vgmstream/src/meta/ps2_ast.c

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#include "meta.h"
#include "../coding/coding.h"
/* AST - from Koei and Marvelous games (same internal dev?) */
VGMSTREAM * init_vgmstream_ps2_ast(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, variant_type;
/* check extension */
if (!check_extensions(streamFile,"ast")) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x41535400) /* "AST\0" */
goto fail;
/* determine variant (after 0x10 is garbage/code data in type 1 until 0x800, but consistent in all songs) */
if (read_32bitBE(0x10,streamFile) == 0x00000000 || read_32bitBE(0x10,streamFile) == 0x20002000) {
variant_type = 1; /* Koei: P.T.O. IV (0x00000000), Naval Ops: Warship Gunner (0x20002000) */
channel_count = 2;
}
else {
variant_type = 2; /* Marvelous: Katekyoo Hitman Reborn! Dream Hyper Battle!, Binchou-tan: Shiawasegoyomi */
channel_count = read_32bitLE(0x0C,streamFile);
}
loop_flag = 0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
if (variant_type == 1) {
start_offset = 0x800;
vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x0C,streamFile)-start_offset,channel_count);
vgmstream->interleave_block_size = read_32bitLE(0x08,streamFile);
}
else if (variant_type == 2) {
start_offset = 0x100;
vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(read_32bitLE(0x04,streamFile)-start_offset,channel_count);
vgmstream->interleave_block_size = read_32bitLE(0x10,streamFile);
}
else {
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goto fail;
}
vgmstream->layout_type = layout_interleave;
vgmstream->coding_type = coding_PSX;
vgmstream->meta_type = meta_PS2_AST;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}