ocornut
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b6582a471a
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Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
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2022-01-17 16:22:32 +01:00 |
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ocornut
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92c4ff1c2f
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Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858)
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2022-01-17 15:42:04 +01:00 |
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ocornut
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0755767440
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Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. (#4858) + fix #2622 again broken by 746c9f7
Amended to submit modifiers before.
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2022-01-17 15:21:17 +01:00 |
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ocornut
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eb823655af
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Removed support for pre-C++11 compilers. We'll stop supporting VS2010. (#4537)
Build all
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2022-01-17 11:54:11 +01:00 |
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Adheesh Trivedi
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f84c93d834
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Update BACKENDS.md (#4909)
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2022-01-16 18:16:39 +01:00 |
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RandomErrorMessage
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45c4365ec3
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Backends: GLFW: glfwGetKeyName is not implemented in emscripten (#4907, #4858)
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2022-01-14 11:54:35 +01:00 |
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ocornut
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6188e94108
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Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858)
https://github.com/mosra/magnum-integration/pull/89
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2022-01-14 11:51:59 +01:00 |
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ocornut
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ec1e57ed4a
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Merge "Backends: SDL: Fix for Emscriptem. Amend 98ce013." + Fix bad merge from master of "is_app_focused" property (Amend 0647ba3 )
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2022-01-13 18:55:58 +01:00 |
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ocornut
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553b04883e
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Backends: SDL: Fix for Emscriptem. Amend 98ce013 .
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2022-01-13 18:52:19 +01:00 |
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ocornut
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e51a0a80ca
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IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858)
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2022-01-13 18:43:58 +01:00 |
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ocornut
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9551635684
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IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858)
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2022-01-13 18:42:18 +01:00 |
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ocornut
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0647ba3bad
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
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2022-01-13 18:36:23 +01:00 |
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ocornut
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200a8f1ea2
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Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
+ Allegro5 remove unnecessary clear.
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2022-01-12 17:48:47 +01:00 |
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ocornut
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98ce013242
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Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
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2022-01-12 17:48:47 +01:00 |
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ocornut
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bf4de2a46b
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Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.
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2022-01-12 17:48:46 +01:00 |
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ocornut
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7f8a89c25c
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Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
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2022-01-12 16:12:10 +01:00 |
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Liu Liu
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457d4b7b72
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Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598)
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2022-01-12 14:37:05 +01:00 |
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ocornut
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290c51735e
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Fixed warning in ImFloorSigned(). (#4889)
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2022-01-12 14:18:34 +01:00 |
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Théo Monnom
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0818a42396
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Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891)
+ squash SDL alignment bits.
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2022-01-12 14:16:55 +01:00 |
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Bertie Wheen
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96186a93b9
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Typo correction in imgui_demo.cpp (#4892)
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2022-01-12 14:12:25 +01:00 |
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ocornut
|
956e03009a
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Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
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2022-01-11 18:48:16 +01:00 |
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ocornut
|
acfc7798fd
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
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2022-01-10 17:01:07 +01:00 |
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ocornut
|
e8172fdfbc
|
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
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2022-01-10 17:00:32 +01:00 |
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ocornut
|
9ce0f35ef3
|
Backends: OSX: Fixed typo.
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2022-01-10 15:48:12 +01:00 |
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ocornut
|
b2e2cc44c2
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Backends: OSX: Fixed typo.
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2022-01-10 15:47:37 +01:00 |
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ocornut
|
ef681e7019
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_sdl.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
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2022-01-10 15:24:21 +01:00 |
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ocornut
|
790132a672
|
Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
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2022-01-10 15:17:00 +01:00 |
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thedmd
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1797135db5
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Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:15:24 +01:00 |
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thedmd
|
ee436aa803
|
Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
|
2022-01-10 15:14:52 +01:00 |
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thedmd
|
da1864d79e
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Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
|
2022-01-10 15:14:01 +01:00 |
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thedmd
|
1bfe4a75be
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Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:13:36 +01:00 |
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thedmd
|
fe646ea591
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Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
Legacy indexing stills uses Scancode
|
2022-01-10 15:12:58 +01:00 |
|
thedmd
|
ecd212c01d
|
Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
|
2022-01-10 15:12:23 +01:00 |
|
thedmd
|
746c9f76e4
|
Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:11:54 +01:00 |
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ocornut
|
bf08c13e9b
|
Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
(edit: simplified backends merged into previous commits to make history clearer)
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2022-01-10 15:09:56 +01:00 |
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thedmd
|
3b66929301
|
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787)
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2022-01-10 15:09:56 +01:00 |
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ocornut
|
afffcd5810
|
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
|
2022-01-06 14:25:56 +01:00 |
|
ocornut
|
100ede5764
|
Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625)
|
2022-01-05 16:57:50 +01:00 |
|
ocornut
|
4d023bd7fe
|
Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
2022-01-05 14:55:17 +01:00 |
|
ocornut
|
704ab1114a
|
Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea . (#2589, #3113)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
|
2022-01-05 14:30:20 +01:00 |
|
Liu Liu
|
de36ff043e
|
Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). (#3113)
|
2022-01-05 13:47:21 +01:00 |
|
actboy168
|
29a8ee0826
|
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589)
|
2022-01-05 13:47:21 +01:00 |
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ocornut
|
1cbfe93520
|
Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
|
2022-01-05 13:47:21 +01:00 |
|
ocornut
|
2706c9d66e
|
Platform IME: reworked internals to simplify adding new features.
|
2022-01-05 13:47:20 +01:00 |
|
ocornut
|
3a90dc3893
|
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
|
2022-01-05 13:47:20 +01:00 |
|
ocornut
|
04bc0b0bb8
|
Fix IdxBuffer related comments. (#4845, #4863)
|
2022-01-05 12:20:33 +01:00 |
|
ocornut
|
28eabcb099
|
Internals: refactor: mouse input functions into their own section.
|
2022-01-04 14:53:36 +01:00 |
|
ocornut
|
206b9ead8f
|
IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs().
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2022-01-04 13:01:30 +01:00 |
|
ocornut
|
c5a3cae83a
|
Reordered some IO fields. Misc comments. Removed beta marker from tables comments.
|
2022-01-04 13:01:30 +01:00 |
|
ocornut
|
efa50f72a7
|
Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
|
2022-01-03 22:14:19 +01:00 |
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