bnnm
d6ce0f0ae3
Fix SGXD typo (SGDX to SGXD)
2017-03-18 15:07:58 +01:00
bnnm
3d1ae80f56
Fixed SFX SGDXs; show multi stream number
2017-03-04 02:06:11 +01:00
bnnm
d8df47e080
Simplify SGXD code
2017-01-28 00:41:51 +01:00
bnnm
a468e9b1b1
Fix stream and interleave sizes in some cases
2017-01-27 23:39:52 +01:00
bnnm
c7c1564d9f
Minor cleanups (no functionality changes)
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- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
2017-01-08 01:09:20 +01:00
bnnm
ee5a40224d
Added PS ADPCM of configurable frame size (FF XI, Blur, Afrika)
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This fuses the FF XI/BSF/Short VAG decoder variants into a single one
(FF XI alone has 4 possible frame sizes); also fixed FF XI sample rate
and some cleanup.
2016-12-29 23:34:21 +01:00
bnnm
ea7b8d2570
Added short VAG variation (SGXD type 5 found in PS3 Afrika)
2016-12-21 23:00:34 +01:00
bnnm
2ac3db4d03
SGDX fixes: AT3/AC3 codecs (via FFmpeg), ADPCM interleave, unify code
2016-12-04 23:10:18 +01:00
Chris Moeller
dfe1be9d88
Fixed remaining path length limit issues
2014-03-14 22:36:23 -07:00
Chris Moeller
142cfc971d
Raised path length limit to 32767 characters, controlled by a global enum definition
2013-05-26 20:55:50 -07:00
snakemeat
2b1a89dfd7
Add SGD file type, an SGH/SGB style file [Boku no Natsuyasumi 3 (PS3)].
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@956 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-31 15:01:04 +00:00
snakemeat
75ef3919ff
Update channel count detection for PS3 SGH/SGB
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@938 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-04-02 01:39:29 +00:00
manakoat
4ccda63fc3
Just some fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@935 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 09:28:25 +00:00
manakoat
c66a70c6c7
fixed overflow in sample calculation for SGXD/WAVE header
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@934 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:16:58 +00:00
manakoat
0f05f28769
add new extension for SGXD/WAVE
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@933 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-03-23 08:06:05 +00:00
bxaimc
9c7283eda0
Initial .RAS support (incomplete but working) added for Donkey Kong Country Returns (Wii). Loop and other code will need to be added once other files are found. Other incomplete/unused code that breaks vgmstream commented out for now.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@881 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-22 01:45:39 +00:00
halleyscometsw
574fbec8f2
minor sgh+sgb fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@868 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-19 11:52:54 +00:00
bxaimc
87bc10bd82
Added initial support for SGH+SGB file pairs from Folklore (PS3)
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No support for individual SGB and Non-PS ADPCM files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@867 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-10-19 02:16:08 +00:00