vgmstream/src/meta/smpl.c

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#include "meta.h"
#include "../coding/coding.h"
/* SMPL - from Homura (PS2) */
VGMSTREAM* init_vgmstream_smpl(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset, channel_size;
int loop_flag, channels;
/* checks*/
if (!is_id32be(0x00,sf, "SMPL"))
return NULL;
/* .v0: left channel, .v1: right channel
* .smpl: header id */
if (!check_extensions(sf,"v0,v1") )
return NULL;
/* 0x04: version (VAG-clone) */
channels = 1;
loop_flag = (read_s32le(0x30,sf) != 0); /* .v1 doesn't have loop points */
start_offset = 0x40;
channel_size = read_u32be(0x0c,sf) - 0x10;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_s32be(0x10,sf);
vgmstream->num_samples = ps_bytes_to_samples(channel_size*channels, channels);
vgmstream->loop_start_sample = read_s32le(0x30,sf);
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_SMPL;
vgmstream->allow_dual_stereo = 1;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_none;
read_string(vgmstream->stream_name,0x10+1, 0x20,sf);
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}