vgmstream/src/meta/musc.c
2021-08-26 18:48:19 +02:00

51 lines
1.5 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
/* MUSC - from Krome's PS2 games (The Legend of Spyro, Ty the Tasmanian Tiger) */
VGMSTREAM* init_vgmstream_musc(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
int loop_flag, channels;
off_t start_offset;
size_t data_size;
/* checks */
/* .mus: actual extension
* .musc: header ID */
if (!check_extensions(sf,"mus,musc"))
goto fail;
if (!is_id32be(0x00,sf, "MUSC"))
goto fail;
start_offset = read_u32le(0x10,sf);
data_size = read_u32le(0x14,sf);
if (start_offset + data_size != get_streamfile_size(sf))
goto fail;
/* always does full loops unless it ends in silence */
loop_flag = read_u32be(get_streamfile_size(sf) - 0x10,sf) != 0x0C000000;
channels = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_u16le(0x06,sf);
vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_MUSC;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_u32le(0x18,sf) / 2;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}