vgmstream/src/meta/ps2_ass.c

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1.7 KiB
C
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#include "meta.h"
#include "../coding/coding.h"
/* .ASS - from Dai Senryaku VII: Exceed (PS2) */
VGMSTREAM * init_vgmstream_ps2_ass(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t channel_size, interleave;
int loop_flag, channel_count, sample_rate;
int32_t num_samples, loop_start = 0, loop_end = 0;
/* checks */
if (!check_extensions(streamFile, "ass"))
goto fail;
start_offset = 0x800;
channel_count = read_32bitLE(0x00,streamFile); /* assumed */
if (channel_count != 2) goto fail;
sample_rate = read_32bitLE(0x04,streamFile);
channel_size = read_32bitLE(0x08,streamFile);
interleave = read_32bitLE(0x0c,streamFile);
num_samples = ps_bytes_to_samples(channel_size,1);
loop_flag = ps_find_loop_offsets(streamFile, start_offset, channel_size*channel_count, channel_count, interleave, &loop_start, &loop_end);
loop_flag = loop_flag && (num_samples > 10*sample_rate); /* disable looping for smaller files (in seconds) */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_PS2_ASS;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}