vgmstream/src/meta/musx.c

355 lines
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C
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#include "meta.h"
#include "../util.h"
/* MUSX */
/* Old MUSX formats, found in Spyro, Ty and other games */
VGMSTREAM * init_vgmstream_musx_v004(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int musx_type; /* determining the decoder by strings like "PS2_", "GC__" and so on */
int musx_version; /* 0x08 provides a "version" byte??? */
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("musx",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */
goto fail;
if (read_32bitBE(0x08,streamFile) != 0x04000000) /* "0x04000000" */
goto fail;
/* Determine if we have an old MUSX file,
hope this will work, but it seems every new MUSX type has a new "identifer" byte */
/* This is tricky, the header changes it's layout if the file is unlooped */
loop_flag = (read_32bitLE(0x840,streamFile)!=0xFFFFFFFF);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
musx_type=(read_32bitBE(0x10,streamFile));
switch (musx_type) {
case 0x5053325F: /* PS2_ */
start_offset = read_32bitLE(0x28,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = 32000;
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x80;
vgmstream->meta_type = meta_MUSX_V004;
if (loop_flag) {
vgmstream->loop_start_sample = (read_32bitLE(0x890,streamFile))*28/16/channel_count;
vgmstream->loop_end_sample = (read_32bitLE(0x89C,streamFile))*28/16/channel_count;
}
break;
default:
goto fail;
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
/* MUSX */
/* Old MUSX formats, found in Spyro, Ty and other games */
VGMSTREAM * init_vgmstream_musx_v006(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int musx_type; /* determining the decoder by strings like "PS2_", "GC__" and so on */
int musx_version; /* 0x08 provides a "version" byte??? */
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("musx",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */
goto fail;
if (read_32bitBE(0x08,streamFile) != 0x06000000) /* "0x06000000" */
goto fail;
/* Determine if we have an old MUSX file,
hope this will work, but it seems every new MUSX type has a new "identifer" byte */
/* This is tricky, the header changes it's layout if the file is unlooped */
loop_flag = (read_32bitLE(0x840,streamFile)!=0xFFFFFFFF);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
musx_type=(read_32bitBE(0x10,streamFile));
switch (musx_type) {
case 0x5053325F: /* PS2_ */
start_offset = read_32bitLE(0x28,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = 32000;
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = (read_32bitLE(0x0C,streamFile))*28/16/channel_count;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x80;
vgmstream->meta_type = meta_MUSX_V006;
if (loop_flag) {
vgmstream->loop_start_sample = (read_32bitLE(0x890,streamFile))*28/16/channel_count;
vgmstream->loop_end_sample = (read_32bitLE(0x89C,streamFile))*28/16/channel_count;
}
break;
default:
goto fail;
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
/* MUSX */
/* New MUSX formats, found in Quantum of Solace, The Mummy 3, possibly more */
VGMSTREAM * init_vgmstream_musx_v010(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int musx_type; /* determining the decoder by strings like "PS2_", "GC__" and so on */
int musx_version; /* 0x08 provides a "version" byte??? */
int loop_flag = 0;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("musx",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */
goto fail;
/* Determine if we have an old MUSX file,
hope this will work, but it seems every new MUSX type has a new "identifer" byte */
if (read_32bitBE(0x08,streamFile) != 0x0A000000) /* "0x0A000000" */
goto fail;
/* This is tricky, the header changes it's layout if the file is unlooped */
loop_flag = (read_32bitLE(0x34,streamFile)!=0x00000000);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
musx_type=(read_32bitBE(0x10,streamFile));
switch (musx_type) {
case 0x5053325F: /* PS2_ */
start_offset = 0x800;
vgmstream->channels = channel_count;
vgmstream->sample_rate = 32000;
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(0x40,streamFile);
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x80;
vgmstream->meta_type = meta_MUSX_V010;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(0x44,streamFile);
vgmstream->loop_end_sample = read_32bitLE(0x40,streamFile);
}
break;
default:
goto fail;
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
/* MUSX */
/* Old MUSX format, this one handles "Sphinx and the cursed Mummy", it's different from the other formats */
VGMSTREAM * init_vgmstream_musx_v201(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int musx_version; /* 0x08 provides a "version" byte??? */
int loop_flag;
int channel_count;
int loop_detect;
int loop_offsets;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("musx",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x4D555358) /* "MUSX" */
goto fail;
/* Determine if we have an old MUSX file,
hope this will work, but it seems every new MUSX type has a new "identifer" byte */
if (read_32bitBE(0x08,streamFile) != 0xC9000000) /* "0xC9000000" */
goto fail;
/* This is tricky, the header changes it's layout if the file is unlooped */
channel_count = 2;
loop_detect = read_32bitBE(0x800,streamFile);
switch (loop_detect) {
case 0x02000000:
loop_offsets = 0x8E0;
break;
case 0x03000000:
loop_offsets = 0x880;
break;
case 0x04000000:
loop_offsets = 0x8B4;
break;
case 0x05000000:
loop_offsets = 0x8E8;
break;
case 0x06000000:
loop_offsets = 0x91C;
break;
default:
goto fail;
}
loop_flag = (read_32bitLE(loop_offsets+0x10,streamFile) !=0x00000000);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = read_32bitLE(0x18,streamFile);
vgmstream->channels = channel_count;
vgmstream->sample_rate = 32000;
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitLE(loop_offsets,streamFile)*28/16/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitLE(loop_offsets+0x10,streamFile)*28/16/channel_count;
vgmstream->loop_end_sample = read_32bitLE(loop_offsets,streamFile)*28/16/channel_count;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x80;
vgmstream->meta_type = meta_MUSX_V201;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}