Sam Hocevar
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124d8522b1
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Do not store compiled objects outside the project tree.
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2018-03-01 15:50:39 +01:00 |
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Sam Hocevar
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b6f251103b
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Define SOURCES instead of OBJS in Makefiles.
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
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2018-03-01 15:46:43 +01:00 |
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Sam Hocevar
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d4f63c3844
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Use make variables $@ and $^ where appropriate.
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2018-03-01 15:45:34 +01:00 |
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Sam Hocevar
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551932697d
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Ensure make clean is idempotent.
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
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2018-03-01 15:45:23 +01:00 |
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omar
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2c9f45bbe7
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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2018-02-28 18:51:40 +01:00 |
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omar
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d7f97922b8
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Examples: Fix d749d49903 missing the deletion code. (#1217)
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2018-02-23 22:46:14 +01:00 |
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omar
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d749d49903
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Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
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2018-02-23 12:37:49 +01:00 |
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omar
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288351a801
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Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
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2018-02-23 00:00:43 +01:00 |
|
omar
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63be3e7c82
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Update README.txt
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2018-02-22 23:20:37 +01:00 |
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omar
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7e24ce0956
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Examples: DirectX12: Fixed shutdown issue. (#301)
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2018-02-22 23:04:28 +01:00 |
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omar
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9be7d048c8
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Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
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2018-02-22 23:03:47 +01:00 |
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omar
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913f3692a2
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Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
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2018-02-22 22:38:22 +01:00 |
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omar
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0d063585e8
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Merge branch 'jdm3_master'
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2018-02-22 17:04:15 +01:00 |
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omar
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f43068c543
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Examples: DirectX10, DirectX11: Simplified main example code.
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2018-02-22 13:15:16 +01:00 |
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omar
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493ec0bc98
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Simplified .gitignore list
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2018-02-21 23:13:53 +01:00 |
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omar
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9b9d9321cf
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Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
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2018-02-21 22:46:49 +01:00 |
|
omar
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9c20a40b36
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Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
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2018-02-20 15:49:17 +01:00 |
|
omar
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daddd09cd5
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Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
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2018-02-20 14:23:22 +01:00 |
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omar
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d534207622
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Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
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2018-02-20 14:18:02 +01:00 |
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omar
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11b12488e8
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Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
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2018-02-20 14:09:46 +01:00 |
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omar
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7e2e0535dd
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Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
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2018-02-20 13:55:09 +01:00 |
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omar
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f5f3730b16
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Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
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2018-02-16 23:19:38 +01:00 |
|
omar
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9e713b115f
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Examples: Renamed .sln file.
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2018-02-16 22:38:19 +01:00 |
|
omar
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243fd67b1c
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Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
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2018-02-16 22:37:46 +01:00 |
|
omar
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10752423ec
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Examples: Vulkan: Added .vcproj files.
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2018-02-16 22:37:41 +01:00 |
|
omar
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31158e575f
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Examples: SDL: Fixed minor warning.
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2018-02-16 22:37:29 +01:00 |
|
omar
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00b24f27c2
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Examples: SDL: Added .vcproj files.
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2018-02-16 22:37:24 +01:00 |
|
omar
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03a44acf6f
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Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
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2018-02-16 19:55:16 +01:00 |
|
omar
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7c75835200
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Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
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2018-02-16 19:49:33 +01:00 |
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Oliver Faircliff
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ffb6e89f30
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Use SDL system cursors in SDL examples. (#1626)
(Squashed 4 commits)
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2018-02-16 19:41:27 +01:00 |
|
omar
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63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
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omar
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0cefd40888
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Examples: Added Changelog to make updates easier.
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2018-02-16 17:20:18 +01:00 |
|
omar
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41ecebff5a
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Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
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2018-02-15 11:11:31 +01:00 |
|
omar
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7cc1bc7635
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Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
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2018-02-10 16:50:19 +01:00 |
|
omar
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2493f609ef
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Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
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2018-02-06 20:57:33 +01:00 |
|
omar
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f0364aa359
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Merge branch 'context'
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
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2018-02-06 20:16:03 +01:00 |
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omar
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ae30efc0fd
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Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
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2018-02-06 19:58:23 +01:00 |
|
omar
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3171f90a1a
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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2018-02-06 19:54:30 +01:00 |
|
omar
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057807f4a7
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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2018-02-06 19:29:31 +01:00 |
|
omar
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7e32fc7109
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Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
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2018-02-06 19:23:12 +01:00 |
|
omar
|
cea8017e0b
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Merge branch 'master' into context
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2018-02-06 18:04:44 +01:00 |
|
omar
|
4b49f03a40
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Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
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2018-02-05 23:16:40 +01:00 |
|
omar
|
7e1496e994
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Merge branch 'master' into navigation
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2018-02-05 23:14:42 +01:00 |
|
omar
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fcf1c9d151
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Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
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2018-02-05 23:13:53 +01:00 |
|
omar
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60fb7d31fd
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Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
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2018-02-05 22:35:29 +01:00 |
|
omar
|
73d493c780
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Examples: Organized header files to make available features more visible.
|
2018-02-05 20:34:11 +01:00 |
|
omar
|
533fe8cb55
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Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
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2018-02-05 14:55:57 +01:00 |
|
Gerry Hernandez
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4786321754
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Fix iOS code; fixes entire XCode build for Apple example
|
2018-02-04 21:47:08 -05:00 |
|
omar
|
27980d9688
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Merge branch 'master' into context
|
2018-01-31 16:02:26 +01:00 |
|
omar
|
47e81a6194
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Merge branch 'master' into navigation
|
2018-01-31 16:00:25 +01:00 |
|