vgmstream/src/meta/sndp.c

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#include "meta.h"
#include "../util.h"
#include "../coding/coding.h"
/* SNDP - from from Premium Agency games [Bakugan Battle Brawlers (PS3)] */
VGMSTREAM* init_vgmstream_sndp(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
/* checks */
if (!is_id32be(0x00,sf, "SNDP"))
return NULL;
if (!check_extensions(sf,"past"))
return NULL;
bool loop_flag = (read_u32be(0x1c,sf) !=0);
int channels = read_u16be(0x0c,sf);
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off_t start_offset = 0x30;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_u32be(0x10,sf);
vgmstream->num_samples = pcm16_bytes_to_samples(read_u32be(0x14,sf), channels);
vgmstream->loop_start_sample = pcm16_bytes_to_samples(read_u32be(0x18,sf), channels);
vgmstream->loop_end_sample = pcm16_bytes_to_samples(read_u32be(0x1C,sf), channels);
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->meta_type = meta_SNDP;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}