ocornut
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64e738cae7
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2025-01-22 12:19:09 +01:00 |
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ocornut
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d17e9fc107
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Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines.
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2025-01-22 10:37:39 +01:00 |
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ocornut
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6e94f6cefb
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui_internal.h
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2025-01-20 18:04:31 +01:00 |
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ocornut
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b4a5d1dc53
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Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
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2025-01-16 12:43:06 +01:00 |
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ocornut
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c0ae3258f9
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Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2025-01-14 13:46:39 +01:00 |
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ocornut
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21902e2f53
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Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
Probably harmless. Amend 8bbccf7
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2025-01-13 19:51:15 +01:00 |
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ocornut
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2f91176011
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Merge branch 'master' into docking
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2025-01-09 17:08:31 +01:00 |
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ocornut
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e799849272
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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Delta
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8bbccf7a97
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Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
+Squashed: Optimized shader source code encoding by ocornut (#8163, #7998, #7988)
(squashed to avoid storing both in git history, 130 KB->62 KB)
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2025-01-09 16:55:03 +01:00 |
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