2020-03-01 12:52:51 +01:00
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#include "coding.h"
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/* PS-ADPCM table, defined as rational numbers (as in the spec) */
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2020-03-01 15:36:04 +01:00
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static const float ps_adpcm_coefs_f[16][2] = {
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{ 0.0 , 0.0 }, //{ 0.0 , 0.0 },
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{ 0.9375 , 0.0 }, //{ 60.0 / 64.0 , 0.0 },
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{ 1.796875 , -0.8125 }, //{ 115.0 / 64.0 , -52.0 / 64.0 },
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{ 1.53125 , -0.859375 }, //{ 98.0 / 64.0 , -55.0 / 64.0 },
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{ 1.90625 , -0.9375 }, //{ 122.0 / 64.0 , -60.0 / 64.0 },
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/* extended table used in few PS3 games, found in ELFs */
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{ 0.46875 , -0.0 }, //{ 30.0 / 64.0 , -0.0 / 64.0 },
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{ 0.8984375 , -0.40625 }, //{ 57.5 / 64.0 , -26.0 / 64.0 },
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{ 0.765625 , -0.4296875 }, //{ 49.0 / 64.0 , -27.5 / 64.0 },
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{ 0.953125 , -0.46875 }, //{ 61.0 / 64.0 , -30.0 / 64.0 },
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{ 0.234375 , -0.0 }, //{ 15.0 / 64.0 , -0.0 / 64.0 },
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{ 0.44921875, -0.203125 }, //{ 28.75/ 64.0 , -13.0 / 64.0 },
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{ 0.3828125 , -0.21484375}, //{ 24.5 / 64.0 , -13.75/ 64.0 },
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{ 0.4765625 , -0.234375 }, //{ 30.5 / 64.0 , -15.0 / 64.0 },
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{ 0.5 , -0.9375 }, //{ 32.0 / 64.0 , -60.0 / 64.0 },
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{ 0.234375 , -0.9375 }, //{ 15.0 / 64.0 , -60.0 / 64.0 },
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{ 0.109375 , -0.9375 }, //{ 7.0 / 64.0 , -60.0 / 64.0 },
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2020-03-01 12:52:51 +01:00
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};
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/* PS-ADPCM table, defined as spec_coef*64 (for int implementations) */
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static const int ps_adpcm_coefs_i[5][2] = {
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{ 0 , 0 },
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{ 60 , 0 },
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{ 115 , -52 },
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{ 98 , -55 },
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{ 122 , -60 },
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#if 0
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/* extended table from PPSSPP (PSP emu), found by tests (unused?) */
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{ 0 , 0 },
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{ 0 , 0 },
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{ 52 , 0 },
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{ 55 , -2 },
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{ 60 ,-125 },
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{ 0 , 0 },
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{ 0 , -91 },
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{ 0 , 0 },
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{ 2 ,-216 },
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{ 125 , -6 },
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{ 0 ,-151 },
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#endif
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};
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/* Decodes Sony's PS-ADPCM (sometimes called SPU-ADPCM or VAG, just "ADPCM" in the SDK docs).
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* Very similar to XA ADPCM (see xa_decoder for extended info).
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*
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* Some official PC tools decode using float coefs (from the spec), as does this code, but
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2020-03-01 15:36:04 +01:00
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* consoles/games/libs would vary (PS1 could do it in hardware using BRR/XA's logic, FMOD may
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* depend on platform, PS3 games use floats, etc). There are rounding diffs between implementations.
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2020-03-01 12:52:51 +01:00
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*/
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/* standard PS-ADPCM (float math version) */
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2020-03-01 15:36:04 +01:00
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void decode_psx(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int is_badflags, int config) {
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2020-03-01 12:52:51 +01:00
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uint8_t frame[0x10] = {0};
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off_t frame_offset;
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int i, frames_in, sample_count = 0;
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size_t bytes_per_frame, samples_per_frame;
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uint8_t coef_index, shift_factor, flag;
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int32_t hist1 = stream->adpcm_history1_32;
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int32_t hist2 = stream->adpcm_history2_32;
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2020-03-01 15:36:04 +01:00
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int extended_mode = (config == 1);
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2020-03-01 12:52:51 +01:00
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/* external interleave (fixed size), mono */
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bytes_per_frame = 0x10;
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samples_per_frame = (bytes_per_frame - 0x02) * 2; /* always 28 */
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frames_in = first_sample / samples_per_frame;
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first_sample = first_sample % samples_per_frame;
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/* parse frame header */
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frame_offset = stream->offset + bytes_per_frame * frames_in;
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read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
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coef_index = (frame[0] >> 4) & 0xf;
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shift_factor = (frame[0] >> 0) & 0xf;
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flag = frame[1]; /* only lower nibble needed */
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2020-03-01 15:36:04 +01:00
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/* upper filters only used in few PS3 games, normally 0 */
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if (!extended_mode) {
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VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM: incorrect coefs/shift at %x\n", (uint32_t)frame_offset);
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if (coef_index > 5)
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coef_index = 0;
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if (shift_factor > 12)
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shift_factor = 9; /* supposedly, from Nocash PSX docs */
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}
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2020-03-01 12:52:51 +01:00
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if (is_badflags) /* some games store garbage or extra internal logic in the flags, must be ignored */
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flag = 0;
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VGM_ASSERT_ONCE(flag > 7,"PS-ADPCM: unknown flag at %x\n", (uint32_t)frame_offset); /* meta should use PSX-badflags */
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/* decode nibbles */
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for (i = first_sample; i < first_sample + samples_to_do; i++) {
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int32_t sample = 0;
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if (flag < 0x07) { /* with flag 0x07 decoded sample must be 0 */
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uint8_t nibbles = frame[0x02 + i/2];
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sample = i&1 ? /* low nibble first */
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(nibbles >> 4) & 0x0f :
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(nibbles >> 0) & 0x0f;
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sample = (int16_t)((sample << 12) & 0xf000) >> shift_factor; /* 16b sign extend + scale */
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sample = (int32_t)(sample + ps_adpcm_coefs_f[coef_index][0]*hist1 + ps_adpcm_coefs_f[coef_index][1]*hist2);
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sample = clamp16(sample);
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}
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outbuf[sample_count] = sample;
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sample_count += channelspacing;
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hist2 = hist1;
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hist1 = sample;
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}
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stream->adpcm_history1_32 = hist1;
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stream->adpcm_history2_32 = hist2;
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}
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/* PS-ADPCM with configurable frame size and no flag (int math version).
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* Found in some PC/PS3 games (FF XI in sizes 0x3/0x5/0x9/0x41, Afrika in size 0x4, Blur/James Bond in size 0x33, etc).
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*
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2020-03-01 15:36:04 +01:00
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* Uses int/float math depending on config (PC/other code may be int, PS3 float). */
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void decode_psx_configurable(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size, int config) {
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2020-03-01 12:52:51 +01:00
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uint8_t frame[0x50] = {0};
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off_t frame_offset;
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int i, frames_in, sample_count = 0;
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size_t bytes_per_frame, samples_per_frame;
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uint8_t coef_index, shift_factor;
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int32_t hist1 = stream->adpcm_history1_32;
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int32_t hist2 = stream->adpcm_history2_32;
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2020-03-01 15:36:04 +01:00
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int extended_mode = (config == 1);
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int float_mode = (config == 1);
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2020-03-01 12:52:51 +01:00
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/* external interleave (variable size), mono */
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bytes_per_frame = frame_size;
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samples_per_frame = (bytes_per_frame - 0x01) * 2;
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frames_in = first_sample / samples_per_frame;
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first_sample = first_sample % samples_per_frame;
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/* parse frame header */
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frame_offset = stream->offset + bytes_per_frame * frames_in;
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read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
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coef_index = (frame[0] >> 4) & 0xf;
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shift_factor = (frame[0] >> 0) & 0xf;
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2020-03-01 15:36:04 +01:00
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/* upper filters only used in few PS3 games, normally 0 */
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if (!extended_mode) {
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VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM: incorrect coefs/shift at %x\n", (uint32_t)frame_offset);
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if (coef_index > 5)
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coef_index = 0;
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if (shift_factor > 12)
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shift_factor = 9; /* supposedly, from Nocash PSX docs */
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}
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2020-03-01 12:52:51 +01:00
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/* decode nibbles */
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for (i = first_sample; i < first_sample + samples_to_do; i++) {
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int32_t sample = 0;
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uint8_t nibbles = frame[0x01 + i/2];
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sample = i&1 ? /* low nibble first */
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(nibbles >> 4) & 0x0f :
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(nibbles >> 0) & 0x0f;
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sample = (int16_t)((sample << 12) & 0xf000) >> shift_factor; /* 16b sign extend + scale */
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2020-03-01 15:36:04 +01:00
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sample = float_mode ?
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(int32_t)(sample + ps_adpcm_coefs_f[coef_index][0]*hist1 + ps_adpcm_coefs_f[coef_index][1]*hist2) :
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sample + ((ps_adpcm_coefs_i[coef_index][0]*hist1 + ps_adpcm_coefs_i[coef_index][1]*hist2) >> 6);
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2020-03-01 12:52:51 +01:00
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sample = clamp16(sample);
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outbuf[sample_count] = sample;
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sample_count += channelspacing;
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hist2 = hist1;
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hist1 = sample;
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}
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stream->adpcm_history1_32 = hist1;
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stream->adpcm_history2_32 = hist2;
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}
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/* PS-ADPCM from Pivotal games, exactly like psx_cfg but with float math (reverse engineered from the exe) */
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void decode_psx_pivotal(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size) {
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uint8_t frame[0x50] = {0};
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off_t frame_offset;
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int i, frames_in, sample_count = 0;
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size_t bytes_per_frame, samples_per_frame;
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uint8_t coef_index, shift_factor;
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int32_t hist1 = stream->adpcm_history1_32;
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int32_t hist2 = stream->adpcm_history2_32;
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float scale;
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/* external interleave (variable size), mono */
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bytes_per_frame = frame_size;
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samples_per_frame = (bytes_per_frame - 0x01) * 2;
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frames_in = first_sample / samples_per_frame;
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first_sample = first_sample % samples_per_frame;
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/* parse frame header */
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frame_offset = stream->offset + bytes_per_frame * frames_in;
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read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
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coef_index = (frame[0] >> 4) & 0xf;
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shift_factor = (frame[0] >> 0) & 0xf;
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VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM-piv: incorrect coefs/shift\n");
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if (coef_index > 5) /* just in case */
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coef_index = 5;
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if (shift_factor > 12) /* same */
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shift_factor = 12;
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scale = (float)(1.0 / (double)(1 << shift_factor));
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/* decode nibbles */
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for (i = first_sample; i < first_sample + samples_to_do; i++) {
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int32_t sample = 0;
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uint8_t nibbles = frame[0x01 + i/2];
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sample = !(i&1) ? /* low nibble first */
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(nibbles >> 0) & 0x0f :
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(nibbles >> 4) & 0x0f;
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sample = (int16_t)((sample << 12) & 0xf000); /* 16b sign extend + default scale */
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sample = sample*scale + ps_adpcm_coefs_f[coef_index][0]*hist1 + ps_adpcm_coefs_f[coef_index][1]*hist2; /* actually substracts negative coefs but whatevs */
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outbuf[sample_count] = clamp16(sample);
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sample_count += channelspacing;
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hist2 = hist1;
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hist1 = sample; /* not clamped but no difference */
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}
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stream->adpcm_history1_32 = hist1;
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stream->adpcm_history2_32 = hist2;
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}
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/* Find loop samples in PS-ADPCM data and return if the file loops.
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*
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* PS-ADPCM/VAG has optional bit flags that control looping in the SPU.
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* Possible combinations (as usually defined in Sony's docs):
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* - 0x0 (0000): Normal decode
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* - 0x1 (0001): End marker (last frame)
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* - 0x2 (0010): Loop region (marks files that *may* have loop flags somewhere)
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* - 0x3 (0011): Loop end (jump to loop address)
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* - 0x4 (0100): Start marker
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* - 0x5 (0101): Same as 0x07? Extremely rare [Blood Omen: Legacy of Kain (PS1)]
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* - 0x6 (0110): Loop start (save loop address)
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* - 0x7 (0111): End marker and don't decode
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* - 0x8+(1NNN): Not valid
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*/
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static int ps_find_loop_offsets_internal(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t * p_loop_start, int32_t * p_loop_end, int config) {
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int num_samples = 0, loop_start = 0, loop_end = 0;
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int loop_start_found = 0, loop_end_found = 0;
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off_t offset = start_offset;
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off_t max_offset = start_offset + data_size;
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size_t interleave_consumed = 0;
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int detect_full_loops = config & 1;
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if (data_size == 0 || channels == 0 || (channels > 1 && interleave == 0))
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return 0;
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while (offset < max_offset) {
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uint8_t flag = read_u8(offset+0x01, sf) & 0x0F; /* lower nibble only (for HEVAG) */
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/* theoretically possible and would use last 0x06 */
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VGM_ASSERT_ONCE(loop_start_found && flag == 0x06, "PS LOOPS: multiple loop start found at %x\n", (uint32_t)offset);
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if (flag == 0x06 && !loop_start_found) {
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loop_start = num_samples; /* loop start before this frame */
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loop_start_found = 1;
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}
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if (flag == 0x03 && !loop_end) {
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loop_end = num_samples + 28; /* loop end after this frame */
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loop_end_found = 1;
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/* ignore strange case in Commandos (PS2), has many loop starts and ends */
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if (channels == 1
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&& offset + 0x10 < max_offset
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&& (read_u8(offset + 0x11, sf) & 0x0F) == 0x06) {
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loop_end = 0;
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loop_end_found = 0;
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}
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if (loop_start_found && loop_end_found)
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break;
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}
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/* hack for some games that don't have loop points but do full loops,
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* if there is a "partial" 0x07 end flag pretend it wants to loop
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* (sometimes this will loop non-looping tracks, and won't loop all repeating files)
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* seems only used in Ratchet & Clank series and Ecco the Dolphin */
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if (flag == 0x01 && detect_full_loops) {
|
|
|
|
static const uint8_t eof[0x10] = {0xFF,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
|
|
|
|
uint8_t buf[0x10];
|
|
|
|
uint8_t hdr = read_u8(offset + 0x00, sf);
|
|
|
|
|
|
|
|
int read = read_streamfile(buf, offset+0x10, sizeof(buf), sf);
|
|
|
|
if (read > 0
|
|
|
|
&& buf[0] != 0x00 /* ignore blank frame */
|
|
|
|
&& buf[0] != 0x0c /* ignore silent frame */
|
|
|
|
&& buf[0] != 0x3c /* ignore some L-R tracks with different end flags */
|
|
|
|
) {
|
|
|
|
|
|
|
|
/* assume full loop with repeated frame header and null frame */
|
|
|
|
if (hdr == buf[0] && memcmp(buf+1, eof+1, sizeof(buf) - 1) == 0) {
|
|
|
|
loop_start = 28; /* skip first frame as it's null in PS-ADPCM */
|
|
|
|
loop_end = num_samples + 28; /* loop end after this frame */
|
|
|
|
loop_start_found = 1;
|
|
|
|
loop_end_found = 1;
|
|
|
|
//;VGM_LOG("PS LOOPS: full loop found\n");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
num_samples += 28;
|
|
|
|
offset += 0x10;
|
|
|
|
|
|
|
|
/* skip other channels */
|
|
|
|
interleave_consumed += 0x10;
|
|
|
|
if (interleave_consumed == interleave) {
|
|
|
|
interleave_consumed = 0;
|
|
|
|
offset += interleave*(channels - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VGM_ASSERT(loop_start_found && !loop_end_found, "PS LOOPS: found loop start but not loop end\n");
|
|
|
|
VGM_ASSERT(loop_end_found && !loop_start_found, "PS LOOPS: found loop end but not loop start\n");
|
|
|
|
//;VGM_LOG("PS LOOPS: start=%i, end=%i\n", loop_start, loop_end);
|
|
|
|
|
|
|
|
/* From Sony's docs: if only loop_end is set loop back to "phoneme region start", but in practice doesn't */
|
|
|
|
if (loop_start_found && loop_end_found) {
|
|
|
|
*p_loop_start = loop_start;
|
|
|
|
*p_loop_end = loop_end;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0; /* no loop */
|
|
|
|
}
|
|
|
|
|
|
|
|
int ps_find_loop_offsets(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t *p_loop_start, int32_t *p_loop_end) {
|
|
|
|
return ps_find_loop_offsets_internal(sf, start_offset, data_size, channels, interleave, p_loop_start, p_loop_end, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int ps_find_loop_offsets_full(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t *p_loop_start, int32_t *p_loop_end) {
|
|
|
|
return ps_find_loop_offsets_internal(sf, start_offset, data_size, channels, interleave, p_loop_start, p_loop_end, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t ps_find_padding(STREAMFILE *streamFile, off_t start_offset, size_t data_size, int channels, size_t interleave, int discard_empty) {
|
|
|
|
off_t min_offset, offset;
|
|
|
|
size_t frame_size = 0x10;
|
|
|
|
size_t padding_size = 0;
|
|
|
|
size_t interleave_consumed = 0;
|
|
|
|
|
|
|
|
|
|
|
|
if (data_size == 0 || channels == 0 || (channels > 0 && interleave == 0))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
offset = start_offset + data_size;
|
|
|
|
|
|
|
|
/* in rare cases (ex. Gitaroo Man) channels have inconsistent empty padding, use first as guide */
|
|
|
|
offset = offset - interleave * (channels - 1);
|
|
|
|
|
|
|
|
/* some files have padding spanning multiple interleave blocks */
|
|
|
|
min_offset = start_offset; //offset - interleave;
|
|
|
|
|
|
|
|
while (offset > min_offset) {
|
|
|
|
uint32_t f1,f2,f3,f4;
|
|
|
|
uint8_t flag;
|
|
|
|
int is_empty = 0;
|
|
|
|
|
|
|
|
offset -= frame_size;
|
|
|
|
|
|
|
|
f1 = read_32bitBE(offset+0x00,streamFile);
|
|
|
|
f2 = read_32bitBE(offset+0x04,streamFile);
|
|
|
|
f3 = read_32bitBE(offset+0x08,streamFile);
|
|
|
|
f4 = read_32bitBE(offset+0x0c,streamFile);
|
|
|
|
flag = (f1 >> 16) & 0xFF;
|
|
|
|
|
|
|
|
if (f1 == 0 && f2 == 0 && f3 == 0 && f4 == 0)
|
|
|
|
is_empty = 1;
|
|
|
|
|
|
|
|
if (!is_empty && discard_empty) {
|
|
|
|
if (flag == 0x07 || flag == 0x77)
|
|
|
|
is_empty = 1; /* 'discard frame' flag */
|
|
|
|
else if ((f1 & 0xFF00FFFF) == 0 && f2 == 0 && f3 == 0 && f4 == 0)
|
|
|
|
is_empty = 1; /* silent with flags (typical for looping files) */
|
|
|
|
else if ((f1 & 0xFF00FFFF) == 0x0C000000 && f2 == 0 && f3 == 0 && f4 == 0)
|
|
|
|
is_empty = 1; /* silent (maybe shouldn't ignore flag 0x03?) */
|
|
|
|
else if ((f1 & 0x0000FFFF) == 0x00007777 && f2 == 0x77777777 && f3 ==0x77777777 && f4 == 0x77777777)
|
|
|
|
is_empty = 1; /* silent-ish */
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!is_empty)
|
|
|
|
break;
|
|
|
|
|
|
|
|
padding_size += frame_size * channels;
|
|
|
|
|
|
|
|
/* skip other channels */
|
|
|
|
interleave_consumed += 0x10;
|
|
|
|
if (interleave_consumed == interleave) {
|
|
|
|
interleave_consumed = 0;
|
|
|
|
offset -= interleave*(channels - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return padding_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
size_t ps_bytes_to_samples(size_t bytes, int channels) {
|
|
|
|
if (channels <= 0) return 0;
|
|
|
|
return bytes / channels / 0x10 * 28;
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t ps_cfg_bytes_to_samples(size_t bytes, size_t frame_size, int channels) {
|
|
|
|
int samples_per_frame = (frame_size - 0x01) * 2;
|
|
|
|
return bytes / channels / frame_size * samples_per_frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* test PS-ADPCM frames for correctness */
|
|
|
|
int ps_check_format(STREAMFILE *streamFile, off_t offset, size_t max) {
|
|
|
|
off_t max_offset = offset + max;
|
|
|
|
if (max_offset > get_streamfile_size(streamFile))
|
|
|
|
max_offset = get_streamfile_size(streamFile);
|
|
|
|
|
|
|
|
while (offset < max_offset) {
|
|
|
|
uint8_t predictor = (read_8bit(offset+0x00,streamFile) >> 4) & 0x0f;
|
|
|
|
uint8_t flags = read_8bit(offset+0x01,streamFile);
|
|
|
|
|
|
|
|
if (predictor > 5 || flags > 7) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
offset += 0x10;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|