bnnm
|
e372e19057
|
Fix Yamaha AICA decoding being slightly off and cleanup
|
2019-09-21 18:52:57 +02:00 |
|
bnnm
|
1bc7e0e410
|
Add Konami BMP .bin (as .lbin) + decoder [Jubeat Clan (AC)]
|
2019-09-08 21:12:13 +02:00 |
|
bnnm
|
9669de953e
|
Tweak Ubi ADPCM codes and accept 6-bit stereo from XIII (PC)
|
2019-09-08 20:23:06 +02:00 |
|
bnnm
|
5140cabe2d
|
Misc tweaks
|
2019-09-02 20:48:33 +02:00 |
|
bnnm
|
a7d220cf97
|
Add Ubi ADPCM in .SMx/SBx [Spliner Cell (PC), Batman Vengeance (PC/Xb)]
|
2019-09-02 20:46:42 +02:00 |
|
bnnm
|
057d66cf99
|
Add Platinum ADPCM for .wem [Bayonetta 2 (Switch)]
|
2019-08-29 00:54:49 +02:00 |
|
bnnm
|
84038b0fea
|
Improve raw ATRAC3 decoding accuracy and cleanup
|
2019-08-26 22:58:43 +02:00 |
|
bnnm
|
6f2999cd3d
|
Tweak EALayer3 discard modes from debug info and EAAC header
|
2019-08-26 00:41:17 +02:00 |
|
bnnm
|
22c3266727
|
Improve RIFF ATRAC3/plus decoding accuracy
|
2019-08-25 20:46:29 +02:00 |
|
bnnm
|
a3296cd274
|
Minor tweaks
|
2019-08-15 22:15:37 +02:00 |
|
bnnm
|
badf3477e3
|
Add Blitz Games .ima and improve decoder [Lilo & Stitch (PC)]
|
2019-08-15 16:25:52 +02:00 |
|
bnnm
|
d57b986523
|
Minor cleanup
|
2019-08-12 20:13:53 +02:00 |
|
bnnm
|
3bac417a8c
|
Add Pivotal .psf and decoder [The Great Escape, Conflict: Desert Storm]
|
2019-08-11 19:38:40 +02:00 |
|
bnnm
|
e08a0d8431
|
Redo MUSX (.sfx) stream/stream banks/sfx banks and fix various bugs
|
2019-08-03 23:35:10 +02:00 |
|
bnnm
|
4f5d622edc
|
Add .idwav/idmsf/idxma [Doom 3 BFG Edition (PC/PS3/X360)]
|
2019-08-02 21:11:55 +02:00 |
|
bnnm
|
3410f68866
|
Fix compilation without FFmpeg
|
2019-07-24 15:46:35 +02:00 |
|
bnnm
|
eac44c37c9
|
Add multichannel Switch Opus
|
2019-07-23 22:47:40 +02:00 |
|
bnnm
|
e9cfb8d617
|
Fix FFmpeg formats that can't seek
|
2019-07-21 14:41:17 +02:00 |
|
bnnm
|
c7aaabf573
|
Fix XVAG MPEG encoder delay/gapless looping
|
2019-06-29 13:24:53 +02:00 |
|
bnnm
|
40e2099fea
|
Fix installed TXTP loops in HCA files
|
2019-05-23 23:47:53 +02:00 |
|
bnnm
|
e4465fc117
|
Fix .hca key detection for newer Tales of the Rays files
|
2019-04-09 20:41:23 +02:00 |
|
bnnm
|
4f79dc82e8
|
Fix some .msf/mp3 looping
|
2019-04-09 20:40:48 +02:00 |
|
bnnm
|
57d724c2b2
|
Fix 5.1/7.1 .at3 LFE channel order [Devil May Cry 4 (PS3)]
|
2019-03-30 02:15:22 +01:00 |
|
bnnm
|
9e9417b916
|
Fix inconsistent PSX channel padding [Gitaroo Man (PS2)]
|
2019-03-24 03:21:05 +01:00 |
|
bnnm
|
9ac36892f6
|
Fix .sngw 5.1 channel order
|
2019-03-24 02:45:03 +01:00 |
|
bnnm
|
703c29775d
|
Add TXTH padding_size = (value|auto|auto-empty) to skip PS-ADPCM padding
|
2019-03-16 13:56:22 +01:00 |
|
bnnm
|
80ae4f2ed3
|
Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
|
2019-03-16 00:10:28 +01:00 |
|
bnnm
|
e5d4e2e382
|
Remove MTAF deblocking code and cleanup
|
2019-03-11 12:34:23 +01:00 |
|
bnnm
|
c7a8e25ce8
|
Validate some bytes-to-samples and shadowing tweaks
|
2019-03-11 01:34:36 +01:00 |
|
bnnm
|
fd9a33d2d0
|
Add TXTH mpeg bytes-to-samples and tweaks
|
2019-03-11 01:22:49 +01:00 |
|
bnnm
|
2b4570395a
|
Add AAC codec for TXTH and bytes-to-samples
|
2019-03-09 22:57:21 +01:00 |
|
bnnm
|
8850ddacff
|
Rename internal coding AICA to YAMAHA
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
|
2019-03-03 02:30:52 +01:00 |
|
bnnm
|
0c39f4cf09
|
Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)]
|
2019-03-02 21:12:00 +01:00 |
|
bnnm
|
051cad9462
|
Minor shadowing fixes and cleanup
|
2019-03-02 19:23:37 +01:00 |
|
bnnm
|
d9296c6693
|
Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar
|
2019-03-02 15:57:41 +01:00 |
|
bnnm
|
3d279ea42c
|
Fix .ogg multichannel order and cleanup
|
2019-03-02 11:17:50 +01:00 |
|
bnnm
|
7372ffdc5c
|
Fix possible pcm_bytes_to_samples overflow
|
2019-02-24 09:52:48 +01:00 |
|
bnnm
|
e5480f4bb0
|
Fix minor shadowing issues
|
2019-02-23 03:15:49 +01:00 |
|
bnnm
|
dd31d1af33
|
Add Blitz IMA .str+wav [Zapper (PC)]
|
2019-02-23 00:12:58 +01:00 |
|
bnnm
|
dc22b3d955
|
Add some BAOs and v6 IMA [Ghost Recon Future Soldier (PC/PS3)]
|
2019-02-22 23:51:40 +01:00 |
|
bnnm
|
ed281e1c2e
|
Fix mpeg state not properly resetting in some cases
|
2019-02-16 01:23:43 +01:00 |
|
bnnm
|
9a402fb797
|
Minor fixes
|
2019-02-10 18:43:24 +01:00 |
|
bnnm
|
4c038cb0ea
|
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
|
2019-02-10 01:36:05 +01:00 |
|
bnnm
|
011fe56614
|
Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
|
2019-02-09 23:42:59 +01:00 |
|
bnnm
|
a37afdee66
|
Fix Ubi IMA v2 [Donald Duck: Goin' Quackers (GC)]
|
2019-01-26 16:16:40 +01:00 |
|
bnnm
|
7b9d50e62b
|
Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)]
|
2019-01-12 18:01:19 +01:00 |
|
bnnm
|
093fa28a2f
|
Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)]
|
2019-01-12 13:02:08 +01:00 |
|
bnnm
|
1f44c2d2de
|
Rename pcfx_decoder.c to oki_decoder.c
|
2019-01-12 11:38:20 +01:00 |
|
bnnm
|
5d610be086
|
Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted]
|
2019-01-12 02:26:38 +01:00 |
|
NicknineTheEagle
|
c47ae9632a
|
Changed decode_pcm4 functions to use int16_t instead of uint16_t
|
2019-01-10 02:54:52 +03:00 |
|