bnnm
b1327376ab
Rename ps3_ivag.c to ivag.c
2019-11-24 20:17:18 +01:00
NicknineTheEagle
1b3ad0af47
HLWAV: Reworked the parser, removed fake "hlwav" extension
2019-11-18 20:49:04 +03:00
bnnm
66e1a00a6a
Add EAAC .sps multistream Opus [FIFA 19 (Switch)]
2019-11-10 22:22:22 +01:00
bnnm
d803349f6b
Add XSSB .bin/lbin [Blinx 2 (Xbox)]
2019-11-10 22:17:21 +01:00
bnnm
410fe894cd
Also fix CRLF
2019-11-10 21:41:18 +01:00
bnnm
e0eaffbf3f
Add ISACT .isb [Psychonauts (PC)]
2019-11-03 22:56:37 +01:00
bnnm
42dad8d605
Remove stx parser since it's a repeat of afc
2019-11-02 16:15:18 +01:00
bnnm
8e2196a514
Clean RIFF Ogg code
2019-10-19 11:13:02 +02:00
bnnm
b1f03eaa6d
Add SEAD .mab/sab names and cleanup
2019-09-15 14:57:55 +02:00
bnnm
1bc7e0e410
Add Konami BMP .bin (as .lbin) + decoder [Jubeat Clan (AC)]
2019-09-08 21:12:13 +02:00
bnnm
81c805ed90
Add Ubi .HXx [Rayman Arena, Rayman 3, XIII]
2019-09-08 20:24:47 +02:00
NicknineTheEagle
67670aa110
Removed deprecated MinimalRebuild option
2019-09-08 16:28:35 +03:00
NicknineTheEagle
2a0efbc281
Added Valve XMV format [The Orange Box (X360)]
2019-09-08 16:28:32 +03:00
bnnm
0a4921e2ef
Meta cleanup and renames
2019-09-02 22:32:02 +02:00
bnnm
087e22dad2
Clean .bgw
2019-09-02 20:57:17 +02:00
bnnm
a7d220cf97
Add Ubi ADPCM in .SMx/SBx [Spliner Cell (PC), Batman Vengeance (PC/Xb)]
2019-09-02 20:46:42 +02:00
bnnm
057d66cf99
Add Platinum ADPCM for .wem [Bayonetta 2 (Switch)]
2019-08-29 00:54:49 +02:00
bnnm
60b4cb8310
Add Namco .nub archives
...
Also move related metas together
2019-08-28 23:11:46 +02:00
bnnm
22c3266727
Improve RIFF ATRAC3/plus decoding accuracy
2019-08-25 20:46:29 +02:00
bnnm
3f45b62117
Rename psx_gms.c to seb.c
2019-08-15 22:08:48 +02:00
bnnm
badf3477e3
Add Blitz Games .ima and improve decoder [Lilo & Stitch (PC)]
2019-08-15 16:25:52 +02:00
bnnm
3bac417a8c
Add Pivotal .psf and decoder [The Great Escape, Conflict: Desert Storm]
2019-08-11 19:38:40 +02:00
bnnm
b2969e7093
Add Reflections .xav [Stuntman (PS2)]
2019-08-04 11:57:48 +02:00
bnnm
4f5d622edc
Add .idwav/idmsf/idxma [Doom 3 BFG Edition (PC/PS3/X360)]
2019-08-02 21:11:55 +02:00
bnnm
d6b5992662
Fix VS
2019-07-28 16:48:15 +02:00
bnnm
b3c507b3ed
Cleanup and renames
2019-07-28 15:11:17 +02:00
bnnm
22703957f5
Add .smk Smacker video [Starcraft (PC)]
2019-07-21 15:08:39 +02:00
bnnm
ac1048d52f
Add .acb with internal .awb and names, fix some .awb
2019-07-14 21:24:28 +02:00
Simon Aarons
5734a84a23
Implement Traveller's Tales' RAD
2019-07-12 20:14:39 +10:00
bnnm
1a4dbc83d3
Add .awb/afs2 for convenience
2019-07-07 20:46:14 +02:00
bxaimc
e6c0f5d30d
add missing files
2019-06-26 02:44:48 -04:00
bnnm
88ebf49b34
Add some ogg and cleanup [Yuppie Psycho (PC), Blaster Master Zero (PC)]
2019-06-23 22:25:06 +02:00
bnnm
272a23490d
Add FSB5 .bank [Shantae: Half-Genie Hero (Switch)]
2019-05-26 22:55:37 +02:00
bnnm
19d5a6f82c
Improve .xsb internal name reading and .xsb filename detection
2019-03-23 15:50:59 +01:00
bnnm
283f594168
Rename ps2_ikm.c to ikm.c
2019-03-22 01:08:20 +01:00
bnnm
0aec721788
Add TXTH chunk_* config for chunked data and fix leaks [SF EX 3 (PS3)]
2019-03-21 23:08:11 +01:00
bnnm
4defb55589
Add layer/segment mixing and main code (disabled)
2019-03-16 00:49:52 +01:00
bnnm
80ae4f2ed3
Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
2019-03-16 00:10:28 +01:00
bnnm
47f7b8d1d0
Fix Konami XWMA padding
2019-03-12 01:28:42 +01:00
bnnm
ae66dd42a6
Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)]
2019-03-12 00:41:20 +01:00
bnnm
bdd695b9f9
Minor cleanup
2019-03-11 14:49:29 +01:00
bnnm
e5d4e2e382
Remove MTAF deblocking code and cleanup
2019-03-11 12:34:23 +01:00
bnnm
97c9df30aa
Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)]
2019-03-10 00:59:59 +01:00
bnnm
b4fff010dd
Add AAC .strm [Cursed Castilla (3DS)]
2019-03-09 23:27:28 +01:00
bnnm
9616bdd60e
Rename dc_dcsw_dcs.c to dcs_wav.c
2019-03-04 20:12:02 +01:00
bnnm
40c23dc3f5
Add Vicious Cycle .mus [Dinotopia (Xbox/GC)]
2019-02-24 11:34:09 +01:00
bnnm
fa4fc1f64c
Add FFDL Ogg [Final Fantasy Dimensions (Android)]
2019-02-23 23:10:58 +01:00
bnnm
e5ddc9337a
Remove unused AIX layout
...
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.
Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
4c038cb0ea
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
2019-02-10 01:36:05 +01:00
bnnm
fc8911b68a
Prepare BAO layers/sequences
2019-01-27 23:42:42 +01:00