ImLerp ( rect . Min . x , rect . Max . x , x_start_norm ) , rect . Min . y ) ;
ImVec2 p1 = ImVec2 ( ImLerp ( rect . Min . x , rect . Max . x , x_end_norm ) , rect . Max . y ) ;
if ( rounding = = 0.0f )
{
draw_list - > AddRectFilled ( p0 , p1 , col , 0.0f ) ;
return ;
}
rounding = ImClamp ( ImMin ( ( rect . Max . x - rect . Min . x ) * 0.5f , ( rect . Max . y - rect . Min . y ) * 0.5f ) - 1.0f , 0.0f , rounding ) ;
const float inv_rounding = 1.0f / rounding ;
const float arc0_b = ImAcos01 ( 1.0f - ( p0 . x - rect . Min . x ) * inv_rounding ) ;
const float arc0_e = ImAcos01 ( 1.0f - ( p1 . x - rect . Min . x ) * inv_rounding ) ;
2019-01-16 16:10:51 +01:00
const float half_pi = IM_PI * 0.5f ; // We will == compare to this because we know this is the exact value ImAcos01 can return.
2017-08-29 09:22:30 +02:00
const float x0 = ImMax ( p0 . x , rect . Min . x + rounding ) ;
if ( arc0_b = = arc0_e )
{
draw_list - > PathLineTo ( ImVec2 ( x0 , p1 . y ) ) ;
draw_list - > PathLineTo ( ImVec2 ( x0 , p0 . y ) ) ;
}
2019-01-16 16:10:51 +01:00
else if ( arc0_b = = 0.0f & & arc0_e = = half_pi )
2017-08-29 09:22:30 +02:00
{
draw_list - > PathArcToFast ( ImVec2 ( x0 , p1 . y - rounding ) , rounding , 3 , 6 ) ; // BL
draw_list - > PathArcToFast ( ImVec2 ( x0 , p0 . y + rounding ) , rounding , 6 , 9 ) ; // TR
}
else
{
2024-02-20 16:02:04 +01:00
draw_list - > PathArcTo ( ImVec2 ( x0 , p1 . y - rounding ) , rounding , IM_PI - arc0_e , IM_PI - arc0_b ) ; // BL
draw_list - > PathArcTo ( ImVec2 ( x0 , p0 . y + rounding ) , rounding , IM_PI + arc0_b , IM_PI + arc0_e ) ; // TR
2017-08-29 09:22:30 +02:00
}
if ( p1 . x > rect . Min . x + rounding )
{
const float arc1_b = ImAcos01 ( 1.0f - ( rect . Max . x - p1 . x ) * inv_rounding ) ;
const float arc1_e = ImAcos01 ( 1.0f - ( rect . Max . x - p0 . x ) * inv_rounding ) ;
const float x1 = ImMin ( p1 . x , rect . Max . x - rounding ) ;
if ( arc1_b = = arc1_e )
{
draw_list - > PathLineTo ( ImVec2 ( x1 , p0 . y ) ) ;
draw_list - > PathLineTo ( ImVec2 ( x1 , p1 . y ) ) ;
}
2019-01-16 16:10:51 +01:00
else if ( arc1_b = = 0.0f & & arc1_e = = half_pi )
2017-08-29 09:22:30 +02:00
{
draw_list - > PathArcToFast ( ImVec2 ( x1 , p0 . y + rounding ) , rounding , 9 , 12 ) ; // TR
draw_list - > PathArcToFast ( ImVec2 ( x1 , p1 . y - rounding ) , rounding , 0 , 3 ) ; // BR
}
else
{
2024-02-20 16:02:04 +01:00
draw_list - > PathArcTo ( ImVec2 ( x1 , p0 . y + rounding ) , rounding , - arc1_e , - arc1_b ) ; // TR
draw_list - > PathArcTo ( ImVec2 ( x1 , p1 . y - rounding ) , rounding , + arc1_b , + arc1_e ) ; // BR
2017-08-29 09:22:30 +02:00
}
}
draw_list - > PathFillConvex ( col ) ;
}
2022-03-13 07:15:32 +01:00
void ImGui : : RenderRectFilledWithHole ( ImDrawList * draw_list , const ImRect & outer , const ImRect & inner , ImU32 col , float rounding )
2020-07-29 14:44:58 +02:00
{
const bool fill_L = ( inner . Min . x > outer . Min . x ) ;
const bool fill_R = ( inner . Max . x < outer . Max . x ) ;
const bool fill_U = ( inner . Min . y > outer . Min . y ) ;
const bool fill_D = ( inner . Max . y < outer . Max . y ) ;
2021-12-01 15:24:55 +01:00
if ( fill_L ) draw_list - > AddRectFilled ( ImVec2 ( outer . Min . x , inner . Min . y ) , ImVec2 ( inner . Min . x , inner . Max . y ) , col , rounding , ImDrawFlags_RoundCornersNone | ( fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft ) | ( fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft ) ) ;
if ( fill_R ) draw_list - > AddRectFilled ( ImVec2 ( inner . Max . x , inner . Min . y ) , ImVec2 ( outer . Max . x , inner . Max . y ) , col , rounding , ImDrawFlags_RoundCornersNone | ( fill_U ? 0 : ImDrawFlags_RoundCornersTopRight ) | ( fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight ) ) ;
if ( fill_U ) draw_list - > AddRectFilled ( ImVec2 ( inner . Min . x , outer . Min . y ) , ImVec2 ( inner . Max . x , inner . Min . y ) , col , rounding , ImDrawFlags_RoundCornersNone | ( fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft ) | ( fill_R ? 0 : ImDrawFlags_RoundCornersTopRight ) ) ;
if ( fill_D ) draw_list - > AddRectFilled ( ImVec2 ( inner . Min . x , inner . Max . y ) , ImVec2 ( inner . Max . x , outer . Max . y ) , col , rounding , ImDrawFlags_RoundCornersNone | ( fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft ) | ( fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight ) ) ;
2021-03-12 14:04:40 +01:00
if ( fill_L & & fill_U ) draw_list - > AddRectFilled ( ImVec2 ( outer . Min . x , outer . Min . y ) , ImVec2 ( inner . Min . x , inner . Min . y ) , col , rounding , ImDrawFlags_RoundCornersTopLeft ) ;
if ( fill_R & & fill_U ) draw_list - > AddRectFilled ( ImVec2 ( inner . Max . x , outer . Min . y ) , ImVec2 ( outer . Max . x , inner . Min . y ) , col , rounding , ImDrawFlags_RoundCornersTopRight ) ;
if ( fill_L & & fill_D ) draw_list - > AddRectFilled ( ImVec2 ( outer . Min . x , inner . Max . y ) , ImVec2 ( inner . Min . x , outer . Max . y ) , col , rounding , ImDrawFlags_RoundCornersBottomLeft ) ;
if ( fill_R & & fill_D ) draw_list - > AddRectFilled ( ImVec2 ( inner . Max . x , inner . Max . y ) , ImVec2 ( outer . Max . x , outer . Max . y ) , col , rounding , ImDrawFlags_RoundCornersBottomRight ) ;
2020-07-29 14:44:58 +02:00
}
2020-03-18 22:46:12 +01:00
// Helper for ColorPicker4()
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
2020-04-24 22:50:27 +02:00
// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
2020-03-18 22:46:12 +01:00
// FIXME: uses ImGui::GetColorU32
2021-03-10 11:15:08 +01:00
void ImGui : : RenderColorRectWithAlphaCheckerboard ( ImDrawList * draw_list , ImVec2 p_min , ImVec2 p_max , ImU32 col , float grid_step , ImVec2 grid_off , float rounding , ImDrawFlags flags )
2020-03-18 22:46:12 +01:00
{
2021-03-12 14:04:40 +01:00
if ( ( flags & ImDrawFlags_RoundCornersMask_ ) = = 0 )
flags = ImDrawFlags_RoundCornersDefault_ ;
2020-03-18 22:46:12 +01:00
if ( ( ( col & IM_COL32_A_MASK ) > > IM_COL32_A_SHIFT ) < 0xFF )
{
2021-03-12 14:04:40 +01:00
ImU32 col_bg1 = GetColorU32 ( ImAlphaBlendColors ( IM_COL32 ( 204 , 204 , 204 , 255 ) , col ) ) ;
ImU32 col_bg2 = GetColorU32 ( ImAlphaBlendColors ( IM_COL32 ( 128 , 128 , 128 , 255 ) , col ) ) ;
2021-03-10 11:15:08 +01:00
draw_list - > AddRectFilled ( p_min , p_max , col_bg1 , rounding , flags ) ;
2020-03-18 22:46:12 +01:00
int yi = 0 ;
for ( float y = p_min . y + grid_off . y ; y < p_max . y ; y + = grid_step , yi + + )
{
float y1 = ImClamp ( y , p_min . y , p_max . y ) , y2 = ImMin ( y + grid_step , p_max . y ) ;
if ( y2 < = y1 )
continue ;
for ( float x = p_min . x + grid_off . x + ( yi & 1 ) * grid_step ; x < p_max . x ; x + = grid_step * 2.0f )
{
float x1 = ImClamp ( x , p_min . x , p_max . x ) , x2 = ImMin ( x + grid_step , p_max . x ) ;
if ( x2 < = x1 )
continue ;
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ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone ;
if ( y1 < = p_min . y ) { if ( x1 < = p_min . x ) cell_flags | = ImDrawFlags_RoundCornersTopLeft ; if ( x2 > = p_max . x ) cell_flags | = ImDrawFlags_RoundCornersTopRight ; }
if ( y2 > = p_max . y ) { if ( x1 < = p_min . x ) cell_flags | = ImDrawFlags_RoundCornersBottomLeft ; if ( x2 > = p_max . x ) cell_flags | = ImDrawFlags_RoundCornersBottomRight ; }
// Combine flags
cell_flags = ( flags = = ImDrawFlags_RoundCornersNone | | cell_flags = = ImDrawFlags_RoundCornersNone ) ? ImDrawFlags_RoundCornersNone : ( cell_flags & flags ) ;
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draw_list - > AddRectFilled ( ImVec2 ( x1 , y1 ) , ImVec2 ( x2 , y2 ) , col_bg2 , rounding , cell_flags ) ;
2020-03-18 22:46:12 +01:00
}
}
}
else
{
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draw_list - > AddRectFilled ( p_min , p_max , col , rounding , flags ) ;
2020-03-18 22:46:12 +01:00
}
}
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//-----------------------------------------------------------------------------
2018-09-06 11:35:13 +02:00
// [SECTION] Decompression code
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//-----------------------------------------------------------------------------
2018-06-25 09:32:55 +02:00
// Compressed with stb_compress() then converted to a C array and encoded as base85.
2018-01-31 16:00:07 +01:00
// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
2018-06-25 09:32:55 +02:00
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
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// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
//-----------------------------------------------------------------------------
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static unsigned int stb_decompress_length ( const unsigned char * input )
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{
return ( input [ 8 ] < < 24 ) + ( input [ 9 ] < < 16 ) + ( input [ 10 ] < < 8 ) + input [ 11 ] ;
}
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static unsigned char * stb__barrier_out_e , * stb__barrier_out_b ;
static const unsigned char * stb__barrier_in_b ;
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static unsigned char * stb__dout ;
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static void stb__match ( const unsigned char * data , unsigned int length )
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{
// INVERSE of memmove... write each byte before copying the next...
2018-04-03 23:18:43 +02:00
IM_ASSERT ( stb__dout + length < = stb__barrier_out_e ) ;
if ( stb__dout + length > stb__barrier_out_e ) { stb__dout + = length ; return ; }
if ( data < stb__barrier_out_b ) { stb__dout = stb__barrier_out_e + 1 ; return ; }
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while ( length - - ) * stb__dout + + = * data + + ;
}
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static void stb__lit ( const unsigned char * data , unsigned int length )
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{
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IM_ASSERT ( stb__dout + length < = stb__barrier_out_e ) ;
if ( stb__dout + length > stb__barrier_out_e ) { stb__dout + = length ; return ; }
if ( data < stb__barrier_in_b ) { stb__dout = stb__barrier_out_e + 1 ; return ; }
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memcpy ( stb__dout , data , length ) ;
stb__dout + = length ;
}
# define stb__in2(x) ((i[x] << 8) + i[(x)+1])
# define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
# define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
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static const unsigned char * stb_decompress_token ( const unsigned char * i )
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{
if ( * i > = 0x20 ) { // use fewer if's for cases that expand small
if ( * i > = 0x80 ) stb__match ( stb__dout - i [ 1 ] - 1 , i [ 0 ] - 0x80 + 1 ) , i + = 2 ;
else if ( * i > = 0x40 ) stb__match ( stb__dout - ( stb__in2 ( 0 ) - 0x4000 + 1 ) , i [ 2 ] + 1 ) , i + = 3 ;
else /* *i >= 0x20 */ stb__lit ( i + 1 , i [ 0 ] - 0x20 + 1 ) , i + = 1 + ( i [ 0 ] - 0x20 + 1 ) ;
} else { // more ifs for cases that expand large, since overhead is amortized
if ( * i > = 0x18 ) stb__match ( stb__dout - ( stb__in3 ( 0 ) - 0x180000 + 1 ) , i [ 3 ] + 1 ) , i + = 4 ;
else if ( * i > = 0x10 ) stb__match ( stb__dout - ( stb__in3 ( 0 ) - 0x100000 + 1 ) , stb__in2 ( 3 ) + 1 ) , i + = 5 ;
else if ( * i > = 0x08 ) stb__lit ( i + 2 , stb__in2 ( 0 ) - 0x0800 + 1 ) , i + = 2 + ( stb__in2 ( 0 ) - 0x0800 + 1 ) ;
else if ( * i = = 0x07 ) stb__lit ( i + 3 , stb__in2 ( 1 ) + 1 ) , i + = 3 + ( stb__in2 ( 1 ) + 1 ) ;
else if ( * i = = 0x06 ) stb__match ( stb__dout - ( stb__in3 ( 1 ) + 1 ) , i [ 4 ] + 1 ) , i + = 5 ;
else if ( * i = = 0x04 ) stb__match ( stb__dout - ( stb__in3 ( 1 ) + 1 ) , stb__in2 ( 4 ) + 1 ) , i + = 6 ;
}
return i ;
}
static unsigned int stb_adler32 ( unsigned int adler32 , unsigned char * buffer , unsigned int buflen )
{
const unsigned long ADLER_MOD = 65521 ;
unsigned long s1 = adler32 & 0xffff , s2 = adler32 > > 16 ;
2019-10-28 13:02:59 +01:00
unsigned long blocklen = buflen % 5552 ;
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2019-10-28 13:02:59 +01:00
unsigned long i ;
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while ( buflen ) {
for ( i = 0 ; i + 7 < blocklen ; i + = 8 ) {
s1 + = buffer [ 0 ] , s2 + = s1 ;
s1 + = buffer [ 1 ] , s2 + = s1 ;
s1 + = buffer [ 2 ] , s2 + = s1 ;
s1 + = buffer [ 3 ] , s2 + = s1 ;
s1 + = buffer [ 4 ] , s2 + = s1 ;
s1 + = buffer [ 5 ] , s2 + = s1 ;
s1 + = buffer [ 6 ] , s2 + = s1 ;
s1 + = buffer [ 7 ] , s2 + = s1 ;
buffer + = 8 ;
}
for ( ; i < blocklen ; + + i )
s1 + = * buffer + + , s2 + = s1 ;
s1 % = ADLER_MOD , s2 % = ADLER_MOD ;
buflen - = blocklen ;
blocklen = 5552 ;
}
return ( unsigned int ) ( s2 < < 16 ) + ( unsigned int ) s1 ;
}
2018-04-03 23:18:43 +02:00
static unsigned int stb_decompress ( unsigned char * output , const unsigned char * i , unsigned int /*length*/ )
2015-07-22 01:00:28 +02:00
{
if ( stb__in4 ( 0 ) ! = 0x57bC0000 ) return 0 ;
if ( stb__in4 ( 4 ) ! = 0 ) return 0 ; // error! stream is > 4GB
2019-10-28 13:02:59 +01:00
const unsigned int olen = stb_decompress_length ( i ) ;
2018-04-03 23:18:43 +02:00
stb__barrier_in_b = i ;
stb__barrier_out_e = output + olen ;
stb__barrier_out_b = output ;
2015-07-22 01:00:28 +02:00
i + = 16 ;
stb__dout = output ;
for ( ; ; ) {
2018-04-03 23:18:43 +02:00
const unsigned char * old_i = i ;
2015-07-22 01:00:28 +02:00
i = stb_decompress_token ( i ) ;
if ( i = = old_i ) {
if ( * i = = 0x05 & & i [ 1 ] = = 0xfa ) {
IM_ASSERT ( stb__dout = = output + olen ) ;
if ( stb__dout ! = output + olen ) return 0 ;
if ( stb_adler32 ( 1 , output , olen ) ! = ( unsigned int ) stb__in4 ( 2 ) )
return 0 ;
return olen ;
} else {
IM_ASSERT ( 0 ) ; /* NOTREACHED */
return 0 ;
}
}
2015-08-24 13:50:18 +02:00
IM_ASSERT ( stb__dout < = output + olen ) ;
2015-07-22 01:00:28 +02:00
if ( stb__dout > output + olen )
return 0 ;
}
}
2018-09-06 11:35:13 +02:00
//-----------------------------------------------------------------------------
// [SECTION] Default font data (ProggyClean.ttf)
2015-07-22 01:00:28 +02:00
//-----------------------------------------------------------------------------
// ProggyClean.ttf
// Copyright (c) 2004, 2005 Tristan Grimmer
2024-01-09 12:05:41 +01:00
// MIT license (see License.txt in http://www.proggyfonts.net/index.php?menu=download)
// Download and more information at http://www.proggyfonts.net or http://upperboundsinteractive.com/fonts.php
2015-07-22 01:00:28 +02:00
//-----------------------------------------------------------------------------
2015-07-31 04:42:12 +02:00
// File: 'ProggyClean.ttf' (41208 bytes)
2018-06-25 09:32:55 +02:00
// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
2015-07-31 04:42:12 +02:00
//-----------------------------------------------------------------------------
2020-06-30 15:31:54 +02:00
static const char proggy_clean_ttf_compressed_data_base85 [ 11980 + 1 ] =
2015-07-31 04:42:12 +02:00
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2016-09-23 09:09:07 +02:00
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2015-07-31 04:42:12 +02:00
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2015-08-24 13:50:18 +02:00
static const char * GetDefaultCompressedFontDataTTFBase85 ( )
{
return proggy_clean_ttf_compressed_data_base85 ;
2015-07-22 01:00:28 +02:00
}
2020-02-09 17:06:58 +01:00
# endif // #ifndef IMGUI_DISABLE