Christopher Snowhill
83b463bffd
Merge pull request #373 from NicknineTheEagle/ea-sbr
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ea sbr
2019-03-22 21:25:40 -07:00
Christopher Snowhill
3e556458ad
Merge pull request #372 from bxaimc/master
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KTSS/KNS Opus
2019-03-22 21:24:52 -07:00
bnnm
50f8f53385
Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)]
2019-03-22 21:12:33 +01:00
bnnm
a64fabe831
Fix TXTP boolean reading near EOL/EOF
2019-03-22 19:45:28 +01:00
bnnm
c7379df2a4
Add .fsb key [Sekiro (PC)]
2019-03-22 19:43:51 +01:00
NicknineTheEagle
ec5c5a57e1
Fixed EA ABK parser
2019-03-22 20:25:06 +03:00
NicknineTheEagle
83d5468ee4
Fixed EA BNK parser (again)
2019-03-22 19:40:31 +03:00
NicknineTheEagle
ddf35809d6
Added EA SBR format containing SPS files
2019-03-22 15:07:13 +03:00
Naram Qashat
533616f45d
Change default of the plugin installations to CMAKE_INSTALL_PREFIX
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This was a suggestion from bnnm.
2019-03-21 21:10:03 -04:00
bnnm
283f594168
Rename ps2_ikm.c to ikm.c
2019-03-22 01:08:20 +01:00
bnnm
229f98bae4
Add CLI -k (seek) config for debugging
2019-03-22 00:37:59 +01:00
bxaimc
3744cd52ce
KTSS fixes
2019-03-21 19:21:55 -04:00
bxaimc
e994af85ab
change channelMultiplier to num_layers
2019-03-21 19:18:26 -04:00
bxaimc
e6208351d4
KTSS fixes
2019-03-21 19:07:33 -04:00
bnnm
0aec721788
Add TXTH chunk_* config for chunked data and fix leaks [SF EX 3 (PS3)]
2019-03-21 23:08:11 +01:00
bxaimc
a24f1c0337
Add Team Ninja/Koei Tecmo Opus Variant
2019-03-21 18:02:17 -04:00
bnnm
cb80b198ce
Add accurate sample count for .mp3/lmp3
2019-03-21 22:29:39 +01:00
bnnm
6bfe6e6b4a
Add .fsb.xen and key [Guitar Hero 5 (X360)]
2019-03-21 22:29:23 +01:00
bnnm
e53b03c43e
Move some mixing code
2019-03-21 22:26:32 +01:00
bnnm
1fd320bfcd
Fix Ubi SB sample/layer bugs [SC HD (PS3), RS:Vegas (PSP), GRAW (X360)]
2019-03-21 22:26:04 +01:00
Christopher Snowhill
a236069775
Merge pull request #370 from CyberBotX/CMake
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Add CMake scripts
2019-03-20 22:15:34 -07:00
Naram Qashat
5b7587ac08
Add CMake build documentation.
2019-03-20 23:42:16 -04:00
Naram Qashat
4b99dd6a7f
Add vgmstream123 to CMake scripts (and make compile), other cleanups
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For some reason vgmstream123 doesn't actually play anything for me...
2019-03-20 22:23:47 -04:00
Naram Qashat
2dda273627
Add install rules to CMake scripts
2019-03-19 22:00:48 -04:00
Naram Qashat
30506a084a
Add Audacious CMake script, cleanup
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Also had to fix a few of the audacious files to get them to compile, mainly not using NULL in the input plugin constructor and casting the STREAMFILE functions (maybe some *nix compilers would've accepted those, but FreeBSD 12's Clang did not)
2019-03-18 00:17:08 -04:00
Christopher Snowhill
68bdc65583
Merge pull request #371 from bnnm/bnm-ntav-txth
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bnm ntav txth
2019-03-17 17:04:33 -07:00
Naram Qashat
4fc51407e9
Add XMPlay CMake script, fix bug, cleanup
2019-03-17 19:38:06 -04:00
bnnm
c9fdd11dc9
Update docs
2019-03-18 00:08:22 +01:00
bnnm
e1820a58aa
Add WIP mixing code in Winamp
2019-03-18 00:08:09 +01:00
bnnm
151de6a39c
Update mixing code
2019-03-18 00:05:44 +01:00
Naram Qashat
78748393db
Add CMake scripts
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Needed to change how version.h was included to let it pick up the one from CMake's build location.
NOTE: Does not build with MinGW-w64 currently, does not have a way to build the audacious or XMPlay plugins.
2019-03-17 14:36:55 -04:00
bnnm
dd1bafb201
Add Ubi .bnm [Rayman 2 (PC), Tonic Trouble (PC), Donald Duck (PC)]
2019-03-17 19:30:02 +01:00
bnnm
c1b9df6a5e
Add some Ubi SB [G.R.A.W (X360), Splinter Cell D.A. Online (PC)]
2019-03-16 13:58:28 +01:00
bnnm
703c29775d
Add TXTH padding_size = (value|auto|auto-empty) to skip PS-ADPCM padding
2019-03-16 13:56:22 +01:00
bnnm
4cf1db7fc1
Merge branch 'master' of https://github.com/kode54/vgmstream into ntav
2019-03-16 09:25:19 +01:00
Christopher Snowhill
d0de011953
Merge pull request #369 from NicknineTheEagle/ea-ubi
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Ea ubi
2019-03-16 00:00:02 -07:00
bnnm
4defb55589
Add layer/segment mixing and main code (disabled)
2019-03-16 00:49:52 +01:00
bnnm
3aef648730
Fix potential (but impossible with current code) TXTP segfault
2019-03-16 00:35:09 +01:00
bnnm
613368f72d
Fix dump_streamfile bug
2019-03-16 00:27:41 +01:00
bnnm
4acd10d1b1
Fix TXTH auto data_size with subsongs to calc up to next start_offset
2019-03-16 00:12:25 +01:00
bnnm
d9c3720f73
Fix some .mtaf looping when shouldn't
2019-03-16 00:10:42 +01:00
bnnm
80ae4f2ed3
Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
2019-03-16 00:10:28 +01:00
NicknineTheEagle
92738358a1
Fixed EA BNK parser
2019-03-13 22:58:05 +03:00
NicknineTheEagle
487f919b77
Resolve merge conflict
2019-03-13 22:58:05 +03:00
NicknineTheEagle
c93ffb7231
Calculate GIN size
2019-03-13 22:58:04 +03:00
NicknineTheEagle
12c82b9ca9
Ubi SB fixes
2019-03-13 22:58:04 +03:00
NicknineTheEagle
4ff41aa0ef
Added support for EA TMX format
2019-03-13 22:58:04 +03:00
NicknineTheEagle
9539eb40e3
Added PCM4 to frame size helper funcs
2019-03-13 22:58:04 +03:00
Christopher Snowhill
0d7af1b9e5
Merge pull request #368 from bnnm/txth-mta-sfh
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txth mta sfh
2019-03-12 00:49:36 -07:00
bnnm
47f7b8d1d0
Fix Konami XWMA padding
2019-03-12 01:28:42 +01:00