ocornut
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2813a44dcc
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Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
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2016-02-16 09:14:38 +01:00 |
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ocornut
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9e86d0e225
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Examples: SDL/OpenGL: Tabs to spaces
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2016-02-15 10:56:37 +01:00 |
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ocornut
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87a6110994
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Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
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2016-02-15 10:55:20 +01:00 |
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ocornut
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49fb7364b5
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Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
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2016-01-05 10:23:43 +01:00 |
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ocornut
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3aa4a108ed
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Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
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2015-12-30 11:27:39 +01:00 |
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ocornut
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217a6c875a
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Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
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2015-12-19 20:54:23 +01:00 |
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ocornut
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6cee2fca94
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Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
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2015-11-29 14:54:05 +00:00 |
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ocornut
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94ec3d534e
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Examples: Header comments.
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2015-11-29 11:25:15 +00:00 |
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ocornut
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6800939e73
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Examples: Header comments.
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2015-11-29 11:19:30 +00:00 |
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ocornut
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5c52e9ec0d
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Examples: Clarified comments. Removed font merging example from comments.
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2015-11-29 11:11:03 +00:00 |
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zryan3
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aa6cb32bd4
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fixed text referencing GLFW library in SDL examples
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2015-11-27 23:04:35 -07:00 |
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ocornut
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38cfdafbaf
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Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
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2015-11-22 17:09:03 +01:00 |
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ocornut
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899cb3b4e9
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Examples: SDL+OpenGL3: Fixed readme (#356)
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2015-11-16 22:13:06 +01:00 |
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ocornut
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ab7e91b65e
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Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
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2015-11-16 22:12:18 +01:00 |
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ocornut
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9d0caa2e66
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Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
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2015-11-16 22:05:22 +01:00 |
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Zach Toogood
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e130b09d91
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Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
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2015-09-30 15:12:00 +01:00 |
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