2020-01-07 18:44:17 +01:00
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#include "meta.h"
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#include "../coding/coding.h"
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/* FWSE - Capcom's MT Framework V1.x sound file */
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VGMSTREAM *init_vgmstream_fwse(STREAMFILE *streamFile) {
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VGMSTREAM *vgmstream = NULL;
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2020-01-12 12:34:44 +01:00
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uint32_t version, /*file_size,*/ buffer_offset,
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2020-01-07 18:44:17 +01:00
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channel_count, sample_count, sample_rate;
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if (!check_extensions(streamFile,"fwse"))
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goto fail;
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if ((read_32bitLE(0x00,streamFile)) != 0x45535746)
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goto fail;
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version = read_32bitLE(0x04,streamFile);
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if (version != 2)
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goto fail;
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2020-01-12 12:34:44 +01:00
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//file_size = read_32bitLE(0x08,streamFile);
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2020-01-07 18:44:17 +01:00
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buffer_offset = read_32bitLE(0x0C,streamFile);
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channel_count = read_32bitLE(0x10,streamFile);
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if (channel_count > 1)
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goto fail;
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sample_count = read_32bitLE(0x14,streamFile);
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sample_rate = read_32bitLE(0x18,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, 0);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_FWSE;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = sample_count;
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vgmstream->coding_type = coding_MTF_IMA;
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vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave;
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vgmstream->interleave_block_size = 1;
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if (!vgmstream_open_stream(vgmstream,streamFile,buffer_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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