289 Commits

Author SHA1 Message Date
bnnm
7bb2434b56 misc issues and cleanup 2021-09-15 23:22:17 +02:00
bnnm
abb9acaf4f cleanup: remove tabs 2021-09-04 22:19:36 +02:00
bnnm
8bfd247eac build: autotools cleanup and log fixes 2021-08-26 22:16:31 +02:00
bnnm
65f6197ae4 Fix EA .WVE with PCM8 [Madden NHL 97 (PC)] 2021-08-22 12:25:06 +02:00
bnnm
af2bb05fdb blocked: add sample count util 2021-08-22 12:22:19 +02:00
NicknineTheEagle
9840556adc EAAC: Fixed PCM channel offsets 2021-08-10 05:34:34 +03:00
bnnm
39dfdee9e4 cleanup: function defs, unused vars 2021-07-29 22:29:49 +02:00
bnnm
5673a3c636 cleanup: misc 2021-07-29 18:38:07 +02:00
bnnm
805412e129 Ignore silence codec in bitrate and info 2021-07-23 16:03:20 +02:00
bnnm
68b9164d72 Fix mono .thp [WarioWare, Inc. Mega Party Game$! (GC)] 2021-06-20 10:29:49 +02:00
bnnm
14f98fdb5a Cleanup 2021-04-03 18:14:58 +02:00
bnnm
f65c3284c7 Cleanup 2021-04-03 18:11:28 +02:00
bnnm
a2a4a48524 Add XA 8-bit mode [Micro Machines (CD-i)] 2021-02-24 23:40:20 +01:00
bnnm
32400b311b Enable libspeex for autotools/audacious 2021-01-23 15:51:27 +01:00
NicknineTheEagle
d4754b00b0 Split Ubi IMA and Ubi SCE IMA into different codecs 2020-12-06 21:05:13 +03:00
bnnm
54340f9bcd Fix SNDS with CBD2 [Battle Tryst (Arcade)] 2020-12-01 23:25:13 +01:00
bnnm
c339b06238 Fix looping in segmented layout 2020-11-22 21:57:44 +01:00
bnnm
3b80e4c813 Improve seeking speed in layered/segmented layout in some cases 2020-11-22 20:14:05 +01:00
bnnm
450281dafd Allow segments of different number of channels 2020-11-22 19:00:01 +01:00
bnnm
eab7e9ac06 Tweak log 2020-11-15 00:12:27 +01:00
NicknineTheEagle
3985f20e7b EA SCHl: Minor doc + reordered codecs 2020-11-01 07:07:27 +03:00
NicknineTheEagle
b965a8ae98 EA SCHl: Fixed channel offsets for Saturn PCM 2020-11-01 07:07:26 +03:00
NicknineTheEagle
a8a35cecb8 EA SCHl: Fixed channel offsets for some cases 2020-10-31 20:59:35 +03:00
bnnm
3097ca83dc Rename vawx to xwav 2020-10-01 22:02:54 +02:00
bxaimc
4920603fcd Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch) 2020-09-15 06:56:27 -04:00
bnnm
627fbe2f4e Fix some loop install issues with layers 2020-09-06 19:24:56 +02:00
bnnm
fbab0c0905 Fix some decoding edge cases 2020-08-15 16:13:01 +02:00
bnnm
c6bd158700 Fix stack overflow when seeking with segments/layers 2020-08-03 23:15:59 +02:00
bnnm
9b0df8652e FFmpeg test 2020-08-01 10:31:00 +02:00
bnnm
9216971505 Make segmented/layered loop/behave a bit more standard for seeking 2020-08-01 00:48:15 +02:00
bnnm
16a056437d Separate part of vgmstream.c to decode.c and render.c 2020-07-26 18:36:47 +02:00
bnnm
57053ee348 Add pad end + don't emmit garbage samples past file end 2020-07-26 17:16:46 +02:00
bnnm
a017033ba8 Handle config in segments/layouts 2020-07-26 11:19:52 +02:00
bnnm
5ecf1136a3 Cleanup 2020-07-18 00:12:44 +02:00
bnnm
4879c74ddd Cleanup 2020-07-17 22:35:32 +02:00
bnnm
a3f171ff0c layered: use highest sample count (allows mixing sfx like wwise) 2020-07-12 19:35:46 +02:00
NicknineTheEagle
b0b7b20bf4 Fixed Ubi alt IMA decoding [Splinter Cell: Essentials (PSP)] 2020-05-27 23:37:25 +03:00
bnnm
3d002e484e Add G7221 to Audacious makefiles 2020-04-05 22:38:35 +02:00
bnnm
6ec4f0d008 Add Ubi SB alt IMA [Splinter Cell: Essentials (PSP)] 2020-04-05 11:45:31 +02:00
bnnm
7fc20cb49f Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)] 2020-03-08 22:15:06 +01:00
bnnm
c11a3f822d Fix some .awc [Max Payne 3 (PC)] 2020-03-01 12:25:40 +01:00
bnnm
bbaf55dd43 CRLF to LF 2020-03-01 12:24:28 +01:00
bnnm
8bd3e018e5 Adjust some EA SWVR blocks 2019-12-27 01:48:29 +01:00
NicknineTheEagle
3f7c7eee07 EAAC: Implemented gigasample type 2019-11-30 21:30:59 +03:00
bnnm
7bc17a0550 Clean THP 2019-11-23 20:56:57 +01:00
bnnm
523b59b2ba Fix compilation without MPEG 2019-11-11 22:35:36 +01:00
bnnm
b2e93f886f Increase segment limit for mpf/mus TXTPs [Boogie (PS2)]
After +500 segments it may hit O.S. file descriptor limit and not work
though
2019-11-10 22:18:52 +01:00
NicknineTheEagle
1f356cde5e Improved EA videos support 2019-11-09 23:16:13 +03:00
bnnm
6eecc5303d Improve SCHl MP2/EALayer3 V1a gapless 2019-11-06 23:06:21 +01:00
bnnm
abd281e7c8 Add raw interleaved XA subsong handling 2019-10-27 23:50:48 +01:00