vgmstream/src/meta/musc.c

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#include "meta.h"
#include "../util.h"
/* MUSC (near all Spyro games and many other using this) */
VGMSTREAM * init_vgmstream_musc(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
int loop_flag;
int channel_count;
off_t start_offset;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("mus",filename_extension(filename)) &&
strcasecmp("musc",filename_extension(filename)))
goto fail;
/* check header */
if (read_32bitBE(0x0,streamFile) != 0x4D555343) /* MUSC */
goto fail;
/* check file size */
if ((read_32bitLE(0x10,streamFile)+read_32bitLE(0x14,streamFile)) != (get_streamfile_size(streamFile)))
goto fail;
loop_flag = 0;
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
start_offset = read_32bitLE(0x10,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->channels = channel_count;
vgmstream->sample_rate = (uint16_t) read_16bitLE(0x06,streamFile);
vgmstream->num_samples = read_32bitLE(0x14,streamFile)/channel_count/16*28;
#if 0
if (loop_flag)
{
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (read_32bitLE(0x14,streamFile))*28/16/channel_count;
}
#endif
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x18,streamFile)/2;
vgmstream->meta_type = meta_MUSC;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}