bxaimc
4920603fcd
Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch)
2020-09-15 06:56:27 -04:00
bnnm
627fbe2f4e
Fix some loop install issues with layers
2020-09-06 19:24:56 +02:00
bnnm
fbab0c0905
Fix some decoding edge cases
2020-08-15 16:13:01 +02:00
bnnm
c6bd158700
Fix stack overflow when seeking with segments/layers
2020-08-03 23:15:59 +02:00
bnnm
9b0df8652e
FFmpeg test
2020-08-01 10:31:00 +02:00
bnnm
9216971505
Make segmented/layered loop/behave a bit more standard for seeking
2020-08-01 00:48:15 +02:00
bnnm
16a056437d
Separate part of vgmstream.c to decode.c and render.c
2020-07-26 18:36:47 +02:00
bnnm
57053ee348
Add pad end + don't emmit garbage samples past file end
2020-07-26 17:16:46 +02:00
bnnm
a017033ba8
Handle config in segments/layouts
2020-07-26 11:19:52 +02:00
bnnm
5ecf1136a3
Cleanup
2020-07-18 00:12:44 +02:00
bnnm
4879c74ddd
Cleanup
2020-07-17 22:35:32 +02:00
bnnm
a3f171ff0c
layered: use highest sample count (allows mixing sfx like wwise)
2020-07-12 19:35:46 +02:00
NicknineTheEagle
b0b7b20bf4
Fixed Ubi alt IMA decoding [Splinter Cell: Essentials (PSP)]
2020-05-27 23:37:25 +03:00
bnnm
3d002e484e
Add G7221 to Audacious makefiles
2020-04-05 22:38:35 +02:00
bnnm
6ec4f0d008
Add Ubi SB alt IMA [Splinter Cell: Essentials (PSP)]
2020-04-05 11:45:31 +02:00
bnnm
7fc20cb49f
Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)]
2020-03-08 22:15:06 +01:00
bnnm
c11a3f822d
Fix some .awc [Max Payne 3 (PC)]
2020-03-01 12:25:40 +01:00
bnnm
bbaf55dd43
CRLF to LF
2020-03-01 12:24:28 +01:00
bnnm
8bd3e018e5
Adjust some EA SWVR blocks
2019-12-27 01:48:29 +01:00
NicknineTheEagle
3f7c7eee07
EAAC: Implemented gigasample type
2019-11-30 21:30:59 +03:00
bnnm
7bc17a0550
Clean THP
2019-11-23 20:56:57 +01:00
bnnm
523b59b2ba
Fix compilation without MPEG
2019-11-11 22:35:36 +01:00
bnnm
b2e93f886f
Increase segment limit for mpf/mus TXTPs [Boogie (PS2)]
...
After +500 segments it may hit O.S. file descriptor limit and not work
though
2019-11-10 22:18:52 +01:00
NicknineTheEagle
1f356cde5e
Improved EA videos support
2019-11-09 23:16:13 +03:00
bnnm
6eecc5303d
Improve SCHl MP2/EALayer3 V1a gapless
2019-11-06 23:06:21 +01:00
bnnm
abd281e7c8
Add raw interleaved XA subsong handling
2019-10-27 23:50:48 +01:00
bnnm
790730222f
Add partial support for interleaved .XA/STR
2019-10-20 23:48:12 +02:00
bnnm
1b34ef1f01
Fix various leaks and issues found with drmemory
2019-09-29 18:25:24 +02:00
bnnm
5d8d462067
Allow repeated VGMSTREAMs in segment layout
2019-08-25 20:18:27 +02:00
bnnm
9a4c80cdd5
Add Incinerator .itl [Cars Race-o-rama (Wii), MX vs ATV Untamed (Wii)]
2019-08-12 20:05:58 +02:00
bnnm
b3a8f2b280
Add interleave_first to fix some .vag/seg clicks
2019-08-12 19:23:49 +02:00
bnnm
3bac417a8c
Add Pivotal .psf and decoder [The Great Escape, Conflict: Desert Storm]
2019-08-11 19:38:40 +02:00
bnnm
dd847f3041
Tweak some logs
2019-04-07 01:47:52 +02:00
bnnm
9ed910a848
Fix layered current/loop sample (needed by TXTP)
2019-03-30 02:22:11 +01:00
bnnm
8739631792
Enable TXTP mixing
2019-03-24 01:21:09 +01:00
bnnm
4defb55589
Add layer/segment mixing and main code (disabled)
2019-03-16 00:49:52 +01:00
bnnm
0719c2cc61
Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)]
2019-03-09 23:51:56 +01:00
bnnm
154198d851
Inherit segment layout
2019-03-04 20:07:05 +01:00
bnnm
0725785824
Add some constants
2019-02-23 23:38:53 +01:00
bnnm
e5ddc9337a
Remove unused AIX layout
...
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.
Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
f354a8fb88
Add allocate_segmented/layered_vgmstream helpers
2019-02-23 15:23:37 +01:00
bnnm
e5480f4bb0
Fix minor shadowing issues
2019-02-23 03:15:49 +01:00
bnnm
111c4dd97c
Change some sample to sample_t
2019-02-23 02:54:23 +01:00
bnnm
98587ec8e7
Fix memory corruption when forcing loops and clean internals
2019-02-15 22:28:20 +01:00
bnnm
9e9495168c
Add TXTP "loop_mode=keep" for intro+main songs that also loop normally
2019-02-15 18:36:12 +01:00
bnnm
9a402fb797
Minor fixes
2019-02-10 18:43:24 +01:00
bnnm
54cf775dca
Fix truncated MULs
2019-02-09 23:39:03 +01:00
NicknineTheEagle
ba30c79d59
Merge remote-tracking branch 'upstream/master' into ea-ubi
...
# Conflicts:
# src/meta/ubi_sb.c
2019-01-28 09:27:45 +03:00
bnnm
b81f8a6eed
Minor fixes
2019-01-27 23:40:50 +01:00
NicknineTheEagle
519659fd3e
EAAC: Properly calculate stream size for bitrate
2019-01-23 06:40:42 +03:00