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https://github.com/vgmstream/vgmstream.git
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Add .isb MPEG/XMA [Mass Effect (multi)]
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parent
dc4556b0ec
commit
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118
src/meta/isb.c
118
src/meta/isb.c
@ -2,32 +2,38 @@
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#include "../coding/coding.h"
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/* .ISB - Creative ISACT (Interactive Spatial Audio Composition Tools) middleware [Psychonauts (PC)] */
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VGMSTREAM * init_vgmstream_isb(STREAMFILE *streamFile) {
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/* .ISB - Creative ISACT (Interactive Spatial Audio Composition Tools) middleware [Psychonauts (PC), Mass Effect (multi)] */
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VGMSTREAM * init_vgmstream_isb(STREAMFILE *sf) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset = 0, name_offset = 0;
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size_t stream_size = 0, name_size = 0;
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int loop_flag = 0, channel_count = 0, sample_rate = 0, codec = 0, pcm_bytes = 0, bps = 0;
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int total_subsongs, target_subsong = streamFile->stream_index;
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int total_subsongs, target_subsong = sf->stream_index;
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uint32_t (*read_u32me)(off_t,STREAMFILE*);
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uint32_t (*read_u32ce)(off_t,STREAMFILE*);
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int big_endian;
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/* checks */
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if (!check_extensions(streamFile, "isb"))
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if (!check_extensions(sf, "isb"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x52494646) /* "RIFF" */
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big_endian = read_u32be(0x00,sf) == 0x46464952; /* "FFIR" */
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read_u32me = big_endian ? read_u32be : read_u32le; /* machine endianness... */
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read_u32ce = big_endian ? read_u32le : read_u32be; /* chunks change with endianness but this just reads as BE */
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if (read_u32ce(0x00,sf) != 0x52494646) /* "RIFF" */
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goto fail;
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if (read_32bitLE(0x04,streamFile) + 0x08 != get_streamfile_size(streamFile))
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if (read_u32me(0x04,sf) + 0x08 != get_streamfile_size(sf))
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goto fail;
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if (read_32bitBE(0x08,streamFile) != 0x69736266) /* "isbf" */
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if (read_u32ce(0x08,sf) != 0x69736266) /* "isbf" */
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goto fail;
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/* some files have a companion .icb, seems to be a cue file pointing here */
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/* format is RIFF with many custom chunks, apparently for their DAW-like editor with
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* complex functions, but most seem always included by default and unused, and games
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* Psychonauts seems to use the format as a simple audio bank. Mass Effect (X360)
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* apparently uses ISACT, while Psychonauts Xbox/PS2 don't. */
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* seems to use the format as a simple audio bank. Psychonauts Xbox/PS2 doesn't use ISACT. */
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{
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off_t offset, max_offset, header_offset = 0;
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@ -38,15 +44,15 @@ VGMSTREAM * init_vgmstream_isb(STREAMFILE *streamFile) {
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/* parse base RIFF */
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offset = 0x0c;
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max_offset = get_streamfile_size(streamFile);
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max_offset = get_streamfile_size(sf);
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while (offset < max_offset) {
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uint32_t chunk_type = read_u32be(offset + 0x00,streamFile);
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uint32_t chunk_size = read_s32le(offset + 0x04,streamFile);
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uint32_t chunk_type = read_u32ce(offset + 0x00,sf);
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uint32_t chunk_size = read_u32me(offset + 0x04,sf);
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offset += 0x08;
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switch(chunk_type) {
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case 0x4C495354: /* "LIST" */
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if (read_u32be(offset, streamFile) != 0x73616D70) /* "samp" */
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if (read_u32ce(offset, sf) != 0x73616D70) /* "samp" */
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break; /* there are "bfob" LIST without data */
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total_subsongs++;
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@ -72,8 +78,8 @@ VGMSTREAM * init_vgmstream_isb(STREAMFILE *streamFile) {
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offset = header_offset + 0x04;
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max_offset = offset + header_size;
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while (offset < max_offset) {
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uint32_t chunk_type = read_u32be(offset + 0x00,streamFile);
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uint32_t chunk_size = read_s32le(offset + 0x04,streamFile);
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uint32_t chunk_type = read_u32ce(offset + 0x00,sf);
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uint32_t chunk_size = read_u32me(offset + 0x04,sf);
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offset += 0x08;
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switch(chunk_type) {
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@ -83,21 +89,21 @@ VGMSTREAM * init_vgmstream_isb(STREAMFILE *streamFile) {
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break;
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case 0x63686E6B: /* "chnk" */
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channel_count = read_u32le(offset + 0x00, streamFile);
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channel_count = read_u32me(offset + 0x00, sf);
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break;
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case 0x73696E66: /* "sinf" */
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/* 0x00: null? */
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/* 0x04: some value? */
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sample_rate = read_u32le(offset + 0x08, streamFile);
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pcm_bytes = read_u32le(offset + 0x0c, streamFile);
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bps = read_u16le(offset + 0x10, streamFile);
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sample_rate = read_u32me(offset + 0x08, sf);
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pcm_bytes = read_u32me(offset + 0x0c, sf);
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bps = read_u16le(offset + 0x10, sf);
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/* 0x12: some value? */
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break;
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case 0x636D7069: /* "cmpi" */
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codec = read_u32le(offset + 0x00, streamFile);
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if (read_u32le(offset + 0x04, streamFile) != codec) {
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codec = read_u32me(offset + 0x00, sf);
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if (read_u32me(offset + 0x04, sf) != codec) {
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VGM_LOG("ISB: unknown compression repeat\n");
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goto fail;
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}
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@ -134,11 +140,17 @@ VGMSTREAM * init_vgmstream_isb(STREAMFILE *streamFile) {
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_WAF; //todo
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vgmstream->meta_type = meta_ISB;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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if (name_offset) { /* UTF16 but only uses lower bytes */
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if (name_size > STREAM_NAME_SIZE)
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name_size = STREAM_NAME_SIZE;
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read_string_utf16(vgmstream->stream_name,name_size, name_offset, sf, big_endian);
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}
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switch(codec) {
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case 0x00:
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if (bps == 8) {
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@ -162,7 +174,7 @@ VGMSTREAM * init_vgmstream_isb(STREAMFILE *streamFile) {
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#ifdef VGM_USE_VORBIS
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case 0x02:
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vgmstream->codec_data = init_ogg_vorbis(streamFile, start_offset, stream_size, NULL);
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vgmstream->codec_data = init_ogg_vorbis(sf, start_offset, stream_size, NULL);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_OGG_VORBIS;
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vgmstream->layout_type = layout_none;
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@ -170,18 +182,64 @@ VGMSTREAM * init_vgmstream_isb(STREAMFILE *streamFile) {
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break;
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#endif
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default: /* according to press releases ISACT may support WMA and XMA */
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#ifdef VGM_USE_FFMPEG
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case 0x04: {
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uint8_t buf[0x100];
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size_t bytes;
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off_t fmt_offset = start_offset;
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size_t fmt_size = 0x20;
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start_offset += fmt_size;
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stream_size -= fmt_size;
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/* XMA1 "fmt" chunk (BE, unlike the usual LE) */
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bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,sizeof(buf), fmt_offset,fmt_size, stream_size, sf, 1);
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vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset, stream_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = pcm_bytes / channel_count / (bps/8);
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xma_fix_raw_samples(vgmstream, sf, start_offset, stream_size, fmt_offset, 1,1);
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break;
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}
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#endif
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case 0x05: {
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//TODO: improve
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VGMSTREAM *temp_vgmstream = NULL;
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STREAMFILE *temp_sf = NULL;
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temp_sf = setup_subfile_streamfile(sf, start_offset, stream_size, "msf");
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if (!temp_sf) goto fail;
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temp_vgmstream = init_vgmstream_msf(temp_sf);
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if (temp_vgmstream) {
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temp_vgmstream->num_streams = vgmstream->num_streams;
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temp_vgmstream->stream_size = vgmstream->stream_size;
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temp_vgmstream->meta_type = vgmstream->meta_type;
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strcpy(temp_vgmstream->stream_name, vgmstream->stream_name);
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return temp_vgmstream;
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}
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else {
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close_streamfile(temp_sf);
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goto fail;
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}
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break;
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}
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default: /* according to press releases ISACT may support WMA */
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VGM_LOG("ISB: unknown codec %i\n", codec);
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goto fail;
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}
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if (name_offset) { /* UTF16 but only uses lower bytes */
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if (name_size > STREAM_NAME_SIZE)
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name_size = STREAM_NAME_SIZE;
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read_string_utf16le(vgmstream->stream_name,name_size, name_offset, streamFile);
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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if (buf) buf[0] = '\0';
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return 0;
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}
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size_t read_string_utf16le(char *buf, size_t buf_size, off_t offset, STREAMFILE *sf) {
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size_t read_string_utf16(char *buf, size_t buf_size, off_t offset, STREAMFILE *sf, int big_endian) {
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size_t pos, offpos;
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uint16_t (*read_u16)(off_t,STREAMFILE*) = big_endian ? read_u16be : read_u16le;
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for (pos = 0, offpos = 0; pos < buf_size; pos++, offpos += 2) {
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char c = read_u16le(offset + offpos, sf) & 0xFF; /* lower byte for now */
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char c = read_u16(offset + offpos, sf) & 0xFF; /* lower byte for now */
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if (buf) buf[pos] = c;
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if (c == '\0')
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return pos;
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@ -1028,6 +1031,13 @@ fail:
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return 0;
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}
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size_t read_string_utf16le(char* buf, size_t buf_size, off_t offset, STREAMFILE* sf) {
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return read_string_utf16(buf, buf_size, offset, sf, 0);
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}
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size_t read_string_utf16be(char* buf, size_t buf_size, off_t offset, STREAMFILE* sf) {
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return read_string_utf16(buf, buf_size, offset, sf, 1);
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}
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size_t read_key_file(uint8_t *buf, size_t buf_size, STREAMFILE *sf) {
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@ -336,7 +336,9 @@ size_t read_line(char *buf, int buf_size, off_t offset, STREAMFILE *sf, int *p_l
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/* reads a c-string (ANSI only), up to bufsize or NULL, returning size. buf is optional (works as get_string_size). */
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size_t read_string(char *buf, size_t buf_size, off_t offset, STREAMFILE *sf);
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/* reads a UTF16 string... but actually only as ANSI (discards the upper byte) */
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size_t read_string_utf16le(char *buf, size_t buf_size, off_t offset, STREAMFILE *sf);
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size_t read_string_utf16(char* buf, size_t buf_size, off_t offset, STREAMFILE* sf, int big_endian);
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size_t read_string_utf16le(char* buf, size_t buf_size, off_t offset, STREAMFILE* sf);
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size_t read_string_utf16be(char* buf, size_t buf_size, off_t offset, STREAMFILE* sf);
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/* Opens a file containing decryption keys and copies to buffer.
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* Tries "(name.ext)key" (per song), "(.ext)key" (per folder) keynames.
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