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Commit Graph

399 Commits

Author SHA1 Message Date
ocornut
2d99052d1d Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
This will be used to support filtering of events with multi-viewports.
2024-08-19 14:43:43 +02:00
ocornut
1b61d55079 Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
+ Misc typo fix.
2024-08-19 14:43:40 +02:00
Anonymous Maarten
591a18a9c4 Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853) 2024-08-19 13:54:39 +02:00
ocornut
71ee2ce367 Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
2024-07-31 17:33:24 +02:00
ocornut
3f9a90e2a3 Docs: added extraneous link to Getting Started section. 2024-07-25 16:59:40 +02:00
Cyao
fe09ebbe0a
Backends: OpenGL3: Fixed unsupported option warning with apple clang (#7810) 2024-07-22 21:10:35 +02:00
ocornut
eb72b5a8ee Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807) 2024-07-22 10:49:22 +02:00
ocornut
c2d21ab04f Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. (#7801) 2024-07-18 14:02:27 +02:00
ocornut
9c2f6003e4 Backends: SDL3: fixed typo leading to PlatformHandleRaw not being set leading to SHOWNA path not working for multi-viewports. 2024-07-15 11:17:21 +02:00
wermi
df3a74389e Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794) 2024-07-15 11:16:26 +02:00
ocornut
a8e96ae21a Backends: GLFW+Emscripten: Fixed build (#7647) 2024-07-08 22:26:14 +02:00
Yan Pujante
2937339c17 Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647) 2024-07-08 22:06:24 +02:00
Yan Pujante
6816789a6b Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
+ Fixed Emscripten warning when using mouse wheel on some setups.
2024-07-08 22:02:48 +02:00
Aemony
9504068f66 Backends: Win32: fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN (#7768, #4858, #2622)
Amend 075576744

The `ImGui_ImplWin32_UpdateKeyModifiers()` function maps `ImGuiMod_Super` to `VK_APPS`, the "Application" key located between the Right Windows (Super) and Right Control keys on the keyboard, see https://conemu.github.io/en/AppsKey.html

This means that when using `ImGui::GetIO().KeySuper` to try to get the down state of the `VK_RWIN` or `VK_LWIN` keys, it'll always return FALSE when either of those keys are held down, and only return TRUE when `VK_APPS` is held down.
2024-07-08 13:59:07 +02:00
ocornut
0ebf49b4c1 IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
Amend 8f36798
2024-07-02 19:03:40 +02:00
ocornut
380b3559c6 Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660) 2024-07-02 18:06:19 +02:00
ocornut
fb799bba7f (Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context. 2024-07-02 15:48:32 +02:00
ocornut
ae708e3bcd Backends: SDL3: add default case to fix warnings. (#7763) 2024-07-02 12:12:25 +02:00
ocornut
a489585f84 Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution. 2024-07-02 11:37:18 +02:00
ocornut
12f92518bc Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
Also updated function signature in SDL2 backend to match and because it is expected we will use that data (as per #7672)
2024-07-02 11:36:13 +02:00
Max Ortner
ccf3ee674a Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754) 2024-07-01 12:10:00 +02:00
ocornut
751bbf38ba Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes. 2024-07-01 12:07:59 +02:00
Connor Clark
f2c07ed717
Backends: Allegro5: Correctly handle unstable bit in version checks (#7755) 2024-06-30 23:25:51 +02:00
ocornut
c7df9c7121 Backends: Win32: Fixed warning with old MinGW/GCC versions. 2024-06-28 15:48:08 +02:00
ocornut
404af57004 Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). (#7748)
Analogous to change to Vulkan backend in 1.90.
2024-06-28 15:08:54 +02:00
ocornut
0c2650e833 Backends: OSX: build fix. Amend 32f9dfc 2024-06-26 16:23:42 +02:00
ocornut
7c2476986b Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735) 2024-06-26 14:45:25 +02:00
ocornut
32f9dfc126 Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends. 2024-06-26 14:32:48 +02:00
Martin Ejdestig
a18fb406ac Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854) 2024-06-24 13:09:00 -07:00
Gary Geng
48e7e7bfe8
Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729) 2024-06-23 15:26:52 -07:00
ocornut
f8de9fec8c Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653) 2024-06-03 18:25:58 +02:00
Michal Šlesár
4c3eac2c10
Backends: OpenGL3: Fixed zealous warning by initializing last_pixel_unpack_buffer. (#7614) 2024-05-22 12:01:54 +02:00
Hubert Maier
07dbcf1f70 Fixed typos. (#7593) 2024-05-16 16:13:01 +02:00
ocornut
93daf23223 Examples: SDL3: updates for latest SDL3 API changes. 2024-05-15 14:18:48 +02:00
kuvaus
e45efa9951 Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580) 2024-05-15 14:11:54 +02:00
ocornut
5d973a87d4 Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. 2024-05-15 13:44:54 +02:00
ocornut
ac90e1bd5b Backends: Win32: replace bd != nullptr assert with early out. (#6275)
+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
2024-05-14 12:18:10 +02:00
ocornut
5e23680454 Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568) 2024-05-13 15:07:13 +02:00
ocornut
0d483a1c89 Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. (#7562)
+ #6983
2024-05-07 18:23:29 +02:00
ocornut
92df32d339 Backends: OpenGL3: minor update of generated loader to match latest downloaded glcorearb.h/khrplatform.h files. 2024-05-07 17:46:36 +02:00
ocornut
1ab1af80c7 Backends: Win32: Facepalm revert part of d15574c + additional commentary (#6275) 2024-05-07 17:03:51 +02:00
ocornut
d15574ce2a Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
2024-05-07 16:53:03 +02:00
Lukas Lipp
a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. (#7536) 2024-04-29 19:24:17 +02:00
ocornut
b720c0f541 Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854) 2024-04-19 15:47:26 +02:00
ocornut
07e8ff9a8d Backends: Win32: Fixed a warning + moved header cruft below Changelog. 2024-04-18 21:26:49 +02:00
ocornut
9ec299ebe3 Backends: OpenGL: Detect ES3 contexts on desktop based on version string, (#7447) 2024-04-16 16:18:51 +02:00
ocornut
7b8107e7c8 Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132) 2024-04-16 14:16:32 +02:00
Green Sky
fab96a6e59 Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
Amend: a7703fe
2024-04-15 12:25:42 +02:00
Elie Michel
8be48a44f7
Backends: WebGPU: Avoid using -1u literal (#7436) 2024-03-25 11:10:38 +09:00
Robert Edmonds
da29b776ee
Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381) 2024-03-11 11:04:56 +01:00