vgmstream/src/meta/baf.c

287 lines
9.9 KiB
C
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#include "meta.h"
#include "../coding/coding.h"
/* .BAF - Bizarre Creations bank file [Blur (PS3), Project Gotham Racing 4 (X360), Geometry Wars (PC)] */
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VGMSTREAM * init_vgmstream_baf(STREAMFILE *sf) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, header_offset, name_offset;
size_t stream_size;
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uint32_t channel_count, sample_rate, num_samples, version, codec, tracks;
int loop_flag, total_subsongs, target_subsong = sf->stream_index;
uint32_t (*read_u32)(off_t,STREAMFILE*);
/* checks */
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if (!check_extensions(sf, "baf"))
goto fail;
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if (!is_id32be(0x00,sf, "BANK"))
goto fail;
/* use BANK size to check endianness */
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if (guess_endianness32bit(0x04,sf)) {
read_u32 = read_u32be;
} else {
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read_u32 = read_u32le;
}
/* 0x04: bank size */
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version = read_u32(0x08,sf);
if (version != 0x03 && version != 0x04 && version != 0x05)
goto fail;
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total_subsongs = read_u32(0x0c,sf);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
/* - in v3 */
/* 0x10: 0? */
/* 0x11: bank name */
/* - in v4/5 */
/* 0x10: 1? */
/* 0x11: padding flag? */
/* 0x12: bank name */
/* find target WAVE chunk */
{
int i;
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off_t offset = read_u32(0x04, sf);
for (i = 0; i < total_subsongs; i++) {
if (i+1 == target_subsong)
break;
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offset += read_u32(offset+0x04, sf); /* WAVE size, variable per codec */
/* skip companion "CUE " (found in 007: Blood Stone, contains segment cues) */
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if (is_id32be(offset+0x00, sf, "CUE ")) {
offset += read_u32(offset+0x04, sf); /* CUE size */
}
}
header_offset = offset;
}
/* parse header */
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if (!is_id32be(header_offset+0x00, sf, "WAVE"))
goto fail;
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codec = read_u32(header_offset+0x08, sf);
name_offset = header_offset + 0x0c;
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start_offset = read_u32(header_offset+0x2c, sf);
stream_size = read_u32(header_offset+0x30, sf);
tracks = 0;
switch(codec) {
case 0x03: /* PCM16LE */
switch(version) {
case 0x03: /* Geometry Wars (PC) */
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sample_rate = read_u32(header_offset+0x38, sf);
channel_count = read_u32(header_offset+0x40, sf);
/* no actual flag, just loop +15sec songs */
loop_flag = (pcm_bytes_to_samples(stream_size, channel_count, 16) > 15*sample_rate);
break;
case 0x04: /* Project Gotham Racing 4 (X360) */
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sample_rate = read_u32(header_offset+0x3c, sf);
channel_count = read_u32(header_offset+0x44, sf);
loop_flag = read_u8(header_offset+0x4b, sf);
break;
default:
goto fail;
}
num_samples = pcm_bytes_to_samples(stream_size, channel_count, 16);
break;
case 0x07: /* PSX ADPCM (0x21 frame size) */
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if (version == 0x04 && read_u32(header_offset + 0x3c, sf) != 0) {
/* Blur (Prototype) (PS3) */
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sample_rate = read_u32(header_offset+0x3c, sf);
channel_count = read_u32(header_offset+0x44, sf);
loop_flag = read_u8(header_offset+0x4b, sf);
/* mini-header at the start of the stream */
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num_samples = read_u32le(start_offset+0x04, sf) / 0x02; /* PCM size? */
start_offset += read_u32le(start_offset+0x00, sf);
break;
}
switch (version) {
case 0x04: /* Blur (PS3) */
case 0x05: /* James Bond 007: Blood Stone (X360) */
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sample_rate = read_u32(header_offset+0x40, sf);
num_samples = read_u32(header_offset+0x44, sf);
loop_flag = read_u8(header_offset+0x48, sf);
tracks = read_u8(header_offset+0x49, sf);
channel_count = read_u8(header_offset+0x4b, sf);
if (tracks) {
channel_count = channel_count * tracks;
}
break;
default:
goto fail;
}
break;
case 0x08: /* XMA1 */
switch(version) {
case 0x04: /* Project Gotham Racing (X360) */
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sample_rate = read_u32(header_offset+0x3c, sf);
channel_count = read_u32(header_offset+0x44, sf);
loop_flag = read_u8(header_offset+0x54, sf) != 0;
break;
case 0x05: /* James Bond 007: Blood Stone (X360) */
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sample_rate = read_u32(header_offset+0x40, sf);
channel_count = read_u32(header_offset+0x48, sf);
loop_flag = read_u8(header_offset+0x58, sf) != 0;
break;
default:
goto fail;
}
break;
default:
goto fail;
}
/* others: pan/vol? fixed values? (0x19, 0x10) */
/* after WAVEs there may be padding then DATAs chunks, but offsets point after DATA size */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_BAF;
vgmstream->sample_rate = sample_rate;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;
switch(codec) {
case 0x03:
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = num_samples;
break;
case 0x07:
vgmstream->coding_type = coding_PSX_cfg;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x21;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = num_samples;
break;
#ifdef VGM_USE_FFMPEG
case 0x08: {
uint8_t buf[0x100];
int bytes;
bytes = ffmpeg_make_riff_xma1(buf,0x100, 0, stream_size, vgmstream->channels, vgmstream->sample_rate, 0);
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vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,stream_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* need to manually find sample offsets, it was a thing with XMA1 */
{
ms_sample_data msd = {0};
msd.xma_version = 1;
msd.channels = channel_count;
msd.data_offset = start_offset;
msd.data_size = stream_size;
msd.loop_flag = loop_flag;
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msd.loop_start_b = read_u32(header_offset+0x4c, sf);
msd.loop_end_b = read_u32(header_offset+0x50, sf);
msd.loop_start_subframe = (read_u8(header_offset+0x55, sf) >> 0) & 0x0f;
msd.loop_end_subframe = (read_u8(header_offset+0x55, sf) >> 4) & 0x0f;
xma_get_samples(&msd, sf);
vgmstream->num_samples = msd.num_samples; /* also at 0x58, but unreliable? */
vgmstream->loop_start_sample = msd.loop_start_sample;
vgmstream->loop_end_sample = msd.loop_end_sample;
}
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xma_fix_raw_samples_ch(vgmstream, sf, start_offset, stream_size, channel_count, 1,1);
break;
}
#endif
default:
VGM_LOG("BAF: unknown codec %x\n", codec);
goto fail;
}
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read_string(vgmstream->stream_name,0x20+1, name_offset,sf);
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* awful PS3 splits of the above with bad offsets and all */
VGMSTREAM * init_vgmstream_baf_badrip(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t WAVE_size, stream_size;
off_t start_offset;
long sample_count;
int sample_rate;
const int frame_size = 33;
const int frame_samples = (frame_size-1) * 2;
int channels;
int loop_flag = 0;
/* checks */
if ( !check_extensions(streamFile, "baf") )
goto fail;
if (read_32bitBE(0,streamFile) != 0x57415645) /* "WAVE" */
goto fail;
WAVE_size = read_32bitBE(4,streamFile);
if (WAVE_size != 0x4c) /* && WAVE_size != 0x50*/
goto fail;
if (read_32bitBE(WAVE_size,streamFile) != 0x44415441) /* "DATA"*/
goto fail;
/* check that WAVE size is data size */
stream_size = read_32bitBE(0x30,streamFile);
if (read_32bitBE(WAVE_size+4,streamFile)-8 != stream_size) goto fail;
sample_count = read_32bitBE(0x44,streamFile);
sample_rate = read_32bitBE(0x40,streamFile);
/* unsure how to detect channel count, so use a hack */
channels = (long long)stream_size / frame_size * frame_samples / sample_count;
start_offset = WAVE_size + 8;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = sample_count;
vgmstream->coding_type = coding_PSX_cfg;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = frame_size;
vgmstream->meta_type = meta_BAF;
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}