soneek
f1c571ca05
Fixed BFWAV interleave
2014-10-19 19:34:03 -04:00
soneek
76062dbbdc
Add Hyrule Warriors G1L
2014-10-19 17:10:31 -04:00
soneek
115da3222f
Fix byte order for 16-bit bfstm
2014-10-18 20:28:25 -04:00
soneek
52d3f06162
First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support
2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2
CSMP for Metroid Prime 3 and DKCR, from Antidote
2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236
IDSP as in SSB4 3DS
2014-09-16 16:31:59 -07:00
Chris Moeller
c83eb6c1fe
fix FSB MPEG broken in r1034
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thanks to CyberBotX for the catch and fix
2014-09-16 16:18:44 -07:00
Brandon
673107726a
Fixed linking issue due to undefined references
2014-08-10 12:19:27 -07:00
Brandon
4c05726e28
Seems there is a missing file required to link test
2014-08-05 01:33:27 -07:00
Chris Moeller
4a573f48a4
Eliminate C99isms so it compiles in MSVC, and comment out some unused variables to silence warnings
2014-08-02 20:51:21 -07:00
Chris Moeller
7425dc2aad
Fixed remaining path limit issues
2014-08-02 20:32:30 -07:00
Chris Moeller
b536b162f1
Merge pull request #4 from soneek/master
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Added experimental support for bfwav
2014-08-02 20:30:48 -07:00
soneek
b1e5a3a9e3
Added experimental support for bfwav
2014-08-02 19:10:45 -04:00
halleyscometsw
44075c4e91
clean up some warning-causing ugliness
2014-06-26 21:12:48 -07:00
halleyscometsw
1854d42e97
Extend GENH to support little-endian "Gamecube" DSP ADPCM coefficients, for some 3DS titles.
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This involves a reinterpretation of byte 0x30 (coef type). Formerly this byte took on only two values, to indicate how the ADPCM coefficients (aka codebook) were stored:
0 - normal coefs: all 16 coefs interleaved into one array, offset given at 0x24 for left, 0x28 for right
1 - split coefs: 8 coefs in the main array, additional offset to 2nd array given at 0x34 for left, 0x38 for right
Now I am considering this to be indicated only by bit 0 of the coef type. Bit 1 is taking on an additional interpretation, if it is set, we consider the coefficients to be little endian rather than the normal big endian.
This should maintain backwards compatibility with old GENH files, which should have only used the value 0 or 1.
Thus, in effect we have:
0: normal, big endian
1: split, big endian
2: normal, little endian
3: split, little endian
I don't know of any situation in which 3 would be used (yet), but I'm sure devs will continue to surprise me.
2014-06-26 20:53:49 -07:00
soneek
927077b348
Update RedSpark for M&L Dream Team
2014-05-26 01:43:00 -04:00
soneek
dbb99d6dc9
Add back path limit for BCSTM filename
2014-05-23 17:09:13 -04:00
soneek
0932405b54
Update for Paper Mario Sticker Star PCM BCSTM
2014-05-23 17:07:03 -04:00
Chris Moeller
d18fc960d1
Bumped path limit on new FSB5 meta handler
2014-04-23 22:12:33 -07:00
manakoat
842c064b3b
FSB5, added ADPCM and PCM16 coding, 4 of 15 formats supported now
2014-04-23 21:36:06 -07:00
manakoat
b533969527
Fixed DSP stuff n FSB5
2014-04-23 21:35:08 -07:00
manakoat
3be505428a
FSB5 DSP added, still WIP
2014-04-23 21:34:08 -07:00
manakoat
96301376cc
FSB5 added, only MPEG support now
2014-04-23 21:31:04 -07:00
manakoat
8ef55da3b6
Test commit, sorry
2014-04-23 21:27:24 -07:00
Adam Gashlin
bb59d6a389
remove nonsense (thanks kode)
2014-04-23 21:25:30 -07:00
Chris Moeller
b2c8e5cbac
Another Drag-On Dragoon 3weird samplerate (40999)
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From a set of files called BGM_TEST00_*
2014-03-14 22:42:06 -07:00
Chris Moeller
9148d4e14a
another update from soneek for IMA support in BCSTM
2014-03-14 22:40:30 -07:00
Chris Moeller
633eb7b545
replacing meta for bcstm with revision from soneek
2014-03-14 22:39:21 -07:00
Chris Moeller
dfe1be9d88
Fixed remaining path length limit issues
2014-03-14 22:36:23 -07:00
Chris Moeller
1ab759bd19
Added soneek's experimental CSTM meta for BCSTM support (3DS)
2014-02-25 22:31:28 -08:00
Chris Moeller
43866fd9ed
.XXX from Drag-On Dragoon 3 (PS3) is scd, but has 48khz MPEG with srate 47999
2014-02-25 22:26:02 -08:00
Chris Moeller
9fc46bd877
Added OTM support for Otomedius (Arcade)
2014-02-25 22:25:02 -08:00
Chris Moeller
bd5cdb35de
Epic Mickey 2 Wii ADPCM
2014-02-25 22:12:24 -08:00
Chris Moeller
dc4b7f553c
Add PS2 VBK meta.
2013-09-03 11:27:36 -07:00
Chris Moeller
1b41d008e6
Fixed path limit for new Ubisoft CKD handler
2013-09-03 11:20:45 -07:00
Chris Moeller
a6b64189e0
fix interleaved msf (PS ADPCM in particular)
2013-09-03 11:17:16 -07:00
Chris Moeller
bf220dc112
more ADX keys
2013-09-03 11:16:00 -07:00
Chris Moeller
7917756fdd
Added a couple of things to support LOGGs from Hatsune Miku: Project Diva F (PS3).
2013-09-03 11:15:05 -07:00
Chris Moeller
aa1d39a19e
Initial Ubisoft CKD support for Rayman Origins (Wii only for now) Still testing but seems to work fine. Mono is kinda broken but w/e.
2013-09-03 11:14:14 -07:00
Chris Moeller
c6ba2a32ba
new! Slotter Mania P - Mach Go Go Go III (PSP) key!
2013-09-03 10:59:45 -07:00
Chris Moeller
aa8e2a92a5
more keys!
2013-09-03 10:57:35 -07:00
Chris Moeller
684bd36ebc
more adx keys
2013-09-03 10:55:14 -07:00
Chris Moeller
a1ce18bbce
Added support for Orcs Must Die (PC)
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Well...more support.
2013-09-03 10:49:45 -07:00
Chris Moeller
8ebecb4d47
- Calculate start offset from data length field
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- Calculate loop offsets for first channel only
- Determine interleave block size from header field
2013-07-05 11:48:17 -07:00
Chris Moeller
bd85ad76e8
Fixed mono AT3 decoding, and simplified n-channel decoding
2013-06-26 11:13:44 -07:00
Chris Moeller
ae4863b0bf
Clarified AT3plus as such
2013-06-26 04:36:57 -07:00
Chris Moeller
98e90f8a25
Implemented ATRAC3plus support
2013-06-26 02:54:15 -07:00
Chris Moeller
bd4f5c4d50
Fixed THP for SSBB movie files and possibly others
2013-06-17 17:57:11 -07:00
Chris Moeller
a1e90833f4
Fixed a serious bug in THP init function
2013-06-13 17:42:52 -07:00
Chris Moeller
634845b1ce
Added preprocessor blocking around MP4/AAC parts
2013-06-13 17:42:24 -07:00