vgmstream/src/meta/rwsd.c

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#include "meta.h"
#include "../coding/coding.h"
#include "../util.h"
/* Wii RWAV, 3DS CWAV */
struct rwav_data {
// in
off_t offset;
STREAMFILE *streamFile;
int big_endian;
int32_t (*read_32bit)(off_t,STREAMFILE*);
// out
int version;
off_t start_offset;
off_t info_chunk;
off_t wave_offset;
};
static void read_rwav(struct rwav_data * rd)
{
off_t chunk_table_offset;
off_t chunk_table_step;
off_t info_chunk;
off_t data_chunk;
if (rd->big_endian)
{
/* "RWAV" */
if ((uint32_t)read_32bitBE(rd->offset,rd->streamFile)!=0x52574156)
return;
/* big endian, version 2 */
if ((uint32_t)read_32bitBE(rd->offset+4,rd->streamFile)!=0xFEFF0102)
return;
chunk_table_offset = rd->offset+0x10;
chunk_table_step = 8;
}
else
{
/* "CWAV" */
if ((uint32_t)read_32bitBE(rd->offset,rd->streamFile)!=0x43574156)
return;
/* little endian, version 2 */
if ((uint32_t)read_32bitBE(rd->offset+4,rd->streamFile)!=0xFFFE4000 ||
(
(uint32_t)read_32bitBE(rd->offset+8,rd->streamFile)!=0x00000102 &&
(uint32_t)read_32bitBE(rd->offset+8,rd->streamFile)!=0x00010102
)
)
return;
chunk_table_offset = rd->offset+0x18;
chunk_table_step = 0xc;
}
info_chunk = rd->offset+rd->read_32bit(chunk_table_offset,rd->streamFile);
/* "INFO" */
if ((uint32_t)read_32bitBE(info_chunk,rd->streamFile)!=0x494e464f)
return;
data_chunk = rd->offset+rd->read_32bit(chunk_table_offset+chunk_table_step,rd->streamFile);
/* "DATA" */
if ((uint32_t)read_32bitBE(data_chunk,rd->streamFile)!=0x44415441)
return;
rd->start_offset = data_chunk + 8;
rd->info_chunk = info_chunk + 8;
rd->version = 2;
rd->wave_offset = info_chunk - 8; // pretend to have a WAVE
return;
}
static void read_rwar(struct rwav_data * rd)
{
if ((uint32_t)read_32bitBE(rd->offset,rd->streamFile)!=0x52574152) /* "RWAR" */
return;
if ((uint32_t)read_32bitBE(rd->offset+4,rd->streamFile)!=0xFEFF0100) /* version 0 */
return;
rd->offset += 0x60;
read_rwav(rd);
rd->version = 0;
return;
}
/* RWSD is quite similar to BRSTM, but can contain several streams.
* Still, some games use it for single streams. We only support the
* single stream form here */
VGMSTREAM * init_vgmstream_rwsd(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
coding_t coding_type;
size_t wave_length;
int codec_number;
int channel_count;
int loop_flag;
int rwar = 0;
int rwav = 0;
struct rwav_data rwav_data;
size_t stream_size;
int big_endian = 1;
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
const char *ext;
rwav_data.version = -1;
rwav_data.start_offset = 0;
rwav_data.info_chunk = -1;
rwav_data.wave_offset = -1;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
ext = filename_extension(filename);
if (strcasecmp("rwsd",ext))
{
if (strcasecmp("rwar",ext))
{
if (strcasecmp("rwav",ext))
{
if (strcasecmp("bcwav",ext) && strcasecmp("bms",ext))
{
goto fail;
}
else
{
// cwav, similar to little endian rwav
rwav = 1;
big_endian = 0;
}
}
else
{
// matched rwav
rwav = 1;
}
}
else
{
// matched rwar
rwar = 1;
}
}
else
{
// match rwsd
}
if (big_endian)
{
read_16bit = read_16bitBE;
read_32bit = read_32bitBE;
}
else
{
read_16bit = read_16bitLE;
read_32bit = read_32bitLE;
}
/* check header */
if (rwar || rwav)
{
rwav_data.offset = 0;
rwav_data.streamFile = streamFile;
rwav_data.big_endian = big_endian;
rwav_data.read_32bit = read_32bit;
if (rwar) read_rwar(&rwav_data);
if (rwav) read_rwav(&rwav_data);
if (rwav_data.wave_offset < 0) goto fail;
}
else
{
if ((uint32_t)read_32bitBE(0,streamFile)!=0x52575344) /* "RWSD" */
goto fail;
switch (read_32bitBE(4,streamFile))
{
case 0xFEFF0102:
/* ideally we would look through the chunk list for a WAVE chunk,
* but it's always in the same order */
/* get WAVE offset, check */
rwav_data.wave_offset = read_32bit(0x18,streamFile);
if ((uint32_t)read_32bitBE(rwav_data.wave_offset,streamFile)!=0x57415645) /* "WAVE" */
goto fail;
/* get WAVE size, check */
wave_length = read_32bit(0x1c,streamFile);
if (read_32bit(rwav_data.wave_offset+4,streamFile)!=wave_length)
goto fail;
/* check wave count */
if (read_32bit(rwav_data.wave_offset+8,streamFile) != 1)
goto fail; /* only support 1 */
rwav_data.version = 2;
break;
case 0xFEFF0103:
rwav_data.offset = 0xe0;
rwav_data.streamFile = streamFile;
rwav_data.big_endian = big_endian;
rwav_data.read_32bit = read_32bit;
read_rwar(&rwav_data);
if (rwav_data.wave_offset < 0) goto fail;
rwar = 1;
break;
default:
goto fail;
}
}
/* get type details */
codec_number = read_8bit(rwav_data.wave_offset+0x10,streamFile);
loop_flag = read_8bit(rwav_data.wave_offset+0x11,streamFile);
if (big_endian)
channel_count = read_8bit(rwav_data.wave_offset+0x12,streamFile);
else
channel_count = read_32bit(rwav_data.wave_offset+0x24,streamFile);
switch (codec_number) {
case 0:
coding_type = coding_PCM8;
break;
case 1:
if (big_endian)
coding_type = coding_PCM16BE;
else
coding_type = coding_PCM16LE;
break;
case 2:
coding_type = coding_NGC_DSP;
break;
case 3:
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coding_type = coding_3DS_IMA;
break;
default:
goto fail;
}
if (channel_count < 1) goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
if (big_endian)
{
vgmstream->num_samples = dsp_nibbles_to_samples(read_32bit(rwav_data.wave_offset+0x1c,streamFile));
vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bit(rwav_data.wave_offset+0x18,streamFile));
}
else
{
vgmstream->num_samples = read_32bit(rwav_data.wave_offset+0x1c,streamFile);
vgmstream->loop_start_sample = read_32bit(rwav_data.wave_offset+0x18,streamFile);
}
vgmstream->sample_rate = (uint16_t)read_16bit(rwav_data.wave_offset+0x14,streamFile);
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->coding_type = coding_type;
vgmstream->layout_type = layout_none;
if (rwar)
vgmstream->meta_type = meta_RWAR;
else if (rwav)
{
if (big_endian) {
vgmstream->meta_type = meta_RWAV;
}
else {
vgmstream->meta_type = meta_CWAV;
vgmstream->allow_dual_stereo = 1; /* LEGO 3DS games */
}
}
else
vgmstream->meta_type = meta_RWSD;
{
off_t data_start_offset;
off_t codec_info_offset;
int i,j;
for (j=0;j<vgmstream->channels;j++) {
if (rwar || rwav)
{
if (big_endian)
{
/* This is pretty nasty, so an explaination is in order.
* At 0x10 in the info_chunk is the offset of a table with
* one entry per channel. Each entry in this table is itself
* an offset to a set of information for the channel. The
* first element in the set is the offset into DATA of the
* channel.
* The second element is the
* offset of the codec-specific setup for the channel. */
off_t channel_info_offset;
channel_info_offset = rwav_data.info_chunk +
read_32bit(rwav_data.info_chunk+
read_32bit(rwav_data.info_chunk+0x10,streamFile)+j*4,
streamFile);
data_start_offset = rwav_data.start_offset +
read_32bit(channel_info_offset+0, streamFile);
codec_info_offset = rwav_data.info_chunk +
read_32bit(channel_info_offset+4, streamFile);
}
else
{
// CWAV uses some relative offsets
off_t cur_pos = rwav_data.info_chunk + 0x14; // channel count
cur_pos = cur_pos + read_32bit(cur_pos + 4 + j*8 + 4,streamFile);
// size is at cur_pos + 4
data_start_offset = rwav_data.start_offset + read_32bit(cur_pos + 4, streamFile);
// codec-specific info is at cur_pos + 0xC
codec_info_offset = cur_pos + read_32bit(cur_pos + 0xC,streamFile);
}
vgmstream->ch[j].channel_start_offset=
vgmstream->ch[j].offset=data_start_offset;
} else {
// dummy for RWSD, must be a proper way to work this out
codec_info_offset=rwav_data.wave_offset+0x6c+j*0x30;
}
if (vgmstream->coding_type == coding_NGC_DSP) {
for (i=0;i<16;i++) {
vgmstream->ch[j].adpcm_coef[i]=read_16bit(codec_info_offset+i*2,streamFile);
}
}
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if (vgmstream->coding_type == coding_3DS_IMA) {
vgmstream->ch[j].adpcm_history1_16 = read_16bit(codec_info_offset,streamFile);
vgmstream->ch[j].adpcm_step_index = read_16bit(codec_info_offset+2,streamFile);
}
}
}
if (rwar || rwav)
{
/* */
}
else
{
if (rwav_data.version == 2)
rwav_data.start_offset = read_32bit(8,streamFile);
}
stream_size = read_32bit(rwav_data.wave_offset+0x50,streamFile);
/* open the file for reading by each channel */
{
int i;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!vgmstream->ch[i].streamfile) goto fail;
if (!(rwar || rwav))
{
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=
rwav_data.start_offset + i*stream_size;
}
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}