Colin Basnett
9ae573422b
Fixed a bug where actions would not be considered to be "for" an armature if its only F-Curve data was for custom properties on a bone
2022-11-16 12:34:09 -08:00
Colin Basnett
86473584b8
Fixing warnings and typing
2022-11-12 16:26:40 -08:00
Colin Basnett
aa8725c3d0
Added a "Bone Mapping" option.
...
This allows imported PSA actions to map to armature bones with names
that differ only by case.
In addition, import warnings are now written to the info log so they
have better visibility to the user.
2022-11-12 16:25:19 -08:00
Colin Basnett
980042fc7f
Incremented version to 4.1.0
2022-11-01 11:34:31 -07:00
Colin Basnett
02082b9594
Added an option to bake imported PSA sequences to samples.
...
Also, the "Clean Keyframes" option has been removed from the PSA import
because it did not work correctly.
This will be replaced by a "Decimate F-Curves" option in the future.
2022-11-01 11:33:39 -07:00
Colin Basnett
4181a15d0e
Improved comment and typing information
2022-11-01 11:32:50 -07:00
Colin Basnett
b6ef3dda44
Simplified method used to put armature in bind pose for PSK export
2022-11-01 11:32:25 -07:00
Colin Basnett
f7290e6808
The scene's frame and selected object's active action is now restored after PSA export
2022-11-01 11:30:13 -07:00
Colin Basnett
65d3104ea9
Added an option to ignore bone name restrictions
2022-11-01 11:28:55 -07:00
Colin Basnett
1a48128cb9
Updated bone name constraint message
2022-08-30 23:44:12 -07:00
Colin Basnett
88c22c9e80
Bone names can now contain hyphens
2022-08-11 15:57:02 -07:00
Colin Basnett
ffc0d99374
Updated the README
2022-08-06 23:52:33 -07:00
Colin Basnett
cd490af431
Fixed a load of PEP8 warnings
2022-08-06 23:52:18 -07:00
Colin Basnett
96001651c6
Incremented version to 4.0.0 and updated authors
2022-08-06 21:21:51 -07:00
Colin Basnett
d215ceb10c
Removed typing hint on sequences
function
...
For some reason this breaks compatibility with Blender 2.92
2022-08-05 22:38:53 -07:00
Colin Basnett
07f1c45000
Merge branch 'feature-psk-mesh-wysiwyg'
2022-07-26 15:03:58 -07:00
Colin Basnett
02c4253c1d
Merge remote-tracking branch 'origin/master'
2022-07-26 15:03:40 -07:00
Colin Basnett
3627abe6fc
Minor code changes
2022-07-26 15:00:14 -07:00
Colin Basnett
f58d4c5539
Implemented #22 : Allow users to change the exported PSK material order
...
There is now a material menu that the user can re-order in the PSK export dialog.
2022-07-01 19:47:01 -07:00
Colin Basnett
494c5b116b
Users can now choose not to import either the mesh or the armature when importing a PSK
2022-06-27 18:15:14 -07:00
Colin Basnett
4d1cd19a61
All actions will now be deselected by default on the PSA export dialog
2022-06-27 18:13:20 -07:00
Colin Basnett
472a743c89
Removed unused get_nla_strips_ending_at_frame
function
2022-06-27 18:12:42 -07:00
Colin Basnett
7c9d13686f
Replaced explicit quaternion conjugation with call to conjugated
function
2022-06-27 18:12:21 -07:00
Colin Basnett
4937f8f779
Refactoring to reduce pointless class encapsulation when just a function would do.
2022-06-27 18:11:49 -07:00
Yurii Ti
616593d0fb
Fixed a bug where broken stray sequences could appear on PSA export
...
The bug was triggered when:
- at least 2 markers were placed;
- the right-most marker contained no NLA data.
2022-06-10 11:16:02 +03:00
Colin Basnett
edafa1cfd7
Fix for bug #21 . Bone names can now only contain alphanumeric, space and underscore characters.
2022-05-20 17:13:12 -07:00
Colin Basnett
a1bbf4fb1e
Fixed a bug where weighting information would be lost when exporting non-raw mesh data
2022-05-19 17:32:21 -07:00
Colin Basnett
0d779b8174
Added option to swap between exporting raw mesh data or mesh data after non-armature modifiers.
2022-05-11 15:57:22 -07:00
Colin Basnett
50f6dca565
Initial commit for WYSIWYG PSK mesh export. This will remove the need for applying mesh modifers before export.
2022-05-06 18:43:04 -07:00
Colin Basnett
fb42fbfa33
Merge pull request #20 from DarklightGames/feature-psa-export-remember-bone-groups
...
[PSA Export] Remember selections for bone groups
2022-05-05 21:39:06 -07:00
Colin Basnett
4a6f47b11a
Merge pull request #19 from DarklightGames/fix-psa-export-sequence-filtering
...
[PSA Export] Fixed a number of bugs with the sequence filter
2022-05-05 21:38:08 -07:00
Colin Basnett
83a13fa1f4
Merge remote-tracking branch 'origin/fix-psa-export-sequence-filtering'
2022-05-05 20:57:27 -07:00
Colin Basnett
1c1d90bc84
Merge remote-tracking branch 'origin/feature-psa-export-remember-bone-groups'
2022-05-05 20:57:11 -07:00
Colin Basnett
d4a58caafe
The PSK and PSA import menu items will now be greyed out if in the wrong context, and a tooltip will be shown indicating what the issue is (e.g., having the wrong type of object selected)
2022-05-05 20:56:52 -07:00
Yurii Ti
df6bdb96a4
Added a docstring for populate_bone_group_list
2022-05-05 17:41:39 +03:00
Yurii Ti
8495482345
[PSA Export] Select all bone groups if none were previously selected
...
This brings back the old behavior (before 1ac0870
) where all groups
are selected by default.
2022-05-05 16:07:04 +03:00
Yurii Ti
1ac0870b31
[PSA Export] Remember selections for bone groups
...
* Selections for bone groups are now preserved between exporter
invocations.
* Added typing hints to the `populate_bone_group_list` function.
2022-05-05 15:02:31 +03:00
Yurii Ti
6493ace078
[PSA Export] Added missing names and descriptions for filter properties
2022-05-05 08:23:05 +03:00
Yurii Ti
0d9e2a4b60
[PSA Export] Fixed incorrect sequence filtering results
...
* Fixed a bug where the asset filter button would have no effect when
reverse filtering is enabled.
* Fixed a bug where enabling reverse filtering would hide all items when
the input field is empty.
2022-05-05 07:17:49 +03:00
Yurii Ti
248440052b
[PSA Export] Refactored action and marker lists into a single class
...
Filter box is now visible by default when timeline markers are selected
as source.
2022-05-05 07:06:49 +03:00
Yurii Ti
ded6fc8980
[PSA Export] Fixed a bug where timeline markers couldn't be filtered
2022-05-05 07:00:47 +03:00
Colin Basnett
19ff47cc83
* Added "Root Motion" option to enable root motion on export (vs. stationary root at world origin!)
...
* Removed performance debugging code
2022-04-30 17:33:59 -07:00
Colin Basnett
31c0ec16ab
Fixed a runtime error that would occur if the user attempted to export animations using timeline markers and there were no strips occupying the space between markers
2022-04-29 19:41:15 -07:00
Colin Basnett
a31c3ab2ae
Updated the README to better reflect the capabilities of the addon
2022-04-24 22:55:23 -07:00
Colin Basnett
19a8f88686
Merge branch 'feature-original-sequence-names'
2022-04-24 22:08:47 -07:00
Colin Basnett
1eafb71dce
* Fixed a bug where the action name prefix could be applied even if the checkbox was deselected
...
* Fixed a typo in the PSA reader
* Added the ability to define the bone length of imported PSK armatures
* The PSK import options (extra UVs, vertex colors etc.) are now actually respected if turned off
* Ran automated formatting on all the code to quell the PEP8 gods
* Incremented version to 3.0.0
2022-04-24 22:08:36 -07:00
Colin Basnett
d56aa3ab65
Added the ability to hide deselected sequences from the PSA import sequence list
2022-04-17 17:55:15 -07:00
Colin Basnett
e8e8d6ce8b
Added regex fitlering to the PSA sequence list
2022-04-17 17:31:52 -07:00
Colin Basnett
ab52b1520e
Added the ability to select sequences from the import seqquence list by a text file
2022-04-17 16:30:15 -07:00
Colin Basnett
962fb0a791
Fixed a bug where use_fake_user
would not be set correctly on import
2022-04-15 17:35:06 -07:00