omar
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63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
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omar
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0cefd40888
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Examples: Added Changelog to make updates easier.
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2018-02-16 17:20:18 +01:00 |
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omar
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41ecebff5a
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Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
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2018-02-15 11:11:31 +01:00 |
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omar
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7cc1bc7635
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Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
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2018-02-10 16:50:19 +01:00 |
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omar
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2493f609ef
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Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
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2018-02-06 20:57:33 +01:00 |
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omar
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f0364aa359
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Merge branch 'context'
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
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2018-02-06 20:16:03 +01:00 |
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omar
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ae30efc0fd
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Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
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2018-02-06 19:58:23 +01:00 |
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omar
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3171f90a1a
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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2018-02-06 19:54:30 +01:00 |
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omar
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057807f4a7
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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2018-02-06 19:29:31 +01:00 |
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omar
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7e32fc7109
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Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
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2018-02-06 19:23:12 +01:00 |
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omar
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cea8017e0b
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Merge branch 'master' into context
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2018-02-06 18:04:44 +01:00 |
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omar
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4b49f03a40
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Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
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2018-02-05 23:16:40 +01:00 |
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omar
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7e1496e994
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Merge branch 'master' into navigation
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2018-02-05 23:14:42 +01:00 |
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omar
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fcf1c9d151
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Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
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2018-02-05 23:13:53 +01:00 |
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omar
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60fb7d31fd
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Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
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2018-02-05 22:35:29 +01:00 |
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omar
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73d493c780
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Examples: Organized header files to make available features more visible.
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2018-02-05 20:34:11 +01:00 |
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omar
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533fe8cb55
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Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
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2018-02-05 14:55:57 +01:00 |
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Gerry Hernandez
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4786321754
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Fix iOS code; fixes entire XCode build for Apple example
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2018-02-04 21:47:08 -05:00 |
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omar
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27980d9688
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Merge branch 'master' into context
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2018-01-31 16:02:26 +01:00 |
|
omar
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47e81a6194
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Merge branch 'master' into navigation
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2018-01-31 16:00:25 +01:00 |
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omar
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cd3dd886de
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Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
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2018-01-31 16:00:07 +01:00 |
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omar
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23c11e9764
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Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
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2018-01-31 15:43:19 +01:00 |
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omar
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6c38aa2dc7
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Examples: Apple: Tweak code and sync with other examples better (untested).
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2018-01-31 00:16:44 +01:00 |
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omar
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cca9c3e3da
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Examples: Using Dark theme by default. (#707). Tweaked demo code.
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2018-01-31 00:15:47 +01:00 |
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omar
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955d86199f
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Examples: Tweaks formatting.
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2018-01-30 23:55:23 +01:00 |
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omar
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2933e6765c
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Merge branch 'master' into navigation
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2018-01-29 17:42:39 +01:00 |
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omar
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6a25a8720a
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Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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2018-01-29 14:38:46 +01:00 |
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omar
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91d77be36e
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Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
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2018-01-29 00:55:16 +01:00 |
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Omar Cornut
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3cdd2096ec
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Examples: Use Clang in old Makefile.
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2018-01-29 00:48:21 +01:00 |
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omar
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ddff378daf
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Examples: Synced Makefile comments. Added build/ folder into git ignore list/
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2018-01-29 00:38:00 +01:00 |
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Omar Cornut
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858d75ab59
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Examples: Apple: Fixed filenames in OSX xcode project.
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2018-01-28 23:24:57 +01:00 |
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omar
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66d5712a8a
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Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long)
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2018-01-28 20:03:41 +01:00 |
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omar
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3ded262776
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Merge branch 'master' into navigation
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2018-01-26 16:07:43 +01:00 |
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omar
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827f4b17d3
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Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
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2018-01-25 16:18:57 +01:00 |
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omar
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3967ff58b2
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Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
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2018-01-25 16:02:33 +01:00 |
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Jérôme Pasquier
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94ed44b5cb
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Fix allegro5_example build instructions
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2018-01-25 13:33:35 +01:00 |
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Jérôme Pasquier
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c226e02ca0
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Fix sdl_opengl2_example filename in README.md's build instructions
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2018-01-25 13:27:57 +01:00 |
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omar
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2c7324da56
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TODO list, added uSynergy README
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2018-01-25 12:38:15 +01:00 |
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omar
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f3776055d6
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Merge branch 'master' into context
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2018-01-24 19:31:11 +01:00 |
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omar
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8c57d8cc1e
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Natvis: Fix ImRect expanded height display being broken and dumb. (#1569)
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2018-01-24 19:10:09 +01:00 |
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omar
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6f27d6b5b8
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Natvis: Made ImGuiWindow display shorter.
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2018-01-24 18:52:26 +01:00 |
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omar
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c2e92ab61b
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Added imgui.natvis helper for visual studio users. Added to examples projects.
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2018-01-24 18:40:54 +01:00 |
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omar
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277f6e7842
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Examples: Comments
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2018-01-24 18:40:23 +01:00 |
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omar
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dd89c9ea59
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Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565)
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2018-01-21 20:58:50 +01:00 |
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omar
|
d3e826c247
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Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
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2018-01-21 20:16:55 +01:00 |
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omar
|
7e7c017b75
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Examples: Simplified mouse wheel handling. (#1463)
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2018-01-20 12:45:31 +01:00 |
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omar
|
7dea158175
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Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
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2018-01-20 12:36:59 +01:00 |
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omar
|
0b1fecb792
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Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
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2018-01-20 12:36:16 +01:00 |
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omar
|
6f6b6194b2
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Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
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2018-01-20 12:06:06 +01:00 |
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omar
|
f3e510a9bf
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Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
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2018-01-19 10:46:54 +01:00 |
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