bnnm
|
7bb2434b56
|
misc issues and cleanup
|
2021-09-15 23:22:17 +02:00 |
|
bnnm
|
abb9acaf4f
|
cleanup: remove tabs
|
2021-09-04 22:19:36 +02:00 |
|
bnnm
|
8bfd247eac
|
build: autotools cleanup and log fixes
|
2021-08-26 22:16:31 +02:00 |
|
bnnm
|
65f6197ae4
|
Fix EA .WVE with PCM8 [Madden NHL 97 (PC)]
|
2021-08-22 12:25:06 +02:00 |
|
bnnm
|
af2bb05fdb
|
blocked: add sample count util
|
2021-08-22 12:22:19 +02:00 |
|
NicknineTheEagle
|
9840556adc
|
EAAC: Fixed PCM channel offsets
|
2021-08-10 05:34:34 +03:00 |
|
bnnm
|
39dfdee9e4
|
cleanup: function defs, unused vars
|
2021-07-29 22:29:49 +02:00 |
|
bnnm
|
5673a3c636
|
cleanup: misc
|
2021-07-29 18:38:07 +02:00 |
|
bnnm
|
805412e129
|
Ignore silence codec in bitrate and info
|
2021-07-23 16:03:20 +02:00 |
|
bnnm
|
68b9164d72
|
Fix mono .thp [WarioWare, Inc. Mega Party Game$! (GC)]
|
2021-06-20 10:29:49 +02:00 |
|
bnnm
|
14f98fdb5a
|
Cleanup
|
2021-04-03 18:14:58 +02:00 |
|
bnnm
|
f65c3284c7
|
Cleanup
|
2021-04-03 18:11:28 +02:00 |
|
bnnm
|
a2a4a48524
|
Add XA 8-bit mode [Micro Machines (CD-i)]
|
2021-02-24 23:40:20 +01:00 |
|
bnnm
|
32400b311b
|
Enable libspeex for autotools/audacious
|
2021-01-23 15:51:27 +01:00 |
|
NicknineTheEagle
|
d4754b00b0
|
Split Ubi IMA and Ubi SCE IMA into different codecs
|
2020-12-06 21:05:13 +03:00 |
|
bnnm
|
54340f9bcd
|
Fix SNDS with CBD2 [Battle Tryst (Arcade)]
|
2020-12-01 23:25:13 +01:00 |
|
bnnm
|
c339b06238
|
Fix looping in segmented layout
|
2020-11-22 21:57:44 +01:00 |
|
bnnm
|
3b80e4c813
|
Improve seeking speed in layered/segmented layout in some cases
|
2020-11-22 20:14:05 +01:00 |
|
bnnm
|
450281dafd
|
Allow segments of different number of channels
|
2020-11-22 19:00:01 +01:00 |
|
bnnm
|
eab7e9ac06
|
Tweak log
|
2020-11-15 00:12:27 +01:00 |
|
NicknineTheEagle
|
3985f20e7b
|
EA SCHl: Minor doc + reordered codecs
|
2020-11-01 07:07:27 +03:00 |
|
NicknineTheEagle
|
b965a8ae98
|
EA SCHl: Fixed channel offsets for Saturn PCM
|
2020-11-01 07:07:26 +03:00 |
|
NicknineTheEagle
|
a8a35cecb8
|
EA SCHl: Fixed channel offsets for some cases
|
2020-10-31 20:59:35 +03:00 |
|
bnnm
|
3097ca83dc
|
Rename vawx to xwav
|
2020-10-01 22:02:54 +02:00 |
|
bxaimc
|
4920603fcd
|
Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch)
|
2020-09-15 06:56:27 -04:00 |
|
bnnm
|
627fbe2f4e
|
Fix some loop install issues with layers
|
2020-09-06 19:24:56 +02:00 |
|
bnnm
|
fbab0c0905
|
Fix some decoding edge cases
|
2020-08-15 16:13:01 +02:00 |
|
bnnm
|
c6bd158700
|
Fix stack overflow when seeking with segments/layers
|
2020-08-03 23:15:59 +02:00 |
|
bnnm
|
9b0df8652e
|
FFmpeg test
|
2020-08-01 10:31:00 +02:00 |
|
bnnm
|
9216971505
|
Make segmented/layered loop/behave a bit more standard for seeking
|
2020-08-01 00:48:15 +02:00 |
|
bnnm
|
16a056437d
|
Separate part of vgmstream.c to decode.c and render.c
|
2020-07-26 18:36:47 +02:00 |
|
bnnm
|
57053ee348
|
Add pad end + don't emmit garbage samples past file end
|
2020-07-26 17:16:46 +02:00 |
|
bnnm
|
a017033ba8
|
Handle config in segments/layouts
|
2020-07-26 11:19:52 +02:00 |
|
bnnm
|
5ecf1136a3
|
Cleanup
|
2020-07-18 00:12:44 +02:00 |
|
bnnm
|
4879c74ddd
|
Cleanup
|
2020-07-17 22:35:32 +02:00 |
|
bnnm
|
a3f171ff0c
|
layered: use highest sample count (allows mixing sfx like wwise)
|
2020-07-12 19:35:46 +02:00 |
|
NicknineTheEagle
|
b0b7b20bf4
|
Fixed Ubi alt IMA decoding [Splinter Cell: Essentials (PSP)]
|
2020-05-27 23:37:25 +03:00 |
|
bnnm
|
3d002e484e
|
Add G7221 to Audacious makefiles
|
2020-04-05 22:38:35 +02:00 |
|
bnnm
|
6ec4f0d008
|
Add Ubi SB alt IMA [Splinter Cell: Essentials (PSP)]
|
2020-04-05 11:45:31 +02:00 |
|
bnnm
|
7fc20cb49f
|
Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)]
|
2020-03-08 22:15:06 +01:00 |
|
bnnm
|
c11a3f822d
|
Fix some .awc [Max Payne 3 (PC)]
|
2020-03-01 12:25:40 +01:00 |
|
bnnm
|
bbaf55dd43
|
CRLF to LF
|
2020-03-01 12:24:28 +01:00 |
|
bnnm
|
8bd3e018e5
|
Adjust some EA SWVR blocks
|
2019-12-27 01:48:29 +01:00 |
|
NicknineTheEagle
|
3f7c7eee07
|
EAAC: Implemented gigasample type
|
2019-11-30 21:30:59 +03:00 |
|
bnnm
|
7bc17a0550
|
Clean THP
|
2019-11-23 20:56:57 +01:00 |
|
bnnm
|
523b59b2ba
|
Fix compilation without MPEG
|
2019-11-11 22:35:36 +01:00 |
|
bnnm
|
b2e93f886f
|
Increase segment limit for mpf/mus TXTPs [Boogie (PS2)]
After +500 segments it may hit O.S. file descriptor limit and not work
though
|
2019-11-10 22:18:52 +01:00 |
|
NicknineTheEagle
|
1f356cde5e
|
Improved EA videos support
|
2019-11-09 23:16:13 +03:00 |
|
bnnm
|
6eecc5303d
|
Improve SCHl MP2/EALayer3 V1a gapless
|
2019-11-06 23:06:21 +01:00 |
|
bnnm
|
abd281e7c8
|
Add raw interleaved XA subsong handling
|
2019-10-27 23:50:48 +01:00 |
|