mirror of
https://github.com/vgmstream/vgmstream.git
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401 lines
14 KiB
C
401 lines
14 KiB
C
#include "meta.h"
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#include "../util/chunks.h"
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#include "../coding/coding.h"
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static int get_loop_points(STREAMFILE* sf, uint32_t cue_offset, uint32_t cue_size, uint32_t list_offset, uint32_t list_size, int* p_loop_start, int* p_loop_end);
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/* Jade RIFF - from Ubisoft Jade engine games [Beyond Good & Evil (multi), Rayman Raving Rabbids 1/2 (multi)] */
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VGMSTREAM* init_vgmstream_ubi_jade(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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uint32_t fmt_offset = 0, fmt_size = 0, data_offset = 0, data_size = 0;
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uint32_t cue_offset = 0, cue_size = 0, list_offset = 0, list_size = 0;
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int loop_flag = 0, channels = 0, sample_rate = 0, codec = 0, block_size = 0;
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int loop_start = 0, loop_end = 0;
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int is_jade_v2 = 0;
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/* checks */
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if (!is_id32be(0x00,sf, "RIFF"))
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goto fail;
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if (read_u32le(0x04,sf) + 0x04 + 0x04 != get_streamfile_size(sf))
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goto fail;
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if (!is_id32be(0x08,sf, "WAVE"))
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goto fail;
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/* .waa: ambiances / .wam: music / .wac: sfx / .wad: dialogs (usually)
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* .wav: Beyond Good & Evil HD (PS3) */
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if (!check_extensions(sf,"waa,wac,wad,wam,wav,lwav"))
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goto fail;
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/* a slightly twisted RIFF with custom codecs */
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/* parse chunks (reads once linearly) */
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{
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chunk_t rc = {0};
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rc.current = 0x0c;
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while (next_chunk(&rc, sf)) {
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switch(rc.type) {
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case 0x666d7420: /* "fmt " */
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fmt_offset = rc.offset;
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fmt_size = rc.size;
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if (fmt_size < 0x10) /* min 0x10: MSF, 0x12: common, 0x32: MSADPCM */
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goto fail;
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codec = read_u16le(fmt_offset+0x00,sf);
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channels = read_u16le(fmt_offset+0x02,sf);
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sample_rate = read_s32le(fmt_offset+0x04,sf);
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block_size = read_u16le(fmt_offset+0x0c,sf);
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/* 0x08: average bytes, 0x0e: bps, etc */
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break;
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case 0x64617461: /* "data" */
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data_offset = rc.offset;
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data_size = rc.size;
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break;
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case 0x63756520: /* "cue ": catches PC Rabbids (hopefully) */
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is_jade_v2 = 1;
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cue_offset = rc.offset;
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cue_size = rc.size;
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break;
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case 0x66616374: /* "fact" */
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/* ignore LyN RIFF (needed as codec 0xFFFE is reused, and Jade doesn't set "fact") */
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//if (rc.size == 0x10 && !is_id32be(rc.offset + 0x04, sf, "LyN "))
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// goto fail; /* parsed elsewhere */
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goto fail;
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case 0x4C495354: /* "LIST": labels (rare) */
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list_offset = rc.offset;
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list_size = rc.size;
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break;
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default:
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/* unknown chunk: must be another RIFF */
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goto fail;
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}
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}
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}
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if (!fmt_offset || !fmt_size || !data_offset || !data_size)
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goto fail;
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/* autodetect Jade "v2", uses a different interleave [Rayman Raving Rabbids (PS2/Wii)] */
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switch(codec) {
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case 0xFFFF: { /* PS2 */
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int i;
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/* half interleave check as there is no flag (ends with the PS-ADPCM stop frame) */
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for (i = 0; i < channels; i++) {
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uint32_t end_frame = data_offset + (data_size / channels) * (i+1) - 0x10;
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if (read_u32be(end_frame+0x00,sf) != 0x07007777 ||
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read_u32be(end_frame+0x04,sf) != 0x77777777 ||
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read_u32be(end_frame+0x08,sf) != 0x77777777 ||
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read_u32be(end_frame+0x0c,sf) != 0x77777777) {
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is_jade_v2 = 1;
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break;
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}
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}
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break;
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}
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case 0xFFFE: /* GC/Wii */
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is_jade_v2 = (read_u16le(fmt_offset+0x10,sf) == 0); /* extra data size (0x2e*channels) */
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break;
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default:
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break;
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}
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if (is_jade_v2) {
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loop_flag = get_loop_points(sf, cue_offset, cue_size, list_offset, list_size, &loop_start, &loop_end); /* loops in "LIST" */
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}
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else {
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/* BG&E files don't contain looping information, so the looping is done by extension.
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* wam and waa contain ambient sounds and music, so often they contain looped music.
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* Later, if the file is too short looping will be disabled. */
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loop_flag = check_extensions(sf,"waa,wam");
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_UBI_JADE;
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vgmstream->sample_rate = sample_rate;
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if (is_jade_v2) {
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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}
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switch(codec) {
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case 0x0069: /* Xbox */
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/* Peter Jackson's King Kong uses 0x14 (other versions don't) */
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if (fmt_size != 0x12 && fmt_size != 0x14) goto fail;
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if (block_size != 0x24*channels) goto fail;
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channels);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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break;
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case 0xFFFF: /* PS2 */
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if (fmt_size != 0x12) goto fail;
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if (block_size != 0x10) goto fail;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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if (is_jade_v2) {
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vgmstream->interleave_block_size = 0x6400;
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if (vgmstream->interleave_block_size)
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vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels;
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}
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else {
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vgmstream->interleave_block_size = data_size / channels;
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}
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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break;
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case 0xFFFE: /* GC/Wii */
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if (fmt_size != 0x12) goto fail;
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if (block_size != 0x08) goto fail;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->num_samples = dsp_bytes_to_samples(data_size, channels);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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/* coefs / interleave */
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if (is_jade_v2) {
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vgmstream->interleave_block_size = 0x6400;
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if (vgmstream->interleave_block_size)
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vgmstream->interleave_last_block_size = ((data_size % (vgmstream->interleave_block_size*vgmstream->channels))/2+7)/8*8;
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{
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static const int16_t coef[16] = { /* default Ubisoft coefs, from ELF */
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0x04ab,0xfced,0x0789,0xfedf,0x09a2,0xfae5,0x0c90,0xfac1,
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0x084d,0xfaa4,0x0982,0xfdf7,0x0af6,0xfafa,0x0be6,0xfbf5
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};
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int i, ch;
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for (ch = 0; ch < channels; ch++) {
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for (i = 0; i < 16; i++) {
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vgmstream->ch[ch].adpcm_coef[i] = coef[i];
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}
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}
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}
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}
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else {
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/* has extra 0x2e coefs before each channel, not counted in data_size */
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vgmstream->interleave_block_size = (data_size + 0x2e*channels) / channels;
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dsp_read_coefs_be(vgmstream, sf, data_offset+0x00, vgmstream->interleave_block_size);
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dsp_read_hist_be (vgmstream, sf, data_offset+0x20, vgmstream->interleave_block_size);
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data_offset += 0x2e;
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}
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break;
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case 0x0002: /* PC */
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if (fmt_size != 0x12 && fmt_size != 0x32) goto fail;
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if (block_size != 0x24*channels) goto fail;
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vgmstream->coding_type = coding_MSADPCM;
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vgmstream->layout_type = layout_none;
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vgmstream->frame_size = block_size;
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/* King Kong: Gamers Edition (PC) */
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if (fmt_size == 0x32) {
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/* standard WAVEFORMATEX must write extra size here, Jade sets 0 */
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if (read_u16le(fmt_offset + 0x10, sf) != 0)
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goto fail;
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/* 0x12: block samples */
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if (!msadpcm_check_coefs(sf, fmt_offset + 0x14))
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goto fail;
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}
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vgmstream->num_samples = msadpcm_bytes_to_samples(data_size, vgmstream->frame_size, channels);
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if (!is_jade_v2) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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}
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break;
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case 0x0001: { /* PS3 */
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VGMSTREAM* temp_vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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if (fmt_size != 0x10) goto fail;
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if (block_size != 0x02 * channels) goto fail;
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/* a MSF (usually ATRAC3) masquerading as PCM */
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if (!is_id32be(data_offset, sf, "MSFC"))
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goto fail;
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temp_sf = setup_subfile_streamfile(sf, data_offset, data_size, "msf");
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if (!temp_sf) goto fail;
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temp_vgmstream = init_vgmstream_msf(temp_sf);
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close_streamfile(temp_sf);
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if (!temp_vgmstream) goto fail;
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temp_vgmstream->meta_type = vgmstream->meta_type;
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close_vgmstream(vgmstream);
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return temp_vgmstream;
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}
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default: /* X360 uses .XMA */
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goto fail;
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}
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/* V1 loops by extension, try to detect incorrectly looped jingles (too short) */
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if (!is_jade_v2) {
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if(loop_flag
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&& vgmstream->num_samples < 15*sample_rate) { /* in seconds */
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vgmstream->loop_flag = 0;
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}
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}
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if (!vgmstream_open_stream(vgmstream, sf, data_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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/* extract loops from "cue /LIST", returns if loops (info from Droolie) */
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static int get_loop_points(STREAMFILE* sf, uint32_t cue_offset, uint32_t cue_size, uint32_t list_offset, uint32_t list_size, int* p_loop_start, int* p_loop_end) {
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//off_t offset;
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int i, cue_count, loop_id = 0, loop_start = 0, loop_end = 0;
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chunk_t rc = {0};
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/* unlooped files may contain LIST, but also may not */
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if (!cue_offset || !cue_size || !list_offset || !list_size)
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goto fail;
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rc.current = list_offset + 0x04; /* skip "adtl" */
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rc.max = list_offset + list_size;
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while (next_chunk(&rc, sf)) {
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switch(rc.type) {
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case 0x6C61626C: /* "labl" */
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if (is_id32be(rc.offset + 0x04, sf, "loop")) /* actually a C-string tho */
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loop_id = read_u32le(rc.offset + 0x00, sf);
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if (rc.size % 2) { /* string is even-padded after size */
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rc.size++;
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rc.current++;
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}
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break;
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case 0x6C747874: /* "ltxt" */
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if (loop_id == read_u32le(rc.offset + 0x00, sf))
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loop_end = read_u32le(rc.offset + 0x04, sf);
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break;
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default:
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VGM_LOG("UBI JADE: unknown LIST chunk\n");
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goto fail;
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}
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}
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if (!loop_end)
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return 0;
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cue_count = read_u32le(cue_offset+0x00, sf);
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for (i = 0; i < cue_count; i++) {
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if (loop_id == read_u32le(cue_offset+0x04 + i*0x18 + 0x00, sf)) {
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loop_start = read_u32le(cue_offset+0x04 + i*0x18 + 0x04, sf);
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loop_end += loop_start;
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break;
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}
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}
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*p_loop_start = loop_start;
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*p_loop_end = loop_end;
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return 1;
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fail:
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return 0;
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}
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/* Jade RIFF in containers */
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VGMSTREAM* init_vgmstream_ubi_jade_container(STREAMFILE* sf) {
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VGMSTREAM *vgmstream = NULL;
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STREAMFILE *temp_sf = NULL;
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off_t subfile_offset;
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size_t subfile_size;
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/* Jade packs files in bigfiles, and once extracted the sound files have extra engine data before
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* the RIFF + padding after. Most extractors don't remove the padding correctly, so here we add support. */
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/* checks */
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if (is_id32be(0x04,sf, "RIFF") &&
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read_u32le(0x00,sf)+0x04 == get_streamfile_size(sf)) {
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/* data size + RIFF + padding */
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subfile_offset = 0x04;
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}
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else if (is_id32be(0x00,sf, "RIFF") &&
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read_u32le(0x04,sf) + 0x04 + 0x04 < get_streamfile_size(sf) &&
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(get_streamfile_size(sf) + 0x04) % 0x800 == 0) {
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/* RIFF + padding with data size removed (bad extraction) */
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subfile_offset = 0x00;
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}
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else if (is_id32be(0x04,sf, "RIFF") &&
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read_u32le(0x00,sf) == get_streamfile_size(sf)) {
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/* data_size + RIFF + padding - 0x04 (bad extraction) */
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subfile_offset = 0x04;
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}
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else {
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goto fail;
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}
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/* standard Jade exts + .xma for padded XMA used in Beyond Good & Evil HD (X360) */
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if (!check_extensions(sf,"waa,wac,wad,wam,wav,lwav,xma"))
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goto fail;
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subfile_size = read_u32le(subfile_offset + 0x04,sf) + 0x04 + 0x04;
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temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, NULL);
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if (!temp_sf) goto fail;
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if (read_u16le(0x14, sf) == 0x166) {
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vgmstream = init_vgmstream_xma(temp_sf);
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}
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else {
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vgmstream = init_vgmstream_ubi_jade(temp_sf);
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}
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close_streamfile(temp_sf);
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return vgmstream;
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fail:
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return NULL;
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}
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