Commit Graph

360 Commits

Author SHA1 Message Date
bnnm
2129afaf75 Fix some EA-XMA [Need for Speed: The Run (X360)] 2018-07-18 00:53:09 +02:00
bnnm
d6795b63c3 Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] 2018-07-18 00:52:24 +02:00
bnnm
bbd50c78ee Minor doc 2018-07-18 00:37:14 +02:00
bnnm
572cd6a621 XA code cleanup
Decoding is still the same (byte-exact)
2018-07-14 23:08:07 +02:00
bnnm
9af7eadbcb Fix some Ubi LyN [Michael Jackson the Experience (PS3)] 2018-05-27 17:28:48 +02:00
bnnm
a975eff1a2 Fix TXTH XMA multichannel and num_samples 2018-05-12 13:53:43 +02:00
bnnm
ab6cc8c6ce Adjust EALayer3 V2 discard modes 2018-04-21 03:31:24 +02:00
bnnm
6e900315ab Load Vorbis setup in fsb/wwise from array first, as it's most common 2018-04-15 01:16:45 +02:00
bnnm
6f4388045e Add ps_cfg_bytes_to_samples for clarity 2018-04-12 23:21:53 +02:00
bnnm
bf4898a770 Fix 6ch EAlayer3 in EA SCHl [Medal of Honor 2010 (PC)] 2018-04-07 13:56:20 +02:00
bnnm
41e60f29da Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)] 2018-04-07 11:31:43 +02:00
bnnm
7a08ea263f Add FFmpeg fake header/header_size check to simplify some calls 2018-03-31 13:07:26 +02:00
bnnm
00aaf8fe02 Remove old XMA2 v3 to v4 transformation since FFmpeg now parses both 2018-03-30 22:14:32 +02:00
bnnm
ad755b85c6 Fix mono/interleave/PCM16 .spsd [Giga Wing 2, Virtua Tennis 2 (Naomi)] 2018-03-28 22:58:25 +02:00
bnnm
eb52b3fb57 Add stereo AICA to GENH/TXTH (no interleave) [SF3 Double Impact (DC)] 2018-03-28 00:30:59 +02:00
bnnm
1708dcaf63 Remove PCM16-XOR decoder and use decryption streamfile instead
The encryption is built on top of the data, so this way mimics the
actual setup and removes another superfluous decoder
2018-03-27 23:24:24 +02:00
bnnm
0f529ea1a7 Remove BMDX decoder and use decryption streamfile instead
The encryption is built on top of PS ADPCM data, so this way mimics the
actual setup and removes a superfluous decoder
2018-03-27 22:39:05 +02:00
bnnm
eb4168f9b9 Rename aica_decoder.c to yamaha_decoder.c for clarity
AICA ADPCM is not really exclusive to Dreamcast as Yamaha used it in
their sound chips before.
2018-03-24 12:20:22 +01:00
bnnm
d821ecb117 Improve Dreamcast AICA decoding (not very noticeable)
On decoding start step_size was 0, but Yamaha ADPCM is supposed to start
at 127 so there was some deviation, usually minor as most files start in
silence.
2018-03-24 12:13:04 +01:00
bnnm
fbd8e94e41 Add Yamaha/NXAP ADPCM decoder 2018-03-24 12:08:16 +01:00
bnnm
49331423e2 Add true multichannel XBOX-IMA 2018-03-23 21:21:44 +01:00
bnnm
79194a0178 Fix some CAFF IMA4 [Endless Fables 2 (iOS), Vectros (iOS)] 2018-03-17 19:57:54 +01:00
bnnm
05dc3df6e0 Simplify mus_acm_codec_data into acm_codec_data 2018-03-16 18:02:17 +01:00
bnnm
ce9a69aad1 Clean ACM init/free/reset 2018-03-16 15:42:01 +01:00
bnnm
3ad6261208 Add check when calling free/seek/reset codec
It's possible to set a "coding" that triggers calls to the above while
codec_data is still null, when using special layouts like AAX
2018-03-10 16:59:00 +01:00
bnnm
67a2f29f75 Minor FADPCM cleanup 2018-03-08 22:55:50 +01:00
bnnm
b97fc632be Fix minor compiler warnings 2018-03-03 19:07:59 +01:00
bnnm
5e50819778 Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)] 2018-02-25 10:05:28 +01:00
bnnm
ac8a94c2b9 Fix XBOX-IMA decoding, 4ch and tweak layout [Dynasty Warriors 4 (Xbox)]
Now writes header sample and skips last nibble, as seen in MS's XDK
code, and simplifies multichannel layouts and fixes some theoretical
configurations
2018-02-24 22:30:17 +01:00
bnnm
3579858ef4 Write header sample in FSB-IMA (now is byte-exact vs FMOD's tools) 2018-02-23 23:17:13 +01:00
bnnm
6eba6b7022 Tweak WWISE-IMA as interleave and use "MUL" nibble expansion
Clarify it's just basically mono XBOX-IMA; "MUL" expansion apparently
used per decompilation (not really noticeable due to small headered
frames)
2018-02-23 23:01:44 +01:00
bnnm
42f44925f4 Fix possible segfault with some FFmpeg versions 2018-02-17 23:21:41 +01:00
bnnm
7c41cb22bf Add wwise_ima comment about alternate nibble expand 2018-02-17 19:44:18 +01:00
bnnm
05916bdf26 Fix REF-IMA ADPCM decoding/num_samples, as it's based on MS-IMA 2018-02-17 18:19:28 +01:00
bnnm
5e00485948 Fix msadpcm_bytes_to_samples not counting small last block samples 2018-02-17 17:44:47 +01:00
bnnm
e73023d6e2 Fix MS-IMA ADPCM decoding/bytes_to_samples missing 1 sample per block
Now correctly follows Microsoft's spec and matches other players.
2018-02-17 17:23:52 +01:00
bnnm
9cf9416665 Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
Christopher Snowhill
73933aae95
Merge pull request #187 from Thealexbarney/opus-fixes-switch
Fixes for Switch Opus reading
2018-02-15 16:37:19 -08:00
bnnm
68041f4c98 Fix some SCHl EALayer3 [GoldenEye: Rogue Agent (Xbox)] 2018-02-10 17:45:49 +01:00
Alex Barney
a4431c3d5d Fix getting samples per frame for Switch Opus
Switch Opus uses the same output format that opus_demo writes. Each frame has an 8-byte header.
The first 4 bytes contain the length of the frame. The second 4 bytes contain the final state of the range coder.

8299edfc0c/src/opus_demo.c (L658-L681)
2018-01-29 18:07:08 -06:00
bnnm
86ce73d181 Rename Wwise Vorbis enums with prefix for clarity 2018-01-28 00:47:06 +01:00
bnnm
448d52fa4e Remove BGW ATRAC3 mode in FFmpeg in favor of custom streamfiles 2018-01-27 13:01:30 +01:00
bnnm
cbe4b19b92 Add .KM9 [Nobunaga no Yabou - Souzou (Vita)] 2018-01-13 17:47:40 +01:00
bnnm
ef4ef28ace Simplify xa_init_get_high_nibble call 2018-01-04 23:59:30 +01:00
bnnm
757e4cde69 Rename init_x_codec_data to init_x for consistency 2018-01-04 23:22:03 +01:00
bnnm
166b9d411e Rename makefile.audacious to makefile.autotools, as now can build more
Not sure about the naming convention but hopefully clear enough
2018-01-04 22:59:07 +01:00
bnnm
51061c1316 Add ATRAC9 decoder
Requires furrybob's libatrac9, plus enabling VGM_USE_ATRAC9 in
vgmstream.h/compiler flag
2018-01-04 17:46:38 +01:00
bnnm
f00040f287 Add extended PS-ADPCM table (inFamous PS3) 2018-01-04 17:31:37 +01:00
Christopher Snowhill
c2cc114bbe
Merge pull request #166 from bnnm/atrac9pre-etc
ATRAC9pre, etc
2017-12-28 16:30:32 -08:00
bnnm
8789c5918e Prepare ATRAC9 decoder hooks (disabled, not usable at the moment) 2017-12-29 00:29:33 +01:00