Commit Graph

265 Commits

Author SHA1 Message Date
bxaimc
4920603fcd Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch) 2020-09-15 06:56:27 -04:00
bnnm
627fbe2f4e Fix some loop install issues with layers 2020-09-06 19:24:56 +02:00
bnnm
fbab0c0905 Fix some decoding edge cases 2020-08-15 16:13:01 +02:00
bnnm
c6bd158700 Fix stack overflow when seeking with segments/layers 2020-08-03 23:15:59 +02:00
bnnm
9b0df8652e FFmpeg test 2020-08-01 10:31:00 +02:00
bnnm
9216971505 Make segmented/layered loop/behave a bit more standard for seeking 2020-08-01 00:48:15 +02:00
bnnm
16a056437d Separate part of vgmstream.c to decode.c and render.c 2020-07-26 18:36:47 +02:00
bnnm
57053ee348 Add pad end + don't emmit garbage samples past file end 2020-07-26 17:16:46 +02:00
bnnm
a017033ba8 Handle config in segments/layouts 2020-07-26 11:19:52 +02:00
bnnm
5ecf1136a3 Cleanup 2020-07-18 00:12:44 +02:00
bnnm
4879c74ddd Cleanup 2020-07-17 22:35:32 +02:00
bnnm
a3f171ff0c layered: use highest sample count (allows mixing sfx like wwise) 2020-07-12 19:35:46 +02:00
NicknineTheEagle
b0b7b20bf4 Fixed Ubi alt IMA decoding [Splinter Cell: Essentials (PSP)] 2020-05-27 23:37:25 +03:00
bnnm
3d002e484e Add G7221 to Audacious makefiles 2020-04-05 22:38:35 +02:00
bnnm
6ec4f0d008 Add Ubi SB alt IMA [Splinter Cell: Essentials (PSP)] 2020-04-05 11:45:31 +02:00
bnnm
7fc20cb49f Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)] 2020-03-08 22:15:06 +01:00
bnnm
c11a3f822d Fix some .awc [Max Payne 3 (PC)] 2020-03-01 12:25:40 +01:00
bnnm
bbaf55dd43 CRLF to LF 2020-03-01 12:24:28 +01:00
bnnm
8bd3e018e5 Adjust some EA SWVR blocks 2019-12-27 01:48:29 +01:00
NicknineTheEagle
3f7c7eee07 EAAC: Implemented gigasample type 2019-11-30 21:30:59 +03:00
bnnm
7bc17a0550 Clean THP 2019-11-23 20:56:57 +01:00
bnnm
523b59b2ba Fix compilation without MPEG 2019-11-11 22:35:36 +01:00
bnnm
b2e93f886f Increase segment limit for mpf/mus TXTPs [Boogie (PS2)]
After +500 segments it may hit O.S. file descriptor limit and not work
though
2019-11-10 22:18:52 +01:00
NicknineTheEagle
1f356cde5e Improved EA videos support 2019-11-09 23:16:13 +03:00
bnnm
6eecc5303d Improve SCHl MP2/EALayer3 V1a gapless 2019-11-06 23:06:21 +01:00
bnnm
abd281e7c8 Add raw interleaved XA subsong handling 2019-10-27 23:50:48 +01:00
bnnm
790730222f Add partial support for interleaved .XA/STR 2019-10-20 23:48:12 +02:00
bnnm
1b34ef1f01 Fix various leaks and issues found with drmemory 2019-09-29 18:25:24 +02:00
bnnm
5d8d462067 Allow repeated VGMSTREAMs in segment layout 2019-08-25 20:18:27 +02:00
bnnm
9a4c80cdd5 Add Incinerator .itl [Cars Race-o-rama (Wii), MX vs ATV Untamed (Wii)] 2019-08-12 20:05:58 +02:00
bnnm
b3a8f2b280 Add interleave_first to fix some .vag/seg clicks 2019-08-12 19:23:49 +02:00
bnnm
3bac417a8c Add Pivotal .psf and decoder [The Great Escape, Conflict: Desert Storm] 2019-08-11 19:38:40 +02:00
bnnm
dd847f3041 Tweak some logs 2019-04-07 01:47:52 +02:00
bnnm
9ed910a848 Fix layered current/loop sample (needed by TXTP) 2019-03-30 02:22:11 +01:00
bnnm
8739631792 Enable TXTP mixing 2019-03-24 01:21:09 +01:00
bnnm
4defb55589 Add layer/segment mixing and main code (disabled) 2019-03-16 00:49:52 +01:00
bnnm
0719c2cc61 Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)] 2019-03-09 23:51:56 +01:00
bnnm
154198d851 Inherit segment layout 2019-03-04 20:07:05 +01:00
bnnm
0725785824 Add some constants 2019-02-23 23:38:53 +01:00
bnnm
e5ddc9337a Remove unused AIX layout
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.

Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
f354a8fb88 Add allocate_segmented/layered_vgmstream helpers 2019-02-23 15:23:37 +01:00
bnnm
e5480f4bb0 Fix minor shadowing issues 2019-02-23 03:15:49 +01:00
bnnm
111c4dd97c Change some sample to sample_t 2019-02-23 02:54:23 +01:00
bnnm
98587ec8e7 Fix memory corruption when forcing loops and clean internals 2019-02-15 22:28:20 +01:00
bnnm
9e9495168c Add TXTP "loop_mode=keep" for intro+main songs that also loop normally 2019-02-15 18:36:12 +01:00
bnnm
9a402fb797 Minor fixes 2019-02-10 18:43:24 +01:00
bnnm
54cf775dca Fix truncated MULs 2019-02-09 23:39:03 +01:00
NicknineTheEagle
ba30c79d59 Merge remote-tracking branch 'upstream/master' into ea-ubi
# Conflicts:
#	src/meta/ubi_sb.c
2019-01-28 09:27:45 +03:00
bnnm
b81f8a6eed Minor fixes 2019-01-27 23:40:50 +01:00
NicknineTheEagle
519659fd3e EAAC: Properly calculate stream size for bitrate 2019-01-23 06:40:42 +03:00