Commit Graph

2892 Commits

Author SHA1 Message Date
bnnm
18173d6870 Clean FSB4 for future changes 2018-08-11 18:06:03 +02:00
bnnm
b27e559e42 Clean FSB5 for future changes, also fix >2.5GB last subsongs 2018-08-11 18:01:37 +02:00
bnnm
36db25e876 Fix layered layout with layers of varying channels 2018-08-11 17:58:59 +02:00
bnnm
b438b5fa01 Add debug util for easier custom IO testing 2018-08-11 17:58:16 +02:00
bnnm
962b323e71 Cleanup and extra BAO debug 2018-08-11 17:57:22 +02:00
bnnm
1f6b0b2caa Clean unused variable 2018-08-11 17:56:00 +02:00
bnnm
b21d078aa6 Add ADS .800 extension [Gundam: The One Year War (PS2)] 2018-08-11 17:55:30 +02:00
bnnm
c4206e705b Fix some .bgw negative samples [Final Fantasy XI (PC)] 2018-08-11 17:54:42 +02:00
bnnm
9e0c4ebd3d Fix rare ATRAC9 memleak 2018-08-11 17:54:08 +02:00
Christopher Snowhill
999743b4e5
Merge pull request #280 from AnonBaiter/patch-3
vgmstream fix number 4
2018-08-10 13:40:45 -07:00
AnonBaiter
4469f0b861
revert my VPK "fix"
turns out that VPK files that contain more than a mere 2 channels really have a divided interleave number by 2
this was necessary so said VPK files wouldn't play improperly anymore
2018-08-10 15:09:37 -03:00
AnonBaiter
5e00ff9214
Update ps2_ads.c 2018-08-08 15:52:43 -03:00
NicknineTheEagle
6727c0de7b Fixed offset in BNK parser 2018-08-08 21:20:08 +03:00
NicknineTheEagle
8d4ead42cf EA SCHl: added default 3DS sample rate (32000 Hz) 2018-08-08 20:18:35 +03:00
NicknineTheEagle
ca9cfc6917 Removed the supposed version check from ABK parsers
The only reason I put it there is to distinguish old ABK from new ABK but then it turned out that they can have matching values in that field so... yeah, let's just do it another way
2018-08-08 19:23:51 +03:00
NicknineTheEagle
e4c34b7c0b Added another ABK version stamp [FIFA 12 (3DS)] 2018-08-08 19:16:04 +03:00
NicknineTheEagle
4d0926933b Fixed incorrect variable being used 2018-08-08 17:14:24 +03:00
NicknineTheEagle
c88dee0ebb Improved EA ABK support 2018-08-08 17:07:01 +03:00
NicknineTheEagle
15cc60e604 Some organization and better endianness checks in EA parsers 2018-08-08 17:06:39 +03:00
Christopher Snowhill
ae5e218518
Merge pull request #275 from NicknineTheEagle/ubi-bao
Ubisoft BAO
2018-08-07 14:37:00 -07:00
NicknineTheEagle
20c729ae72 Formatting tweaks 2018-08-07 21:27:52 +03:00
NicknineTheEagle
0113a56870 Minor tweaks 2018-08-07 15:57:26 +03:00
Christopher Snowhill
03dd4383c0 Added a workaround to RIFF for Halo 2 PC. 2018-08-06 20:05:11 -07:00
NicknineTheEagle
3a2d115aa8 Ubi BAO: XMA fix 2018-08-06 22:58:28 +03:00
NicknineTheEagle
a284aee0f2 Ubi BAO: Added support for Rayman Raving Rabbids: TV Party (Wii) 2018-08-06 17:19:59 +03:00
NicknineTheEagle
470c50cf0e Minor tweaks 2018-08-06 14:29:43 +03:00
NicknineTheEagle
f27280c44d Ubi BAO: Further work on XMA support 2018-08-06 13:03:24 +03:00
NicknineTheEagle
ea133a19bf Ubi BAO: XMA fixes 2018-08-05 19:20:13 +03:00
NicknineTheEagle
9d6bc91c0a Ubi BAO: Added prefetched sound support to later version BAO versions 2018-08-05 15:44:38 +03:00
NicknineTheEagle
d49019a1ca Ubi DAO: Added support for prefetched sounds 2018-08-05 04:42:24 +03:00
Christopher Snowhill
3a7b590dfe
Merge pull request #274 from bnnm/ck-xa-fsb-str
CK, XA, FSB, STR
2018-08-04 13:58:32 -07:00
Alex Barney
c74b0841ca Workaround MSVC fseek/fread bug 2018-08-04 15:47:46 -05:00
NicknineTheEagle
ad489953f4 Fixed indentation 2018-08-04 22:42:12 +03:00
NicknineTheEagle
655325cc01 Ubi BAO: Added support for Splinter Cell: Conviction (PC) 2018-08-04 22:30:31 +03:00
bnnm
790525f990 Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
10dc43f2fb Use streamfile helpers 2018-08-04 20:42:25 +02:00
bnnm
0fc5b466c8 Add some extra streamfile helpers 2018-08-04 20:42:00 +02:00
bnnm
6384b91f8f Fix FSB4 MPEG weird padding bug [Mafia II (PS3)] 2018-08-04 20:40:02 +02:00
bnnm
ffe7de0acc Improve XA detection to avoid clashing with .str 2018-08-04 20:39:33 +02:00
Christopher Snowhill
a88591c0f5
Merge pull request #272 from NicknineTheEagle/ea-fixes
EA Fixes
2018-08-03 19:45:02 -07:00
Christopher Snowhill
4a29bed092
Merge branch 'master' into ea-fixes 2018-08-03 19:16:12 -07:00
Christopher Snowhill
cca30df28d
Update ea_schl.c
Enclose Atrac3plus section in VGM_USE_FFMPEG macro block.
2018-08-03 19:13:25 -07:00
bnnm
4703dcaf4f Add FSB5 PCM16BE/VAG/XWMA and improve rare behaviors (from tool tests) 2018-08-03 02:16:19 +02:00
bnnm
8f17cf75d6 Tweak non-interleaved mode for VAG/GCADPCM (from tool tests), cleanup 2018-08-03 02:12:47 +02:00
bnnm
d4c0362c30 Minor info (algorithm verified) 2018-08-03 00:47:54 +02:00
bnnm
e1434bc432 Clean DTK decoder to clarify similarities with XA 2018-08-03 00:46:36 +02:00
bnnm
16f2474a50 Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)] 2018-08-02 18:22:01 +02:00
bnnm
6a86414990 Fix form1 XA bugs [Glint Glitters (PS1), Dance! Dance! Dance! (PS1)] 2018-08-02 17:21:09 +02:00
bnnm
5dc8d55c7f Add file_size fail check for +2GB files 2018-08-02 17:17:58 +02:00
bnnm
492f43a554 Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb 2018-08-02 17:15:38 +02:00