2018-09-13 16:44:08 +02:00
// dear imgui: standalone example application for Marmalade
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
2015-11-29 12:25:15 +01:00
2015-10-08 22:38:37 +02:00
// Copyright (C) 2015 by Giovanni Zito
2018-09-13 16:44:08 +02:00
// This file is part of Dear ImGui
2015-10-08 22:38:37 +02:00
2018-01-29 14:38:46 +01:00
# include "imgui.h"
2015-10-08 22:38:37 +02:00
# include "imgui_impl_marmalade.h"
# include <stdio.h>
# include <s3eKeyboard.h>
# include <s3ePointer.h>
# include <IwGx.h>
int main ( int , char * * )
{
2018-01-21 20:09:30 +01:00
IwGxInit ( ) ;
2018-04-25 22:07:14 +02:00
// Setup Dear ImGui binding
IMGUI_CHECKVERSION ( ) ;
2018-01-21 20:09:30 +01:00
ImGui : : CreateContext ( ) ;
2018-02-06 19:58:23 +01:00
ImGuiIO & io = ImGui : : GetIO ( ) ; ( void ) io ;
2018-02-28 18:51:40 +01:00
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
2015-10-14 23:05:01 +02:00
ImGui_Marmalade_Init ( true ) ;
2015-10-08 22:38:37 +02:00
2017-12-24 18:45:11 +01:00
// Setup style
2018-01-31 00:15:47 +01:00
ImGui : : StyleColorsDark ( ) ;
//ImGui::StyleColorsClassic();
2017-12-24 18:45:11 +01:00
2015-10-08 22:38:37 +02:00
// Load Fonts
2017-10-28 18:21:44 +02:00
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
2018-01-31 16:00:07 +01:00
// - Read 'misc/fonts/README.txt' for more instructions and details.
2017-10-28 18:21:44 +02:00
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
2015-10-08 22:38:37 +02:00
//io.Fonts->AddFontDefault();
2018-01-31 16:00:07 +01:00
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
2017-10-28 18:21:44 +02:00
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
//IM_ASSERT(font != NULL);
2015-10-08 22:38:37 +02:00
2017-12-24 18:16:22 +01:00
bool show_demo_window = true ;
2015-10-08 22:38:37 +02:00
bool show_another_window = false ;
2017-09-27 15:47:08 +02:00
ImVec4 clear_color = ImVec4 ( 0.45f , 0.55f , 0.60f , 1.00f ) ;
2015-10-08 22:38:37 +02:00
// Main loop
while ( true )
{
2017-12-24 18:45:11 +01:00
if ( s3eDeviceCheckQuitRequest ( ) )
break ;
2015-10-08 22:38:37 +02:00
2018-06-08 19:37:33 +02:00
// Poll and handle inputs
2017-12-24 18:45:11 +01:00
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
s3eKeyboardUpdate ( ) ;
s3ePointerUpdate ( ) ;
2018-06-08 19:37:33 +02:00
2018-07-16 22:17:34 +02:00
// Start the Dear ImGui frame
2017-12-24 18:45:11 +01:00
ImGui_Marmalade_NewFrame ( ) ;
2018-06-08 19:37:33 +02:00
ImGui : : NewFrame ( ) ;
2015-10-08 22:38:37 +02:00
2018-07-16 22:17:34 +02:00
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
if ( show_demo_window )
ImGui : : ShowDemoWindow ( & show_demo_window ) ;
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
2015-10-08 22:38:37 +02:00
{
static float f = 0.0f ;
2018-01-31 00:15:47 +01:00
static int counter = 0 ;
2018-07-16 22:17:34 +02:00
ImGui : : Begin ( " Hello, world! " ) ; // Create a window called "Hello, world!" and append into it.
ImGui : : Text ( " This is some useful text. " ) ; // Display some text (you can use a format strings too)
ImGui : : Checkbox ( " Demo Window " , & show_demo_window ) ; // Edit bools storing our window open/close state
2018-01-31 00:15:47 +01:00
ImGui : : Checkbox ( " Another Window " , & show_another_window ) ;
2018-07-16 22:17:34 +02:00
ImGui : : SliderFloat ( " float " , & f , 0.0f , 1.0f ) ; // Edit 1 float using a slider from 0.0f to 1.0f
ImGui : : ColorEdit3 ( " clear color " , ( float * ) & clear_color ) ; // Edit 3 floats representing a color
if ( ImGui : : Button ( " Button " ) ) // Buttons return true when clicked (most widgets return true when edited/activated)
2018-01-31 00:15:47 +01:00
counter + + ;
ImGui : : SameLine ( ) ;
ImGui : : Text ( " counter = %d " , counter ) ;
2015-10-08 22:38:37 +02:00
ImGui : : Text ( " Application average %.3f ms/frame (%.1f FPS) " , 1000.0f / ImGui : : GetIO ( ) . Framerate , ImGui : : GetIO ( ) . Framerate ) ;
2018-07-16 22:17:34 +02:00
ImGui : : End ( ) ;
2015-10-08 22:38:37 +02:00
}
2018-07-16 22:17:34 +02:00
// 3. Show another simple window.
2015-10-08 22:38:37 +02:00
if ( show_another_window )
{
2018-07-16 22:17:34 +02:00
ImGui : : Begin ( " Another Window " , & show_another_window ) ; // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
2017-09-01 17:06:26 +02:00
ImGui : : Text ( " Hello from another window! " ) ;
2018-01-31 00:15:47 +01:00
if ( ImGui : : Button ( " Close Me " ) )
show_another_window = false ;
2015-10-08 22:38:37 +02:00
ImGui : : End ( ) ;
}
// Rendering
2018-06-08 19:37:33 +02:00
ImGui : : Render ( ) ;
2017-12-24 18:45:11 +01:00
IwGxSetColClear ( clear_color . x * 255 , clear_color . y * 255 , clear_color . z * 255 , clear_color . w * 255 ) ;
2015-10-08 22:38:37 +02:00
IwGxClear ( ) ;
2018-02-16 19:18:16 +01:00
ImGui_Marmalade_RenderDrawData ( ImGui : : GetDrawData ( ) ) ;
2015-10-08 22:38:37 +02:00
IwGxSwapBuffers ( ) ;
2015-10-15 12:44:30 +02:00
s3eDeviceYield ( 0 ) ;
2015-10-08 22:38:37 +02:00
}
// Cleanup
ImGui_Marmalade_Shutdown ( ) ;
2018-01-21 20:09:30 +01:00
ImGui : : DestroyContext ( ) ;
IwGxTerminate ( ) ;
2015-10-08 22:38:37 +02:00
return 0 ;
}