Commit Graph

2153 Commits

Author SHA1 Message Date
bnnm
e5d4e2e382 Remove MTAF deblocking code and cleanup 2019-03-11 12:34:23 +01:00
bnnm
5b2af165cf Add TXTH inline coef_table = NNMM.... for DSP 2019-03-11 02:27:52 +01:00
bnnm
c7a8e25ce8 Validate some bytes-to-samples and shadowing tweaks 2019-03-11 01:34:36 +01:00
bnnm
fd9a33d2d0 Add TXTH mpeg bytes-to-samples and tweaks 2019-03-11 01:22:49 +01:00
bnnm
fa9d7e6cc1 Fix TXTH strings with trailing spaces (math change) 2019-03-11 00:11:12 +01:00
bnnm
f2aa9905d4 Add TXTH subfile_offset for wrapper files 2019-03-10 23:39:48 +01:00
bnnm
d0bb4d964e Add non-demuxed EA SCHl .vp6 videos with multilang subsongs 2019-03-10 11:11:27 +01:00
bnnm
ddfb46d1bd Add inline TXTH math: (key) = (number) (op) (number) ... [op: +-*/] 2019-03-10 10:40:06 +01:00
bnnm
97c9df30aa Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)] 2019-03-10 00:59:59 +01:00
bnnm
0719c2cc61 Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)] 2019-03-09 23:51:56 +01:00
bnnm
b4fff010dd Add AAC .strm [Cursed Castilla (3DS)] 2019-03-09 23:27:28 +01:00
bnnm
650c3847d2 Parse hex in TXTP loop install 2019-03-09 23:06:53 +01:00
bnnm
2b4570395a Add AAC codec for TXTH and bytes-to-samples 2019-03-09 22:57:21 +01:00
bnnm
c114dc3ba1 Fix RIFF #ifdef VGM_USE_MAIATRAC3PLUS failing when set 2019-03-09 21:32:51 +01:00
bnnm
2dc5ddc59e Fix newest .wem channel mask and validate wrong values 2019-03-09 21:31:15 +01:00
bnnm
63e31c1ac0 Fix some 7ch .SPS [BAttlefield 4 (X360) 2019-03-09 20:52:20 +01:00
bnnm
caba4a95a9 Add ADX key [Bakumatsu Renka: Shinsengumi (PS2)] 2019-03-09 20:51:58 +01:00
bnnm
b5b0ec10a6 Fix some MIB+MIH missing samples [Galaxy Angel II (PS2)] 2019-03-09 20:51:37 +01:00
bnnm
a6e777d120 Update mixing code 2019-03-09 20:50:58 +01:00
Christopher Snowhill
d8ffd7f0d5 Initialize variables so failure doesn't result in a crash 2019-03-05 18:14:57 -08:00
Christopher Snowhill
12ad42378a
Merge pull request #367 from bnnm/ogg-txtp-layout
ogg, txtp, layouts
2019-03-04 18:22:39 -08:00
bnnm
186d0c8ebf Cleanup dsp+sck cleanup 2019-03-04 22:48:51 +01:00
bnnm
9616bdd60e Rename dc_dcsw_dcs.c to dcs_wav.c 2019-03-04 20:12:02 +01:00
bnnm
f0d3cadf3d Clean .dcs+wav [Evil Twin (DC)] 2019-03-04 20:08:33 +01:00
bnnm
879f65a864 Fix 3/5ch .SPS [Battlefield 4 (X360)] 2019-03-04 20:07:26 +01:00
bnnm
4c1b3f56f3 Tweak loop end leeway 2019-03-04 20:06:40 +01:00
bnnm
563c59664d Handle loop points in seconds and cleanup 2019-03-03 20:03:26 +01:00
bnnm
19c10e014c Add Czech_BAOs 2019-03-03 19:53:59 +01:00
Michael
857f856ff0 i don't even know anymore 2019-03-02 21:10:55 -08:00
bnnm
65e2d4d27d Add TXTP loop install: "#I(loop start) (loop end)" 2019-03-03 03:01:17 +01:00
bnnm
8850ddacff Rename internal coding AICA to YAMAHA
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09 Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)] 2019-03-02 21:12:00 +01:00
bnnm
78d1af6f35 Fix RIFF even-sized chunks, PCM GUID and add channel layout 2019-03-02 16:16:02 +01:00
bnnm
d9296c6693 Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar 2019-03-02 15:57:41 +01:00
bnnm
312eb4ed76 Fix BAO sample rate in some cases [Assassin's Creed] 2019-02-25 19:45:10 +01:00
bnnm
a590ce650b Merge branch 'master' of https://github.com/kode54/vgmstream into tmp 2019-02-25 00:43:28 +01:00
bnnm
05119fdceb Improve TXTP parsing, ignore spaces and add mask ranges 2019-02-25 00:37:28 +01:00
bnnm
40c23dc3f5 Add Vicious Cycle .mus [Dinotopia (Xbox/GC)] 2019-02-24 11:34:09 +01:00
bnnm
397c6e0e81 Improve average bitrate with layers+segments 2019-02-24 09:51:10 +01:00
bnnm
6351432d76 Move mp4.c FFDL code to ffdl.c 2019-02-23 23:19:54 +01:00
bnnm
fa4fc1f64c Add FFDL Ogg [Final Fantasy Dimensions (Android)] 2019-02-23 23:10:58 +01:00
bnnm
cb93647cdd Fix some AIX [Danball Senki (PSP), Tetris Collection (PS2)] 2019-02-23 17:12:20 +01:00
bnnm
6bd23fe948 Change AIX to use custom io and layered+segmented layout
Resulting output is slightly different because AIX layout used to carry
ADX ADPCM hist between segments, but since ADX does have hist in header
(not parsed when AIX was implemented) this step is unneeded/incorrect
2019-02-23 15:26:08 +01:00
niemand-deu
0e645a4fd9
Update baf.c
Added a two liner in the vein of cca30df28d to fix compiling on Linux.
2019-02-23 07:16:35 +01:00
bnnm
e5480f4bb0 Fix minor shadowing issues 2019-02-23 03:15:49 +01:00
bnnm
e3a76d35aa Add TXTH interleave defaults for PSX/DSP/PCM16/PCM8 to simplify usage 2019-02-23 01:49:09 +01:00
bnnm
dd31d1af33 Add Blitz IMA .str+wav [Zapper (PC)] 2019-02-23 00:12:58 +01:00
bnnm
61b9e3743e Add doc 2019-02-22 23:53:15 +01:00
bnnm
9bf0369abd Fix rare .vag [Jak 3 (PS2)] 2019-02-22 23:53:05 +01:00
bnnm
5109219d85 Fix minor Ubi SB layer bug 2019-02-22 23:52:09 +01:00
bnnm
dc22b3d955 Add some BAOs and v6 IMA [Ghost Recon Future Soldier (PC/PS3)] 2019-02-22 23:51:40 +01:00
bnnm
7e6e8900c2 Fix EA-XMA segfault 2019-02-22 23:35:16 +01:00
bnnm
a2a43c2502 Fix multitrack .baf [James Bond 007 - Blood Stone (X360)] 2019-02-22 23:32:22 +01:00
bnnm
ce07e6af9e Fix ds2 samples 2019-02-18 00:53:59 +01:00
bnnm
4b3ec51667 Add .ds2 [Star Wars Bounty Hunter (GC)] 2019-02-17 23:17:14 +01:00
bnnm
a4d4e4a5b7 Fix minor Ubi SB issues 2019-02-17 20:53:30 +01:00
bnnm
8056ba37f4 Update doc 2019-02-17 20:53:02 +01:00
bnnm
ab4805407a Fix some .bnk [Manhunt 2 (PSP)] 2019-02-17 20:48:18 +01:00
bnnm
18593837ad Add TXTP "#h(rate)" to force sample rate 2019-02-17 20:47:57 +01:00
bnnm
fa4e56a6b1 Prepare parts for mixing 2019-02-17 20:28:27 +01:00
bnnm
98587ec8e7 Fix memory corruption when forcing loops and clean internals 2019-02-15 22:28:20 +01:00
bnnm
0e379a4e28 Fix some more BAOs 2019-02-15 18:36:45 +01:00
bnnm
9e9495168c Add TXTP "loop_mode=keep" for intro+main songs that also loop normally 2019-02-15 18:36:12 +01:00
bnnm
a49d9851a1 Fix some .baf [James Bond 007: Blood Stone (X360)] 2019-02-15 18:35:24 +01:00
bnnm
ff15eefe80 Fix minor Ubi SB stuff 2019-02-10 19:02:28 +01:00
bnnm
7085b8ad1d Add TXTP global "commands = #(...)" and allow per-segment masking/mixing 2019-02-10 18:02:10 +01:00
bnnm
4c038cb0ea Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)] 2019-02-10 01:36:05 +01:00
bnnm
0dbe00d4b0 Add HCA keys 2019-02-09 23:44:57 +01:00
bnnm
ccca7ad949 Fix BAO layer/sequences and add .cpk and more games 2019-02-09 23:43:50 +01:00
bnnm
f4aa758d39 Fix .sfl loops in some cases 2019-02-09 23:43:28 +01:00
bnnm
011fe56614 Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)] 2019-02-09 23:42:59 +01:00
Christopher Snowhill
c9d997f355
Merge pull request #360 from bnnm/bao
bao
2019-02-02 17:10:00 -08:00
bnnm
493e207c40 Add atomic BAO [Assassin's Creed (PS3/PC)] 2019-02-03 01:47:59 +01:00
bnnm
6742a3e0ef Fix some Ubi SB [Rainbow Six Vegas 2 (X360)] 2019-02-03 01:47:44 +01:00
Michael
d880fd3c1c Add Dragalia subkeys up to Skyborne Spectacle raid event 2019-02-01 19:28:19 -08:00
NicknineTheEagle
56dfa62a75 Should use vgmstream->num_samples here for loop segments 2019-01-28 17:11:31 +03:00
NicknineTheEagle
3249617238 Fixed doc 2019-01-28 09:47:24 +03:00
NicknineTheEagle
70ffbb1194 Use header values instead of vgmstream values in some places 2019-01-28 09:38:11 +03:00
NicknineTheEagle
ba30c79d59 Merge remote-tracking branch 'upstream/master' into ea-ubi
# Conflicts:
#	src/meta/ubi_sb.c
2019-01-28 09:27:45 +03:00
bnnm
fc8911b68a Prepare BAO layers/sequences 2019-01-27 23:42:42 +01:00
bnnm
4a6df9b3b9 Add .wxv RIFF [Godzilla - Destroy All Monsters Melee (Xbox)] 2019-01-27 23:40:40 +01:00
bnnm
097f7b0285 Fix some SDF [Mr. Bean's Wacky World (Wii)] 2019-01-26 17:04:43 +01:00
bnnm
aecd7da55e Add .sbv RIFF [Spongebob Squarepants - The Movie (PC)] 2019-01-26 16:34:25 +01:00
bnnm
f806f287f2 Fix most Ubi SB stuff and yet more games 2019-01-26 16:30:36 +01:00
bnnm
1d491526ca Add extensionless RIFF [Myst III (Xbox)] 2019-01-26 16:14:50 +01:00
NicknineTheEagle
27a2960e31 Ubi SB: Added more games 2019-01-26 13:31:50 +03:00
NicknineTheEagle
519659fd3e EAAC: Properly calculate stream size for bitrate 2019-01-23 06:40:42 +03:00
NicknineTheEagle
8a00c7cd66 Minor fixes and tweaks 2019-01-22 00:42:34 +03:00
bnnm
b3867b0260 Handle Ubi SB sequence loops properly 2019-01-20 17:16:44 +01:00
bnnm
4c24b03951 Remove debug crap 2019-01-20 00:57:09 +01:00
bnnm
fb8d453c94 Add .lasf (.asf) for consistency 2019-01-20 00:50:39 +01:00
bnnm
3a9273538f Fix type 04 .xnb [Scare Me (XBLIG)] 2019-01-20 00:42:05 +01:00
bnnm
29bed4b1e0 Add TXTH/GENH interleave_last option 2019-01-20 00:17:06 +01:00
bnnm
8f1ec86bda Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)] 2019-01-19 23:08:26 +01:00
bnnm
da9f9a5572 Fix non-initialized var 2019-01-19 20:04:38 +01:00
bnnm
26e464ef2c Add Ubi .sb/smX layers and sequences, more games 2019-01-19 20:03:48 +01:00
bnnm
0c40610f7f Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)] 2019-01-19 20:01:34 +01:00
NicknineTheEagle
6487d310cb Formatting fixes 2019-01-16 23:29:51 +03:00
NicknineTheEagle
9c9da8fa1b EAAC: Fixed looping for RAM sounds 2019-01-16 23:05:19 +03:00
NicknineTheEagle
3f0ba31a43 EA SCHl: Implemented looping for streamed sounds in ABK 2019-01-16 23:05:09 +03:00