ocornut
a9cd0f5e42
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_allegro5.cpp
# backends/imgui_impl_allegro5.h
# backends/imgui_impl_android.cpp
# backends/imgui_impl_android.h
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
2024-12-11 12:27:25 +01:00
ocornut
43fbd7ce84
Backends: standardized top of file comments.
2024-12-05 12:43:04 +01:00
ocornut
ff2d6815ef
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2024-12-04 19:56:35 +01:00
ocornut
70b6ba4240
Clarify that IMGUI_USE_BGRA_PACKED_COLOR requires backend support. ( #8201 )
2024-12-04 10:38:19 +01:00
ocornut
5b7feebfd8
Backends: DX9: extract RGBA convert loop as we are going to need it more often.
2024-11-21 16:58:02 +01:00
ocornut
dfbf1b4f6b
Backends: DX9: cache result of ImGui_ImplDX9_CheckFormatSupport() as we are going to need it more often.
2024-11-21 15:24:11 +01:00
ocornut
22503bfe75
Backends: changed all backends to allow enabling ImGuiConfigFlags_ViewportsEnable after initialization. ( #5371 )
2024-10-08 20:47:24 +02:00
ocornut
fa9277d12d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# imgui.h
2024-10-07 22:05:57 +02:00
ocornut
42206b3d51
Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. ( #7468 , #7511 , #5999 , #5502 )
2024-10-07 22:02:55 +02:00
ocornut
9bd5d8a240
Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
...
This is likely to trigger merging issues. If it does, best to always get "theirs" and rename in there.
2024-10-07 17:57:11 +02:00
ocornut
eabe98f6d5
Merge branch 'master' into docking (incl merge moved CurrentDpiScale field)
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
2024-05-14 16:29:06 +02:00
ocornut
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )
2024-05-13 15:07:13 +02:00
ocornut
e391fe2e66
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2024-05-08 16:17:32 +02:00
ocornut
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! ( #6275 )
...
Better standardized similar checks in other backends.
2024-05-07 16:53:03 +02:00
ocornut
d79514c407
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2024-02-14 14:32:17 +01:00
璀境石
1d6f0cea0e
Backends: DX9: use RGBA texture to avoid conversion if supported
2024-02-12 16:05:10 +01:00
ocornut
9064dbd404
Backends: DX9: Fixed incorrect assert triggering on reopening session with minimized windows. ( #3424 )
2023-10-02 15:28:22 +02:00
ocornut
7e246a7bb9
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-09-16 13:51:51 +02:00
ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
2023-09-11 14:01:40 +02:00
ocornut
f8f805f046
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
2023-07-20 23:18:47 +02:00
ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
2023-07-13 11:27:52 +02:00
ocornut
1f2b84a654
Backends: clear viewport specific bits in io.BackendFlags on backend Shutdown(). ( #6334 )
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Amend 055e715
2023-04-19 16:40:18 +02:00
ocornut
4f692ba840
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
2023-04-19 16:35:50 +02:00
Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
...
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2023-04-17 14:57:12 +02:00
ocornut
bed11b35d1
Fix typos and use nullptr in backends. Amend 506f7e0
2023-04-11 16:20:17 +02:00
ocornut
e4233c6fb6
Merge branch 'master' into docking (doesn't include viewports-related changes for new SDL3 backend)
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_widgets.cpp
2023-02-07 16:23:49 +01:00
ocornut
e816bc6723
Merge misc changes from docking branch to reduce small drift.
...
In particular:
- imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match.
- imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab
- Backends: SDL2. Add MouseWindowID + change SDL_CaptureMouse() test to match docking branch. Not strictly necessary but aimed at reducing drift because we go on and fork this file.
+ moved responsability of checking valid names to TabBarGetTabName() to simplify both branches.
2023-02-07 13:22:23 +01:00
ocornut
fc3815bfe5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
2023-01-03 21:06:09 +01:00
ocornut
edf522b58a
Merge branch 'master' into docking + amends change to nullptr ( #5760 )
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui_internal.h
2022-10-11 15:59:23 +02:00
ocornut
c54230d14e
Backends: Using nullptr instead of NULL. ( #5760 , #4537 ) + fix additional warnings.
2022-10-11 12:35:41 +02:00
ocornut
d666a1d473
Backends: OSX, Metal: Amend d111133, tidying up, remove unused, misc tweaks. . ( #4821 , #2778 )
2022-05-03 18:14:10 +02:00
ocornut
8dd5425182
Merge branch 'master' into docking
...
# Conflicts:
# docs/TODO.txt
2022-04-22 19:15:37 +02:00
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
ocornut
377b864bb4
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# imgui_internal.h
# imgui_widgets.cpp
2022-03-23 17:21:34 +01:00
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
ocornut
0647ba3bad
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
2022-01-13 18:36:23 +01:00
ocornut
848d21b6b5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
2021-12-01 15:37:40 +01:00
ocornut
440824d431
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
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Amend/fix 2b0bd40b
2021-11-30 21:48:29 +01:00
ocornut
835a5344b0
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2021-09-24 15:49:28 +02:00
ocornut
c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )
2021-09-20 18:43:05 +02:00
ocornut
dedb381c51
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
2021-08-30 20:01:16 +02:00
Rokas Kupstys
2b0bd40b99
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )
...
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
2021-08-24 18:23:13 +02:00
ocornut
a11f36811f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2021-07-09 20:16:19 +02:00
ocornut
cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
...
+ Update gallery links (#4280 )
2021-06-30 15:50:15 +02:00
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
2021-06-29 18:16:47 +02:00
ocornut
4cec3a0467
Backends: support for multiple imgui context with little testing ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
...
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
2021-06-29 16:42:13 +02:00
ocornut
36a0d1028c
Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385
)
2021-06-29 15:46:50 +02:00
ocornut
682447306d
Merge branch 'features/backends_context' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# examples/example_apple_opengl2/main.mm
2021-06-29 14:53:25 +02:00
ocornut
70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
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This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
2021-06-29 14:37:58 +02:00
Anthony
8ced41570e
Backends: DX9: explicitely disable texture state stages after >= 1. ( #4268 )
...
imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1
2021-06-25 12:33:38 +02:00