vgmstream/src/meta/bg00.c

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#include "meta.h"
#include "../coding/coding.h"
/* BG00 - from Cave games [Ibara (PS2), Mushihime-sama (PS2)] */
VGMSTREAM* init_vgmstream_bg00(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset;
int channels, loop_flag = 0;
/* check */
if (!is_id32be(0x00,sf, "BG00"))
return NULL;
/* .bg00: header ID (no filenames or debug strings) */
if (!check_extensions(sf,"bg00"))
return NULL;
if (!is_id32be(0x40,sf, "VAGp"))
return NULL;
if (!is_id32be(0x70,sf, "VAGp"))
return NULL;
loop_flag = 0; /* flag at 0x08? loop points seem external */
channels = 2; /* mono files use regular VAG */
start_offset = 0x800;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_BG00;
vgmstream->sample_rate = read_s32be(0x80,sf);
vgmstream->num_samples = ps_bytes_to_samples(read_32bitBE(0x4C,sf), 1);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x10,sf);
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}