Colin Basnett
59af9d2145
Now eliminating redundant final keyframes on PSA import.
2022-01-18 20:09:53 -08:00
Colin Basnett
f2ad61ce84
PSA import operations now take dramatically less time to complete.
2022-01-18 17:41:35 -08:00
Colin Basnett
728f70a356
Fixed a bug where animations would be incorrectly imported.
2022-01-18 16:06:54 -08:00
Colin Basnett
7fd0c6de81
Bone group filtering appears to work correctly now
2022-01-18 14:52:27 -08:00
Colin Basnett
78837863e2
Added search filtering for PSA export action list
2022-01-17 01:12:06 -08:00
Colin Basnett
10e02a84f1
* Fixed a bug where animations could fail to import if the order of the PSA bones did not match the DFS-order of the target armature.
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* Added Select All + Deselect All to PSA export operator
2022-01-16 18:57:46 -08:00
Colin Basnett
c34ebce128
PSK importer now discards degenerate triangles.
2022-01-16 14:56:48 -08:00
Colin Basnett
4e625e37d1
Initial working commit for full PSK/PSA import/export cycle.
2022-01-15 21:59:58 -08:00
Colin Basnett
5607788d1c
Importing animations now mostly works, though the root bone is messed up.
2022-01-14 21:04:18 -08:00
Colin Basnett
9fa0780032
* PSK importer now working
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* Fleshing out PSA importer (not done yet but getting there)
2022-01-14 12:26:35 -08:00
Colin Basnett
d578350980
Merge branch 'master' into feature-importers
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# Conflicts:
# io_export_psk_psa/psk/builder.py
# io_export_psk_psa/psk/data.py
2021-09-08 19:51:16 -07:00
Colin Basnett
a42ebbd240
Fix for accidental check-in of bugged animation code in previous commit
2021-09-07 21:51:41 -07:00
Colin Basnett
65833b57e8
Fix for bug https://github.com/DarklightGames/io_export_psk_psa/issues/7
2021-09-07 21:40:42 -07:00
Colin Basnett
4a9a921583
WIP import functionality (PSK working, PSA in the works)
2021-09-07 00:02:59 -07:00
Colin Basnett
0622cf43e5
Updated version to 1.1.1
2021-09-07 00:01:57 -07:00
Colin Basnett
6a94d1b862
Fixed a bug where animations would be exported incorrectly if the first key frame of an action wasn't at frame zero
2021-09-06 23:35:49 -07:00
Colin Basnett
313dfcc97c
PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)
2021-09-06 16:18:42 -07:00
Colin Basnett
58fb7a5dad
Revert "PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)"
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This reverts commit e29f9e16dd
.
2021-09-06 16:18:13 -07:00
Colin Basnett
e29f9e16dd
PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)
2021-09-06 16:14:55 -07:00
Colin Basnett
0d03e49da3
Removed some unhelpful comments and TODOs.
2021-08-14 22:59:05 -07:00
Colin Basnett
a76215569d
Added the ability for users to export "static meshes" for meshes that don't have armature modifiers
2021-08-14 18:00:16 -07:00
Colin Basnett
e51013eec7
Incremented version.
2021-08-14 16:39:23 -07:00
Colin Basnett
63ccc92a9f
The PSK export context is now consistently checked and proper errors are thrown before getting into the file dialog.
2021-08-02 22:42:39 -07:00
Colin Basnett
fd0b494d53
* Multiple meshes can now be exported as a single PSK
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* Mesh object transforms are now properly accounted for when exporting a PSK
* Fixed a bug where the PSA export dialog wouldn't auto-select valid actions
2021-08-01 13:33:21 -07:00
Colin Basnett
c531256e92
PSA Export:
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* Actions with no f-curve data will not be automatically selected for export
PSK Export:
* Now enforcing a rule that the mesh's armature modifier must be the last in the stack (if it isn't, mesh skinning will be absent in resultant PSK)
* Fixed a crash that would occur when attempting to attempt to export a mesh with an empty material slot
2020-04-12 20:41:14 -07:00
Colin Basnett
584da89c82
Renamed src
folder to io_export_psk_psa
2020-04-01 17:34:51 -07:00