omar
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5d20da1b36
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Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. (#1676)
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2018-12-14 12:12:26 +01:00 |
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omar
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f3a0b17bb8
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Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
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2018-12-06 16:30:10 +01:00 |
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omar
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3a678d48b1
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
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2018-12-04 00:05:45 +01:00 |
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omar
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8d58055a54
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Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
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2018-12-03 17:47:10 +01:00 |
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omar
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89a530b442
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Somehow VS keeps modifying this GUID so I am going to playing along with it.
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2018-12-03 11:44:08 +01:00 |
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omar
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65e579e558
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Merge branch 'master' into viewport
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
# imgui_demo.cpp
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2018-12-03 11:41:53 +01:00 |
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omar
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801645d350
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Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
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2018-12-03 10:17:17 +01:00 |
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omar
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48f6fdb349
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Fixed typo.
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2018-11-30 18:30:21 +01:00 |
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omar
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7658035e5a
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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2018-11-30 18:30:21 +01:00 |
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omar
|
afeefadb4e
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
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2018-11-30 18:24:43 +01:00 |
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omar
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a423f032ee
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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2018-11-30 18:18:15 +01:00 |
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omar
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01f940dc9a
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Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
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2018-11-28 22:50:48 +01:00 |
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omar
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19c4fa8dd5
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Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.
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2018-11-28 15:43:00 +01:00 |
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omar
|
12a1e7d04e
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Viewport: Comment to suggest making WindowBg opaque when viewports are enabled.
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2018-11-26 19:20:37 +01:00 |
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omar
|
5261e5a6ba
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
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2018-11-26 14:53:51 +01:00 |
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omar
|
35d648341b
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Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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2018-11-23 18:12:37 +01:00 |
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omar
|
d8ab2c1ac9
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Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
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2018-11-23 16:55:33 +01:00 |
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omar
|
862781b195
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Viewport: Avoid unnecessary reapplying platform pos/size every frame. (#2205) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch)
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2018-11-23 16:35:17 +01:00 |
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omar
|
d87b80c6c1
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
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2018-11-22 15:28:27 +01:00 |
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omar
|
c00a3bd98f
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Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181)
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2018-11-21 18:43:25 +01:00 |
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omar
|
be66f94639
|
Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. (#2186, #2195) Fix f52f0a5277
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2018-11-21 18:24:24 +01:00 |
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omar
|
dcbf976a8e
|
Merge branch 'master' into viewport + comments
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2018-11-15 13:58:46 +01:00 |
|
omar
|
f52f0a5277
|
Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
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2018-11-13 18:54:02 +01:00 |
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omar
|
a3d6554e8e
|
Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_glfw.cpp
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2018-11-08 16:56:51 +01:00 |
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omar
|
772354377b
|
Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
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2018-11-08 16:24:41 +01:00 |
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omar
|
9d155c73bc
|
Examples: Misc comments mainly related to GLFW callbacks. (#1759)
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2018-11-08 16:06:22 +01:00 |
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omar
|
a419d46205
|
Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
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2018-11-08 15:14:09 +01:00 |
|
omar
|
131bf5ee4a
|
Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
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2018-11-06 09:51:21 +01:00 |
|
omar
|
797f2044cd
|
Viewport: Fixed SDL+OpenGL2 example to work with multi-viewports. (#2175)
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2018-11-06 09:51:09 +01:00 |
|
omar
|
5ea08394f5
|
Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
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2018-11-06 09:46:43 +01:00 |
|
omar
|
9ee86f22b7
|
Examples: Win32: Handle UTf-8 in platform window title setting. (#2164)
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2018-11-05 17:37:06 +01:00 |
|
omar
|
52ca91ca57
|
Merge branch 'master' into viewport
|
2018-11-05 17:29:31 +01:00 |
|
omar
|
f388216ff0
|
Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
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2018-11-05 17:28:09 +01:00 |
|
Michał Janiszewski
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2e6e1bec58
|
Examples: Add missing include guards (#2166)
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2018-11-01 20:56:36 +01:00 |
|
Cort
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ed0f7004d0
|
Examples: Vulkan: Avoid unreferenced parameter warning. (#2162)
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2018-10-30 21:15:30 +01:00 |
|
Hui
|
e6db078eda
|
gladLoadGL() return 0 to indicate failure (#2157)
|
2018-10-29 15:51:32 +01:00 |
|
omar
|
50f6e12d31
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
|
2018-10-25 23:41:13 +02:00 |
|
omar
|
ac9aaf4b6e
|
Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
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2018-10-25 17:45:48 +02:00 |
|
omar
|
056af2b1af
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui.h
|
2018-10-18 10:56:26 +02:00 |
|
Brandon
|
5f79a28a07
|
Examples: SDL: Fixed usage of SDL_GetDisplayDPI (#2137, #1676)
|
2018-10-18 10:48:18 +02:00 |
|
omar
|
745f01022e
|
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929)
|
2018-10-17 10:48:53 +02:00 |
|
Warren Moore
|
b4488d4f48
|
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133)
|
2018-10-17 10:46:49 +02:00 |
|
omar
|
e73217d6f7
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
2018-10-12 15:50:48 +02:00 |
|
hesiod
|
500a60debc
|
Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
|
2018-10-07 18:14:24 +02:00 |
|
omar
|
02afbaeef0
|
Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
|
2018-10-06 11:35:05 +02:00 |
|
omar
|
a3b0e0acfa
|
Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088)
|
2018-10-05 11:36:49 +02:00 |
|
Michael Vetter
|
084c26aa41
|
Fix spacing in imgui_imp_sdl example (#2111)
|
2018-10-05 10:04:10 +02:00 |
|
omar
|
6cc380fc41
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
|
2018-09-26 21:34:52 +02:00 |
|
omar
|
788febf044
|
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
|
2018-09-24 10:13:01 +02:00 |
|
omar
|
7abc368927
|
Viewport: GLFW: Build fix for pre GLFW 3.2 (#1542)
|
2018-09-20 18:46:36 +02:00 |
|