halleyscometsw
713b70ae6d
back out double in psx decoder (r583)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@586 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 20:10:24 +00:00
fastelbja
ea3c289d30
update psx decoder to use double value
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@583 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-05 16:05:25 +00:00
halleyscometsw
fd6ca93047
enhanced bmdx decryption (determine key from initial frame, which ought to be all zeroes)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@559 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-10 00:07:12 +00:00
halleyscometsw
485cc53129
BMDX "decryption"
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@557 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-07 12:38:46 +00:00
halleyscometsw
ac3fef6f7e
.mwv, RIFF with Level-5 "0x555" ADPCM (new decoder)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@551 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-04 15:36:06 +00:00
halleyscometsw
a9ee80dc59
Procyon Studio Digital Sound Elements NDS ADPCM (as seen in .sad) decoder added
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extended .sad support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@541 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-28 06:29:43 +00:00
halleyscometsw
c70680a1e6
Encrypted ADX playback, currently assumed Clover Stuios key without any checking
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@533 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-24 07:19:15 +00:00
halleyscometsw
8ee5f1b89d
8-bit unsigned pcm, for RIFF
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@486 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-23 12:21:36 +00:00
halleyscometsw
35409b1c40
FFXI (PC) .bgw
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@462 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-11-06 23:30:33 +00:00
fastelbja
591c60c6c9
some modifications on xbox decoder to handle multi channels streams
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@445 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-29 21:06:12 +00:00
fastelbja
7a12a632cf
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@435 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-09-21 14:58:50 +00:00
paladine
a318e21879
Fix broken UNIX build
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@427 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-22 03:28:33 +00:00
fastelbja
306849ec81
fixing xbox mono files on ima_decoder.c
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fixing ea_block.c for overdumped files and pc glitch
adding xbox xmu support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@412 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-18 17:51:22 +00:00
halleyscometsw
e580858ca3
Yamaha AICA decoder, and Dreamcast .str (Sega Stream Asset Builder)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@408 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-13 06:11:05 +00:00
halleyscometsw
7315f6fabc
fix unix build, update readme
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@407 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-11 08:31:51 +00:00
halleyscometsw
a397d17741
add nonworking de2 (uses msadpcm), clean up some warnings
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@405 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-11 07:19:44 +00:00
fastelbja
a32c10afca
added meta ims from matrix
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convert coding_xbox from interleave to none
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@403 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-10 20:08:03 +00:00
halleyscometsw
ae33b01762
don't declare variables in the middle of a block (so MSVC works)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@395 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-04 17:03:11 +00:00
halleyscometsw
9f1f8df949
compressed NWA looping
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@391 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-03 15:21:05 +00:00
halleyscometsw
98d11bd9f2
compressed NWA decoding, no looping yet
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@389 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-03 14:58:03 +00:00
halleyscometsw
dbc3512276
adding 8-bit pcm with sign bit (and interleave) support
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@377 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-30 20:58:50 +00:00
halleyscometsw
5c3a47c720
add coding_PSX_badflags
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@374 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-25 19:02:29 +00:00
halleyscometsw
422aa45563
rename layout/mus_acm.c to layout_mus_acm_layout.c for MSVC doesn't get confused
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rearrange unix makefiles to my liking
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@369 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-22 06:37:22 +00:00
halleyscometsw
3a47ef576b
bitstream reading was majorly broken for edge cases (of which there are a lot in a MUS playlist!)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@368 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-22 04:47:37 +00:00
halleyscometsw
6a0fd32833
libacm 1.0
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@367 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-22 03:15:57 +00:00
halleyscometsw
21236c753a
force channels to 2 to avoid sounding like crap
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@355 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-21 00:14:45 +00:00
halleyscometsw
941b4d49cb
ACM-related revisions, hopefully get things ready for MUS
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@350 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 07:28:17 +00:00
halleyscometsw
01d7dbd326
fixed acm decoding
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@349 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 06:04:48 +00:00
halleyscometsw
a14cd4082d
acm that at least builds
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@348 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 05:41:41 +00:00
halleyscometsw
8dbd3b160c
dvi and bg00 fo runixland, clean up a few warnings, update readme
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@337 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 20:12:52 +00:00
fastelbja
40b3a1e136
adding interleaved dvi format (SOTN)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@335 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 19:35:29 +00:00
fastelbja
0a0387bf91
fix ea bug for multi channels
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@334 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-18 19:33:56 +00:00
halleyscometsw
1eba859222
some naming changes and such to make hcs happy, hopefully didn't break anything
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changed _noninterleaved functions to _int and changed related descriptions appropriately
added an _int version of SDX2 and reverted to pre-322 behavior for normal deocder
made the various get_high_nibble globals all be the same vgmstream->get_high_nibble for thread safety and code consolidation (this required some changes to make decode functions take VGMSTREAM rather than VGMSTREAMCHANNEL)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@323 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 20:42:49 +00:00
fastelbja
8a5d2b6429
a lot of ea new formats supported
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fixed stereo sdr2 decoder
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@322 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 19:21:45 +00:00
halleyscometsw
ec94c0d3c5
add support for Wii fsb from Metroid Prime 2, required a new layout type
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@316 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 13:30:26 +00:00
halleyscometsw
97ebe328c8
support for mpeg audio in genh
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@292 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-06 15:33:38 +00:00
halleyscometsw
e017a7324d
add AHX support, via mpg123
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@285 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-05 11:49:29 +00:00
halleyscometsw
e62c8a90cb
working WS decoder
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@283 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-04 00:06:51 +00:00
halleyscometsw
0903e46346
starting support for WS ADPCM, decoder not in place but layout is handled properly
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@282 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 21:21:01 +00:00
halleyscometsw
fd4f7a9eec
add preliminary westwood studios aud support
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@277 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-03 02:20:52 +00:00
halleyscometsw
cbc4a75925
add DVI as an AIFF-C and GENH coding
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@272 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-02 01:41:20 +00:00
halleyscometsw
451dfe0bd9
add support for sdx2 in an AIFF-C package
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@265 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-01 03:23:44 +00:00
halleyscometsw
221ebc16a6
reformulated but still not great invert-psx
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@259 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-26 02:12:40 +00:00
halleyscometsw
c433b3046f
Experimental mutant psx codec
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@257 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-25 20:39:15 +00:00
halleyscometsw
de2e30bea3
first commit of ogg vorbis support (via libvorbisfile)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@227 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-15 04:01:03 +00:00
halleyscometsw
453e5c148f
make invalid IMA not crash, just sound lousy
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@223 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-12 23:51:16 +00:00
halleyscometsw
6524994732
Add xbox ima genh support.
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Also fix xbox ima decoder, it was wrong if the decode didn't always start at the block start. Note that this and the nds ima decoder both rely on being run through the file linearly.
I wasn't able to test this on mono wavm or xwav yet, but I think it ought to work.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@217 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-10 01:20:54 +00:00
paladine
f07292b266
Added missing files and fixed Makefiles
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@209 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-08 03:24:31 +00:00
halleyscometsw
42c6d9e1e2
add new files to src/Makefile, fix some warnings
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@208 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-08 02:03:05 +00:00
fastelbja
5de0c96986
Electronic Arts EA/XA R1,R2,R3 & EA PSX support added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@203 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-06-02 17:58:08 +00:00