Commit Graph

5120 Commits

Author SHA1 Message Date
bnnm
bae7eb0fd1 Add .xwav to riff.c, now .lwav and .xwav decode the same 2018-02-24 22:32:13 +01:00
bnnm
ac8a94c2b9 Fix XBOX-IMA decoding, 4ch and tweak layout [Dynasty Warriors 4 (Xbox)]
Now writes header sample and skips last nibble, as seen in MS's XDK
code, and simplifies multichannel layouts and fixes some theoretical
configurations
2018-02-24 22:30:17 +01:00
bnnm
2966185f26 Add FSB key 2018-02-23 23:31:08 +01:00
bnnm
aca3dc5f2d Parse "wsmp" loop chunk, rarely found in Xbox games [Dynasty Warriors 5] 2018-02-23 23:30:55 +01:00
bnnm
3579858ef4 Write header sample in FSB-IMA (now is byte-exact vs FMOD's tools) 2018-02-23 23:17:13 +01:00
bnnm
6eba6b7022 Tweak WWISE-IMA as interleave and use "MUL" nibble expansion
Clarify it's just basically mono XBOX-IMA; "MUL" expansion apparently
used per decompilation (not really noticeable due to small headered
frames)
2018-02-23 23:01:44 +01:00
Christopher Snowhill
16b4cf2294
Merge pull request #196 from bnnm/ima-raki-ogg-etc
IMA, RAKI, OGG, etc
2018-02-17 14:44:02 -08:00
bnnm
42f44925f4 Fix possible segfault with some FFmpeg versions 2018-02-17 23:21:41 +01:00
bnnm
2992287e3f Fix XBOX_IMA missing layout_none 2018-02-17 22:16:41 +01:00
bnnm
2f05cfa2e9 Rename psx_mgav to ea_swvr 2018-02-17 21:19:55 +01:00
bnnm
216ecf04b2 Rename psx_mgav to ea_swvr and clean for future changes 2018-02-17 21:15:21 +01:00
bnnm
317fe4f7d3 Use xbox_ima_bytes_to_samples, WWISE-IMA follows XBOX-IMA and not MS-IMA
This can be seen comparing games of different platform, ex. Resogun PS3
(WWISE-IMA) vs Vita (ATRAC9)
2018-02-17 19:46:15 +01:00
bnnm
7c41cb22bf Add wwise_ima comment about alternate nibble expand 2018-02-17 19:44:18 +01:00
bnnm
47bdada1e8 Rename ps2_aus.c to aus.c for consistency 2018-02-17 19:05:13 +01:00
bnnm
a0fa4422ca Tweak minor debug stuff 2018-02-17 18:53:37 +01:00
bnnm
05916bdf26 Fix REF-IMA ADPCM decoding/num_samples, as it's based on MS-IMA 2018-02-17 18:19:28 +01:00
bnnm
5e00485948 Fix msadpcm_bytes_to_samples not counting small last block samples 2018-02-17 17:44:47 +01:00
bnnm
830f904afb Use fact_samples if possible and add .snd [Layton Brothers (iOS)]
fact_samples can be specified with non-PCM codecs, per spec.
2018-02-17 17:32:58 +01:00
bnnm
e73023d6e2 Fix MS-IMA ADPCM decoding/bytes_to_samples missing 1 sample per block
Now correctly follows Microsoft's spec and matches other players.
2018-02-17 17:23:52 +01:00
bnnm
9cf9416665 Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
bnnm
0b2902880c Minor reordering in get samples_per_frame/frame_size for consistency 2018-02-17 04:00:04 +01:00
bnnm
d969c85bc8 Remove unneeded loop fix 2018-02-17 03:29:58 +01:00
bnnm
67269eaf8a Add L2SD Ogg [Lineage II Chronicle 4 (PC)] 2018-02-17 02:23:45 +01:00
bnnm
cc5d8c4c9c Add comment 2018-02-17 02:09:48 +01:00
bnnm
72bb3f21ee Add Ubi RAKI PCM/Opus [Just Dance 2017, Raiman Legends (Switch)] 2018-02-17 02:09:30 +01:00
bnnm
6f28316317 Fix rare segfault in mdsp 2018-02-17 02:08:38 +01:00
bnnm
8a935c8c12 Add some Ubi SB0 [Surf's Up (PC)] 2018-02-17 02:07:43 +01:00
Christopher Snowhill
73933aae95
Merge pull request #187 from Thealexbarney/opus-fixes-switch
Fixes for Switch Opus reading
2018-02-15 16:37:19 -08:00
Christopher Snowhill
d438b1e299
Merge pull request #192 from bnnm/sxd-xnb-etc
SXD, XNB, etc
2018-02-10 15:46:57 -08:00
Alex Barney
90f09ac562 Skip initial padding in Switch Opus streams 2018-02-10 17:39:00 -06:00
bnnm
29c1e5fc98 Rename test.c to vgmstream_cli.c 2018-02-10 18:07:16 +01:00
bnnm
dfe3b1f607 Fix SXD with internal+external data [The Last Guardian (PS4)] 2018-02-10 17:51:55 +01:00
bnnm
3faae6fe6e Remove debug crap 2018-02-10 17:50:25 +01:00
bnnm
41283a47b0 Add downmix option; update UNICODE (unfinished), cleanup 2018-02-10 17:50:14 +01:00
bnnm
def9ebd7cb Fix some MSS DSP [TimeSplitters 2 (GC)] 2018-02-10 17:46:22 +01:00
bnnm
68041f4c98 Fix some SCHl EALayer3 [GoldenEye: Rogue Agent (Xbox)] 2018-02-10 17:45:49 +01:00
bnnm
e41df10893 Add XNB XMA (uncompressed) [Terraria (X360)] 2018-02-10 17:45:33 +01:00
Christopher Snowhill
03745aa8cc Disabled MAIATRAC3Plus library and removed its binaries from distribution. 2018-02-06 17:29:51 -08:00
Christopher Snowhill
cd2248c49f
Merge pull request #189 from bnnm/mab-scd
MAB, SCD
2018-02-04 16:39:53 -08:00
bnnm
ec052385a0 Fix SABs with long descriptors [Final Fantasy XV Benchmark sfx (PC)] 2018-02-03 19:26:57 +01:00
bnnm
c3b637a199 Add EA SNS/SPS DSP [Need for Speed Nitro sfx (Wii)] 2018-02-03 17:19:38 +01:00
bnnm
9a279c35b5 Remove debug crap 2018-02-03 15:40:43 +01:00
bnnm
87ccbb0eaa Add SAB OGG Vorbis [Final Fantasy XV Benchmark sfx (PC)] 2018-02-03 15:39:21 +01:00
bnnm
b885ef13ee Add MAB encrypted HCA [Final Fantasy XII TZA (PS4/PC)] 2018-02-03 01:27:57 +01:00
bnnm
fd21da2c61 Add SCD v4 ATRAC9 [Kingdom Hearts 2.8 (PS4)] 2018-02-03 01:27:35 +01:00
Alex Barney
a4431c3d5d Fix getting samples per frame for Switch Opus
Switch Opus uses the same output format that opus_demo writes. Each frame has an 8-byte header.
The first 4 bytes contain the length of the frame. The second 4 bytes contain the final state of the range coder.

8299edfc0c/src/opus_demo.c (L658-L681)
2018-01-29 18:07:08 -06:00
Christopher Snowhill
85d6d71386
Merge pull request #186 from haspor/master
A small fix for Android.
2018-01-28 19:32:19 -08:00
-
2e020143cf A small fix for Android. Songs from this set fails to play without the fix:Bionicle Heroes (2006-11-14)(Traveller's Tales)(Eidos) 2018-01-28 16:52:03 +02:00
Christopher Snowhill
ebdfed9927
Merge pull request #185 from bnnm/master
XWC, SAB, subfiles, fixes
2018-01-27 20:17:47 -08:00
bnnm
20ca3fc30d Add HCA key 2018-01-28 00:48:57 +01:00