Commit Graph

946 Commits

Author SHA1 Message Date
Chris Moeller
922ab0e06f Update IDSP for Super Smash Bros. Wii U from patch by crediar 2014-12-13 17:04:33 -08:00
soneek
709c727401 Update bfstm for any header size 2014-12-11 20:31:01 -05:00
Chris Moeller
e159c86975 Revert to MSVC 2013 2014-11-23 00:56:58 -08:00
Chris Moeller
354cb15434 Updated project files to MSVC 2015 2014-11-20 21:49:21 -08:00
zeromus
52728a82d3 fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations) 2014-10-20 02:58:33 -05:00
Chris Moeller
c96d86bfc8 Added missing files to MSVC 2013 project 2014-10-19 16:49:40 -07:00
soneek
f1c571ca05 Fixed BFWAV interleave 2014-10-19 19:34:03 -04:00
soneek
76062dbbdc Add Hyrule Warriors G1L 2014-10-19 17:10:31 -04:00
soneek
115da3222f Fix byte order for 16-bit bfstm 2014-10-18 20:28:25 -04:00
soneek
52d3f06162 First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support 2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2 CSMP for Metroid Prime 3 and DKCR, from Antidote 2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236 IDSP as in SSB4 3DS 2014-09-16 16:31:59 -07:00
Chris Moeller
745889b612 add bfwav to MSVC 2008 project file 2014-09-16 16:28:49 -07:00
Chris Moeller
c83eb6c1fe fix FSB MPEG broken in r1034
thanks to CyberBotX for the catch and fix
2014-09-16 16:18:44 -07:00
Chris Moeller
716d359865 Merge pull request #6 from TricksterGuy/master
Fixes for undefined reference errors when linking / update audacious plugin for audacious 3.5.1
2014-09-14 18:52:03 -07:00
Chris Moeller
d6e3ecf6a1 Merge branch 'master' of github.com:kode54/vgmstream 2014-08-15 05:39:30 -07:00
Chris Moeller
b0246bbceb Updated project for MSVC 2013 2014-08-15 05:39:11 -07:00
Brandon
f1b842ca42 Add fsb5.c also 2014-08-10 12:28:13 -07:00
Brandon
673107726a Fixed linking issue due to undefined references 2014-08-10 12:19:27 -07:00
Brandon
4c05726e28 Seems there is a missing file required to link test 2014-08-05 01:33:27 -07:00
Brandon
85325442ba Fixes compile error if VGM_USE_MP4V2 and VGM_USE_FDKAAC are not defined 2014-08-05 00:59:58 -07:00
Chris Moeller
4a573f48a4 Eliminate C99isms so it compiles in MSVC, and comment out some unused variables to silence warnings 2014-08-02 20:51:21 -07:00
Chris Moeller
3dda6329fc Add include for PATH_LIMIT macro 2014-08-02 20:50:47 -07:00
Chris Moeller
7d91d39489 Add bfwav.c to MSVC 2010 project 2014-08-02 20:50:24 -07:00
Chris Moeller
c37a9cc3dd Soneek forgot a comma 2014-08-02 20:39:52 -07:00
Chris Moeller
7425dc2aad Fixed remaining path limit issues 2014-08-02 20:32:30 -07:00
Chris Moeller
b536b162f1 Merge pull request #4 from soneek/master
Added experimental support for bfwav
2014-08-02 20:30:48 -07:00
soneek
b1e5a3a9e3 Added experimental support for bfwav 2014-08-02 19:10:45 -04:00
halleyscometsw
44075c4e91 clean up some warning-causing ugliness 2014-06-26 21:12:48 -07:00
halleyscometsw
1854d42e97 Extend GENH to support little-endian "Gamecube" DSP ADPCM coefficients, for some 3DS titles.
This involves a reinterpretation of byte 0x30 (coef type). Formerly this byte took on only two values, to indicate how the ADPCM coefficients (aka codebook) were stored:
0 - normal coefs: all 16 coefs interleaved into one array, offset given at 0x24 for left, 0x28 for right
1 - split coefs: 8 coefs in the main array, additional offset to 2nd array given at 0x34 for left, 0x38 for right

Now I am considering this to be indicated only by bit 0 of the coef type. Bit 1 is taking on an additional interpretation, if it is set, we consider the coefficients to be little endian rather than the normal big endian.

This should maintain backwards compatibility with old GENH files, which should have only used the value 0 or 1.

Thus, in effect we have:
0: normal, big endian
1: split, big endian
2: normal, little endian
3: split, little endian

I don't know of any situation in which 3 would be used (yet), but I'm sure devs will continue to surprise me.
2014-06-26 20:53:49 -07:00
soneek
a2af756764 hcs's update for IMA decoder 2014-06-01 20:19:05 -04:00
soneek
927077b348 Update RedSpark for M&L Dream Team 2014-05-26 01:43:00 -04:00
soneek
dbb99d6dc9 Add back path limit for BCSTM filename 2014-05-23 17:09:13 -04:00
soneek
0932405b54 Update for Paper Mario Sticker Star PCM BCSTM 2014-05-23 17:07:03 -04:00
Chris Moeller
d18fc960d1 Bumped path limit on new FSB5 meta handler 2014-04-23 22:12:33 -07:00
manakoat
842c064b3b FSB5, added ADPCM and PCM16 coding, 4 of 15 formats supported now 2014-04-23 21:36:06 -07:00
manakoat
b533969527 Fixed DSP stuff n FSB5 2014-04-23 21:35:08 -07:00
manakoat
3be505428a FSB5 DSP added, still WIP 2014-04-23 21:34:08 -07:00
manakoat
96301376cc FSB5 added, only MPEG support now 2014-04-23 21:31:04 -07:00
manakoat
8ef55da3b6 Test commit, sorry 2014-04-23 21:27:24 -07:00
Adam Gashlin
bb59d6a389 remove nonsense (thanks kode) 2014-04-23 21:25:30 -07:00
Chris Moeller
10c9f68345 Merge branch 'master' of github.com:kode54/vgmstream 2014-03-14 23:09:39 -07:00
Chris Moeller
b2c8e5cbac Another Drag-On Dragoon 3weird samplerate (40999)
From a set of files called BGM_TEST00_*
2014-03-14 22:42:06 -07:00
Chris Moeller
9148d4e14a another update from soneek for IMA support in BCSTM 2014-03-14 22:40:30 -07:00
Chris Moeller
633eb7b545 replacing meta for bcstm with revision from soneek 2014-03-14 22:39:21 -07:00
Chris Moeller
dfe1be9d88 Fixed remaining path length limit issues 2014-03-14 22:36:23 -07:00
Chris Moeller
eeab20de3a Added missing file 2014-02-26 00:58:00 -08:00
Chris Moeller
1ab759bd19 Added soneek's experimental CSTM meta for BCSTM support (3DS) 2014-02-25 22:31:28 -08:00
Chris Moeller
43866fd9ed .XXX from Drag-On Dragoon 3 (PS3) is scd, but has 48khz MPEG with srate 47999 2014-02-25 22:26:02 -08:00
Chris Moeller
9fc46bd877 Added OTM support for Otomedius (Arcade) 2014-02-25 22:25:02 -08:00