mirror of
https://github.com/vgmstream/vgmstream.git
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41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* SNDP - from from Premium Agency games [Bakugan Battle Brawlers (PS3)] */
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VGMSTREAM* init_vgmstream_sndp(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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/* checks */
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if (!is_id32be(0x00,sf, "SNDP"))
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return NULL;
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if (!check_extensions(sf,"past"))
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return NULL;
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bool loop_flag = (read_u32be(0x1c,sf) !=0);
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int channels = read_u16be(0x0c,sf);
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off_t start_offset = 0x30;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_u32be(0x10,sf);
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vgmstream->num_samples = pcm16_bytes_to_samples(read_u32be(0x14,sf), channels);
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vgmstream->loop_start_sample = pcm16_bytes_to_samples(read_u32be(0x18,sf), channels);
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vgmstream->loop_end_sample = pcm16_bytes_to_samples(read_u32be(0x1C,sf), channels);
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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vgmstream->meta_type = meta_SNDP;
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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