ocornut
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2db3e9d439
|
Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. (#8415, #3457)
Analoguous to aa8e09d7f1 for GLFW.
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2025-02-25 17:11:56 +01:00 |
|
ocornut
|
9ab0b66f50
|
Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853)
Amend 2d99052
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2025-02-25 15:55:54 +01:00 |
|
ocornut
|
dd89bb1469
|
Backends: DirectX11: configure swap chain creation for secondary viewports via undocumented ImGui_ImplDX11_SetSwapChainDescs(). (#5437, #7607, #7286, #2970)
|
2025-02-24 10:19:12 +01:00 |
|
Marius PvW
|
3064e6d10c
|
Viewports + Backends: Win32: Fixed setting title bar text when application is compiled without UNICODE. (#7979, #5725)
|
2025-02-21 22:41:15 +01:00 |
|
ocornut
|
6acdce78d1
|
Backends: Win32: use UnregisterClassW() for matching consistency. (#8423, #7979)
Amend 3293ef8bb
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2025-02-21 22:13:33 +01:00 |
|
ocornut
|
773060155f
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
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2025-02-21 19:56:20 +01:00 |
|
ocornut
|
1a7b5945c7
|
Backends: GLFW/SDL2/SDL3: Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415)
|
2025-02-21 19:23:39 +01:00 |
|
David Maas
|
ea59440662
|
Backends: Win32: WM_SETTINGCHANGE's SPI_SETWORKAREA message also triggers a refresh of monitor list. (#8415)
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2025-02-21 17:10:11 +01:00 |
|
ocornut
|
eec097fe35
|
Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
Amend 8a35386
|
2025-02-18 18:52:08 +01:00 |
|
ocornut
|
8a35386ba7
|
Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
|
2025-02-18 18:40:47 +01:00 |
|
ocornut
|
8f0411ff03
|
Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend from e.g. other DLL boundaries. (#8406)
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2025-02-18 18:19:10 +01:00 |
|
ocornut
|
afd659bb92
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_vulkan.cpp
|
2025-02-17 11:46:16 +01:00 |
|
ocornut
|
ec4cd2cb8c
|
Backends: Vulkan: Fixed crash with using no prototypes + *BREAKING* Added ApiVersion to ImGui_ImplVulkan_LoadFunctions(). (#8326, #8365, #8400)
|
2025-02-14 12:19:39 +01:00 |
|
ocornut
|
e1ae7db4cc
|
Backends: Vulkan: Fixed building with older headers not supporting VK_HEADER_VERSION_COMPLETE. (#8326, #8365)
|
2025-02-13 16:03:40 +01:00 |
|
ocornut
|
12963f5231
|
Examples: Vulkan: make ApiVersion a little more visible in examples. (#8326, #8365)
|
2025-02-13 15:49:47 +01:00 |
|
ocornut
|
890ead6a71
|
Backends: Vulkan: Added ApiVersion field in ImGui_ImplVulkan_InitInfo. Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering" without -KHR on API 1.3. (#8326, #8365)
|
2025-02-13 15:40:49 +01:00 |
|
ocornut
|
b78cc37891
|
Backends: SDL2: Fixed build for versions older than 2.0.14. (#7660)
|
2025-02-12 19:27:43 +01:00 |
|
ocornut
|
71d39a4634
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui_internal.h
|
2025-02-12 19:17:48 +01:00 |
|
ocornut
|
88cda0cab6
|
Fixed minor warning. Added comment.
|
2025-02-10 12:39:54 +01:00 |
|
ocornut
|
a431e1277e
|
Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
|
2025-02-10 12:09:44 +01:00 |
|
ocornut
|
8679cfa2d8
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# examples/example_apple_metal/example_apple_metal.xcodeproj/project.pbxproj
# imgui.cpp
|
2025-02-07 18:27:32 +01:00 |
|
fdsa
|
4f1d3809c3
|
Fixed tabs and spaces (#8377)
|
2025-02-06 19:54:43 +01:00 |
|
ocornut
|
2d20e13746
|
Backends: GLFW: Added comment about io.AddMouseSourceEvent() not being properly called. (#8374)
|
2025-02-04 20:19:57 +01:00 |
|
ocornut
|
d80347613a
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui_internal.h
|
2025-02-03 18:42:24 +01:00 |
|
PhantomCloak
|
da0ba9e2fe
|
Backends: WebGPU: add type alias for dawn WGPUProgrammableStageDescriptor -> WGPUComputeState. (#8369)
|
2025-02-03 16:00:59 +01:00 |
|
ocornut
|
5dd84082ab
|
InputTextWithHint(): Fixed buffer overflow when user callback modifies the buffer contents in a way that alters hint visibility. (#8368)
|
2025-02-03 15:11:22 +01:00 |
|
ocornut
|
204cebc8fc
|
Backends: Metal: Fixed a crash on application resources. (#8367, #7419) [@anszom]
|
2025-02-03 14:21:53 +01:00 |
|
ocornut
|
64e738cae7
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2025-01-22 12:19:09 +01:00 |
|
ocornut
|
d17e9fc107
|
Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines.
|
2025-01-22 10:37:39 +01:00 |
|
David Maas
|
a3802c84fd
|
Backends: SDL3: new viewport windows are created with the SDL_WINDOW_HIDDEN flag before calling SDL_ShowWindow(). (#8328
Unsure why it was missing from a526ff8c3
|
2025-01-22 10:02:24 +01:00 |
|
ocornut
|
6e94f6cefb
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui_internal.h
|
2025-01-20 18:04:31 +01:00 |
|
ocornut
|
4c2e7bb035
|
Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
|
2025-01-20 15:24:46 +01:00 |
|
ocornut
|
8b0af7fddc
|
Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
|
2025-01-20 14:30:40 +01:00 |
|
Julian Rachele
|
aa1b4ea861
|
Backends: OSX: Remove notification observer when shutting down. (#8331)
|
2025-01-20 09:24:43 +01:00 |
|
Daniel K. O. (dkosmari)
|
aa23f3801b
|
Backends: SDL_Renderer2/3: Use endian-dependent RGBA32 texture format, to match SDL_Color. (#8327)
|
2025-01-18 17:26:36 +01:00 |
|
ocornut
|
dd89a3741b
|
Backends: Vulkan: sharing duplicate code. (#5446, #8326)
|
2025-01-17 17:11:22 +01:00 |
|
ocornut
|
b4a5d1dc53
|
Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
|
2025-01-16 12:43:06 +01:00 |
|
ocornut
|
109dd2be5d
|
Backends: Vulkan: VK_SUBOPTIMAL_KHR doesn't skip frame. (#7831, #7825)
|
2025-01-15 17:50:57 +01:00 |
|
ocornut
|
507cdba44e
|
Backends: Vulkan: vkQueuePresentKHR() returning VK_SUBOPTIMAL_KHR keeps moving forward. (#7825)
|
2025-01-15 17:38:37 +01:00 |
|
ocornut
|
015186aaf8
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_vulkan.cpp
|
2025-01-15 17:34:17 +01:00 |
|
ocornut
|
b9badb597a
|
Backends: Vulkan: removed misleading code incrementing frameindex. (#7834)
Thanks NostraMagister!
|
2025-01-15 17:08:04 +01:00 |
|
ocornut
|
8ebf22d3c1
|
Backends: Vulkan: use ImVector<> for simplicity.
|
2025-01-15 16:21:16 +01:00 |
|
ocornut
|
0e21bde77b
|
Misc shallow merge to reduce diff in other branches.
|
2025-01-15 14:00:03 +01:00 |
|
ocornut
|
100075f2be
|
Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
+ minor tweaks to faciliate branch merging.
|
2025-01-15 12:15:24 +01:00 |
|
ocornut
|
c0ae3258f9
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2025-01-14 13:46:39 +01:00 |
|
ocornut
|
21902e2f53
|
Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
Probably harmless. Amend 8bbccf7
|
2025-01-13 19:51:15 +01:00 |
|
ocornut
|
6fb7d44255
|
Backends: SDL2/SDL3: Comments. (#7672, #7670)
|
2025-01-13 17:40:38 +01:00 |
|
ocornut
|
d0d571e0d7
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui_internal.h
|
2025-01-13 14:30:57 +01:00 |
|
ocornut
|
0b8ff4b238
|
Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
|
2025-01-09 23:29:44 +01:00 |
|
Daniel Walz
|
e7fb97208a
|
Backends: Metal: Added missing IM_UNUSED (#8302)
|
2025-01-09 23:12:07 +01:00 |
|