vgmstream/src/meta/cxs.c

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#include "meta.h"
#include "../coding/coding.h"
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/* CXS - tri-Crescendo games [Eternal Sonata (X360)] */
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VGMSTREAM* init_vgmstream_cxs(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
off_t start_offset;
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int loop_flag, channels;
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/* checks */
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if (!is_id32be(0x00,sf, "CXS "))
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goto fail;
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if (!check_extensions(sf,"cxs"))
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goto fail;
loop_flag = read_32bitBE(0x18,sf) > 0;
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channels = read_32bitBE(0x0c,sf);
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start_offset = read_32bitBE(0x04,sf) + read_32bitBE(0x28,sf); /* assumed, seek table always at 0x800 */
/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
/* 0x04: data start? */
vgmstream->sample_rate = read_32bitBE(0x08,sf);
vgmstream->num_samples = read_32bitBE(0x10,sf);
vgmstream->loop_start_sample = read_32bitBE(0x14,sf);
vgmstream->loop_end_sample = read_32bitBE(0x18,sf);
/* 0x1c: below */
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vgmstream->meta_type = meta_CXS;
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#ifdef VGM_USE_FFMPEG
{
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uint32_t block_count = read_32bitBE(0x1c,sf);
uint32_t block_size = read_32bitBE(0x20,sf);
uint32_t data_size = read_32bitBE(0x24,sf);
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vgmstream->codec_data = init_ffmpeg_xma2_raw(sf, start_offset, data_size, vgmstream->num_samples, vgmstream->channels, vgmstream->sample_rate, block_size, block_count);
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if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
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xma_fix_raw_samples(vgmstream, sf, start_offset, data_size, 0, 0,1); /* num samples are ok */
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}
#else
goto fail;
#endif
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}