vgmstream/src/meta/awc.c

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#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
#include "../util/endianness.h"
#include "awc_streamfile.h"
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#include "awc_decryption_streamfile.h"
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typedef struct {
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bool big_endian;
bool is_encrypted;
bool is_streamed; /* implicit: streams=music, sfx=memory */
bool is_alt;
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int total_subsongs;
int channels;
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int sample_rate;
int num_samples;
uint8_t codec;
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int block_count;
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int block_chunk;
uint32_t tags_offset;
uint32_t stream_offset;
uint32_t stream_size;
uint32_t vorbis_offset[AWC_MAX_MUSIC_CHANNELS];
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/* stream+music only */
uint32_t channel_hash[AWC_MAX_MUSIC_CHANNELS];
struct {
uint32_t hash_id;
int tag_count;
} stream_info[AWC_MAX_MUSIC_CHANNELS];
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} awc_header;
static int parse_awc_header(STREAMFILE* sf, awc_header* awc);
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static layered_layout_data* build_layered_awc(STREAMFILE* sf, awc_header* awc);
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/* AWC - Audio Wave Container from RAGE (Rockstar Advanced Game Engine) [GTA5 (multi), Red Dead Redemption (multi), Max Payne 3 (multi)] */
VGMSTREAM* init_vgmstream_awc(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
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STREAMFILE* sf_body = NULL;
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awc_header awc = {0};
/* checks */
if (!parse_awc_header(sf, &awc))
return NULL;
if (!check_extensions(sf,"awc"))
return NULL;
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if (awc.is_encrypted) {
/* seen in GTA5 PC, music or sfx (not all files) */
sf_body = setup_awcd_streamfile(sf, awc.stream_offset, awc.stream_size, awc.block_chunk);
if (!sf_body) {
vgm_logi("AWC: encrypted data found, needs .awckey\n");
goto fail;
}
}
else {
sf_body = sf;
}
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/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(awc.channels, 0);
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if (!vgmstream) goto fail;
vgmstream->sample_rate = awc.sample_rate;
vgmstream->num_samples = awc.num_samples;
vgmstream->num_streams = awc.total_subsongs;
vgmstream->stream_size = awc.stream_size;
vgmstream->meta_type = meta_AWC;
switch(awc.codec) {
case 0x00: /* PCM (PC) sfx, very rare, lower sample rates? [Max Payne 3 (PC)] */
case 0x01: /* PCM (PC/PS3) sfx, rarely */
if (awc.is_streamed) goto fail; /* blocked_awc needs to be prepared */
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vgmstream->coding_type = awc.big_endian ? coding_PCM16BE : coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
break;
case 0x04: /* IMA (PC) */
vgmstream->coding_type = coding_AWC_IMA;
vgmstream->layout_type = awc.is_streamed ? layout_blocked_awc : layout_none;
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vgmstream->full_block_size = awc.block_chunk;
vgmstream->codec_endian = awc.big_endian;
break;
#ifdef VGM_USE_FFMPEG
case 0x05: { /* XMA2 (X360) */
if (awc.is_streamed) {
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vgmstream->layout_data = build_layered_awc(sf_body, &awc);
if (!vgmstream->layout_data) goto fail;
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vgmstream->layout_type = layout_layered;
vgmstream->coding_type = coding_FFmpeg;
}
else {
/* regular XMA for sfx */
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vgmstream->codec_data = init_ffmpeg_xma2_raw(sf_body, awc.stream_offset, awc.stream_size, awc.num_samples, awc.channels, awc.sample_rate, 0, 0);
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if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
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xma_fix_raw_samples(vgmstream, sf_body, awc.stream_offset,awc.stream_size, 0, 0,0); /* samples are ok? */
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}
break;
}
#endif
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#ifdef VGM_USE_MPEG
case 0x07: { /* MPEG (PS3) */
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if (awc.is_streamed) {
vgmstream->layout_data = build_layered_awc(sf_body, &awc);
if (!vgmstream->layout_data) goto fail;
vgmstream->layout_type = layout_layered;
vgmstream->coding_type = coding_FFmpeg;
}
else {
vgmstream->codec_data = init_mpeg_custom(sf_body, awc.stream_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_STANDARD, NULL);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
}
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break;
}
#endif
#ifdef VGM_USE_VORBIS
case 0x08: { /* Vorbis (PC) [Red Dead Redemption 2 (PC)] */
if (awc.is_streamed) {
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vgmstream->layout_data = build_layered_awc(sf_body, &awc);
if (!vgmstream->layout_data) goto fail;
vgmstream->layout_type = layout_layered;
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vgmstream->coding_type = coding_VORBIS_custom;
}
else {
vorbis_custom_config cfg = {0};
cfg.channels = awc.channels;
cfg.sample_rate = awc.sample_rate;
cfg.header_offset = awc.vorbis_offset[0];
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vgmstream->codec_data = init_vorbis_custom(sf_body, awc.stream_offset, VORBIS_AWC, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
vgmstream->coding_type = coding_VORBIS_custom;
}
break;
}
#endif
#ifdef VGM_USE_ATRAC9
case 0x0F: { /* ATRAC9 (PC) [Red Dead Redemption (PS4)] */
if (awc.is_streamed) {
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vgmstream->layout_data = build_layered_awc(sf_body, &awc);
if (!vgmstream->layout_data) goto fail;
vgmstream->layout_type = layout_layered;
vgmstream->coding_type = coding_ATRAC9;
}
else {
VGMSTREAM* temp_vs = NULL;
STREAMFILE* temp_sf = NULL;
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temp_sf = setup_subfile_streamfile(sf_body, awc.stream_offset, awc.stream_size, "at9");
if (!temp_sf) goto fail;
temp_vs = init_vgmstream_riff(temp_sf);
close_streamfile(temp_sf);
if (!temp_vs) goto fail;
temp_vs->num_streams = vgmstream->num_streams;
temp_vs->stream_size = vgmstream->stream_size;
temp_vs->meta_type = vgmstream->meta_type;
strcpy(temp_vs->stream_name, vgmstream->stream_name);
close_vgmstream(vgmstream);
//vgmstream = temp_vs;
return temp_vs;
}
break;
}
#endif
case 0x0C: /* DSP-sfx (Switch) */
case 0x10: /* DSP-music (Switch) */
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = awc.is_streamed ? layout_blocked_awc : layout_none;
vgmstream->full_block_size = awc.block_chunk;
if (!awc.is_streamed) {
/* dsp header */
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dsp_read_coefs_le(vgmstream, sf_body, awc.stream_offset + 0x1c + 0x00, 0x00);
dsp_read_hist_le (vgmstream, sf_body, awc.stream_offset + 0x1c + 0x20, 0x00);
awc.stream_offset += 0x60;
/* shouldn't be possible since it's only used for sfx anyway */
if (awc.channels > 1)
goto fail;
}
break;
case 0xFF:
vgmstream->coding_type = coding_SILENCE;
snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "[%s]", "midi");
break;
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default:
VGM_LOG("AWC: unknown codec 0x%02x\n", awc.codec);
goto fail;
}
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if (!vgmstream_open_stream(vgmstream, sf_body, awc.stream_offset))
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goto fail;
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if (sf_body != sf) close_streamfile(sf_body);
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return vgmstream;
fail:
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if (sf_body != sf) close_streamfile(sf_body);
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close_vgmstream(vgmstream);
return NULL;
}
/* Parse Rockstar's AWC header (much info from LibertyV: https://github.com/koolkdev/libertyv).
*
* AWC defines logical streams/tracks, each with N tags (type+offset+size) that point to headers/tables with info.
* First stream may be a "music" type, then other streams are used as channels and not always define tags.
* When the "stream" flag is set data is divided into "blocks" (used for music), described later.
* Streams are ordered by hash/id and its tags go in order, but data may be unordered (1st stream audio
* or headers could go after others). Defined streams also may be unused/dummy.
* Hashes are actually reversable and more or less stream names (see other tools).
*
* Rough file format:
* - base header
* - stream tag starts [optional]
* - stream hash ids and tag counts (stream N has M tags)
* - tags per stream
* - data from tags (headers, tables, audio data, etc)
*/
static int parse_awc_header(STREAMFILE* sf, awc_header* awc) {
read_u64_t read_u64 = NULL;
read_u32_t read_u32 = NULL;
read_u16_t read_u16 = NULL;
int entries;
uint32_t flags, tag_count = 0, tags_skip = 0;
uint32_t offset;
int target_subsong = sf->stream_index;
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/** base header **/
if (is_id32be(0x00,sf,"ADAT")) {
awc->big_endian = false;
}
else if (is_id32be(0x00,sf,"TADA")) {
awc->big_endian = true;
}
else {
return false;
}
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if (awc->big_endian) {
read_u64 = read_u64be;
read_u32 = read_u32be;
read_u16 = read_u16be;
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} else {
read_u64 = read_u64le;
read_u32 = read_u32le;
read_u16 = read_u16le;
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}
flags = read_u32(0x04,sf);
entries = read_u32(0x08,sf);
//header_size = read_u32(0x0c,sf); /* after stream id+tags */
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offset = 0x10;
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/* flags = 8b (always FF) + 8b (actual flags) + 16b (version, 00=rarely, 01=common) */
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if ((flags & 0xFF00FFFF) != 0xFF000001 || (flags & 0x00F00000)) {
VGM_LOG("AWC: unknown flags 0x%08x\n", flags);
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return false;
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}
/* stream tag starts (ex. stream#0 = 0, stream#1 = 4, stream#2 = 7: to read tags from stream#2 skip to 7th tag) */
if (flags & 0x00010000)
offset += 0x2 * entries;
/* seems to indicate chunks are not ordered (ie. header structures from tags may go after data), usually for non-streams */
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//if (flags & 0x00020000)
// awc->is_unordered = true;
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/* stream/multichannel flag? (GTA5, some RDR2), can be used to detect some odd behavior in GTA5 vs RDR1 */
if (flags & 0x00040000)
awc->is_alt = true;
/* encrypted data chunk (most of GTA5 PC for licensed audio) */
if (flags & 0x00080000)
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awc->is_encrypted = true;
/* When first stream hash/id is 0 AWC it has fake entry with info for all channels = music, sfx pack otherwise.
* sfx = N single streams, music = N interleaved mono channels (even for MP3/XMA/Vorbis/etc).
* Channels set a stream hash/id that typically is one of the defined ones and its tags do apply to that
* channel, but rarely may not exist. Ex.:
*
* - bgm01.awc
* Stream ID 00000000 (implicit: music stream, all others aren't used)
* Tag: music header
* Channel 0: ID 9d66fe4c
* Channel 1: ID 7a3837ef
* Channel 2: ID 032c57e9 (not actually defined)
* Tag: data chunk
* #Tag: sfx header (only in buggy files)
* Stream ID 7a3837ef (no tags)
* Stream ID 9d66fe4c (notice this is channel 0 but streams are ordered by hash)
* Tag: Event config
*
* - sfx01.awc
* Stream ID 9d66fe4c
* Tag: sfx header
* Tag: data chunk
* Stream ID 7a3837ef
* Tag: sfx header
* Tag: data chunk
*
* Music 'stream' defines it's own (streamed/blocked) data chunk, so other stream's data or headers aren't used,
* but in rare cases they actually define a useless sfx header or even a separate cloned data chunk. That seems
* to be a bug and are ignored (ex. RDR's ftr_harmonica_01, or RDR SW's countdown_song_01).
*/
awc->is_streamed = (read_u32(offset + 0x00,sf) & 0x1FFFFFFF) == 0x00000000; /* first stream's hash/id is 0 */
if (awc->is_streamed) { /* music with N channels, other streams aren't used ignored */
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awc->total_subsongs = 1;
target_subsong = 1;
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/* array access below */
if (entries > AWC_MAX_MUSIC_CHANNELS)
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goto fail;
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}
else { /* sfx pack, each stream is a sound */
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awc->total_subsongs = entries;
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > awc->total_subsongs || awc->total_subsongs < 1) goto fail;
}
/** stream ids and tag counts **/
for (int i = 0; i < entries; i++) {
uint32_t info_header = read_u32(offset + 0x00, sf);
int entry_count = (info_header >> 29) & 0x7; /* 3b */
uint32_t hash_id = (info_header >> 0) & 0x1FFFFFFF; /* 29b */
if (i + 1 < target_subsong)
tags_skip += entry_count; /* tags to skip to reach target's tags, in the next header */
if (target_subsong == i + 1)
tag_count = entry_count;
if (awc->is_streamed) {
awc->stream_info[i].hash_id = hash_id;
awc->stream_info[i].tag_count = entry_count;
}
offset += 0x04;
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}
awc->tags_offset = offset; /* where tags for stream start */
offset += 0x08 * tags_skip; /* ignore tags for other streams */
/** tags per stream **/
for (int i = 0; i < tag_count; i++) {
uint64_t tag_header = read_u64(offset + 0x08*i,sf);
uint8_t tag_type = ((tag_header >> 56) & 0xFF); /* 8b */
uint32_t tag_size = ((tag_header >> 28) & 0x0FFFFFFF); /* 28b */
uint32_t tag_offset = ((tag_header >> 0) & 0x0FFFFFFF); /* 28b */
/* types are apparently part of a hash derived from a word ("data", "format", etc). */
switch(tag_type) {
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case 0x55: /* data */
awc->stream_offset = tag_offset;
awc->stream_size = tag_size;
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break;
case 0x48: /* music header */
if (!awc->is_streamed) {
VGM_LOG("AWC: music header found but not streamed\n");
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goto fail;
}
awc->block_count = read_u32(tag_offset + 0x00,sf);
awc->block_chunk = read_u32(tag_offset + 0x04,sf);
awc->channels = read_u32(tag_offset + 0x08,sf);
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if (awc->channels != entries - 1) { /* not counting id-0 */
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VGM_LOG("AWC: number of music channels doesn't match entries\n");
/* extremely rare but doesn't seem to matter, some streams are dummies (RDR2 STREAMS/ABIGAIL_HUMMING_*) */
//goto fail;
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}
for (int ch = 0; ch < awc->channels; ch++) {
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int num_samples, sample_rate, codec;
awc->channel_hash[ch] = read_u32(tag_offset + 0x0c + 0x10*ch + 0x00,sf); /* reference, for vorbis */
num_samples = read_u32(tag_offset + 0x0c + 0x10*ch + 0x04,sf);
/* 0x08: headroom */
sample_rate = read_u16(tag_offset + 0x0c + 0x10*ch + 0x0a,sf);
codec = read_u8(tag_offset + 0x0c + 0x10*ch + 0x0c,sf);
/* 0x0d(8): round size? */
/* 0x0e: unknown (zero/-1, loop flag? BOB_FINALE_1_A.awc, but also set in stingers) */
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/* validate channels differences */
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if ((awc->num_samples && !(awc->num_samples >= num_samples - 10 && awc->num_samples <= num_samples + 10)) ||
(awc->sample_rate && awc->sample_rate != sample_rate)) {
VGM_LOG("AWC: found header diffs in channel %i, ns=%i vs %i, sr=%i vs %i\n",
ch, awc->num_samples, num_samples, awc->sample_rate, sample_rate);
/* sometimes (often cutscenes in Max Payne 3 and RDR DLC) channels have sample diffs,
* probably one stream is simply silent after its samples end */
}
if ((awc->codec && awc->codec != codec)) {
VGM_LOG("AWC: found header diffs in channel %i, c=%i vs %i\n", ch, awc->codec, codec);
goto fail;
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}
if (awc->num_samples < num_samples) /* use biggest channel */
awc->num_samples = num_samples;
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awc->sample_rate = sample_rate;
awc->codec = codec;
}
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break;
case 0xFA: /* sfx header */
if (awc->is_streamed) {
VGM_LOG("AWC: sfx header found but streamed\n");
break; //goto fail; /* rare (RDR PC/Switch) */
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}
awc->num_samples = read_u32(tag_offset + 0x00,sf);
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/* 0x04: -1? (loop related?) */
awc->sample_rate = read_u16(tag_offset + 0x08,sf);
/* 0x0a: headroom */
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/* 0x0c: unknown (loop related?) */
/* 0x0e: unknown (loop related?) */
/* 0x10: unknown (loop related?) */
/* 0x12: null? */
awc->codec = read_u8(tag_offset + 0x13, sf);
/* 0x14: ? (PS3 only, for any codec) */
awc->channels = 1;
break;
case 0x76: /* sfx header for vorbis */
if (awc->is_streamed) {
VGM_LOG("AWC: sfx header found but streamed\n");
goto fail;
}
awc->num_samples = read_u32(tag_offset + 0x00,sf);
/* 0x04: -1? */
awc->sample_rate = read_u16(tag_offset + 0x08,sf);
/* 0x0a: headroom */
/* 0x0c: unknown */
/* 0x0e: unknown */
/* 0x10: unknown */
awc->codec = read_u8(tag_offset + 0x1c, sf); /* 16b? */
/* 0x1e: vorbis setup size */
if (read_u16(tag_offset + 0x1e,sf))/* rarely not set and uses a tag below */
awc->vorbis_offset[0] = tag_offset + 0x20; /* data up to vorbis setup size */
awc->channels = 1;
break;
case 0x7F: /* vorbis setup */
if (awc->is_streamed) {
/* music stream doesn't have this (instead every channel-strem have one, parsed later) */
VGM_LOG("AWC: vorbis setup found but streamed\n");
goto fail;
}
/* very rarely used for sfx: SS_AM/GESTURE01.awc */
awc->vorbis_offset[0] = tag_offset;
break;
case 0x68: /* midi data [Red Dead Redemption 2 (PC)] */
/* set fake info so awc doesn't break */
awc->stream_offset = tag_offset;
awc->stream_size = tag_size;
awc->num_samples = 48000;
awc->sample_rate = 48000;
awc->codec = 0xFF;
awc->channels = 1;
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break;
case 0xA3: /* block-to-sample table (32b x number of blocks w/ num_samples at the start of each block)
* or frame-size table (16b x number of frames) in some cases (ex. sfx+mpeg but not sfx+vorbis) */
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case 0xBD: /* events (32bx4): type_hash, params_hash, timestamp_ms, flags */
case 0x5C: /* animation/RSC info? */
case 0x81: /* animation/CSR info? */
case 0x36: /* list of hash-things? */
case 0x2B: /* events/sizes? */
default: /* 0x68=midi?, 0x5A/0xD9=? */
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//VGM_LOG("AWC: ignoring unknown tag 0x%02x\n", tag);
break;
}
}
/* in music mode there tags for other streams we don't use, except for vorbis. streams have vorbis setup info for channels, but
* channel<>stream order doesn't match, so we need to assign setup to channels. All setups seem to be the same though. */
if (awc->is_streamed && awc->codec == 0x08) {
offset = awc->tags_offset;
offset += 0x08 * awc->stream_info[0].tag_count; /* ignore 1st/music stream */
for (int stream = 1; stream < entries; stream++) {
for (int tag = 0; tag < awc->stream_info[stream].tag_count; tag++) {
uint64_t tag_header = read_u64(offset,sf);
uint8_t tag_type = ((tag_header >> 56) & 0xFF); /* 8b */
//uint32_t tag_size = ((tag_header >> 28) & 0x0FFFFFFF); /* 28b */
uint32_t tag_offset = ((tag_header >> 0) & 0x0FFFFFFF); /* 28b */
switch(tag_type) {
case 0x7f: /* vorbis setup */
/* find which channel uses this stream's data */
for (int ch = 0; ch < awc->channels; ch++) {
if (awc->channel_hash[ch] == awc->stream_info[stream].hash_id) {
awc->vorbis_offset[ch] = tag_offset;
//awc->vorbis_size[ch] = tag_size; /* not needed (implicit)*/
break;
}
}
break;
default:
break;
}
offset += 0x08;
}
}
}
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if (!awc->stream_offset) {
VGM_LOG("AWC: stream offset not found\n");
goto fail;
}
return 1;
fail:
return 0;
}
/* ************************************************************************* */
static VGMSTREAM* build_blocks_vgmstream(STREAMFILE* sf, awc_header* awc, int channel) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* temp_sf = NULL;
int block_channels = 1;
uint32_t substream_size, substream_offset;
/* setup custom IO streamfile that removes AWC's odd blocks (not perfect but serviceable) */
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temp_sf = setup_awc_streamfile(sf, awc->stream_offset, awc->stream_size, awc->block_chunk, awc->channels, channel, awc->codec, awc->big_endian, awc->is_alt);
if (!temp_sf) goto fail;
substream_offset = 0x00;
substream_size = get_streamfile_size(temp_sf);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(block_channels, 0);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_AWC;
vgmstream->sample_rate = awc->sample_rate;
vgmstream->num_samples = awc->num_samples;
vgmstream->stream_size = awc->stream_size;
vgmstream->stream_size = substream_size;
switch(awc->codec) {
#ifdef VGM_USE_FFMPEG
case 0x05: { /* XMA2 (X360) */
vgmstream->codec_data = init_ffmpeg_xma2_raw(temp_sf, substream_offset, substream_size, awc->num_samples, block_channels, awc->sample_rate, 0, 0);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, temp_sf, substream_offset, substream_size, 0, 0,0); /* samples are ok? */
break;
}
#endif
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#ifdef VGM_USE_MPEG
case 0x07: { /* MPEG (PS3) */
vgmstream->codec_data = init_mpeg_custom(temp_sf, substream_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_STANDARD, NULL);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
break;
}
#endif
#ifdef VGM_USE_VORBIS
case 0x08: {
vorbis_custom_config cfg = {0};
cfg.channels = 1;
cfg.sample_rate = awc->sample_rate;
cfg.header_offset = awc->vorbis_offset[channel]; /* setup page goes separate */
/* note that it needs sf on init to read the header + start offset for later, and temp_sf on decode to read data */
vgmstream->codec_data = init_vorbis_custom(sf, substream_offset, VORBIS_AWC, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
vgmstream->coding_type = coding_VORBIS_custom;
break;
}
#endif
#ifdef VGM_USE_ATRAC9
case 0x0F: {
atrac9_config cfg = {0};
/* read from first block (all blocks have it but same thing), see awc_streamfile.h */
uint32_t extradata_offset = awc->stream_offset + 0x10 * awc->channels + 0x70 * channel + 0x0c;
cfg.channels = block_channels;
cfg.encoder_delay = 0; //?
cfg.config_data = read_u32be(extradata_offset, sf);
vgmstream->codec_data = init_atrac9(&cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_none;
break;
}
#endif
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, temp_sf, substream_offset))
goto fail;
close_streamfile(temp_sf);
return vgmstream;
fail:
;VGM_LOG("AWB: can't open decoder\n");
close_vgmstream(vgmstream);
close_streamfile(temp_sf);
return NULL;
}
/* ************************************************************************* */
/* Make layers per channel for AWC's abhorrent blocks (see read_awb_block).
*
* A "music" .awc has N channels = N streams (each using their own mono decoder) chunked in "blocks".
* Each block then has header + seek table + etc for all channels. But when blocks change, each channel
* may have a "skip samples" value and blocks repeat some data from last block, so output PCM must be
* discarded to avoid channels desyncing. Channels in a block don't need to have the same number of samples.
* (mainly seen in MPEG).
*/
//TODO: this method won't fully work, needs feed decoder + block handler that interacts with decoder(s?)
// (doesn't use multiple decoders since default encoder delay in Vorbis would discard too much per block)
//
// When blocks change presumably block handler needs to tell decoder to finish decoding all from prev block
// then skip samples from next decodes. Also since samples may vary per channel, each would handle blocks
// independently.
//
// This can be simulated by making one decoder per block (segmented, but opens too many SFs and can't skip
// samples correctly), or with a custom STREAMFILE that skips repeated block (works ok-ish but not all codecs).
static layered_layout_data* build_layered_awc(STREAMFILE* sf, awc_header* awc) {
int i;
layered_layout_data* data = NULL;
/* init layout */
data = init_layout_layered(awc->channels);
if (!data) goto fail;
/* open each layer subfile */
for (i = 0; i < awc->channels; i++) {
data->layers[i] = build_blocks_vgmstream(sf, awc, i);
if (!data->layers[i]) goto fail;
}
/* setup layered VGMSTREAMs */
if (!setup_layout_layered(data))
goto fail;
return data;
fail:
free_layout_layered(data);
return NULL;
}