Sam Hocevar
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124d8522b1
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Do not store compiled objects outside the project tree.
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2018-03-01 15:50:39 +01:00 |
|
Sam Hocevar
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b6f251103b
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Define SOURCES instead of OBJS in Makefiles.
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
|
2018-03-01 15:46:43 +01:00 |
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Sam Hocevar
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d4f63c3844
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Use make variables $@ and $^ where appropriate.
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2018-03-01 15:45:34 +01:00 |
|
Sam Hocevar
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551932697d
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Ensure make clean is idempotent.
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
|
2018-03-01 15:45:23 +01:00 |
|
omar
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6797ee4b68
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Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
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2018-03-01 13:03:12 +01:00 |
|
omar
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c994796e26
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Internal: Moved IM_NEWLINE helper to imgui_internal.h
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2018-02-28 21:45:02 +01:00 |
|
omar
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b3594a6407
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Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
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2018-02-28 21:16:47 +01:00 |
|
omar
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2c9f45bbe7
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
|
2018-02-28 18:51:40 +01:00 |
|
Hossam Ayman
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a869e944b0
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README.md typo fix
|
2018-02-26 17:43:41 +01:00 |
|
omar
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c7835dd189
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ImRect: Removed misleading IsFinite() function used by some Nav code.
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2018-02-26 16:35:46 +01:00 |
|
omar
|
5427eca960
|
Compacted some old Breaking Changes notes (Pre July 2015 stuff)
|
2018-02-25 19:05:31 +01:00 |
|
omar
|
bd267ad739
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Changelog: Added all change infos since 1.53 up to the current version.
|
2018-02-25 14:15:38 +01:00 |
|
omar
|
133f06d658
|
Changelog: Added Changelog with info from 1.48 to 1.53. Haven't added 1.53..current yet.
|
2018-02-25 14:15:37 +01:00 |
|
omar
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27667fc035
|
TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. (#1079)
|
2018-02-25 14:15:37 +01:00 |
|
omar
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403b2d7d59
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ImDrawList: Better looking non-AA rectangle (lower-right corner and rounding). (#1646)
|
2018-02-25 14:15:37 +01:00 |
|
omar
|
d7f97922b8
|
Examples: Fix d749d49903 missing the deletion code. (#1217)
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2018-02-23 22:46:14 +01:00 |
|
omar
|
d749d49903
|
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
|
2018-02-23 12:37:49 +01:00 |
|
omar
|
6662fe7b18
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stb_truetype: Fixed unused variable warnings for configuration where asserts are disabled. (#1642)
|
2018-02-23 11:07:51 +01:00 |
|
omar
|
79969931e6
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ImDrawList: PushTextureID(): Removed unnecessary param by reference.
|
2018-02-23 00:01:34 +01:00 |
|
omar
|
288351a801
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Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
|
2018-02-23 00:00:43 +01:00 |
|
omar
|
a1a36e762e
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Merge branch 'podgorskiy-master'
|
2018-02-22 23:24:44 +01:00 |
|
omar
|
8040cf1425
|
Merge branch 'master' of https://github.com/podgorskiy/imgui into podgorskiy-master
|
2018-02-22 23:22:16 +01:00 |
|
omar
|
63be3e7c82
|
Update README.txt
|
2018-02-22 23:20:37 +01:00 |
|
omar
|
7e24ce0956
|
Examples: DirectX12: Fixed shutdown issue. (#301)
|
2018-02-22 23:04:28 +01:00 |
|
omar
|
9be7d048c8
|
Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
|
2018-02-22 23:03:47 +01:00 |
|
omar
|
913f3692a2
|
Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
|
2018-02-22 22:38:22 +01:00 |
|
omar
|
0d063585e8
|
Merge branch 'jdm3_master'
|
2018-02-22 17:04:15 +01:00 |
|
Podgorskiy
|
94466745bb
|
A tiny optimization to ImLineClosestPoint. Removed unnecessary sqrtf call.
ab_lenSqr -> ab_len_sqr
Moved line where ab_len_sqr is computed after the first return
|
2018-02-22 10:57:20 -05:00 |
|
omar
|
b28995b667
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Nav: Internals: Exposed NavMoveRequestCancel in imgui_internal.h (#1640)
|
2018-02-22 15:39:49 +01:00 |
|
omar
|
f43068c543
|
Examples: DirectX10, DirectX11: Simplified main example code.
|
2018-02-22 13:15:16 +01:00 |
|
omar
|
493ec0bc98
|
Simplified .gitignore list
|
2018-02-21 23:13:53 +01:00 |
|
omar
|
9b9d9321cf
|
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
|
2018-02-21 22:46:49 +01:00 |
|
omar
|
2c3c5125b3
|
Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637)
|
2018-02-21 21:33:58 +01:00 |
|
omar
|
16ff9faf51
|
Update issue_template.md
|
2018-02-21 13:12:13 +01:00 |
|
omar
|
9c20a40b36
|
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
|
2018-02-20 15:49:17 +01:00 |
|
omar
|
201408a119
|
Update .travis.yml
|
2018-02-20 15:12:17 +01:00 |
|
omar
|
32bbd8be96
|
Update .travis.yml
|
2018-02-20 15:07:34 +01:00 |
|
omar
|
3186acdf8c
|
Trying to download and build GLFW since APT repository are unreliable
|
2018-02-20 14:56:43 +01:00 |
|
omar
|
98c2ca557c
|
Update .travis.yml PPA source for glfw in the end of getting a newer version of GLFW
|
2018-02-20 14:40:12 +01:00 |
|
omar
|
daddd09cd5
|
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
|
2018-02-20 14:23:22 +01:00 |
|
omar
|
d534207622
|
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
|
2018-02-20 14:18:02 +01:00 |
|
omar
|
11b12488e8
|
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
|
2018-02-20 14:09:46 +01:00 |
|
omar
|
7e2e0535dd
|
Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
|
2018-02-20 13:55:09 +01:00 |
|
omar
|
7cbcccd96b
|
Update Breaking Change section with moved misc/fonts/ (#1631)
|
2018-02-20 12:08:37 +01:00 |
|
omar
|
7ee2bc8f5e
|
FAQ about backslashes in string literal since the one in main.cpp isn't being noticed enough. (#1397)
|
2018-02-20 10:24:31 +01:00 |
|
omar
|
b33f0e215f
|
Initialization happens during CreateContext(), which makes it easier for platform layers to interact with the context during their initialization.
|
2018-02-18 23:28:56 +01:00 |
|
omar
|
1399c9c8a9
|
Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
|
2018-02-18 20:21:21 +01:00 |
|
omar
|
bdb27366e7
|
Nav: Tweak windowing highlighting for full viewport windows.
|
2018-02-17 00:19:04 +01:00 |
|
omar
|
f5f3730b16
|
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
|
2018-02-16 23:19:38 +01:00 |
|
omar
|
9e713b115f
|
Examples: Renamed .sln file.
|
2018-02-16 22:38:19 +01:00 |
|