vgmstream/src/layout
2021-04-03 18:14:58 +02:00
..
blocked_adm.c Fix some .ADM glitches [Dragon Quest V (PS2)] 2018-03-11 01:06:31 +01:00
blocked_ast.c Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch) 2020-09-15 06:56:27 -04:00
blocked_awc.c Fix some .awc [Max Payne 3 (PC)] 2020-03-01 12:25:40 +01:00
blocked_bdsp.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_caf.c Rename caf files for consistency 2018-03-08 23:31:07 +01:00
blocked_dec.c Rename *_DE2 to _*DEC for consistency and since it was first 2017-11-23 22:48:11 +01:00
blocked_ea_1snh.c Cleanup 2021-04-03 18:11:28 +02:00
blocked_ea_schl.c EA SCHl: Minor doc + reordered codecs 2020-11-01 07:07:27 +03:00
blocked_ea_sns.c Cleanup 2021-04-03 18:11:28 +02:00
blocked_ea_swvr.c Adjust some EA SWVR blocks 2019-12-27 01:48:29 +01:00
blocked_ea_wve_ad10.c Cleanup 2021-04-03 18:11:28 +02:00
blocked_ea_wve_au00.c Cleanup 2021-04-03 18:11:28 +02:00
blocked_filp.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_gsb.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_h4m.c Cleanup 2021-04-03 18:11:28 +02:00
blocked_halpst.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_hwas.c Cleanup 2021-04-03 18:11:28 +02:00
blocked_ivaud.c Fix various music .ivaud [GTA IV (PC)] 2018-07-06 21:04:06 +02:00
blocked_matx.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_mul.c Fix truncated MULs 2019-02-09 23:39:03 +01:00
blocked_mxch.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_ps2_iab.c Minor cleanup 2018-04-13 16:40:50 +02:00
blocked_rws.c Cleanup 2021-04-03 18:11:28 +02:00
blocked_sthd.c Cleanup 2021-04-03 18:14:58 +02:00
blocked_str_snds.c Fix SNDS with CBD2 [Battle Tryst (Arcade)] 2020-12-01 23:25:13 +01:00
blocked_thp.c Clean THP 2019-11-23 20:56:57 +01:00
blocked_tra.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_ubi_sce.c Split Ubi IMA and Ubi SCE IMA into different codecs 2020-12-06 21:05:13 +03:00
blocked_vgs.c Cleanup 2021-04-03 18:14:58 +02:00
blocked_vid1.c Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)] 2020-03-08 22:15:06 +01:00
blocked_vs_square.c Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c 2018-12-22 20:12:13 +01:00
blocked_vs_str.c Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c 2018-12-22 20:12:13 +01:00
blocked_vs.c Clean Melbourne House .vs 2018-12-21 23:53:02 +01:00
blocked_ws_aud.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_wsi.c Fix minor shadowing issues 2019-02-23 03:15:49 +01:00
blocked_xa_aiff.c Cleanup 2021-04-03 18:14:58 +02:00
blocked_xa.c Add XA 8-bit mode [Micro Machines (CD-i)] 2021-02-24 23:40:20 +01:00
blocked_xvag.c Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)] 2018-01-13 11:36:35 +01:00
blocked_xvas.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_xwav.c Cleanup 2021-04-03 18:14:58 +02:00
blocked.c Rename vawx to xwav 2020-10-01 22:02:54 +02:00
flat.c Tweak log 2020-11-15 00:12:27 +01:00
interleave.c Tweak log 2020-11-15 00:12:27 +01:00
layered.c Improve seeking speed in layered/segmented layout in some cases 2020-11-22 20:14:05 +01:00
layout.h Improve seeking speed in layered/segmented layout in some cases 2020-11-22 20:14:05 +01:00
Makefile.autotools.am Enable libspeex for autotools/audacious 2021-01-23 15:51:27 +01:00
segmented.c Fix looping in segmented layout 2020-11-22 21:57:44 +01:00