bnnm
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ea7b8d2570
|
Added short VAG variation (SGXD type 5 found in PS3 Afrika)
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2016-12-21 23:00:34 +01:00 |
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bnnm
|
0b3050cf0a
|
Added PSVita HEVAG (original algorithm by daemon1)
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2016-12-21 20:44:16 +01:00 |
|
Christopher Snowhill
|
ad85fc8bc3
|
Make XMA support dependent on FFmpeg inclusion, for now.
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2016-12-18 11:41:26 -08:00 |
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bnnm
|
8140800587
|
Added proper/looped .XMA
|
2016-12-18 18:12:27 +01:00 |
|
bnnm
|
d1dc2b6082
|
Added .BCWAV dual stereo (3DS Lego games)
|
2016-12-18 10:24:14 +01:00 |
|
bnnm
|
2a7b645d23
|
Fixed PS2 MSS sample count and description
|
2016-12-16 20:29:02 +01:00 |
|
bnnm
|
cdfd47eb7b
|
FFmpeg: expose block/frame size, rename totalFrames for clarity
|
2016-12-10 15:53:29 +01:00 |
|
bnnm
|
22d7708d68
|
Added FFmpeg MP4/AAC
|
2016-12-06 17:12:56 +01:00 |
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bnnm
|
2ac3db4d03
|
SGDX fixes: AT3/AC3 codecs (via FFmpeg), ADPCM interleave, unify code
|
2016-12-04 23:10:18 +01:00 |
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bnnm
|
f5da8281e2
|
Move FFmpeg reset to ffmpeg_decoder (cleanup)
|
2016-12-01 19:58:51 +01:00 |
|
bnnm
|
2754f05b11
|
Move FFmpeg looping to ffmpeg_decoder for further changes (cleanup)
|
2016-11-30 23:48:49 +01:00 |
|
bnnm
|
b9db20283d
|
FFmpeg: keep block size constant (for edge loops), don't write on EOF
|
2016-11-29 20:22:20 +01:00 |
|
bnnm
|
75dd0d0d8b
|
FFmpeg fixes
- add samplesPerBlock to FFmpeg struct (for clarity)
- delete functions defs already in meta.h
- comments as I tried to understand the code better
|
2016-11-26 13:43:59 +01:00 |
|
bnnm
|
9e6458c4b9
|
describe_vgmstream: FFMpeg long_name may be NULL
|
2016-11-25 22:19:18 +01:00 |
|
bnnm
|
ec068700ae
|
ffmpeg looping: allow compile with accurate (slower?) looping + document
|
2016-11-20 15:51:02 +01:00 |
|
bnnm
|
cc9b21bd48
|
Check if there are samples to play so it won't generate empty files
|
2016-11-13 21:08:10 +01:00 |
|
bnnm
|
b5a9db8ae2
|
support for PS2 SNK SVAG
|
2016-10-27 23:21:12 +02:00 |
|
Christopher Snowhill
|
42c00f304b
|
Add rollback to FFmpeg loop seeking, since FFmpeg doesn't seem to institute any rollback of its own.
|
2016-08-14 15:18:34 -07:00 |
|
Christopher Snowhill
|
c4c7ec55bf
|
Tab normalization.
|
2016-08-10 18:34:13 -07:00 |
|
Chris Moeller
|
cbe9bc3d6b
|
Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder.
|
2016-07-16 23:02:27 -07:00 |
|
Chris Moeller
|
4c75e6a5bc
|
Updated HCA decoder.
|
2016-06-29 19:56:20 -07:00 |
|
Chris Moeller
|
5200ed4a91
|
Fixed file handle leak in HCA and MP4 decoders. Minor casting fixes.
|
2016-06-28 19:27:30 -07:00 |
|
Chris Moeller
|
33563f4e7c
|
Add HCA support.
|
2016-06-28 00:20:37 -07:00 |
|
Chris Moeller
|
cf0e1c5f2b
|
Add a guard on the bitrate calculator
|
2015-08-23 23:44:23 +00:00 |
|
libertyernie
|
ed06d9fbcd
|
Remove trailing colon from ifdef
|
2015-08-12 18:09:10 -05:00 |
|
Joseph Gibbs
|
51dfc3339a
|
Added support for Xenoblade Chronicles 3D adx
|
2015-05-16 15:30:15 -07:00 |
|
Chris Moeller
|
2ff56989b1
|
Fix it so it compiles
|
2015-02-13 16:49:29 -08:00 |
|
Chris Moeller
|
4dcb647b67
|
Hopefully fixed bitrate checker for formats that don't use the primary streamfile pointers
|
2015-02-13 16:47:59 -08:00 |
|
Chris Moeller
|
9732c8a0a5
|
Fixed bitrate calculator for formats that leave some channels' streamfile pointers empty
|
2015-02-12 14:22:51 -08:00 |
|
Chris Moeller
|
2c5e8a1421
|
Implemented function for querying the average bitrate of all stream files associated with a VGMSTREAM instance
|
2015-02-08 19:01:26 -08:00 |
|
Chris Moeller
|
1ad884287b
|
Added G.719 decoding support to BNSF input
|
2015-01-24 21:08:25 -08:00 |
|
soneek
|
46f21d977b
|
Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw
|
2015-01-21 19:28:43 -05:00 |
|
soneek
|
76062dbbdc
|
Add Hyrule Warriors G1L
|
2014-10-19 17:10:31 -04:00 |
|
soneek
|
52d3f06162
|
First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support
|
2014-10-18 17:54:31 -04:00 |
|
Chris Moeller
|
9a03256df2
|
CSMP for Metroid Prime 3 and DKCR, from Antidote
|
2014-09-16 16:34:08 -07:00 |
|
Chris Moeller
|
0ebc29f236
|
IDSP as in SSB4 3DS
|
2014-09-16 16:31:59 -07:00 |
|
Chris Moeller
|
7425dc2aad
|
Fixed remaining path limit issues
|
2014-08-02 20:32:30 -07:00 |
|
soneek
|
b1e5a3a9e3
|
Added experimental support for bfwav
|
2014-08-02 19:10:45 -04:00 |
|
manakoat
|
96301376cc
|
FSB5 added, only MPEG support now
|
2014-04-23 21:31:04 -07:00 |
|
Chris Moeller
|
1ab759bd19
|
Added soneek's experimental CSTM meta for BCSTM support (3DS)
|
2014-02-25 22:31:28 -08:00 |
|
Chris Moeller
|
9fc46bd877
|
Added OTM support for Otomedius (Arcade)
|
2014-02-25 22:25:02 -08:00 |
|
Chris Moeller
|
dc4b7f553c
|
Add PS2 VBK meta.
|
2013-09-03 11:27:36 -07:00 |
|
Chris Moeller
|
aa1d39a19e
|
Initial Ubisoft CKD support for Rayman Origins (Wii only for now) Still testing but seems to work fine. Mono is kinda broken but w/e.
|
2013-09-03 11:14:14 -07:00 |
|
Chris Moeller
|
91867c0732
|
Fixed AT3 looping again
|
2013-06-26 11:23:46 -07:00 |
|
Chris Moeller
|
ae4863b0bf
|
Clarified AT3plus as such
|
2013-06-26 04:36:57 -07:00 |
|
Chris Moeller
|
98e90f8a25
|
Implemented ATRAC3plus support
|
2013-06-26 02:54:15 -07:00 |
|
Chris Moeller
|
634845b1ce
|
Added preprocessor blocking around MP4/AAC parts
|
2013-06-13 17:42:24 -07:00 |
|
Chris Moeller
|
142cfc971d
|
Raised path length limit to 32767 characters, controlled by a global enum definition
|
2013-05-26 20:55:50 -07:00 |
|
Chris Moeller
|
29bcc68bde
|
Removed unnecessary reinitialization
|
2012-09-05 03:28:19 +00:00 |
|
Chris Moeller
|
e1dc9ba487
|
Implemented MP4 AAC support for iOS AKB format
|
2012-09-05 03:28:18 +00:00 |
|