bnnm
c843c350d1
Clean scd_int layout and rename to layered layout for later reuse
2018-03-30 21:28:32 +02:00
bnnm
868834d52b
Accept EA SCHl "SHFR" blocks [Medal of Honor (PC) movies]
2018-03-29 22:52:15 +02:00
bnnm
531e8dc9b8
Rename blocked layout for consistency
2018-03-29 19:00:04 +02:00
bnnm
dfeb1da3ef
Add .stx STHD [Kakuto Chojin (Xbox)]
2018-03-29 17:01:46 +02:00
bnnm
c052848e26
Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)]
2018-03-29 15:39:33 +02:00
bnnm
eca9b83208
Simplify last block interleave
...
Remove layout_interleave_shortblock for clarity as the value is enough
to signal its use. Also fix .snd last block calculation, and clean some
metas since I was testing changes anyway.
2018-03-24 19:27:24 +01:00
bnnm
bd684f7680
Rename wsi_blocked.c to blocked_wsi.c
2018-03-23 18:35:53 +01:00
bnnm
8bb9fa5f4a
Clean .WSI
2018-03-23 18:34:37 +01:00
bnnm
ad1f719cf3
Remove mus_acm_layout.c as it's not neede anymore
2018-03-16 17:23:50 +01:00
bnnm
de94edb34b
Clean segmented layout setup
2018-03-11 19:43:26 +01:00
bnnm
78f4d5eb7d
Fix some .ADM glitches [Dragon Quest V (PS2)]
2018-03-11 01:06:31 +01:00
bnnm
5cebfc49db
Rename aax_layout.c to segmented.c
2018-03-10 20:28:23 +01:00
bnnm
15f221af7c
Rename aax layout to segmented layout, as now can be used for others
2018-03-10 20:25:57 +01:00
bnnm
1c7a944633
Remove AAX copying ADPCM history between segments
...
ADX already have history in the header (resulting output is slightly
different but probably more accurate).
2018-03-10 17:39:32 +01:00
bnnm
66c9a06351
Add AAX HCA [Binary Domain (PS3)]
2018-03-10 17:33:48 +01:00
bnnm
693fbf8e3b
Clean AAX layout (rename parts, move code around, etc)
2018-03-10 12:19:30 +01:00
bnnm
22063cf0d8
Rename caf files for consistency
2018-03-08 23:31:07 +01:00
bnnm
c0906d1b0f
Add CAF .caf/empty extension, cleanup [Baten Kaitos (GC), Fragile (Wii)]
2018-03-08 23:26:10 +01:00
bnnm
e7b564462f
Rename some blocked layouts files for clarity
2018-02-25 16:58:21 +01:00
bnnm
c44b7ef264
Rename some blocked layouts for clarity
2018-02-25 16:52:57 +01:00
bnnm
494dfb8194
Fix .adm [Dragon Quest V (PS2)]
2018-02-25 15:04:29 +01:00
bnnm
2f05cfa2e9
Rename psx_mgav to ea_swvr
2018-02-17 21:19:55 +01:00
bnnm
216ecf04b2
Rename psx_mgav to ea_swvr and clean for future changes
2018-02-17 21:15:21 +01:00
bnnm
c3b637a199
Add EA SNS/SPS DSP [Need for Speed Nitro sfx (Wii)]
2018-02-03 17:19:38 +01:00
bnnm
9a279c35b5
Remove debug crap
2018-02-03 15:40:43 +01:00
bnnm
562341f999
Fix SCHl EA-XA v1 mono [Supercross 2000 videos]
2018-01-27 10:47:53 +01:00
bnnm
3236676d5d
Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)]
2018-01-13 11:36:35 +01:00
bnnm
ef4ef28ace
Simplify xa_init_get_high_nibble call
2018-01-04 23:59:30 +01:00
bnnm
166b9d411e
Rename makefile.audacious to makefile.autotools, as now can build more
...
Not sure about the naming convention but hopefully clear enough
2018-01-04 22:59:07 +01:00
Daniel Richard G
bc45567208
Various updates to the Autotools build system:
...
Makefile.audacious.am:
* Add test/ subdirectory to the Autotools build
* Add version.h to EXTRA_DIST so that "make distcheck" passes
audacious/Makefile.audacious.am:
* Install Audacious plug-in into the appropriate directory
* No need to include CXXFLAGS in AM_CXXFLAGS, as the former is already
included in the compiler invocation
configure.ac:
* Need to link to libvorbis in order for static-library builds
(--disable-shared) to link correctly
* Only add GCC-specific compiler flags if GCC is detected
* Tightened up the GCC warning flags
* Don't set LIBS, so that different targets can link against different
libraries
* Generate makefile for test/ subdirectory
src/Makefile.audacious.am:
* Install libvgmstream into the library directory
* Removed GCC-specific flag from AM_CFLAGS
* No need to include CFLAGS in AM_CFLAGS, as the former is already
included in the compiler invocation
* Add libvgmstream dependencies via LIBADD instead of global LIBS var
test/Makefile.audacious.am:
* New makefile template for test/ subdirectory
unbootstrap:
* Also remove "compile" script from bootstrap
2017-12-25 22:18:55 -05:00
bnnm
69644716d7
Improve SCHl: fix EOF/video blocks/SHEN audio, fix num_samples bugs
2017-12-24 01:49:51 +01:00
bnnm
12aa4ef7ef
Improve 1SNh: add mu-Law, fix video blocks/SEAD audio, fix some IMA
2017-12-24 01:48:26 +01:00
bnnm
bd88cc2a65
Minor comments/SPS block adjust
2017-12-17 17:38:54 +01:00
Christopher Snowhill
93685b0c8f
Simplify interleave handler, safe for mono files as well.
2017-12-09 14:13:25 -08:00
bnnm
cc8256d178
Fix some VAWX multichannel files
2017-12-09 19:01:36 +01:00
bnnm
b5da881a44
Remove thpNextFrameSize and use full_block_size instead
2017-12-08 01:20:09 +01:00
bnnm
666d47ef84
Remove layout_interleave_byte as NGC_DSP_subint is used instead
...
The layout was designed to do subframe deinterleave (when
less-than-a-frame bytes of each channel are interleaved) in an array and
pass it to "mem" decoders.
In practice this only happens in a handful of formats, was only used
with DSP, and since making "mem" decoders is required it's simpler to
make normal decoders handling the byte layout directly.
In an effort to simplify vgmstream's layouts, code, and other esoteric
features I changed the old decode_ngc_dsp_mem for decode_ngc_dsp_subint;
results are byte-exact.
2017-12-06 21:12:42 +01:00
Christopher Snowhill
d2f48b2066
Merge pull request #149 from bnnm/master
...
MPC, VXN, SNS/SPS, OGG, FLX, MT
2017-12-03 14:07:53 -08:00
bnnm
6072d17f50
Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices]
2017-12-03 13:44:55 +01:00
Christopher Snowhill
7037434ae6
Fix 3DO STR SNDS for stereo interleave.
2017-12-03 00:56:39 -08:00
bnnm
8f8b14f80f
Fix EALayer3 multichannel and looping bugs
2017-12-01 20:04:33 +01:00
bnnm
e2c059bc31
Add EA .SNS+SNR / .SPS [Burnout Crash, NFS Hot Pursuit PS3]
2017-12-01 17:27:49 +01:00
bnnm
db3af4d407
Rename some blocked layouts for clarity (hopefully)
2017-11-25 01:18:27 +01:00
bnnm
7c7af0bf18
Rename *_DE2 to _*DEC for consistency and since it was first
2017-11-23 22:48:11 +01:00
bnnm
162ec1fb9c
Add/fix Falcom RIFF (.dec/de2) + looping [Xanadu Next, Gurumin (PC)]
2017-11-23 22:36:49 +01:00
bnnm
5ce20a710e
Fix segfaults when blocks functions set wrong samples/sizes; cleanup
2017-11-18 02:22:57 +01:00
bnnm
79c5cfab49
Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping
2017-11-18 02:20:52 +01:00
bnnm
624b4ead0e
Move eacs_block_update to its own file
2017-11-17 20:46:51 +01:00
bnnm
4a2cf9dd91
Fuse EACS and DVI IMA decoder into a configurable IMA decoder
...
EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
4dfbc3cf6a
Improve CD-XA detection and RIFF-less support; minor XA code cleanup
2017-11-16 19:47:42 +01:00
bnnm
d46996a642
Improve Guitar Hero II multi-streams with block layout
...
Fixes partially by ignoring last stream, as it can be half sample rate
2017-08-28 20:05:03 +02:00
bnnm
41b22c2699
Add AWC PCM/IMA (non-encrypted only) [GTA5 (PC)]
2017-08-28 16:07:09 +02:00
bnnm
5d12d6fb67
Add big endian mode to coding_PCM16LE_int and rename to coding_PCM16_int
2017-08-27 22:17:13 +02:00
bnnm
adb225c180
Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2]
2017-08-20 02:18:48 +02:00
bnnm
aaa2613802
Add EALayer3 v1 decoder for SCHl [EA games for PS2/Wii/X360/PS3]
2017-08-05 17:54:50 +02:00
bnnm
ab6a146528
Add EA SCHl fixed/old (PATl) support [NHL 97 (PC)]
2017-07-23 17:09:55 +02:00
bnnm
3d6e0882ba
Improve NDS HWAS volume swings by resetting ADPCM hist every block
2017-07-23 13:16:59 +02:00
bnnm
312b68c0b7
Add EA BNK support and fix minor EA header parsing defects
2017-07-23 03:46:55 +02:00
bnnm
67ec34010f
Don't use ADPCM hist, as doesn't seem used by EA's tools
...
Without it sx.exe and vgmstream give closer results in EAXA v1 and
byte-exact results in EAXA v2 (but it's only a slight difference)
2017-07-21 19:26:53 +02:00
bnnm
5fe6033442
Fix/improve EAXA naming scheme and detection/handling
...
EA's MT/MicroTalk is not the early version of EAXA as I thought, but a
rarely used VBR codec (ex. FIFA 2001/2002 PS2) seemingly related to
Westwood VBR ADPCM
2017-07-21 19:19:58 +02:00
bnnm
e96f3c0700
Tweak block parsing to handle better unknown blocks; try to improve EOFs
2017-07-09 00:56:27 +02:00
bnnm
a4d1e869cf
Move EA block offsets on EOF just in case
2017-07-08 16:16:40 +02:00
bnnm
cce72d7aa5
Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
...
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
d85c033c9d
rename some EA related things (cleanup)
...
- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
bf34339b41
redo EA SCHl support [EA games from roughly 1997~2010]
...
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
519c5d71de
Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games]
2017-06-10 02:25:49 +02:00
Alex Barney
58398619a6
Add support for HPS files with >2 channels
...
Unlike mono HPS, the format never included support for more than 2 channels, as far as I know.
By adding additional channel headers and data to each block, we can unofficially extend the container to support more than 2 channels.
2017-05-20 20:36:24 -05:00
bnnm
8c39ad62cb
Rename unix to audacious (folder and makefiles)
2017-05-01 17:08:52 +02:00
bnnm
1885f6e889
Autoupdate Audacious makefiles with .c list and git version on build
2017-05-01 13:33:45 +02:00
bnnm
16cc0c4131
Update Audacious scripts
2017-05-01 11:00:56 +02:00
bnnm
a1f8407ab1
Fixed GSP+GSB DSP total samples [Super Swing Golf GC]
2017-01-14 03:05:07 +01:00
bnnm
c7c1564d9f
Minor cleanups (no functionality changes)
...
- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
2017-01-08 01:09:20 +01:00
bnnm
e6b6a34a67
Removed unused layouts
2016-12-27 14:30:45 +01:00
Chris Moeller
cbe9bc3d6b
Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder.
2016-07-16 23:02:27 -07:00
halleyscometsw
a4bb71f17d
DSP SCD support for DQX.
...
Not completely happy with how this turned out (see TODOs), but it works.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@992 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 17:36:40 +00:00
halleyscometsw
3f1f45ba07
remove mtaf blocking support, new extractor produces clean files
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@944 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:12:45 +00:00
halleyscometsw
262d5a98c9
Metal Gear Solid 3 MTAF. What a thrill.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@941 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:05:05 +00:00
halleyscometsw
0c2058782f
add ps2_strlr stuff to makefiles
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@901 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-01-04 14:18:46 +00:00
manakoAT
7bcbc6f6be
WIP support for "The Bouncer" .str files
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@900 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-29 12:33:33 +00:00
halleyscometsw
6a32527dd4
add ps2_iab_blocked to makefiles
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@893 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-07 22:09:05 +00:00
manakoat
c7618cc4ac
small fix to iab block layout
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@892 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-07 16:24:19 +00:00
snakemeat
649e987aca
Add PS2 IAB blocked type. Can't seem to get exactly right, but it's very close.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@891 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 22:22:06 +00:00
bxaimc
650b6abe16
Final fixes for .TRA and .MTAF
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@886 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 23:21:36 +00:00
fastelbja
7b137c17ef
try to fix .tra
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@885 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 22:48:51 +00:00
bxaimc
1519d29183
Removed all code that is/potentially crashing winamp/vgmstream
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@883 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-24 04:27:59 +00:00
bxaimc
9c7283eda0
Initial .RAS support (incomplete but working) added for Donkey Kong Country Returns (Wii). Loop and other code will need to be added once other files are found. Other incomplete/unused code that breaks vgmstream commented out for now.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@881 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-22 01:45:39 +00:00
fastelbja
3ea0cd0cae
add support for .tra
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@879 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-14 16:05:58 +00:00
fastelbja
52af5bf7a1
change block for headerless xa
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@861 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-02 13:50:11 +00:00
manakoAT
ef3f28fe35
added bdsp block layout
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@795 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-12 09:54:01 +00:00
manakoAT
ad4276c7b7
fixed the "XIII" dsp meta
...
added PCM coding to NAOMI SPSD
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@794 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-10 08:02:22 +00:00
manakoAT
c6f5c886e9
just fixes
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@788 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-02 19:16:35 +00:00
manakoAT
8a8d77149f
added blocked format for Future Cop L.A.P.D.
...
added new IDSP format
added various stuff to MUSX
rewritten FSB3 meta (still WIP)
added .bo2 (Blood Omen 2 NGC)
added .mpds (Big Air Freestyle NGC)
added .khv (Kingdom Hearts 2 PS2)
added .voi (Raw Danger 2 PS2)
added .ddsp and a new dsp meta to ngc_dsp_std.c
moved source from wii_was.c to ngc_dsp_std.c
rewritten PDT meta (Mario Party games)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@782 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-20 20:26:10 +00:00
halleyscometsw
4fff3b7672
.strm and .xa support in EA for MySims Kingdom
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@704 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-24 09:59:49 +00:00
halleyscometsw
2ade0dfb62
Fix MxSt.
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@700 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-18 03:33:44 +00:00
jurassicpieter
5db0fccc7f
Lego Island: ripped MxSt files playable, counting samples is slow and brute force
...
Worms 4: Mayhem: SOB/SAB soundpacks are playable as one stream
Sim City 3000: added second type of header for these xa files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@683 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-02 12:18:23 +00:00
halleyscometsw
1babc6c3b6
fix warning, smack unix builds into shape
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@610 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-19 20:03:51 +00:00
fastelbja
ed429e9317
add support for GTA IV .ivaud Audio File
...
+ preliminary .VGS (Phantom of Inferno) file support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@609 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-19 19:43:06 +00:00
halleyscometsw
785cf57282
AAX header reading. Overkill much?
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@549 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-03 13:16:36 +00:00
halleyscometsw
88072ec6c2
AAX (without proper header reading)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@548 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-03 11:08:44 +00:00
manakoAT
3e63969795
aix_layout.c fixed (for compiling in MS VC++)
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@540 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-27 22:51:12 +00:00
halleyscometsw
d5e0b31f26
support AIX with mono ADX
...
properly report coding type of containd ADX
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@538 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-24 13:30:58 +00:00
manakoAT
edd350f863
updated .filp
...
added xbox to .xwb
added ps2 adpcm (bad flags) to .genh
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@523 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-18 19:04:35 +00:00
halleyscometsw
eacdeb4818
remove unused variables, initialize uninitialized variables, provide for prototypes. generally clean up things gcc warns about
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@522 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-18 07:33:13 +00:00
manakoAT
3a6c65c2b9
block format for .filp added
...
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@521 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-18 06:51:26 +00:00
manakoAT
06e43e9c00
added new dsp type in .emff.c
...
added block format for gsp+gsb
cleaned some metas from useless stuff
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@519 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-16 15:48:21 +00:00
manakoAT
6f2ee1c123
added dsp format to .emff.c
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@517 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-15 04:37:43 +00:00
halleyscometsw
ed1734b3a1
unix/data.c - update extension list
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src/*/Makefile.unix.am, src/Makefile - add thp
src/meta/thp.c - include layout.h to avoid implicit function declaration
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@513 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-11 23:32:47 +00:00
fastelbja
ccc9ac49bf
stupid revision for forgotten committed file
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@512 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-11 23:17:54 +00:00
fastelbja
828568bfef
adding thp movie audio file format
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@511 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-11 23:16:09 +00:00
halleyscometsw
d818447cff
remove test stuff, fix things broken in r508, clean up some implicit function declarations
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@510 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-10 20:54:10 +00:00
manakoAT
96bc7f3bf6
.emff added (Eidos games)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@509 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-10 12:30:23 +00:00
fastelbja
f2d631b8d4
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@508 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-10 12:18:02 +00:00
halleyscometsw
573887a70d
hey guys stop breaking the build
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@505 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-10 04:09:41 +00:00
fastelbja
209fad5703
for manakoat
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@504 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-09 18:57:40 +00:00
manakoAT
52cd77ca19
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@503 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-09 18:25:47 +00:00
manakoAT
85e277c2ce
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@502 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-09 18:16:51 +00:00
manakoAT
c57d6dd3e4
added WAV+DCS (Evil Twin)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@500 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-07 10:27:04 +00:00
fastelbja
9be1f1806b
fix .VS format
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@498 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-04 20:37:59 +00:00
manakoAT
f303c080ac
.vgs added
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.vs added (incomplete)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@497 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-04 20:11:45 +00:00
manakoAT
87e1f9c087
GSB+GSP added (incomplete)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@493 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-28 16:25:52 +00:00
fastelbja
7a12a632cf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@435 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-21 14:58:50 +00:00
halleyscometsw
f23bf6e796
keepin' it real
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@417 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-19 14:14:06 +00:00
fastelbja
85d882a36a
adding xbox XVAS
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@414 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-19 11:34:16 +00:00
fastelbja
306849ec81
fixing xbox mono files on ima_decoder.c
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fixing ea_block.c for overdumped files and pc glitch
adding xbox xmu support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@412 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-18 17:51:22 +00:00
halleyscometsw
7315f6fabc
fix unix build, update readme
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@407 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-11 08:31:51 +00:00
halleyscometsw
13f039645b
working de2
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@406 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-11 08:10:59 +00:00
halleyscometsw
a397d17741
add nonworking de2 (uses msadpcm), clean up some warnings
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@405 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-11 07:19:44 +00:00
halleyscometsw
bde85003bc
keeping unix build building
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@404 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-11 01:11:32 +00:00
fastelbja
a32c10afca
added meta ims from matrix
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convert coding_xbox from interleave to none
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@403 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-10 20:08:03 +00:00
halleyscometsw
90f0dccd9c
AIX.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@385 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-02 10:24:28 +00:00
halleyscometsw
422aa45563
rename layout/mus_acm.c to layout_mus_acm_layout.c for MSVC doesn't get confused
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rearrange unix makefiles to my liking
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@369 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-22 06:37:22 +00:00
halleyscometsw
23896600a7
prevent out of bounds access in case we play too much
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@365 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-22 01:09:31 +00:00
halleyscometsw
875c0d1eae
MUS Playlists! ARGH!
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@353 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 23:28:16 +00:00
halleyscometsw
941b4d49cb
ACM-related revisions, hopefully get things ready for MUS
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@350 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 07:28:17 +00:00
halleyscometsw
1eba859222
some naming changes and such to make hcs happy, hopefully didn't break anything
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changed _noninterleaved functions to _int and changed related descriptions appropriately
added an _int version of SDX2 and reverted to pre-322 behavior for normal deocder
made the various get_high_nibble globals all be the same vgmstream->get_high_nibble for thread safety and code consolidation (this required some changes to make decode functions take VGMSTREAM rather than VGMSTREAMCHANNEL)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@323 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 20:42:49 +00:00
fastelbja
8a5d2b6429
a lot of ea new formats supported
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fixed stereo sdr2 decoder
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@322 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 19:21:45 +00:00
halleyscometsw
ec94c0d3c5
add support for Wii fsb from Metroid Prime 2, required a new layout type
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@316 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 13:30:26 +00:00
halleyscometsw
e62c8a90cb
working WS decoder
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@283 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-04 00:06:51 +00:00
halleyscometsw
0903e46346
starting support for WS ADPCM, decoder not in place but layout is handled properly
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@282 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 21:21:01 +00:00
fastelbja
183089bfcb
fix ea psx coding
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@278 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 19:09:53 +00:00
halleyscometsw
fd4f7a9eec
add preliminary westwood studios aud support
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@277 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 02:20:52 +00:00
halleyscometsw
918c6a1e5d
Rename str_ctrl to str_snds, since a CTRL block is not needed.
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Modify meta reader to work with an opening SNDS block.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@275 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-02 13:39:51 +00:00
halleyscometsw
cb58b5f241
add .str CTRL support
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@274 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-02 03:57:21 +00:00
halleyscometsw
98e0469264
add .wsi support
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@260 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-29 01:30:13 +00:00
halleyscometsw
6ca9d1fed6
genh name change, remove xbox blocked
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@218 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-12 00:04:34 +00:00
halleyscometsw
6524994732
Add xbox ima genh support.
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Also fix xbox ima decoder, it was wrong if the decode didn't always start at the block start. Note that this and the nds ima decoder both rely on being run through the file linearly.
I wasn't able to test this on mono wavm or xwav yet, but I think it ought to work.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@217 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-10 01:20:54 +00:00
paladine
f07292b266
Added missing files and fixed Makefiles
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@209 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-08 03:24:31 +00:00
fastelbja
f0f2345a24
adding CFN support + misc fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@205 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-03 18:41:26 +00:00
fastelbja
5de0c96986
Electronic Arts EA/XA R1,R2,R3 & EA PSX support added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@203 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-02 17:58:08 +00:00
paladine
882eaf0814
Updated audacious VFS STREAMFILE support
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@198 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-05-25 03:56:01 +00:00